1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670
|
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
typedef unsigned long GLenum;
typedef boolean GLboolean;
typedef unsigned long GLbitfield;
typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */
typedef short GLshort;
typedef long GLint;
typedef long GLsizei;
typedef long long GLintptr;
typedef long long GLsizeiptr;
typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */
typedef unsigned short GLushort;
typedef unsigned long GLuint;
typedef /*unrestricted*/ float GLfloat;
typedef /*unrestricted*/ float GLclampf;
[
Conditional=WEBGL,
JSCustomMarkFunction,
DoNotCheckConstants
] interface WebGLRenderingContext : CanvasRenderingContext {
/* ClearBufferMask */
const GLenum DEPTH_BUFFER_BIT = 0x00000100;
const GLenum STENCIL_BUFFER_BIT = 0x00000400;
const GLenum COLOR_BUFFER_BIT = 0x00004000;
/* BeginMode */
const GLenum POINTS = 0x0000;
const GLenum LINES = 0x0001;
const GLenum LINE_LOOP = 0x0002;
const GLenum LINE_STRIP = 0x0003;
const GLenum TRIANGLES = 0x0004;
const GLenum TRIANGLE_STRIP = 0x0005;
const GLenum TRIANGLE_FAN = 0x0006;
/* AlphaFunction (not supported in ES20) */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */
/* BlendingFactorDest */
const GLenum ZERO = 0;
const GLenum ONE = 1;
const GLenum SRC_COLOR = 0x0300;
const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
const GLenum SRC_ALPHA = 0x0302;
const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
const GLenum DST_ALPHA = 0x0304;
const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
/* BlendingFactorSrc */
/* ZERO */
/* ONE */
const GLenum DST_COLOR = 0x0306;
const GLenum ONE_MINUS_DST_COLOR = 0x0307;
const GLenum SRC_ALPHA_SATURATE = 0x0308;
/* SRC_ALPHA */
/* ONE_MINUS_SRC_ALPHA */
/* DST_ALPHA */
/* ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
const GLenum FUNC_ADD = 0x8006;
const GLenum BLEND_EQUATION = 0x8009;
const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
const GLenum BLEND_EQUATION_ALPHA = 0x883D;
/* BlendSubtract */
const GLenum FUNC_SUBTRACT = 0x800A;
const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
/* Separate Blend Functions */
const GLenum BLEND_DST_RGB = 0x80C8;
const GLenum BLEND_SRC_RGB = 0x80C9;
const GLenum BLEND_DST_ALPHA = 0x80CA;
const GLenum BLEND_SRC_ALPHA = 0x80CB;
const GLenum CONSTANT_COLOR = 0x8001;
const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
const GLenum CONSTANT_ALPHA = 0x8003;
const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
const GLenum BLEND_COLOR = 0x8005;
/* Buffer Objects */
const GLenum ARRAY_BUFFER = 0x8892;
const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
const GLenum ARRAY_BUFFER_BINDING = 0x8894;
const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
const GLenum STREAM_DRAW = 0x88E0;
const GLenum STATIC_DRAW = 0x88E4;
const GLenum DYNAMIC_DRAW = 0x88E8;
const GLenum BUFFER_SIZE = 0x8764;
const GLenum BUFFER_USAGE = 0x8765;
const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
/* CullFaceMode */
const GLenum FRONT = 0x0404;
const GLenum BACK = 0x0405;
const GLenum FRONT_AND_BACK = 0x0408;
/* DepthFunction */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */
/* EnableCap */
const GLenum TEXTURE_2D = 0x0DE1;
const GLenum CULL_FACE = 0x0B44;
const GLenum BLEND = 0x0BE2;
const GLenum DITHER = 0x0BD0;
const GLenum STENCIL_TEST = 0x0B90;
