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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(THREADED_SCROLLING)
#import "ScrollingCoordinatorMac.h"
#include "GraphicsLayer.h"
#include "Frame.h"
#include "FrameView.h"
#include "IntRect.h"
#include "Page.h"
#include "PlatformWheelEvent.h"
#include "PluginViewBase.h"
#include "Region.h"
#include "RenderLayerCompositor.h"
#include "RenderView.h"
#include "ScrollAnimator.h"
#include "ScrollingConstraints.h"
#include "ScrollingStateFixedNode.h"
#include "ScrollingStateScrollingNode.h"
#include "ScrollingStateStickyNode.h"
#include "ScrollingStateTree.h"
#include "ScrollingThread.h"
#include "ScrollingTree.h"
#include "TiledBacking.h"
#include <wtf/Functional.h>
#include <wtf/MainThread.h>
#include <wtf/PassRefPtr.h>
namespace WebCore {
class ScrollingCoordinatorPrivate {
};
ScrollingCoordinatorMac::ScrollingCoordinatorMac(Page* page)
: ScrollingCoordinator(page)
, m_scrollingStateTree(ScrollingStateTree::create())
, m_scrollingTree(ScrollingTree::create(this))
, m_scrollingStateTreeCommitterTimer(this, &ScrollingCoordinatorMac::scrollingStateTreeCommitterTimerFired)
{
}
ScrollingCoordinatorMac::~ScrollingCoordinatorMac()
{
ASSERT(!m_scrollingTree);
}
void ScrollingCoordinatorMac::pageDestroyed()
{
ScrollingCoordinator::pageDestroyed();
m_scrollingStateTreeCommitterTimer.stop();
// Invalidating the scrolling tree will break the reference cycle between the ScrollingCoordinator and ScrollingTree objects.
ScrollingThread::dispatch(bind(&ScrollingTree::invalidate, m_scrollingTree.release()));
}
ScrollingTree* ScrollingCoordinatorMac::scrollingTree() const
{
ASSERT(m_scrollingTree);
return m_scrollingTree.get();
}
bool ScrollingCoordinatorMac::isRubberBandInProgress() const
{
return scrollingTree()->isRubberBandInProgress();
}
bool ScrollingCoordinatorMac::rubberBandsAtBottom() const
{
return scrollingTree()->rubberBandsAtBottom();
}
void ScrollingCoordinatorMac::setRubberBandsAtBottom(bool rubberBandsAtBottom)
{
scrollingTree()->setRubberBandsAtBottom(rubberBandsAtBottom);
}
bool ScrollingCoordinatorMac::rubberBandsAtTop() const
{
return scrollingTree()->rubberBandsAtTop();
}
void ScrollingCoordinatorMac::setRubberBandsAtTop(bool rubberBandsAtTop)
{
scrollingTree()->setRubberBandsAtTop(rubberBandsAtTop);
}
void ScrollingCoordinatorMac::setScrollPinningBehavior(ScrollPinningBehavior pinning)
{
scrollingTree()->setScrollPinningBehavior(pinning);
}
void ScrollingCoordinatorMac::commitTreeStateIfNeeded()
{
if (!m_scrollingStateTree->hasChangedProperties())
return;
commitTreeState();
m_scrollingStateTreeCommitterTimer.stop();
}
void ScrollingCoordinatorMac::frameViewLayoutUpdated(FrameView* frameView)
{
ASSERT(isMainThread());
ASSERT(m_page);
// If there isn't a root node yet, don't do anything. We'll be called again after creating one.
if (!m_scrollingStateTree->rootStateNode())
return;
// Compute the region of the page that we can't do fast scrolling for. This currently includes
// all scrollable areas, such as subframes, overflow divs and list boxes. We need to do this even if the
// frame view whose layout was updated is not the main frame.
