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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef Node_h
#define Node_h
#include "EditingBoundary.h"
#include "EventTarget.h"
#include "KURLHash.h"
#include "LayoutRect.h"
#include "MutationObserver.h"
#include "RenderStyleConstants.h"
#include "ScriptWrappable.h"
#include "SimulatedClickOptions.h"
#include "TreeScope.h"
#include "TreeShared.h"
#include <wtf/Forward.h>
#include <wtf/ListHashSet.h>
#include <wtf/text/AtomicString.h>
namespace JSC {
class VM;
class SlotVisitor;
}
// This needs to be here because Document.h also depends on it.
#define DUMP_NODE_STATISTICS 0
namespace WebCore {
class Attribute;
class ClassNodeList;
class ContainerNode;
class DOMSettableTokenList;
class Document;
class Element;
class Event;
class EventContext;
class EventDispatchMediator;
class EventListener;
class FloatPoint;
class Frame;
class HTMLInputElement;
class IntRect;
class KeyboardEvent;
class NSResolver;
class NamedNodeMap;
class NameNodeList;
class NodeList;
class NodeListsNodeData;
class NodeRareData;
class NodeRenderingContext;
class PlatformKeyboardEvent;
class PlatformMouseEvent;
class PlatformWheelEvent;
class QualifiedName;
class RadioNodeList;
class RegisteredEventListener;
class RenderArena;
class RenderBox;
class RenderBoxModelObject;
class RenderObject;
class RenderStyle;
class ShadowRoot;
class TagNodeList;
#if ENABLE(GESTURE_EVENTS)
class PlatformGestureEvent;
#endif
#if ENABLE(INDIE_UI)
class UIRequestEvent;
#endif
#if ENABLE(TOUCH_EVENTS)
class TouchEvent;
#endif
#if ENABLE(MICRODATA)
class HTMLPropertiesCollection;
class PropertyNodeList;
#endif
typedef int ExceptionCode;
const int nodeStyleChangeShift = 15;
// SyntheticStyleChange means that we need to go through the entire style change logic even though
// no style property has actually changed. It is used to restructure the tree when, for instance,
// RenderLayers are created or destroyed due to animation changes.
enum StyleChangeType {
NoStyleChange = 0,
InlineStyleChange = 1 << nodeStyleChangeShift,
FullStyleChange = 2 << nodeStyleChangeShift,
SyntheticStyleChange = 3 << nodeStyleChangeShift
};
class NodeRareDataBase {
public:
RenderObject* renderer() const { return m_renderer; }
void setRenderer(RenderObject* renderer) { m_renderer = renderer; }
protected:
NodeRareDataBase(RenderObject* renderer)
: m_renderer(renderer)
{ }
private:
RenderObject* m_renderer;
};
enum AttachBehavior {
AttachNow,
AttachLazily,
};
class Node : public EventTarget, public ScriptWrappable, public TreeShared<Node> {
friend class Document;
friend class TreeScope;
friend class TreeScopeAdopter;
public:
enum NodeType {
ELEMENT_NODE = 1,
ATTRIBUTE_NODE = 2,
TEXT_NODE = 3,
CDATA_SECTION_NODE = 4,
ENTITY_REFERENCE_NODE = 5,
ENTITY_NODE = 6,
PROCESSING_INSTRUCTION_NODE = 7,
COMMENT_NODE = 8,
DOCUMENT_NODE = 9,
DOCUMENT_TYPE_NODE = 10,
DOCUMENT_FRAGMENT_NODE = 11,
NOTATION_NODE = 12,
XPATH_NAMESPACE_NODE = 13,
};
enum DocumentPosition {
DOCUMENT_POSITION_EQUIVALENT = 0x00,
DOCUMENT_POSITION_DISCONNECTED = 0x01,
DOCUMENT_POSITION_PRECEDING = 0x02,
DOCUMENT_POSITION_FOLLOWING = 0x04,
DOCUMENT_POSITION_CONTAINS = 0x08,
DOCUMENT_POSITION_CONTAINED_BY = 0x10,
DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20,
};
static bool isSupported(const String& feature, const String& version);
static void startIgnoringLeaks();
static void stopIgnoringLeaks();
static void dumpStatistics();
enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force };
static StyleChange diff(const RenderStyle*, const RenderStyle*, Document*);
virtual ~Node();
void willBeDeletedFrom(Document*);
// DOM methods & attributes for Node
bool hasTagName(const QualifiedName&) const;
bool hasLocalName(const AtomicString&) const;
virtual String nodeName() const = 0;
