1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
|
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef HTMLFormControlElement_h
#define HTMLFormControlElement_h
#include "FormAssociatedElement.h"
#include "LabelableElement.h"
namespace WebCore {
class FormDataList;
class HTMLFieldSetElement;
class HTMLFormElement;
class HTMLLegendElement;
class ValidationMessage;
class ValidityState;
// HTMLFormControlElement is the default implementation of FormAssociatedElement,
// and form-associated element implementations should use HTMLFormControlElement
// unless there is a special reason.
class HTMLFormControlElement : public LabelableElement, public FormAssociatedElement {
public:
virtual ~HTMLFormControlElement();
HTMLFormElement* form() const { return FormAssociatedElement::form(); }
String formEnctype() const;
void setFormEnctype(const String&);
String formMethod() const;
void setFormMethod(const String&);
bool formNoValidate() const;
void ancestorDisabledStateWasChanged();
virtual void reset() { }
virtual bool formControlValueMatchesRenderer() const { return m_valueMatchesRenderer; }
virtual void setFormControlValueMatchesRenderer(bool b) { m_valueMatchesRenderer = b; }
bool wasChangedSinceLastFormControlChangeEvent() const { return m_wasChangedSinceLastFormControlChangeEvent; }
void setChangedSinceLastFormControlChangeEvent(bool);
virtual void dispatchFormControlChangeEvent();
void dispatchChangeEvent();
void dispatchFormControlInputEvent();
virtual bool isDisabledFormControl() const OVERRIDE;
virtual bool isFocusable() const OVERRIDE;
virtual bool isEnumeratable() const { return false; }
bool isRequired() const;
const AtomicString& type() const { return formControlType(); }
virtual const AtomicString& formControlType() const = 0;
virtual bool canTriggerImplicitSubmission() const { return false; }
// Override in derived classes to get the encoded name=value pair for submitting.
// Return true for a successful control (see HTML4-17.13.2).
virtual bool appendFormData(FormDataList&, bool) { return false; }
virtual bool isSuccessfulSubmitButton() const { return false; }
virtual bool isActivatedSubmit() const { return false; }
virtual void setActivatedSubmit(bool) { }
virtual bool willValidate() const;
void updateVisibleValidationMessage();
void hideVisibleValidationMessage();
bool checkValidity(Vector<RefPtr<FormAssociatedElement> >* unhandledInvalidControls = 0);
// This must be called when a validation constraint or control value is changed.
void setNeedsValidityCheck();
virtual void setCustomValidity(const String&) OVERRIDE;
bool isReadOnly() const { return m_isReadOnly; }
bool isDisabledOrReadOnly() const { return isDisabledFormControl() || m_isReadOnly; }
bool hasAutofocused() { return m_hasAutofocused; }
void setAutofocused() { m_hasAutofocused = true; }
static HTMLFormControlElement* enclosingFormControlElement(Node*);
using Node::ref;
using Node::deref;
protected:
HTMLFormControlElement(const QualifiedName& tagName, Document*, HTMLFormElement*);
virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
virtual void requiredAttributeChanged();
virtual void disabledAttributeChanged();
virtual void attach(const AttachContext& = AttachContext()) OVERRIDE;
virtual InsertionNotificationRequest insertedInto(ContainerNode*) OVERRIDE;
virtual void removedFrom(ContainerNode*) OVERRIDE;
virtual void didMoveToNewDocument(Document* oldDocument) OVERRIDE;
virtual bool supportsFocus() const OVERRIDE;
virtual bool isKeyboardFocusable(KeyboardEvent*) const OVERRIDE;
virtual bool isMouseFocusable() const OVERRIDE;
virtual void didRecalcStyle(StyleChange) OVERRIDE;
virtual void dispatchBlurEvent(PassRefPtr<Element> newFocusedElement) OVERRIDE;
// This must be called any time the result of willValidate() has changed.
void setNeedsWillValidateCheck();
virtual bool recalcWillValidate() const;
bool validationMessageShadowTreeContains(Node*) const;
private:
virtual void refFormAssociatedElement() { ref(); }
virtual void derefFormAssociatedElement() { deref(); }
virtual bool isFormControlElement() const { return true; }
virtual bool alwaysCreateUserAgentShadowRoot() const OVERRIDE { return true; }
virtual short tabIndex() const OVERRIDE FINAL;
virtual HTMLFormElement* virtualForm() const;
virtual bool isDefaultButtonForForm() const;
virtual bool isValidFormControlElement();
void updateAncestorDisabledState() const;
OwnPtr<ValidationMessage> m_validationMessage;
bool m_disabled : 1;
bool m_isReadOnly : 1;
bool m_isRequired : 1;
bool m_valueMatchesRenderer : 1;
enum AncestorDisabledState { AncestorDisabledStateUnknown, AncestorDisabledStateEnabled, AncestorDisabledStateDisabled };
mutable AncestorDisabledState m_ancestorDisabledState;
enum DataListAncestorState { Unknown, InsideDataList, NotInsideDataList };
mutable enum DataListAncestorState m_dataListAncestorState;
// The initial value of m_willValidate depends on the derived class. We can't
// initialize it with a virtual function in the constructor. m_willValidate
// is not deterministic as long as m_willValidateInitialized is false.
mutable bool m_willValidateInitialized: 1;
mutable bool m_willValidate : 1;
// Cache of validity()->valid().
// But "candidate for constraint validation" doesn't affect m_isValid.
bool m_isValid : 1;
bool m_wasChangedSinceLastFormControlChangeEvent : 1;
bool m_hasAutofocused : 1;
};
inline bool isHTMLFormControlElement(const Node* node)
{
return node->isElementNode() && toElement(node)->isFormControlElement();
}
inline HTMLFormControlElement* toHTMLFormControlElement(Node* node)
{
ASSERT_WITH_SECURITY_IMPLICATION(!node || isHTMLFormControlElement(node));
return static_cast<HTMLFormControlElement*>(node);
}
// This will catch anyone doing an unnecessary cast.
void toHTMLFormControlElement(const HTMLFormControlElement*);
} // namespace
#endif
|