Region nonFastScrollableRegion = computeNonFastScrollableRegion(m_page->mainFrame(), IntPoint());
// In the future, we may want to have the ability to set non-fast scrolling regions for more than
// just the root node. But right now, this concept only applies to the root.
setNonFastScrollableRegionForNode(nonFastScrollableRegion, m_scrollingStateTree->rootStateNode());
if (!coordinatesScrollingForFrameView(frameView))
return;
ScrollingStateScrollingNode* node = toScrollingStateScrollingNode(m_scrollingStateTree->stateNodeForID(frameView->scrollLayerID()));
if (!node)
return;
ScrollParameters scrollParameters;
scrollParameters.horizontalScrollElasticity = frameView->horizontalScrollElasticity();
scrollParameters.verticalScrollElasticity = frameView->verticalScrollElasticity();
scrollParameters.hasEnabledHorizontalScrollbar = frameView->horizontalScrollbar() && frameView->horizontalScrollbar()->enabled();
scrollParameters.hasEnabledVerticalScrollbar = frameView->verticalScrollbar() && frameView->verticalScrollbar()->enabled();
scrollParameters.horizontalScrollbarMode = frameView->horizontalScrollbarMode();
scrollParameters.verticalScrollbarMode = frameView->verticalScrollbarMode();
scrollParameters.scrollOrigin = frameView->scrollOrigin();
scrollParameters.viewportRect = IntRect(IntPoint(), frameView->visibleContentRect().size());
scrollParameters.totalContentsSize = frameView->totalContentsSize();
scrollParameters.frameScaleFactor = frameView->frame()->frameScaleFactor();
scrollParameters.headerHeight = frameView->headerHeight();
scrollParameters.footerHeight = frameView->footerHeight();
setScrollParametersForNode(scrollParameters, node);
}
void ScrollingCoordinatorMac::recomputeWheelEventHandlerCountForFrameView(FrameView* frameView)
{
ScrollingStateScrollingNode* node = toScrollingStateScrollingNode(m_scrollingStateTree->stateNodeForID(frameView->scrollLayerID()));
if (!node)
return;
setWheelEventHandlerCountForNode(computeCurrentWheelEventHandlerCount(), node);
}
void ScrollingCoordinatorMac::frameViewRootLayerDidChange(FrameView* frameView)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (!coordinatesScrollingForFrameView(frameView))
return;
// If the root layer does not have a ScrollingStateNode, then we should create one.
ensureRootStateNodeForFrameView(frameView);
ASSERT(m_scrollingStateTree->rootStateNode());
ScrollingCoordinator::frameViewRootLayerDidChange(frameView);
ScrollingStateScrollingNode* node = toScrollingStateScrollingNode(m_scrollingStateTree->stateNodeForID(frameView->scrollLayerID()));
setScrollLayerForNode(scrollLayerForFrameView(frameView), node);
setCounterScrollingLayerForNode(counterScrollingLayerForFrameView(frameView), node);
setHeaderLayerForNode(headerLayerForFrameView(frameView), node);
setFooterLayerForNode(footerLayerForFrameView(frameView), node);
}
void ScrollingCoordinatorMac::scrollableAreaScrollbarLayerDidChange(ScrollableArea* scrollableArea, ScrollbarOrientation)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (scrollableArea != static_cast<ScrollableArea*>(m_page->mainFrame()->view()))
return;
// FIXME: Implement.
}
bool ScrollingCoordinatorMac::requestScrollPositionUpdate(FrameView* frameView, const IntPoint& scrollPosition)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (!coordinatesScrollingForFrameView(frameView))
return false;
if (frameView->inProgrammaticScroll() || frameView->frame()->document()->inPageCache())
updateMainFrameScrollPosition(scrollPosition, frameView->inProgrammaticScroll(), SetScrollingLayerPosition);
// If this frame view's document is being put into the page cache, we don't want to update our
// main frame scroll position. Just let the FrameView think that we did.