virtual String nodeValue() const;
virtual void setNodeValue(const String&, ExceptionCode&);
virtual NodeType nodeType() const = 0;
ContainerNode* parentNode() const;
Element* parentElement() const;
Node* previousSibling() const { return m_previous; }
Node* nextSibling() const { return m_next; }
PassRefPtr<NodeList> childNodes();
Node* firstChild() const;
Node* lastChild() const;
bool hasAttributes() const;
NamedNodeMap* attributes() const;
Node* pseudoAwareNextSibling() const;
Node* pseudoAwarePreviousSibling() const;
Node* pseudoAwareFirstChild() const;
Node* pseudoAwareLastChild() const;
virtual KURL baseURI() const;
void getSubresourceURLs(ListHashSet<KURL>&) const;
// These should all actually return a node, but this is only important for language bindings,
// which will already know and hold a ref on the right node to return. Returning bool allows
// these methods to be more efficient since they don't need to return a ref
bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, AttachBehavior = AttachNow);
bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, AttachBehavior = AttachNow);
bool removeChild(Node* child, ExceptionCode&);
bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, AttachBehavior = AttachNow);
void remove(ExceptionCode&);
bool hasChildNodes() const { return firstChild(); }
virtual PassRefPtr<Node> cloneNode(bool deep) = 0;
virtual const AtomicString& localName() const;
virtual const AtomicString& namespaceURI() const;
virtual const AtomicString& prefix() const;
virtual void setPrefix(const AtomicString&, ExceptionCode&);
void normalize();
bool isSameNode(Node* other) const { return this == other; }
bool isEqualNode(Node*) const;
bool isDefaultNamespace(const AtomicString& namespaceURI) const;
String lookupPrefix(const AtomicString& namespaceURI) const;
String lookupNamespaceURI(const String& prefix) const;
String lookupNamespacePrefix(const AtomicString& namespaceURI, const Element* originalElement) const;
String textContent(bool convertBRsToNewlines = false) const;
void setTextContent(const String&, ExceptionCode&);
Node* lastDescendant() const;
Node* firstDescendant() const;
// Other methods (not part of DOM)
bool isElementNode() const { return getFlag(IsElementFlag); }
bool isContainerNode() const { return getFlag(IsContainerFlag); }
bool isTextNode() const { return getFlag(IsTextFlag); }
bool isHTMLElement() const { return getFlag(IsHTMLFlag); }
bool isSVGElement() const { return getFlag(IsSVGFlag); }
bool isPseudoElement() const { return pseudoId() != NOPSEUDO; }
bool isBeforePseudoElement() const { return pseudoId() == BEFORE; }
bool isAfterPseudoElement() const { return pseudoId() == AFTER; }
PseudoId pseudoId() const { return (isElementNode() && hasCustomStyleCallbacks()) ? customPseudoId() : NOPSEUDO; }
virtual bool isMediaControlElement() const { return false; }
virtual bool isMediaControls() const { return false; }
#if ENABLE(VIDEO_TRACK)
virtual bool isWebVTTElement() const { return false; }
#endif
bool isStyledElement() const { return getFlag(IsStyledElementFlag); }
virtual bool isAttributeNode() const { return false; }
virtual bool isCharacterDataNode() const { return false; }
virtual bool isFrameOwnerElement() const { return false; }
virtual bool isPluginElement() const { return false; }
virtual bool isInsertionPointNode() const { return false; }
bool isDocumentNode() const;
bool isTreeScope() const;
bool isDocumentFragment() const { return getFlag(IsDocumentFragmentFlag); }
bool isShadowRoot() const { return isDocumentFragment() && isTreeScope(); }
bool isInsertionPoint() const { return getFlag(NeedsShadowTreeWalkerFlag) && isInsertionPointNode(); }
// Returns Node rather than InsertionPoint. Should be used only for language bindings.
