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/*
* Copyright (C) 2005 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "WebDataSource.h"
#import "WebDataSourceInternal.h"
#import "WebFrameInternal.h"
#import "WebScriptDebugDelegate.h"
#import "WebScriptDebugger.h"
#import "WebViewInternal.h"
#import <WebCore/Frame.h>
#import <WebCore/ScriptController.h>
#import <WebCore/WebScriptObjectPrivate.h>
#import <WebCore/runtime_root.h>
#import <debugger/Debugger.h>
#import <debugger/DebuggerActivation.h>
#import <debugger/DebuggerCallFrame.h>
#import <interpreter/CallFrame.h>
#import <runtime/Completion.h>
#import <runtime/JSFunction.h>
#import <runtime/JSGlobalObject.h>
#import <runtime/JSLock.h>
using namespace JSC;
using namespace WebCore;
// FIXME: these error strings should be public for future use by WebScriptObject and in WebScriptObject.h
NSString * const WebScriptErrorDomain = @"WebScriptErrorDomain";
NSString * const WebScriptErrorDescriptionKey = @"WebScriptErrorDescription";
NSString * const WebScriptErrorLineNumberKey = @"WebScriptErrorLineNumber";
@interface WebScriptCallFrame (WebScriptDebugDelegateInternal)
- (id)_convertValueToObjcValue:(JSC::JSValue)value;
@end
@interface WebScriptCallFramePrivate : NSObject {
@public
WebScriptObject *globalObject; // the global object's proxy (not retained)
WebScriptCallFrame *caller; // previous stack frame
DebuggerCallFrame* debuggerCallFrame;
WebScriptDebugger* debugger;
}
@end
@implementation WebScriptCallFramePrivate
- (void)dealloc
{
[caller release];
delete debuggerCallFrame;
[super dealloc];
}
@end
// WebScriptCallFrame
//
// One of these is created to represent each stack frame. Additionally, there is a "global"
// frame to represent the outermost scope. This global frame is always the last frame in
// the chain of callers.
//
// The delegate can assign a "wrapper" to each frame object so it can relay calls through its
// own exported interface. This class is private to WebCore (and the delegate).
@implementation WebScriptCallFrame (WebScriptDebugDelegateInternal)
- (WebScriptCallFrame *)_initWithGlobalObject:(WebScriptObject *)globalObj debugger:(WebScriptDebugger *)debugger caller:(WebScriptCallFrame *)caller debuggerCallFrame:(const DebuggerCallFrame&)debuggerCallFrame
{
if ((self = [super init])) {
_private = [[WebScriptCallFramePrivate alloc] init];
_private->globalObject = globalObj;
_private->caller = [caller retain];
_private->debugger = debugger;
}
return self;
}
- (void)_setDebuggerCallFrame:(const DebuggerCallFrame&)debuggerCallFrame
{
if (!_private->debuggerCallFrame)
_private->debuggerCallFrame = new DebuggerCallFrame(debuggerCallFrame);
else
*_private->debuggerCallFrame = debuggerCallFrame;
}
- (void)_clearDebuggerCallFrame
{
delete _private->debuggerCallFrame;
_private->debuggerCallFrame = 0;
}
- (id)_convertValueToObjcValue:(JSC::JSValue)value
{
if (!value)
return nil;
WebScriptObject *globalObject = _private->globalObject;
if (value == [globalObject _imp])
return globalObject;
Bindings::RootObject* root1 = [globalObject _originRootObject];
if (!root1)
return nil;
Bindings::RootObject* root2 = [globalObject _rootObject];
if (!root2)
return nil;
return [WebScriptObject _convertValueToObjcValue:value originRootObject:root1 rootObject:root2];
}
@end
@implementation WebScriptCallFrame
- (void) dealloc
{
[_userInfo release];
[_private release];
[super dealloc];
}
- (void)setUserInfo:(id)userInfo
{
if (userInfo != _userInfo) {
[_userInfo release];
_userInfo = [userInfo retain];
}
}
- (id)userInfo
{
return _userInfo;
}
- (WebScriptCallFrame *)caller
{
return _private->caller;
}
// Returns an array of scope objects (most local first).
// The properties of each scope object are the variables for that scope.
// Note that the last entry in the array will _always_ be the global object (windowScriptObject),
// whose properties are the global variables.
- (NSArray *)scopeChain
{
if (!_private->debuggerCallFrame)
return [NSArray array];
JSScope* scope = _private->debuggerCallFrame->scope();
JSLockHolder lock(scope->vm());
if (!scope->next()) // global frame
return [NSArray arrayWithObject:_private->globalObject];
NSMutableArray *scopes = [[NSMutableArray alloc] init];
ScopeChainIterator end = scope->end();
for (ScopeChainIterator it = scope->begin(); it != end; ++it) {
JSObject* object = it.get();
if (object->isActivationObject())
object = DebuggerActivation::create(*scope->vm(), object);
[scopes addObject:[self _convertValueToObjcValue:object]];
}
NSArray *result = [NSArray arrayWithArray:scopes];
[scopes release];
return result;
}
// Returns the name of the function for this frame, if available.
// Returns nil for anonymous functions and for the global frame.
- (NSString *)functionName
{
if (!_private->debuggerCallFrame)
return nil;
String functionName = _private->debuggerCallFrame->functionName();
return nsStringNilIfEmpty(functionName);
}
// Returns the pending exception for this frame (nil if none).
- (id)exception
{
if (!_private->debuggerCallFrame)
return nil;
JSC::JSValue exception = _private->debuggerCallFrame->exception();
return exception ? [self _convertValueToObjcValue:exception] : nil;
}
// Evaluate some JavaScript code in the context of this frame.
// The code is evaluated as if by "eval", and the result is returned.
// If there is an (uncaught) exception, it is returned as though _it_ were the result.
// Calling this method on the global frame is not quite the same as calling the WebScriptObject
// method of the same name, due to the treatment of exceptions.
- (id)evaluateWebScript:(NSString *)script
{
if (!_private->debuggerCallFrame)
return nil;
// If this is the global call frame and there is no dynamic global object,
// Dashcode is attempting to execute JS in the evaluator using a stale
// WebScriptCallFrame. Instead, we need to set the dynamic global object
// and evaluate the JS in the global object's global call frame.
JSGlobalObject* globalObject = _private->debugger->globalObject();
JSLockHolder lock(globalObject->vm());
if (self == _private->debugger->globalCallFrame() && !globalObject->vm().dynamicGlobalObject) {
JSGlobalObject* globalObject = _private->debugger->globalObject();
DynamicGlobalObjectScope globalObjectScope(globalObject->vm(), globalObject);
JSC::JSValue exception;
JSC::JSValue result = evaluateInGlobalCallFrame(script, exception, globalObject);
if (exception)
return [self _convertValueToObjcValue:exception];
return result ? [self _convertValueToObjcValue:result] : nil;
}
JSC::JSValue exception;
JSC::JSValue result = _private->debuggerCallFrame->evaluate(script, exception);
if (exception)
return [self _convertValueToObjcValue:exception];
return result ? [self _convertValueToObjcValue:result] : nil;
}
@end
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