if (frameView->frame()->document()->inPageCache())
return true;
ScrollingStateScrollingNode* stateNode = toScrollingStateScrollingNode(m_scrollingStateTree->stateNodeForID(frameView->scrollLayerID()));
if (!stateNode)
return false;
stateNode->setRequestedScrollPosition(scrollPosition, frameView->inProgrammaticScroll());
scheduleTreeStateCommit();
return true;
}
bool ScrollingCoordinatorMac::handleWheelEvent(FrameView*, const PlatformWheelEvent& wheelEvent)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (m_scrollingTree->willWheelEventStartSwipeGesture(wheelEvent))
return false;
ScrollingThread::dispatch(bind(&ScrollingTree::handleWheelEvent, m_scrollingTree.get(), wheelEvent));
return true;
}
ScrollingNodeID ScrollingCoordinatorMac::attachToStateTree(ScrollingNodeType nodeType, ScrollingNodeID newNodeID, ScrollingNodeID parentID)
{
return m_scrollingStateTree->attachNode(nodeType, newNodeID, parentID);
}
void ScrollingCoordinatorMac::detachFromStateTree(ScrollingNodeID nodeID)
{
m_scrollingStateTree->detachNode(nodeID);
}
void ScrollingCoordinatorMac::clearStateTree()
{
m_scrollingStateTree->clear();
}
void ScrollingCoordinatorMac::ensureRootStateNodeForFrameView(FrameView* frameView)
{
ASSERT(frameView->scrollLayerID());
attachToStateTree(ScrollingNode, frameView->scrollLayerID(), 0);
}
void ScrollingCoordinatorMac::setScrollLayerForNode(GraphicsLayer* scrollLayer, ScrollingStateNode* node)
{
node->setScrollLayer(scrollLayer);
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::setCounterScrollingLayerForNode(GraphicsLayer* layer, ScrollingStateScrollingNode* node)
{
node->setCounterScrollingLayer(layer);
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::setHeaderLayerForNode(GraphicsLayer* headerLayer, ScrollingStateScrollingNode* node)
{
// Headers and footers are only supported on the root node.
ASSERT(node == m_scrollingStateTree->rootStateNode());
node->setHeaderLayer(headerLayer);
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::setFooterLayerForNode(GraphicsLayer* footerLayer, ScrollingStateScrollingNode* node)
{
// Headers and footers are only supported on the root node.
ASSERT(node == m_scrollingStateTree->rootStateNode());
node->setFooterLayer(footerLayer);
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::setNonFastScrollableRegionForNode(const Region& region, ScrollingStateScrollingNode* node)
{
node->setNonFastScrollableRegion(region);
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::setScrollParametersForNode(const ScrollParameters& scrollParameters, ScrollingStateScrollingNode* node)
{
node->setHorizontalScrollElasticity(scrollParameters.horizontalScrollElasticity);
node->setVerticalScrollElasticity(scrollParameters.verticalScrollElasticity);
node->setHasEnabledHorizontalScrollbar(scrollParameters.hasEnabledHorizontalScrollbar);
node->setHasEnabledVerticalScrollbar(scrollParameters.hasEnabledVerticalScrollbar);
node->setHorizontalScrollbarMode(scrollParameters.horizontalScrollbarMode);
node->setVerticalScrollbarMode(scrollParameters.verticalScrollbarMode);
node->setScrollOrigin(scrollParameters.scrollOrigin);
node->setViewportRect(scrollParameters.viewportRect);
node->setTotalContentsSize(scrollParameters.totalContentsSize);
node->setFrameScaleFactor(scrollParameters.frameScaleFactor);
node->setHeaderHeight(scrollParameters.headerHeight);
node->setFooterHeight(scrollParameters.footerHeight);
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::setWheelEventHandlerCountForNode(unsigned wheelEventHandlerCount, ScrollingStateScrollingNode* node)
{
node->setWheelEventHandlerCount(wheelEventHandlerCount);
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::setShouldUpdateScrollLayerPositionOnMainThread(MainThreadScrollingReasons reasons)
{
if (!m_scrollingStateTree->rootStateNode())
return;
// The FrameView's GraphicsLayer is likely to be out-of-synch with the PlatformLayer
// at this point. So we'll update it before we switch back to main thread scrolling
// in order to avoid layer positioning bugs.