Node* insertionParentForBinding() const;
bool needsShadowTreeWalker() const;
bool needsShadowTreeWalkerSlow() const;
void setNeedsShadowTreeWalker() { setFlag(NeedsShadowTreeWalkerFlag); }
void resetNeedsShadowTreeWalker() { setFlag(needsShadowTreeWalkerSlow(), NeedsShadowTreeWalkerFlag); }
bool inNamedFlow() const { return getFlag(InNamedFlowFlag); }
bool hasCustomStyleCallbacks() const { return getFlag(HasCustomStyleCallbacksFlag); }
bool isRegisteredWithNamedFlow() const;
bool hasSyntheticAttrChildNodes() const { return getFlag(HasSyntheticAttrChildNodesFlag); }
void setHasSyntheticAttrChildNodes(bool flag) { setFlag(flag, HasSyntheticAttrChildNodesFlag); }
// If this node is in a shadow tree, returns its shadow host. Otherwise, returns 0.
Element* shadowHost() const;
// If this node is in a shadow tree, returns its shadow host. Otherwise, returns this.
// Deprecated. Should use shadowHost() and check the return value.
Node* deprecatedShadowAncestorNode() const;
ShadowRoot* containingShadowRoot() const;
ShadowRoot* shadowRoot() const;
// Returns 0, a child of ShadowRoot, or a legacy shadow root.
Node* nonBoundaryShadowTreeRootNode();
// Node's parent, shadow tree host.
ContainerNode* parentOrShadowHostNode() const;
Element* parentOrShadowHostElement() const;
void setParentOrShadowHostNode(ContainerNode*);
Node* highestAncestor() const;
// Use when it's guaranteed to that shadowHost is 0.
ContainerNode* parentNodeGuaranteedHostFree() const;
// Returns the parent node, but 0 if the parent node is a ShadowRoot.
ContainerNode* nonShadowBoundaryParentNode() const;
bool selfOrAncestorHasDirAutoAttribute() const { return getFlag(SelfOrAncestorHasDirAutoFlag); }
void setSelfOrAncestorHasDirAutoAttribute(bool flag) { setFlag(flag, SelfOrAncestorHasDirAutoFlag); }
// Returns the enclosing event parent node (or self) that, when clicked, would trigger a navigation.
Node* enclosingLinkEventParentOrSelf();
// These low-level calls give the caller responsibility for maintaining the integrity of the tree.
void setPreviousSibling(Node* previous) { m_previous = previous; }
void setNextSibling(Node* next) { m_next = next; }
virtual bool canContainRangeEndPoint() const { return false; }
bool isRootEditableElement() const;
Element* rootEditableElement() const;
Element* rootEditableElement(EditableType) const;
// Called by the parser when this element's close tag is reached,
// signaling that all child tags have been parsed and added.
// This is needed for <applet> and <object> elements, which can't lay themselves out
// until they know all of their nested <param>s. [Radar 3603191, 4040848].
// Also used for script elements and some SVG elements for similar purposes,
// but making parsing a special case in this respect should be avoided if possible.
virtual void finishParsingChildren() { }
virtual void beginParsingChildren() { }
// For <link> and <style> elements.
