File: DOMPath.h

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/*
 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#ifndef DOMPath_h
#define DOMPath_h

#if ENABLE(CANVAS_PATH)
#include "CanvasPathMethods.h"
#if ENABLE(SVG)
#include "SVGPathUtilities.h"
#endif
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>

namespace WebCore {

class DOMPath : public RefCounted<DOMPath>, public CanvasPathMethods {
    WTF_MAKE_NONCOPYABLE(DOMPath); WTF_MAKE_FAST_ALLOCATED;
public:
    static PassRefPtr<DOMPath> create() { return adoptRef(new DOMPath); }
    static PassRefPtr<DOMPath> create(const String& pathData) { return adoptRef(new DOMPath(pathData)); }
    static PassRefPtr<DOMPath> create(DOMPath* path) { return adoptRef(new DOMPath(path)); }

    static PassRefPtr<DOMPath> create(const Path& path) { return adoptRef(new DOMPath(path)); }

    const Path& path() const { return m_path; }

    virtual ~DOMPath() { }
private:
    DOMPath() : CanvasPathMethods() { }
    DOMPath(const Path& path)
        : CanvasPathMethods()
    {
        m_path = path;
    }
    DOMPath(DOMPath* path)
        : CanvasPathMethods()
    {
        m_path = path->path();
    }
    DOMPath(const String& pathData)
        : CanvasPathMethods()
    {
#if ENABLE(SVG)
        buildPathFromString(pathData, m_path);
#else
        UNUSED_PARAM(pathData);
#endif
    }
};
}
#endif
#endif