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/*
* Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "HTMLCanvasElement.h"
#include "Attribute.h"
#include "CanvasContextAttributes.h"
#include "CanvasGradient.h"
#include "CanvasPattern.h"
#include "CanvasRenderingContext2D.h"
#include "Chrome.h"
#include "Document.h"
#include "ExceptionCode.h"
#include "Frame.h"
#include "GraphicsContext.h"
#include "HTMLNames.h"
#include "ImageBuffer.h"
#include "ImageData.h"
#include "MIMETypeRegistry.h"
#include "Page.h"
#include "RenderHTMLCanvas.h"
#include "ScriptController.h"
#include "Settings.h"
#include <math.h>
#include <runtime/JSLock.h>
#include <runtime/Operations.h>
#if PLATFORM(QT)
#include "QWebPageClient.h"
#endif
#if ENABLE(WEBGL)
#include "WebGLContextAttributes.h"
#include "WebGLRenderingContext.h"
#endif
namespace WebCore {
using namespace HTMLNames;
// These values come from the WhatWG spec.
static const int DefaultWidth = 300;
static const int DefaultHeight = 150;
// Firefox limits width/height to 32767 pixels, but slows down dramatically before it
// reaches that limit. We limit by area instead, giving us larger maximum dimensions,
// in exchange for a smaller maximum canvas size.
static const float MaxCanvasArea = 32768 * 8192; // Maximum canvas area in CSS pixels
HTMLCanvasElement::HTMLCanvasElement(const QualifiedName& tagName, Document* document)
: HTMLElement(tagName, document)
, m_size(DefaultWidth, DefaultHeight)
, m_rendererIsCanvas(false)
, m_ignoreReset(false)
, m_deviceScaleFactor(targetDeviceScaleFactor())
, m_originClean(true)
, m_hasCreatedImageBuffer(false)
, m_didClearImageBuffer(false)
{
ASSERT(hasTagName(canvasTag));
}
PassRefPtr<HTMLCanvasElement> HTMLCanvasElement::create(Document* document)
{
return adoptRef(new HTMLCanvasElement(canvasTag, document));
}
PassRefPtr<HTMLCanvasElement> HTMLCanvasElement::create(const QualifiedName& tagName, Document* document)
{
return adoptRef(new HTMLCanvasElement(tagName, document));
}
HTMLCanvasElement::~HTMLCanvasElement()
{
HashSet<CanvasObserver*>::iterator end = m_observers.end();
for (HashSet<CanvasObserver*>::iterator it = m_observers.begin(); it != end; ++it)
(*it)->canvasDestroyed(this);
m_context.clear(); // Ensure this goes away before the ImageBuffer.
}
void HTMLCanvasElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
{
if (name == widthAttr || name == heightAttr)
reset();
HTMLElement::parseAttribute(name, value);
}
RenderObject* HTMLCanvasElement::createRenderer(RenderArena* arena, RenderStyle* style)
{
Frame* frame = document()->frame();
if (frame && frame->script()->canExecuteScripts(NotAboutToExecuteScript)) {
m_rendererIsCanvas = true;
return new (arena) RenderHTMLCanvas(this);
}
m_rendererIsCanvas = false;
return HTMLElement::createRenderer(arena, style);
}
void HTMLCanvasElement::attach(const AttachContext& context)
{
setIsInCanvasSubtree(true);
HTMLElement::attach(context);
}
bool HTMLCanvasElement::areAuthorShadowsAllowed() const
{
return false;
}
bool HTMLCanvasElement::canContainRangeEndPoint() const
{
return false;
}
bool HTMLCanvasElement::canStartSelection() const
{
return false;
}
void HTMLCanvasElement::addObserver(CanvasObserver* observer)
{
m_observers.add(observer);
}
void HTMLCanvasElement::removeObserver(CanvasObserver* observer)
{
m_observers.remove(observer);
}
void HTMLCanvasElement::setHeight(int value)
{
setAttribute(heightAttr, String::number(value));
}
void HTMLCanvasElement::setWidth(int value)
{
setAttribute(widthAttr, String::number(value));
}
#if ENABLE(WEBGL)
static bool requiresAcceleratedCompositingForWebGL()
{
#if PLATFORM(GTK) || PLATFORM(EFL) || PLATFORM(QT)
return false;
#else
return true;
#endif
}
static bool shouldEnableWebGL(Settings* settings)
{
if (!settings)
return false;
if (!settings->webGLEnabled())
return false;
if (!requiresAcceleratedCompositingForWebGL())
return true;
return settings->acceleratedCompositingEnabled();
}
#endif
CanvasRenderingContext* HTMLCanvasElement::getContext(const String& type, CanvasContextAttributes* attrs)
{
// A Canvas can either be "2D" or "webgl" but never both. If you request a 2D canvas and the existing
// context is already 2D, just return that. If the existing context is WebGL, then destroy it
// before creating a new 2D context. Vice versa when requesting a WebGL canvas. Requesting a
// context with any other type string will destroy any existing context.