virtual bool sheetLoaded() { return true; }
virtual void notifyLoadedSheetAndAllCriticalSubresources(bool /* error loading subresource */) { }
virtual void startLoadingDynamicSheet() { ASSERT_NOT_REACHED(); }
bool isUserActionElement() const { return getFlag(IsUserActionElement); }
void setUserActionElement(bool flag) { setFlag(flag, IsUserActionElement); }
bool attached() const { return getFlag(IsAttachedFlag); }
void setAttached() { setFlag(IsAttachedFlag); }
bool needsStyleRecalc() const { return styleChangeType() != NoStyleChange; }
StyleChangeType styleChangeType() const { return static_cast<StyleChangeType>(m_nodeFlags & StyleChangeMask); }
bool childNeedsStyleRecalc() const { return getFlag(ChildNeedsStyleRecalcFlag); }
bool isLink() const { return getFlag(IsLinkFlag); }
bool isEditingText() const { return getFlag(IsEditingTextFlag); }
void setChildNeedsStyleRecalc() { setFlag(ChildNeedsStyleRecalcFlag); }
void clearChildNeedsStyleRecalc() { clearFlag(ChildNeedsStyleRecalcFlag); }
void setNeedsStyleRecalc(StyleChangeType changeType = FullStyleChange);
void clearNeedsStyleRecalc() { m_nodeFlags &= ~StyleChangeMask; }
virtual void scheduleSetNeedsStyleRecalc(StyleChangeType changeType = FullStyleChange) { setNeedsStyleRecalc(changeType); }
void setIsLink(bool f) { setFlag(f, IsLinkFlag); }
void setIsLink() { setFlag(IsLinkFlag); }
void clearIsLink() { clearFlag(IsLinkFlag); }
void setInNamedFlow() { setFlag(InNamedFlowFlag); }
void clearInNamedFlow() { clearFlag(InNamedFlowFlag); }
bool hasScopedHTMLStyleChild() const { return getFlag(HasScopedHTMLStyleChildFlag); }
void setHasScopedHTMLStyleChild(bool flag) { setFlag(flag, HasScopedHTMLStyleChildFlag); }
bool hasEventTargetData() const { return getFlag(HasEventTargetDataFlag); }
void setHasEventTargetData(bool flag) { setFlag(flag, HasEventTargetDataFlag); }
enum ShouldSetAttached {
SetAttached,
DoNotSetAttached
};
void lazyAttach(ShouldSetAttached = SetAttached);
void lazyReattach(ShouldSetAttached = SetAttached);
enum UserSelectAllTreatment {
UserSelectAllDoesNotAffectEditability,
UserSelectAllIsAlwaysNonEditable
};
bool isContentEditable(UserSelectAllTreatment = UserSelectAllDoesNotAffectEditability);
bool isContentRichlyEditable();
void inspect();
bool rendererIsEditable(EditableType editableType = ContentIsEditable, UserSelectAllTreatment treatment = UserSelectAllIsAlwaysNonEditable) const
{
switch (editableType) {
case ContentIsEditable:
return rendererIsEditable(Editable, treatment);
case HasEditableAXRole:
return isEditableToAccessibility(Editable);
}
ASSERT_NOT_REACHED();
return false;
}
bool rendererIsRichlyEditable(EditableType editableType = ContentIsEditable) const
{
switch (editableType) {
case ContentIsEditable:
return rendererIsEditable(RichlyEditable, UserSelectAllIsAlwaysNonEditable);
case HasEditableAXRole:
return isEditableToAccessibility(RichlyEditable);
}
ASSERT_NOT_REACHED();
return false;
}
virtual LayoutRect boundingBox() const;
IntRect pixelSnappedBoundingBox() const { return pixelSnappedIntRect(boundingBox()); }
LayoutRect renderRect(bool* isReplaced);
IntRect pixelSnappedRenderRect(bool* isReplaced) { return pixelSnappedIntRect(renderRect(isReplaced)); }
unsigned nodeIndex() const;
// Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case
// of (1) a Document node or (2) a DocumentType node that is not used with any Document yet.
Document* ownerDocument() const;
// Returns the document associated with this node. This method never returns NULL, except in the case
// of a DocumentType node that is not used with any Document yet. A Document node returns itself.
Document* document() const
{
ASSERT(this);
// FIXME: below ASSERT is useful, but prevents the use of document() in the constructor or destructor
// due to the virtual function call to nodeType().
