1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
|
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "ConvolverNode.h"
#include "AudioBuffer.h"
#include "AudioContext.h"
#include "AudioNodeInput.h"
#include "AudioNodeOutput.h"
#include "Reverb.h"
#include <wtf/MainThread.h>
// Note about empirical tuning:
// The maximum FFT size affects reverb performance and accuracy.
// If the reverb is single-threaded and processes entirely in the real-time audio thread,
// it's important not to make this too high. In this case 8192 is a good value.
// But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy.
// Very large FFTs will have worse phase errors. Given these constraints 32768 is a good compromise.
const size_t MaxFFTSize = 32768;
namespace WebCore {
ConvolverNode::ConvolverNode(AudioContext* context, float sampleRate)
: AudioNode(context, sampleRate)
, m_normalize(true)
{
addInput(adoptPtr(new AudioNodeInput(this)));
addOutput(adoptPtr(new AudioNodeOutput(this, 2)));
// Node-specific default mixing rules.
m_channelCount = 2;
m_channelCountMode = ClampedMax;
m_channelInterpretation = AudioBus::Speakers;
setNodeType(NodeTypeConvolver);
initialize();
}
ConvolverNode::~ConvolverNode()
{
uninitialize();
}
void ConvolverNode::process(size_t framesToProcess)
{
AudioBus* outputBus = output(0)->bus();
ASSERT(outputBus);
// Synchronize with possible dynamic changes to the impulse response.
MutexTryLocker tryLocker(m_processLock);
if (tryLocker.locked()) {
if (!isInitialized() || !m_reverb.get())
outputBus->zero();
else {
// Process using the convolution engine.
// Note that we can handle the case where nothing is connected to the input, in which case we'll just feed silence into the convolver.
// FIXME: If we wanted to get fancy we could try to factor in the 'tail time' and stop processing once the tail dies down if
// we keep getting fed silence.
m_reverb->process(input(0)->bus(), outputBus, framesToProcess);
}
} else {
// Too bad - the tryLock() failed. We must be in the middle of setting a new impulse response.
outputBus->zero();
}
}
void ConvolverNode::reset()
{
MutexLocker locker(m_processLock);
if (m_reverb.get())
m_reverb->reset();
}
void ConvolverNode::initialize()
{
if (isInitialized())
return;
AudioNode::initialize();
}
void ConvolverNode::uninitialize()
{
if (!isInitialized())
return;
m_reverb.clear();
AudioNode::uninitialize();
}
void ConvolverNode::setBuffer(AudioBuffer* buffer)
{
ASSERT(isMainThread());
if (!buffer)
return;
unsigned numberOfChannels = buffer->numberOfChannels();
size_t bufferLength = buffer->length();
// The current implementation supports up to four channel impulse responses, which are interpreted as true-stereo (see Reverb class).
bool isBufferGood = numberOfChannels > 0 && numberOfChannels <= 4 && bufferLength;
ASSERT(isBufferGood);
if (!isBufferGood)
return;
// Wrap the AudioBuffer by an AudioBus. It's an efficient pointer set and not a memcpy().
// This memory is simply used in the Reverb constructor and no reference to it is kept for later use in that class.
RefPtr<AudioBus> bufferBus = AudioBus::create(numberOfChannels, bufferLength, false);
for (unsigned i = 0; i < numberOfChannels; ++i)
bufferBus->setChannelMemory(i, buffer->getChannelData(i)->data(), bufferLength);
bufferBus->setSampleRate(buffer->sampleRate());
// Create the reverb with the given impulse response.
bool useBackgroundThreads = !context()->isOfflineContext();
OwnPtr<Reverb> reverb = adoptPtr(new Reverb(bufferBus.get(), AudioNode::ProcessingSizeInFrames, MaxFFTSize, 2, useBackgroundThreads, m_normalize));
{
// Synchronize with process().
MutexLocker locker(m_processLock);
m_reverb = reverb.release();
m_buffer = buffer;
}
}
AudioBuffer* ConvolverNode::buffer()
{
ASSERT(isMainThread());
return m_buffer.get();
}
double ConvolverNode::tailTime() const
{
return m_reverb ? m_reverb->impulseResponseLength() / static_cast<double>(sampleRate()) : 0;
}
double ConvolverNode::latencyTime() const
{
return m_reverb ? m_reverb->latencyFrames() / static_cast<double>(sampleRate()) : 0;
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)
|