if (reasons)
updateMainFrameScrollLayerPosition();
m_scrollingStateTree->rootStateNode()->setShouldUpdateScrollLayerPositionOnMainThread(reasons);
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::updateMainFrameScrollLayerPosition()
{
ASSERT(isMainThread());
if (!m_page)
return;
FrameView* frameView = m_page->mainFrame()->view();
if (!frameView)
return;
if (GraphicsLayer* scrollLayer = scrollLayerForFrameView(frameView))
scrollLayer->setPosition(-frameView->scrollPosition());
}
void ScrollingCoordinatorMac::syncChildPositions(const LayoutRect& viewportRect)
{
if (!m_scrollingStateTree->rootStateNode())
return;
Vector<OwnPtr<ScrollingStateNode> >* children = m_scrollingStateTree->rootStateNode()->children();
if (!children)
return;
// FIXME: We'll have to traverse deeper into the tree at some point.
size_t size = children->size();
for (size_t i = 0; i < size; ++i) {
ScrollingStateNode* child = children->at(i).get();
child->syncLayerPositionForViewportRect(viewportRect);
}
}
void ScrollingCoordinatorMac::updateScrollingNode(ScrollingNodeID nodeID, GraphicsLayer* scrollLayer, GraphicsLayer* counterScrollingLayer)
{
ScrollingStateScrollingNode* node = toScrollingStateScrollingNode(m_scrollingStateTree->stateNodeForID(nodeID));
ASSERT(node);
if (!node)
return;
node->setScrollLayer(scrollLayer);
node->setCounterScrollingLayer(counterScrollingLayer);
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::updateViewportConstrainedNode(ScrollingNodeID nodeID, const ViewportConstraints& constraints, GraphicsLayer* graphicsLayer)
{
ASSERT(supportsFixedPositionLayers());
ScrollingStateNode* node = m_scrollingStateTree->stateNodeForID(nodeID);
if (!node)
return;
switch (constraints.constraintType()) {
case ViewportConstraints::FixedPositionConstaint: {
ScrollingStateFixedNode* fixedNode = toScrollingStateFixedNode(node);
setScrollLayerForNode(graphicsLayer, fixedNode);
fixedNode->updateConstraints((const FixedPositionViewportConstraints&)constraints);
break;
}
case ViewportConstraints::StickyPositionConstraint: {
ScrollingStateStickyNode* stickyNode = toScrollingStateStickyNode(node);
setScrollLayerForNode(graphicsLayer, stickyNode);
stickyNode->updateConstraints((const StickyPositionViewportConstraints&)constraints);
break;
}
}
scheduleTreeStateCommit();
}
void ScrollingCoordinatorMac::scheduleTreeStateCommit()
{
if (m_scrollingStateTreeCommitterTimer.isActive())
return;
if (!m_scrollingStateTree->hasChangedProperties())
return;
m_scrollingStateTreeCommitterTimer.startOneShot(0);
}
void ScrollingCoordinatorMac::scrollingStateTreeCommitterTimerFired(Timer<ScrollingCoordinatorMac>*)
{
commitTreeState();
}
void ScrollingCoordinatorMac::commitTreeState()
{
ASSERT(m_scrollingStateTree->hasChangedProperties());
OwnPtr<ScrollingStateTree> treeState = m_scrollingStateTree->commit();
ScrollingThread::dispatch(bind(&ScrollingTree::commitNewTreeState, m_scrollingTree.get(), treeState.release()));
FrameView* frameView = m_page->mainFrame()->view();
if (!frameView)
return;
TiledBacking* tiledBacking = frameView->tiledBacking();
if (!tiledBacking)
return;
ScrollingModeIndication indicatorMode;
if (shouldUpdateScrollLayerPositionOnMainThread())
indicatorMode = MainThreadScrollingBecauseOfStyleIndication;
else if (m_scrollingStateTree->rootStateNode() && m_scrollingStateTree->rootStateNode()->wheelEventHandlerCount())
indicatorMode = MainThreadScrollingBecauseOfEventHandlersIndication;
else
indicatorMode = ThreadedScrollingIndication;
tiledBacking->setScrollingModeIndication(indicatorMode);
}
String ScrollingCoordinatorMac::scrollingStateTreeAsText() const
{
if (m_scrollingStateTree->rootStateNode())
return m_scrollingStateTree->rootStateNode()->scrollingStateTreeAsText();
return String();
}
} // namespace WebCore
#endif // ENABLE(THREADED_SCROLLING)
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