ASSERT(documentInternal() || (nodeType() == DOCUMENT_TYPE_NODE && !inDocument()));
return documentInternal();
}
TreeScope* treeScope() const { return m_treeScope; }
// Returns true if this node is associated with a document and is in its associated document's
// node tree, false otherwise.
bool inDocument() const
{
ASSERT(documentInternal() || !getFlag(InDocumentFlag));
return getFlag(InDocumentFlag);
}
bool isInShadowTree() const { return getFlag(IsInShadowTreeFlag); }
bool isInTreeScope() const { return getFlag(static_cast<NodeFlags>(InDocumentFlag | IsInShadowTreeFlag)); }
bool isReadOnlyNode() const { return nodeType() == ENTITY_REFERENCE_NODE; }
bool isDocumentTypeNode() const { return nodeType() == DOCUMENT_TYPE_NODE; }
virtual bool childTypeAllowed(NodeType) const { return false; }
unsigned childNodeCount() const;
Node* childNode(unsigned index) const;
void checkSetPrefix(const AtomicString& prefix, ExceptionCode&);
bool isDescendantOf(const Node*) const;
bool contains(const Node*) const;
bool containsIncludingShadowDOM(const Node*) const;
bool containsIncludingHostElements(const Node*) const;
// Used to determine whether range offsets use characters or node indices.
virtual bool offsetInCharacters() const;
// Number of DOM 16-bit units contained in node. Note that rendered text length can be different - e.g. because of
// css-transform:capitalize breaking up precomposed characters and ligatures.
virtual int maxCharacterOffset() const;
// Whether or not a selection can be started in this object
virtual bool canStartSelection() const;
// Getting points into and out of screen space
FloatPoint convertToPage(const FloatPoint&) const;
FloatPoint convertFromPage(const FloatPoint&) const;
// -----------------------------------------------------------------------------
// Integration with rendering tree
// As renderer() includes a branch you should avoid calling it repeatedly in hot code paths.
RenderObject* renderer() const { return hasRareData() ? m_data.m_rareData->renderer() : m_data.m_renderer; };
void setRenderer(RenderObject* renderer)
{
if (hasRareData())
m_data.m_rareData->setRenderer(renderer);
else
m_data.m_renderer = renderer;
}
// Use these two methods with caution.
RenderBox* renderBox() const;
RenderBoxModelObject* renderBoxModelObject() const;
struct AttachContext {
RenderStyle* resolvedStyle;
bool performingReattach;
AttachContext() : resolvedStyle(0), performingReattach(false) { }
};
// Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an
// appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This
// makes the node visible in the FrameView.
virtual void attach(const AttachContext& = AttachContext());
// Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove
// the node's rendering object from the rendering tree and delete it.
virtual void detach(const AttachContext& = AttachContext());
#ifndef NDEBUG
bool inDetach() const;
#endif
void reattach(const AttachContext& = AttachContext());
void reattachIfAttached(const AttachContext& = AttachContext());
ContainerNode* parentNodeForRenderingAndStyle();
// Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement).
RenderStyle* renderStyle() const;
RenderStyle* computedStyle(PseudoId pseudoElementSpecifier = NOPSEUDO) { return virtualComputedStyle(pseudoElementSpecifier); }
// -----------------------------------------------------------------------------
// Notification of document structure changes (see ContainerNode.h for more notification methods)
//
// At first, WebKit notifies the node that it has been inserted into the document. This is called during document parsing, and also
// when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). The call happens _after_ the node has been added to the tree.
// This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event
// dispatching.
//
// WebKit notifies this callback regardless if the subtree of the node is a document tree or a floating subtree.
// Implementation can determine the type of subtree by seeing insertionPoint->inDocument().
// For a performance reason, notifications are delivered only to ContainerNode subclasses if the insertionPoint is out of document.
//
// There are another callback named didNotifyDescendantInsertions(), which is called after all the descendant is notified.
// Only a few subclasses actually need this. To utilize this, the node should return InsertionShouldCallDidNotifyDescendantInsertions
// from insrtedInto().
//
enum InsertionNotificationRequest {
InsertionDone,
InsertionShouldCallDidNotifySubtreeInsertions
};
virtual InsertionNotificationRequest insertedInto(ContainerNode* insertionPoint);
virtual void didNotifySubtreeInsertions(ContainerNode*) { }
// Notifies the node that it is no longer part of the tree.
//
// This is a dual of insertedInto(), and is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event
// dispatching, and is called _after_ the node is removed from the tree.