// FIXME: The code depends on the context not going away once created, to prevent JS from
// seeing a dangling pointer. So for now we will disallow the context from being changed
// once it is created. https://bugs.webkit.org/show_bug.cgi?id=117095
if (is2dType(type)) {
if (m_context && !m_context->is2d())
return 0;
if (!m_context) {
bool usesDashbardCompatibilityMode = false;
#if ENABLE(DASHBOARD_SUPPORT)
if (Settings* settings = document()->settings())
usesDashbardCompatibilityMode = settings->usesDashboardBackwardCompatibilityMode();
#endif
m_context = CanvasRenderingContext2D::create(this, document()->inQuirksMode(), usesDashbardCompatibilityMode);
#if USE(IOSURFACE_CANVAS_BACKING_STORE) || (ENABLE(ACCELERATED_2D_CANVAS) && USE(ACCELERATED_COMPOSITING))
// Need to make sure a RenderLayer and compositing layer get created for the Canvas
setNeedsStyleRecalc(SyntheticStyleChange);
#endif
}
return m_context.get();
}
#if ENABLE(WEBGL)
if (shouldEnableWebGL(document()->settings())) {
if (is3dType(type)) {
if (m_context && !m_context->is3d())
return 0;
if (!m_context) {
m_context = WebGLRenderingContext::create(this, static_cast<WebGLContextAttributes*>(attrs));
if (m_context) {
// Need to make sure a RenderLayer and compositing layer get created for the Canvas
setNeedsStyleRecalc(SyntheticStyleChange);
}
}
return m_context.get();
}
}
#else
UNUSED_PARAM(attrs);
#endif
return 0;
}
bool HTMLCanvasElement::supportsContext(const String& type, CanvasContextAttributes*)
{
// FIXME: Provide implementation that accounts for attributes. Bugzilla bug 117093
// https://bugs.webkit.org/show_bug.cgi?id=117093
// FIXME: The code depends on the context not going away once created (as getContext
// is implemented under this assumption) https://bugs.webkit.org/show_bug.cgi?id=117095
if (is2dType(type))
return !m_context || m_context->is2d();
#if ENABLE(WEBGL)
if (shouldEnableWebGL(document()->settings())) {
if (is3dType(type))
return !m_context || m_context->is3d();
}
#endif
return false;
}
bool HTMLCanvasElement::is2dType(const String& type)
{
return type == "2d";
}
#if ENABLE(WEBGL)
bool HTMLCanvasElement::is3dType(const String& type)
{
// Accept the legacy "webkit-3d" name as well as the provisional "experimental-webgl" name.
return type == "webkit-3d" || type == "experimental-webgl";
}
#endif
void HTMLCanvasElement::didDraw(const FloatRect& rect)
{
clearCopiedImage();
if (RenderBox* ro = renderBox()) {
FloatRect destRect = ro->contentBoxRect();
FloatRect r = mapRect(rect, FloatRect(0, 0, size().width(), size().height()), destRect);
r.intersect(destRect);
if (r.isEmpty() || m_dirtyRect.contains(r))
return;
m_dirtyRect.unite(r);
ro->repaintRectangle(enclosingIntRect(m_dirtyRect));
}
notifyObserversCanvasChanged(rect);
}
void HTMLCanvasElement::notifyObserversCanvasChanged(const FloatRect& rect)
{
HashSet<CanvasObserver*>::iterator end = m_observers.end();
for (HashSet<CanvasObserver*>::iterator it = m_observers.begin(); it != end; ++it)
(*it)->canvasChanged(this, rect);
}
void HTMLCanvasElement::reset()
{
if (m_ignoreReset)
return;
bool ok;
bool hadImageBuffer = hasCreatedImageBuffer();
int w = getAttribute(widthAttr).toInt(&ok);
if (!ok || w < 0)
w = DefaultWidth;
int h = getAttribute(heightAttr).toInt(&ok);
if (!ok || h < 0)
h = DefaultHeight;
if (m_contextStateSaver) {
// Reset to the initial graphics context state.
