1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
|
/*
* Copyright (C) 2007 Apple Inc. All rights reserved.
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "JSHTMLCanvasElement.h"
#include "CanvasContextAttributes.h"
#include "HTMLCanvasElement.h"
#include "InspectorCanvasInstrumentation.h"
#include "JSCanvasRenderingContext2D.h"
#include "ScriptObject.h"
#if ENABLE(WEBGL)
#include "JSDictionary.h"
#include "JSWebGLRenderingContext.h"
#include "WebGLContextAttributes.h"
#endif
#include <wtf/GetPtr.h>
using namespace JSC;
namespace WebCore {
#if ENABLE(WEBGL)
static void get3DContextAttributes(ExecState* exec, RefPtr<CanvasContextAttributes>& attrs)
{
JSValue initializerValue = exec->argument(1);
if (initializerValue.isUndefinedOrNull())
return;
JSObject* initializerObject = initializerValue.toObject(exec);
JSDictionary dictionary(exec, initializerObject);
GraphicsContext3D::Attributes graphicsAttrs;
dictionary.tryGetProperty("alpha", graphicsAttrs.alpha);
dictionary.tryGetProperty("depth", graphicsAttrs.depth);
dictionary.tryGetProperty("stencil", graphicsAttrs.stencil);
dictionary.tryGetProperty("antialias", graphicsAttrs.antialias);
dictionary.tryGetProperty("premultipliedAlpha", graphicsAttrs.premultipliedAlpha);
dictionary.tryGetProperty("preserveDrawingBuffer", graphicsAttrs.preserveDrawingBuffer);
attrs = WebGLContextAttributes::create(graphicsAttrs);
}
#endif
JSValue JSHTMLCanvasElement::getContext(ExecState* exec)
{
HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(impl());
const String& contextId = exec->argument(0).toString(exec)->value(exec);
RefPtr<CanvasContextAttributes> attrs;
#if ENABLE(WEBGL)
if (HTMLCanvasElement::is3dType(contextId)) {
get3DContextAttributes(exec, attrs);
if (exec->hadException())
return jsUndefined();
}
#endif
CanvasRenderingContext* context = canvas->getContext(contextId, attrs.get());
if (!context)
return jsNull();
JSValue jsValue = toJS(exec, globalObject(), WTF::getPtr(context));
if (InspectorInstrumentation::canvasAgentEnabled(canvas->document())) {
ScriptObject contextObject(exec, jsValue.getObject());
ScriptObject wrapped;
if (context->is2d())
wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(canvas->document(), contextObject);
#if ENABLE(WEBGL)
else if (context->is3d())
wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(canvas->document(), contextObject);
#endif
if (!wrapped.hasNoValue())
return wrapped.jsValue();
}
return jsValue;
}
JSValue JSHTMLCanvasElement::supportsContext(ExecState* exec)
{
HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(impl());
if (!exec->argumentCount())
return jsBoolean(false);
const String& contextId = exec->argument(0).toString(exec)->value(exec);
if (exec->hadException())
return jsUndefined();
RefPtr<CanvasContextAttributes> attrs;
#if ENABLE(WEBGL)
if (HTMLCanvasElement::is3dType(contextId)) {
get3DContextAttributes(exec, attrs);
if (exec->hadException())
return jsUndefined();
}
#endif
return jsBoolean(canvas->supportsContext(contextId, attrs.get()));
}
JSValue JSHTMLCanvasElement::toDataURL(ExecState* exec)
{
HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(impl());
ExceptionCode ec = 0;
const String& type = valueToStringWithUndefinedOrNullCheck(exec, exec->argument(0));
double quality;
double* qualityPtr = 0;
if (exec->argumentCount() > 1) {
JSValue v = exec->argument(1);
if (v.isNumber()) {
quality = v.toNumber(exec);
qualityPtr = &quality;
}
}
JSValue result = JSC::jsString(exec, canvas->toDataURL(type, qualityPtr, ec));
setDOMException(exec, ec);
return result;
}
} // namespace WebCore
|