//
virtual void removedFrom(ContainerNode* insertionPoint);
#ifndef NDEBUG
virtual void formatForDebugger(char* buffer, unsigned length) const;
void showNode(const char* prefix = "") const;
void showTreeForThis() const;
void showNodePathForThis() const;
void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const;
void showTreeForThisAcrossFrame() const;
#endif
void invalidateNodeListCachesInAncestors(const QualifiedName* attrName = 0, Element* attributeOwnerElement = 0);
NodeListsNodeData* nodeLists();
void clearNodeLists();
PassRefPtr<NodeList> getElementsByTagName(const AtomicString&);
PassRefPtr<NodeList> getElementsByTagNameNS(const AtomicString& namespaceURI, const AtomicString& localName);
PassRefPtr<NodeList> getElementsByName(const String& elementName);
PassRefPtr<NodeList> getElementsByClassName(const String& classNames);
PassRefPtr<RadioNodeList> radioNodeList(const AtomicString&);
virtual bool willRespondToMouseMoveEvents();
virtual bool willRespondToMouseClickEvents();
virtual bool willRespondToTouchEvents();
PassRefPtr<Element> querySelector(const AtomicString& selectors, ExceptionCode&);
PassRefPtr<NodeList> querySelectorAll(const AtomicString& selectors, ExceptionCode&);
unsigned short compareDocumentPosition(Node*);
virtual Node* toNode();
virtual HTMLInputElement* toInputElement();
virtual const AtomicString& interfaceName() const;
virtual ScriptExecutionContext* scriptExecutionContext() const;
virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture);
virtual bool removeEventListener(const AtomicString& eventType, EventListener*, bool useCapture);
// Handlers to do/undo actions on the target node before an event is dispatched to it and after the event
// has been dispatched. The data pointer is handed back by the preDispatch and passed to postDispatch.
virtual void* preDispatchEventHandler(Event*) { return 0; }
virtual void postDispatchEventHandler(Event*, void* /*dataFromPreDispatch*/) { }
using EventTarget::dispatchEvent;
virtual bool dispatchEvent(PassRefPtr<Event>) OVERRIDE;
void dispatchScopedEvent(PassRefPtr<Event>);
void dispatchScopedEventDispatchMediator(PassRefPtr<EventDispatchMediator>);
virtual void handleLocalEvents(Event*);
void dispatchSubtreeModifiedEvent();
bool dispatchDOMActivateEvent(int detail, PassRefPtr<Event> underlyingEvent);
bool dispatchKeyEvent(const PlatformKeyboardEvent&);
bool dispatchWheelEvent(const PlatformWheelEvent&);
bool dispatchMouseEvent(const PlatformMouseEvent&, const AtomicString& eventType, int clickCount = 0, Node* relatedTarget = 0);
#if ENABLE(GESTURE_EVENTS)
bool dispatchGestureEvent(const PlatformGestureEvent&);
#endif
#if ENABLE(TOUCH_EVENTS)
bool dispatchTouchEvent(PassRefPtr<TouchEvent>);
#endif
#if ENABLE(INDIE_UI)
bool dispatchUIRequestEvent(PassRefPtr<UIRequestEvent>);
#endif
bool dispatchBeforeLoadEvent(const String& sourceURL);
virtual void dispatchInputEvent();
// Perform the default action for an event.