m_contextStateSaver->restore();
m_contextStateSaver->save();
}
if (m_context && m_context->is2d()) {
CanvasRenderingContext2D* context2D = static_cast<CanvasRenderingContext2D*>(m_context.get());
context2D->reset();
}
IntSize oldSize = size();
IntSize newSize(w, h);
float newDeviceScaleFactor = targetDeviceScaleFactor();
// If the size of an existing buffer matches, we can just clear it instead of reallocating.
// This optimization is only done for 2D canvases for now.
if (m_hasCreatedImageBuffer && oldSize == newSize && m_deviceScaleFactor == newDeviceScaleFactor && m_context && m_context->is2d()) {
if (!m_didClearImageBuffer)
clearImageBuffer();
return;
}
m_deviceScaleFactor = newDeviceScaleFactor;
setSurfaceSize(newSize);
#if ENABLE(WEBGL)
if (m_context && m_context->is3d() && oldSize != size())
static_cast<WebGLRenderingContext*>(m_context.get())->reshape(width(), height());
#endif
if (RenderObject* renderer = this->renderer()) {
if (m_rendererIsCanvas) {
if (oldSize != size()) {
toRenderHTMLCanvas(renderer)->canvasSizeChanged();
#if USE(ACCELERATED_COMPOSITING)
if (renderBox() && renderBox()->hasAcceleratedCompositing())
renderBox()->contentChanged(CanvasChanged);
#endif
}
if (hadImageBuffer)
renderer->repaint();
}
}
HashSet<CanvasObserver*>::iterator end = m_observers.end();
for (HashSet<CanvasObserver*>::iterator it = m_observers.begin(); it != end; ++it)
(*it)->canvasResized(this);
}
float HTMLCanvasElement::targetDeviceScaleFactor() const
{
#if ENABLE(HIGH_DPI_CANVAS)
return document()->frame() ? document()->frame()->page()->deviceScaleFactor() : 1;
#else
return 1;
#endif
}
bool HTMLCanvasElement::paintsIntoCanvasBuffer() const
{
ASSERT(m_context);
#if USE(IOSURFACE_CANVAS_BACKING_STORE)
if (m_context->is2d())
return true;
#endif
#if USE(ACCELERATED_COMPOSITING)
if (!m_context->isAccelerated())
return true;
if (renderBox() && renderBox()->hasAcceleratedCompositing())
return false;
#endif
return true;
}
void HTMLCanvasElement::paint(GraphicsContext* context, const LayoutRect& r, bool useLowQualityScale)
{
// Clear the dirty rect
m_dirtyRect = FloatRect();
if (context->paintingDisabled())
return;
if (m_context) {
if (!paintsIntoCanvasBuffer() && !document()->printing())
return;
m_context->paintRenderingResultsToCanvas();
}
if (hasCreatedImageBuffer()) {
ImageBuffer* imageBuffer = buffer();
if (imageBuffer) {
if (m_presentedImage)
context->drawImage(m_presentedImage.get(), ColorSpaceDeviceRGB, pixelSnappedIntRect(r), CompositeSourceOver, DoNotRespectImageOrientation, useLowQualityScale);
else
context->drawImageBuffer(imageBuffer, ColorSpaceDeviceRGB, pixelSnappedIntRect(r), CompositeSourceOver, BlendModeNormal, useLowQualityScale);
}
}
#if ENABLE(WEBGL)
if (is3D())
static_cast<WebGLRenderingContext*>(m_context.get())->markLayerComposited();
#endif
}
#if ENABLE(WEBGL)
bool HTMLCanvasElement::is3D() const
{
return m_context && m_context->is3d();
}
#endif
void HTMLCanvasElement::makeRenderingResultsAvailable()
{
if (m_context)
m_context->paintRenderingResultsToCanvas();
}
void HTMLCanvasElement::makePresentationCopy()
{
if (!m_presentedImage) {
// The buffer contains the last presented data, so save a copy of it.
