1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384
|
/*
* Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
* 2006, 2008 Rob Buis <buis@kde.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Path.h"
#if USE(CG)
#include "AffineTransform.h"
#include "FloatRect.h"
#include "GraphicsContext.h"
#include "IntRect.h"
#include "StrokeStyleApplier.h"
#include <ApplicationServices/ApplicationServices.h>
#include <wtf/MathExtras.h>
#include <wtf/RetainPtr.h>
#include <wtf/text/WTFString.h>
#if PLATFORM(MAC)
#include "WebCoreSystemInterface.h"
#endif
#if PLATFORM(WIN)
#include <WebKitSystemInterface/WebKitSystemInterface.h>
#endif
namespace WebCore {
static size_t putBytesNowhere(void*, const void*, size_t count)
{
return count;
}
static CGContextRef createScratchContext()
{
CGDataConsumerCallbacks callbacks = { putBytesNowhere, 0 };
RetainPtr<CGDataConsumerRef> consumer = adoptCF(CGDataConsumerCreate(0, &callbacks));
CGContextRef context = CGPDFContextCreate(consumer.get(), 0, 0);
CGFloat black[4] = { 0, 0, 0, 1 };
CGContextSetFillColor(context, black);
CGContextSetStrokeColor(context, black);
return context;
}
static inline CGContextRef scratchContext()
{
static CGContextRef context = createScratchContext();
return context;
}
Path::Path()
: m_path(0)
{
}
Path::~Path()
{
if (m_path)
CGPathRelease(m_path);
}
PlatformPathPtr Path::ensurePlatformPath()
{
if (!m_path)
m_path = CGPathCreateMutable();
return m_path;
}
Path::Path(const Path& other)
{
m_path = other.m_path ? CGPathCreateMutableCopy(other.m_path) : 0;
}
Path& Path::operator=(const Path& other)
{
CGMutablePathRef path = other.m_path ? CGPathCreateMutableCopy(other.m_path) : 0;
if (m_path)
CGPathRelease(m_path);
m_path = path;
return *this;
}
static void copyClosingSubpathsApplierFunction(void* info, const CGPathElement* element)
{
CGMutablePathRef path = static_cast<CGMutablePathRef>(info);
CGPoint* points = element->points;
switch (element->type) {
case kCGPathElementMoveToPoint:
if (!CGPathIsEmpty(path)) // to silence a warning when trying to close an empty path
CGPathCloseSubpath(path); // This is the only change from CGPathCreateMutableCopy
CGPathMoveToPoint(path, 0, points[0].x, points[0].y);
break;
case kCGPathElementAddLineToPoint:
CGPathAddLineToPoint(path, 0, points[0].x, points[0].y);
break;
case kCGPathElementAddQuadCurveToPoint:
CGPathAddQuadCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y);
break;
case kCGPathElementAddCurveToPoint:
CGPathAddCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y);
break;
case kCGPathElementCloseSubpath:
CGPathCloseSubpath(path);
break;
}
}
static CGMutablePathRef copyCGPathClosingSubpaths(CGPathRef originalPath)
{
CGMutablePathRef path = CGPathCreateMutable();
CGPathApply(originalPath, path, copyClosingSubpathsApplierFunction);
CGPathCloseSubpath(path);
return path;
}
bool Path::contains(const FloatPoint &point, WindRule rule) const
{
if (isNull())
return false;
if (!fastBoundingRect().contains(point))
return false;
// CGPathContainsPoint returns false for non-closed paths, as a work-around, we copy and close the path first. Radar 4758998 asks for a better CG API to use
RetainPtr<CGMutablePathRef> path = adoptCF(copyCGPathClosingSubpaths(m_path));
bool ret = CGPathContainsPoint(path.get(), 0, point, rule == RULE_EVENODD ? true : false);
return ret;
}
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
{
if (isNull())
return false;
ASSERT(applier);
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, platformPath());
GraphicsContext gc(context);
applier->strokeStyle(&gc);
bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke);
CGContextRestoreGState(context);
return hitSuccess;
}
void Path::translate(const FloatSize& size)
{
CGAffineTransform translation = CGAffineTransformMake(1, 0, 0, 1, size.width(), size.height());
CGMutablePathRef newPath = CGPathCreateMutable();
// FIXME: This is potentially wasteful to allocate an empty path only to create a transformed copy.
CGPathAddPath(newPath, &translation, ensurePlatformPath());
CGPathRelease(m_path);
m_path = newPath;
}
FloatRect Path::boundingRect() const
{
if (isNull())
return CGRectZero;
// CGPathGetBoundingBox includes the path's control points, CGPathGetPathBoundingBox
// does not, but only exists on 10.6 and above.
