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/*
* Copyright (C) 2012 Intel Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "EGLContext.h"
#if USE(EGL)
#include <wtf/text/WTFString.h>
namespace WebCore {
static const EGLint contextAttributes[] = {
#if USE(OPENGL_ES_2)
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_NONE
};
static const EGLint contextRobustnessAttributes[] = {
#if USE(OPENGL_ES_2)
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT,
EGL_LOSE_CONTEXT_ON_RESET_EXT,
EGL_NONE
};
static bool isRobustnessExtSupported(EGLDisplay display)
{
static bool didQueryForRobustnessExtension = false;
static bool isRobustnessExtensionSupported = false;
if (!didQueryForRobustnessExtension) {
didQueryForRobustnessExtension = true;
isRobustnessExtensionSupported = GLPlatformContext::supportsEGLExtension(display, "EGL_EXT_create_context_robustness");
}
return isRobustnessExtensionSupported;
}
EGLOffScreenContext::EGLOffScreenContext()
: GLPlatformContext()
, m_display(0)
{
}
bool EGLOffScreenContext::initialize(GLPlatformSurface* surface, PlatformContext sharedContext)
{
if (!surface)
return false;
if (!eglBindAPI(eglAPIVersion)) {
LOG_ERROR("Failed to set EGL API(%d).", eglGetError());
return false;
}
m_display = surface->sharedDisplay();
if (!m_display)
return false;
EGLConfig config = surface->configuration();
if (!config)
return false;
if (isRobustnessExtSupported(m_display))
m_contextHandle = eglCreateContext(m_display, config, sharedContext, contextRobustnessAttributes);
if (m_contextHandle != EGL_NO_CONTEXT) {
// The EGL_EXT_create_context_robustness spec requires that a context created with
// EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT bit set must also support GL_EXT_robustness or
// a version of OpenGL incorporating equivalent functionality.
// The spec also defines similar requirements for attribute EGL_LOSE_CONTEXT_ON_RESET_EXT.
if (platformMakeCurrent(surface) && (GLPlatformContext::supportsGLExtension("GL_EXT_robustness")))
m_resetLostContext = true;
else
eglDestroyContext(m_display, m_contextHandle);
}
if (m_contextHandle == EGL_NO_CONTEXT)
m_contextHandle = eglCreateContext(m_display, config, sharedContext, contextAttributes);
if (m_contextHandle != EGL_NO_CONTEXT)
return true;
return false;
}
EGLOffScreenContext::~EGLOffScreenContext()
{
}
bool EGLOffScreenContext::isCurrentContext() const
{
return m_contextHandle == eglGetCurrentContext();
}
bool EGLOffScreenContext::platformMakeCurrent(GLPlatformSurface* surface)
{
if (!eglMakeCurrent(m_display, surface->drawable(), surface->drawable(), m_contextHandle)) {
LOG_ERROR("Failed to make context current(%d).", eglGetError());
if (m_resetLostContext && eglGetError() == EGL_CONTEXT_LOST) {
LOG_ERROR("Lost current context.");
m_contextLost = true;
}
return false;
}
return true;
}
void EGLOffScreenContext::platformReleaseCurrent()
{
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
void EGLOffScreenContext::freeResources()
{
if (m_contextHandle == EGL_NO_CONTEXT)
return;
eglDestroyContext(m_display, m_contextHandle);
m_contextHandle = EGL_NO_CONTEXT;
m_display = 0;
}
void EGLOffScreenContext::destroy()
{
GLPlatformContext::destroy();
freeResources();
}
}
#endif
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