virtual void defaultEventHandler(Event*);
using TreeShared<Node>::ref;
using TreeShared<Node>::deref;
virtual EventTargetData* eventTargetData();
virtual EventTargetData* ensureEventTargetData();
#if ENABLE(MICRODATA)
DOMSettableTokenList* itemProp();
DOMSettableTokenList* itemRef();
DOMSettableTokenList* itemType();
PassRefPtr<PropertyNodeList> propertyNodeList(const String&);
#endif
void getRegisteredMutationObserversOfType(HashMap<MutationObserver*, MutationRecordDeliveryOptions>&, MutationObserver::MutationType, const QualifiedName* attributeName);
void registerMutationObserver(MutationObserver*, MutationObserverOptions, const HashSet<AtomicString>& attributeFilter);
void unregisterMutationObserver(MutationObserverRegistration*);
void registerTransientMutationObserver(MutationObserverRegistration*);
void unregisterTransientMutationObserver(MutationObserverRegistration*);
void notifyMutationObserversNodeWillDetach();
virtual void registerScopedHTMLStyleChild();
virtual void unregisterScopedHTMLStyleChild();
size_t numberOfScopedHTMLStyleChildren() const;
void textRects(Vector<IntRect>&) const;
unsigned connectedSubframeCount() const;
void incrementConnectedSubframeCount(unsigned amount = 1);
void decrementConnectedSubframeCount(unsigned amount = 1);
void updateAncestorConnectedSubframeCountForRemoval() const;
void updateAncestorConnectedSubframeCountForInsertion() const;
private:
enum NodeFlags {
IsTextFlag = 1,
IsContainerFlag = 1 << 1,
IsElementFlag = 1 << 2,
IsStyledElementFlag = 1 << 3,
IsHTMLFlag = 1 << 4,
IsSVGFlag = 1 << 5,
IsAttachedFlag = 1 << 6,
ChildNeedsStyleRecalcFlag = 1 << 7,
InDocumentFlag = 1 << 8,
IsLinkFlag = 1 << 9,
IsUserActionElement = 1 << 10,
HasRareDataFlag = 1 << 11,
IsDocumentFragmentFlag = 1 << 12,
// These bits are used by derived classes, pulled up here so they can
// be stored in the same memory word as the Node bits above.
IsParsingChildrenFinishedFlag = 1 << 13, // Element
#if ENABLE(SVG)
HasSVGRareDataFlag = 1 << 14, // SVGElement
#endif
StyleChangeMask = 1 << nodeStyleChangeShift | 1 << (nodeStyleChangeShift + 1),
SelfOrAncestorHasDirAutoFlag = 1 << 17,
IsEditingTextFlag = 1 << 18,
InNamedFlowFlag = 1 << 19,
HasSyntheticAttrChildNodesFlag = 1 << 20,
HasCustomStyleCallbacksFlag = 1 << 21,
HasScopedHTMLStyleChildFlag = 1 << 22,
HasEventTargetDataFlag = 1 << 23,
NeedsShadowTreeWalkerFlag = 1 << 25,
IsInShadowTreeFlag = 1 << 26,
DefaultNodeFlags = IsParsingChildrenFinishedFlag
};
// 5 bits remaining
bool getFlag(NodeFlags mask) const { return m_nodeFlags & mask; }
void setFlag(bool f, NodeFlags mask) const { m_nodeFlags = (m_nodeFlags & ~mask) | (-(int32_t)f & mask); }
void setFlag(NodeFlags mask) const { m_nodeFlags |= mask; }
void clearFlag(NodeFlags mask) const { m_nodeFlags &= ~mask; }
protected:
enum ConstructionType {
CreateOther = DefaultNodeFlags,
CreateText = DefaultNodeFlags | IsTextFlag,
CreateContainer = DefaultNodeFlags | IsContainerFlag,
CreateElement = CreateContainer | IsElementFlag,
CreatePseudoElement = CreateElement | InDocumentFlag | NeedsShadowTreeWalkerFlag,
CreateShadowRoot = CreateContainer | IsDocumentFragmentFlag | NeedsShadowTreeWalkerFlag | IsInShadowTreeFlag,
CreateDocumentFragment = CreateContainer | IsDocumentFragmentFlag,
CreateStyledElement = CreateElement | IsStyledElementFlag,
CreateHTMLElement = CreateStyledElement | IsHTMLFlag,
CreateSVGElement = CreateStyledElement | IsSVGFlag,
CreateDocument = CreateContainer | InDocumentFlag,
CreateInsertionPoint = CreateHTMLElement | NeedsShadowTreeWalkerFlag,
CreateEditingText = CreateText | IsEditingTextFlag,
};
Node(Document*, ConstructionType);
virtual void didMoveToNewDocument(Document* oldDocument);
virtual void addSubresourceAttributeURLs(ListHashSet<KURL>&) const { }
bool hasRareData() const { return getFlag(HasRareDataFlag); }
NodeRareData* rareData() const;
NodeRareData* ensureRareData();
void clearRareData();
void clearEventTargetData();
void setHasCustomStyleCallbacks() { setFlag(true, HasCustomStyleCallbacksFlag); }
Document* documentInternal() const { return treeScope()->documentScope(); }
void setTreeScope(TreeScope* scope) { m_treeScope = scope; }
private:
friend class TreeShared<Node>;
virtual PseudoId customPseudoId() const
{
ASSERT(hasCustomStyleCallbacks());
return NOPSEUDO;
}
void removedLastRef();
bool hasTreeSharedParent() const { return !!parentOrShadowHostNode(); }
enum EditableLevel { Editable, RichlyEditable };
bool rendererIsEditable(EditableLevel, UserSelectAllTreatment = UserSelectAllIsAlwaysNonEditable) const;
bool isEditableToAccessibility(EditableLevel) const;
void setStyleChange(StyleChangeType);
// Used to share code between lazyAttach and setNeedsStyleRecalc.