m_presentedImage = buffer()->copyImage(CopyBackingStore, Unscaled);
}
}
void HTMLCanvasElement::clearPresentationCopy()
{
m_presentedImage.clear();
}
void HTMLCanvasElement::setSurfaceSize(const IntSize& size)
{
m_size = size;
m_hasCreatedImageBuffer = false;
m_contextStateSaver.clear();
m_imageBuffer.clear();
clearCopiedImage();
}
String HTMLCanvasElement::toEncodingMimeType(const String& mimeType)
{
String lowercaseMimeType = mimeType.lower();
// FIXME: Make isSupportedImageMIMETypeForEncoding threadsafe (to allow this method to be used on a worker thread).
if (mimeType.isNull() || !MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(lowercaseMimeType))
lowercaseMimeType = "image/png";
return lowercaseMimeType;
}
String HTMLCanvasElement::toDataURL(const String& mimeType, const double* quality, ExceptionCode& ec)
{
if (!m_originClean) {
ec = SECURITY_ERR;
return String();
}
if (m_size.isEmpty() || !buffer())
return String("data:,");
String encodingMimeType = toEncodingMimeType(mimeType);
#if USE(CG)
// Try to get ImageData first, as that may avoid lossy conversions.
RefPtr<ImageData> imageData = getImageData();
if (imageData)
return ImageDataToDataURL(*imageData, encodingMimeType, quality);
#endif
makeRenderingResultsAvailable();
return buffer()->toDataURL(encodingMimeType, quality);
}
PassRefPtr<ImageData> HTMLCanvasElement::getImageData()
{
if (!m_context || !m_context->is3d())
return 0;
#if ENABLE(WEBGL)
WebGLRenderingContext* ctx = static_cast<WebGLRenderingContext*>(m_context.get());
return ctx->paintRenderingResultsToImageData();
#else
return 0;
#endif
}
FloatRect HTMLCanvasElement::convertLogicalToDevice(const FloatRect& logicalRect) const
{
FloatRect deviceRect(logicalRect);
deviceRect.scale(m_deviceScaleFactor);
float x = floorf(deviceRect.x());
float y = floorf(deviceRect.y());
float w = ceilf(deviceRect.maxX() - x);
float h = ceilf(deviceRect.maxY() - y);
deviceRect.setX(x);
deviceRect.setY(y);
deviceRect.setWidth(w);
deviceRect.setHeight(h);
return deviceRect;
}
FloatSize HTMLCanvasElement::convertLogicalToDevice(const FloatSize& logicalSize) const
{
float width = ceilf(logicalSize.width() * m_deviceScaleFactor);
float height = ceilf(logicalSize.height() * m_deviceScaleFactor);
return FloatSize(width, height);
}
FloatSize HTMLCanvasElement::convertDeviceToLogical(const FloatSize& deviceSize) const
{
float width = ceilf(deviceSize.width() / m_deviceScaleFactor);
float height = ceilf(deviceSize.height() / m_deviceScaleFactor);
return FloatSize(width, height);
}
SecurityOrigin* HTMLCanvasElement::securityOrigin() const
{
return document()->securityOrigin();
}
bool HTMLCanvasElement::shouldAccelerate(const IntSize& size) const
{
#if USE(IOSURFACE_CANVAS_BACKING_STORE)
UNUSED_PARAM(size);
return document()->settings() && document()->settings()->canvasUsesAcceleratedDrawing();
#elif ENABLE(ACCELERATED_2D_CANVAS)
if (m_context && !m_context->is2d())
return false;
Settings* settings = document()->settings();
if (!settings || !settings->accelerated2dCanvasEnabled())
return false;
// Do not use acceleration for small canvas.
