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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "config.h"
#include "NavigatorGamepad.h"
#if ENABLE(GAMEPAD)
#include "GamepadList.h"
#include "Gamepads.h"
#include "Navigator.h"
#include <wtf/PassOwnPtr.h>
namespace WebCore {
NavigatorGamepad::NavigatorGamepad()
{
}
NavigatorGamepad::~NavigatorGamepad()
{
}
const char* NavigatorGamepad::supplementName()
{
return "NavigatorGamepad";
}
NavigatorGamepad* NavigatorGamepad::from(Navigator* navigator)
{
NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Navigator>::from(navigator, supplementName()));
if (!supplement) {
supplement = new NavigatorGamepad();
provideTo(navigator, supplementName(), adoptPtr(supplement));
}
return supplement;
}
GamepadList* NavigatorGamepad::webkitGetGamepads(Navigator* navigator)
{
return NavigatorGamepad::from(navigator)->gamepads();
}
GamepadList* NavigatorGamepad::gamepads()
{
if (!m_gamepads)
m_gamepads = GamepadList::create();
sampleGamepads(m_gamepads.get());
return m_gamepads.get();
}
} // namespace WebCore
#endif // ENABLE(GAMEPAD)
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