void markAncestorsWithChildNeedsStyleRecalc();
virtual void refEventTarget();
virtual void derefEventTarget();
virtual RenderStyle* nonRendererStyle() const { return 0; }
virtual RenderStyle* virtualComputedStyle(PseudoId = NOPSEUDO);
Element* ancestorElement() const;
void trackForDebugging();
Vector<OwnPtr<MutationObserverRegistration> >* mutationObserverRegistry();
HashSet<MutationObserverRegistration*>* transientMutationObserverRegistry();
mutable uint32_t m_nodeFlags;
ContainerNode* m_parentOrShadowHostNode;
TreeScope* m_treeScope;
Node* m_previous;
Node* m_next;
// When a node has rare data we move the renderer into the rare data.
union DataUnion {
DataUnion() : m_renderer(0) { }
RenderObject* m_renderer;
NodeRareDataBase* m_rareData;
} m_data;
protected:
bool isParsingChildrenFinished() const { return getFlag(IsParsingChildrenFinishedFlag); }
void setIsParsingChildrenFinished() { setFlag(IsParsingChildrenFinishedFlag); }
void clearIsParsingChildrenFinished() { clearFlag(IsParsingChildrenFinishedFlag); }
#if ENABLE(SVG)
bool hasSVGRareData() const { return getFlag(HasSVGRareDataFlag); }
void setHasSVGRareData() { setFlag(HasSVGRareDataFlag); }
void clearHasSVGRareData() { clearFlag(HasSVGRareDataFlag); }
#endif
#if ENABLE(MICRODATA)
void setItemProp(const String&);
void setItemRef(const String&);
void setItemType(const String&);
#endif
};
// Used in Node::addSubresourceAttributeURLs() and in addSubresourceStyleURLs()
inline void addSubresourceURL(ListHashSet<KURL>& urls, const KURL& url)
{
if (!url.isNull())
urls.add(url);
}
inline void Node::setParentOrShadowHostNode(ContainerNode* parent)
{
ASSERT(isMainThread());
m_parentOrShadowHostNode = parent;
}
inline ContainerNode* Node::parentOrShadowHostNode() const
{
ASSERT(isMainThreadOrGCThread());
return m_parentOrShadowHostNode;
}
inline ContainerNode* Node::parentNode() const
{
return isShadowRoot() ? 0 : parentOrShadowHostNode();
}
inline ContainerNode* Node::parentNodeGuaranteedHostFree() const
{
ASSERT(!isShadowRoot());
return parentOrShadowHostNode();
}
inline void Node::reattach(const AttachContext& context)
{
AttachContext reattachContext(context);
reattachContext.performingReattach = true;
if (attached())
detach(reattachContext);
attach(reattachContext);
}
inline void Node::reattachIfAttached(const AttachContext& context)
{
if (attached())
reattach(context);
}
inline void Node::lazyReattach(ShouldSetAttached shouldSetAttached)
{
AttachContext context;
context.performingReattach = true;
if (attached())
detach(context);
lazyAttach(shouldSetAttached);
}
} //namespace
#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showTree(const WebCore::Node*);
void showNodePath(const WebCore::Node*);
#endif
#endif
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