if (size.width() * size.height() < settings->minimumAccelerated2dCanvasSize())
return false;
return true;
#else
UNUSED_PARAM(size);
return false;
#endif
}
void HTMLCanvasElement::createImageBuffer() const
{
ASSERT(!m_imageBuffer);
m_hasCreatedImageBuffer = true;
m_didClearImageBuffer = true;
FloatSize logicalSize = size();
FloatSize deviceSize = convertLogicalToDevice(logicalSize);
if (!deviceSize.isExpressibleAsIntSize())
return;
if (deviceSize.width() * deviceSize.height() > MaxCanvasArea)
return;
IntSize bufferSize(deviceSize.width(), deviceSize.height());
if (!bufferSize.width() || !bufferSize.height())
return;
RenderingMode renderingMode = shouldAccelerate(bufferSize) ? Accelerated : Unaccelerated;
#if PLATFORM(QT) && ENABLE(ACCELERATED_2D_CANVAS)
if (renderingMode == Accelerated) {
QWebPageClient* client = document()->page()->chrome().platformPageClient();
// The WebKit2 Chrome does not have a pageclient.
QOpenGLContext* context = client ? client->openGLContextIfAvailable() : 0;
m_imageBuffer = ImageBuffer::createCompatibleBuffer(size(), m_deviceScaleFactor, ColorSpaceDeviceRGB, context);
} else
#endif
m_imageBuffer = ImageBuffer::create(size(), m_deviceScaleFactor, ColorSpaceDeviceRGB, renderingMode);
if (!m_imageBuffer)
return;
m_imageBuffer->context()->setShadowsIgnoreTransforms(true);
m_imageBuffer->context()->setImageInterpolationQuality(DefaultInterpolationQuality);
if (document()->settings() && !document()->settings()->antialiased2dCanvasEnabled())
m_imageBuffer->context()->setShouldAntialias(false);
m_imageBuffer->context()->setStrokeThickness(1);
m_contextStateSaver = adoptPtr(new GraphicsContextStateSaver(*m_imageBuffer->context()));
JSC::JSLockHolder lock(scriptExecutionContext()->vm());
size_t numBytes = 4 * m_imageBuffer->internalSize().width() * m_imageBuffer->internalSize().height();
scriptExecutionContext()->vm()->heap.reportExtraMemoryCost(numBytes);
#if USE(IOSURFACE_CANVAS_BACKING_STORE) || (ENABLE(ACCELERATED_2D_CANVAS) && USE(ACCELERATED_COMPOSITING))
if (m_context && m_context->is2d())
// Recalculate compositing requirements if acceleration state changed.
const_cast<HTMLCanvasElement*>(this)->setNeedsStyleRecalc(SyntheticStyleChange);
#endif
}
GraphicsContext* HTMLCanvasElement::drawingContext() const
{
return buffer() ? m_imageBuffer->context() : 0;
}
GraphicsContext* HTMLCanvasElement::existingDrawingContext() const
{
if (!m_hasCreatedImageBuffer)
return 0;
return drawingContext();
}
ImageBuffer* HTMLCanvasElement::buffer() const
{
if (!m_hasCreatedImageBuffer)
createImageBuffer();
return m_imageBuffer.get();
}
Image* HTMLCanvasElement::copiedImage() const
{
if (!m_copiedImage && buffer()) {
if (m_context)
m_context->paintRenderingResultsToCanvas();
m_copiedImage = buffer()->copyImage(CopyBackingStore, Unscaled);
}
return m_copiedImage.get();
}
void HTMLCanvasElement::clearImageBuffer() const
{
ASSERT(m_hasCreatedImageBuffer);
ASSERT(!m_didClearImageBuffer);
ASSERT(m_context);
m_didClearImageBuffer = true;
if (m_context->is2d()) {
CanvasRenderingContext2D* context2D = static_cast<CanvasRenderingContext2D*>(m_context.get());
// No need to undo transforms/clip/etc. because we are called right after the context is reset.
context2D->clearRect(0, 0, width(), height());
}
}
void HTMLCanvasElement::clearCopiedImage()
{
m_copiedImage.clear();
m_didClearImageBuffer = false;
}
AffineTransform HTMLCanvasElement::baseTransform() const
{
ASSERT(m_hasCreatedImageBuffer);
FloatSize unscaledSize = size();
FloatSize deviceSize = convertLogicalToDevice(unscaledSize);
IntSize size(deviceSize.width(), deviceSize.height());
AffineTransform transform;
if (size.width() && size.height())
transform.scaleNonUniform(size.width() / unscaledSize.width(), size.height() / unscaledSize.height());
return m_imageBuffer->baseTransform() * transform;
}
}
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