CGRect bound = CGPathGetPathBoundingBox(m_path);
return CGRectIsNull(bound) ? CGRectZero : bound;
}
FloatRect Path::fastBoundingRect() const
{
if (isNull())
return CGRectZero;
CGRect bound = CGPathGetBoundingBox(m_path);
return CGRectIsNull(bound) ? CGRectZero : bound;
}
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
{
if (isNull())
return CGRectZero;
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, platformPath());
if (applier) {
GraphicsContext graphicsContext(context);
applier->strokeStyle(&graphicsContext);
}
CGContextReplacePathWithStrokedPath(context);
CGRect box = CGContextIsPathEmpty(context) ? CGRectZero : CGContextGetPathBoundingBox(context);
CGContextRestoreGState(context);
return CGRectIsNull(box) ? CGRectZero : box;
}
void Path::moveTo(const FloatPoint& point)
{
CGPathMoveToPoint(ensurePlatformPath(), 0, point.x(), point.y());
}
void Path::addLineTo(const FloatPoint& p)
{
CGPathAddLineToPoint(ensurePlatformPath(), 0, p.x(), p.y());
}
void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
{
CGPathAddQuadCurveToPoint(ensurePlatformPath(), 0, cp.x(), cp.y(), p.x(), p.y());
}
void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
{
CGPathAddCurveToPoint(ensurePlatformPath(), 0, cp1.x(), cp1.y(), cp2.x(), cp2.y(), p.x(), p.y());
}
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
CGPathAddArcToPoint(ensurePlatformPath(), 0, p1.x(), p1.y(), p2.x(), p2.y(), radius);
}
void Path::platformAddPathForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
{
#if PLATFORM(MAC) && __MAC_OS_X_VERSION_MIN_REQUIRED >= 1070
bool equalWidths = (topLeftRadius.width() == topRightRadius.width() && topRightRadius.width() == bottomLeftRadius.width() && bottomLeftRadius.width() == bottomRightRadius.width());
bool equalHeights = (topLeftRadius.height() == bottomLeftRadius.height() && bottomLeftRadius.height() == topRightRadius.height() && topRightRadius.height() == bottomRightRadius.height());
if (equalWidths && equalHeights) {
wkCGPathAddRoundedRect(ensurePlatformPath(), 0, rect, topLeftRadius.width(), topLeftRadius.height());
return;
}
#endif
addBeziersForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
}
void Path::closeSubpath()
{
// FIXME: Unclear if close commands should have meaning for a null path.
if (isNull())
return;
CGPathCloseSubpath(m_path);
}
void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool clockwise)
{
// Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle
if (std::isfinite(sa) && std::isfinite(ea))
CGPathAddArc(ensurePlatformPath(), 0, p.x(), p.y(), r, sa, ea, clockwise);
}
void Path::addRect(const FloatRect& r)
{
CGPathAddRect(ensurePlatformPath(), 0, r);
}
void Path::addEllipse(const FloatRect& r)
{
CGPathAddEllipseInRect(ensurePlatformPath(), 0, r);
}
void Path::clear()
{
if (isNull())
return;
CGPathRelease(m_path);
m_path = CGPathCreateMutable();
}
bool Path::isEmpty() const
{
return isNull() || CGPathIsEmpty(m_path);
}
bool Path::hasCurrentPoint() const
{
return !isEmpty();
}
FloatPoint Path::currentPoint() const
{
if (isNull())
return FloatPoint();
return CGPathGetCurrentPoint(m_path);
}
// MARK: -
// MARK: Path Management
struct PathApplierInfo {
void* info;
PathApplierFunction function;
};
static void CGPathApplierToPathApplier(void *info, const CGPathElement *element)
{
PathApplierInfo* pinfo = (PathApplierInfo*)info;
FloatPoint points[3];
PathElement pelement;
pelement.type = (PathElementType)element->type;
pelement.points = points;
CGPoint* cgPoints = element->points;
switch (element->type) {
case kCGPathElementMoveToPoint:
case kCGPathElementAddLineToPoint:
points[0] = cgPoints[0];
break;
case kCGPathElementAddQuadCurveToPoint:
points[0] = cgPoints[0];
points[1] = cgPoints[1];
break;
case kCGPathElementAddCurveToPoint:
points[0] = cgPoints[0];
points[1] = cgPoints[1];
points[2] = cgPoints[2];
break;
case kCGPathElementCloseSubpath:
break;
}
pinfo->function(pinfo->info, &pelement);
}
void Path::apply(void* info, PathApplierFunction function) const
{
if (isNull())
return;
PathApplierInfo pinfo;
pinfo.info = info;
pinfo.function = function;
CGPathApply(m_path, &pinfo, CGPathApplierToPathApplier);
}
void Path::transform(const AffineTransform& transform)
{
if (transform.isIdentity() || isEmpty())
return;
CGMutablePathRef path = CGPathCreateMutable();
CGAffineTransform transformCG = transform;
CGPathAddPath(path, &transformCG, m_path);
CGPathRelease(m_path);
m_path = path;
}
}
#endif // USE(CG)
|