1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
|
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "AudioBasicProcessorNode.h"
#include "AudioBus.h"
#include "AudioContext.h"
#include "AudioNodeInput.h"
#include "AudioNodeOutput.h"
#include "AudioProcessor.h"
namespace WebCore {
AudioBasicProcessorNode::AudioBasicProcessorNode(AudioContext* context, float sampleRate)
: AudioNode(context, sampleRate)
{
addInput(adoptPtr(new AudioNodeInput(this)));
addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
// The subclass must create m_processor.
}
void AudioBasicProcessorNode::initialize()
{
if (isInitialized())
return;
ASSERT(processor());
processor()->initialize();
AudioNode::initialize();
}
void AudioBasicProcessorNode::uninitialize()
{
if (!isInitialized())
return;
ASSERT(processor());
processor()->uninitialize();
AudioNode::uninitialize();
}
void AudioBasicProcessorNode::process(size_t framesToProcess)
{
AudioBus* destinationBus = output(0)->bus();
if (!isInitialized() || !processor() || processor()->numberOfChannels() != numberOfChannels())
destinationBus->zero();
else {
AudioBus* sourceBus = input(0)->bus();
// FIXME: if we take "tail time" into account, then we can avoid calling processor()->process() once the tail dies down.
if (!input(0)->isConnected())
sourceBus->zero();
processor()->process(sourceBus, destinationBus, framesToProcess);
}
}
// Nice optimization in the very common case allowing for "in-place" processing
void AudioBasicProcessorNode::pullInputs(size_t framesToProcess)
{
// Render input stream - suggest to the input to render directly into output bus for in-place processing in process() if possible.
input(0)->pull(output(0)->bus(), framesToProcess);
}
void AudioBasicProcessorNode::reset()
{
if (processor())
processor()->reset();
}
// As soon as we know the channel count of our input, we can lazily initialize.
// Sometimes this may be called more than once with different channel counts, in which case we must safely
// uninitialize and then re-initialize with the new channel count.
void AudioBasicProcessorNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
{
ASSERT(context()->isAudioThread() && context()->isGraphOwner());
ASSERT(input == this->input(0));
if (input != this->input(0))
return;
ASSERT(processor());
if (!processor())
return;
unsigned numberOfChannels = input->numberOfChannels();
if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) {
// We're already initialized but the channel count has changed.
uninitialize();
}
if (!isInitialized()) {
// This will propagate the channel count to any nodes connected further down the chain...
output(0)->setNumberOfChannels(numberOfChannels);
// Re-initialize the processor with the new channel count.
processor()->setNumberOfChannels(numberOfChannels);
initialize();
}
AudioNode::checkNumberOfChannelsForInput(input);
}
unsigned AudioBasicProcessorNode::numberOfChannels()
{
return output(0)->numberOfChannels();
}
double AudioBasicProcessorNode::tailTime() const
{
return m_processor->tailTime();
}
double AudioBasicProcessorNode::latencyTime() const
{
return m_processor->latencyTime();
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)
|