const GLenum DEPTH_TEST = 0x0B71;
const GLenum SCISSOR_TEST = 0x0C11;
const GLenum POLYGON_OFFSET_FILL = 0x8037;
const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
const GLenum SAMPLE_COVERAGE = 0x80A0;
/* ErrorCode */
const GLenum NO_ERROR = 0;
const GLenum INVALID_ENUM = 0x0500;
const GLenum INVALID_VALUE = 0x0501;
const GLenum INVALID_OPERATION = 0x0502;
const GLenum OUT_OF_MEMORY = 0x0505;
/* FrontFaceDirection */
const GLenum CW = 0x0900;
const GLenum CCW = 0x0901;
/* GetPName */
const GLenum LINE_WIDTH = 0x0B21;
const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
const GLenum CULL_FACE_MODE = 0x0B45;
const GLenum FRONT_FACE = 0x0B46;
const GLenum DEPTH_RANGE = 0x0B70;
const GLenum DEPTH_WRITEMASK = 0x0B72;
const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
const GLenum DEPTH_FUNC = 0x0B74;
const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
const GLenum STENCIL_FUNC = 0x0B92;
const GLenum STENCIL_FAIL = 0x0B94;
const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
const GLenum STENCIL_REF = 0x0B97;
const GLenum STENCIL_VALUE_MASK = 0x0B93;
const GLenum STENCIL_WRITEMASK = 0x0B98;
const GLenum STENCIL_BACK_FUNC = 0x8800;
const GLenum STENCIL_BACK_FAIL = 0x8801;
const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
const GLenum STENCIL_BACK_REF = 0x8CA3;
const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
const GLenum VIEWPORT = 0x0BA2;
const GLenum SCISSOR_BOX = 0x0C10;
/* SCISSOR_TEST */
const GLenum COLOR_CLEAR_VALUE = 0x0C22;
const GLenum COLOR_WRITEMASK = 0x0C23;
const GLenum UNPACK_ALIGNMENT = 0x0CF5;
const GLenum PACK_ALIGNMENT = 0x0D05;
const GLenum MAX_TEXTURE_SIZE = 0x0D33;
const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
const GLenum SUBPIXEL_BITS = 0x0D50;
const GLenum RED_BITS = 0x0D52;
const GLenum GREEN_BITS = 0x0D53;
const GLenum BLUE_BITS = 0x0D54;
const GLenum ALPHA_BITS = 0x0D55;
const GLenum DEPTH_BITS = 0x0D56;
const GLenum STENCIL_BITS = 0x0D57;
const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
/* POLYGON_OFFSET_FILL */
const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
const GLenum TEXTURE_BINDING_2D = 0x8069;
const GLenum SAMPLE_BUFFERS = 0x80A8;
const GLenum SAMPLES = 0x80A9;
const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
/* GetTextureParameter */
/* TEXTURE_MAG_FILTER */
/* TEXTURE_MIN_FILTER */
/* TEXTURE_WRAP_S */
/* TEXTURE_WRAP_T */
const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
/* HintMode */
const GLenum DONT_CARE = 0x1100;
const GLenum FASTEST = 0x1101;
const GLenum NICEST = 0x1102;
/* HintTarget */
const GLenum GENERATE_MIPMAP_HINT = 0x8192;
/* DataType */
const GLenum BYTE = 0x1400;
const GLenum UNSIGNED_BYTE = 0x1401;
const GLenum SHORT = 0x1402;
const GLenum UNSIGNED_SHORT = 0x1403;
const GLenum INT = 0x1404;
const GLenum UNSIGNED_INT = 0x1405;
const GLenum FLOAT = 0x1406;
const GLenum HALF_FLOAT_OES = 0x8D61;
/* PixelFormat */
const GLenum DEPTH_COMPONENT = 0x1902;
const GLenum ALPHA = 0x1906;
const GLenum RGB = 0x1907;
const GLenum RGBA = 0x1908;
const GLenum LUMINANCE = 0x1909;
const GLenum LUMINANCE_ALPHA = 0x190A;
/* PixelType */
/* UNSIGNED_BYTE */
const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
/* Shaders */
const GLenum FRAGMENT_SHADER = 0x8B30;
const GLenum VERTEX_SHADER = 0x8B31;
const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
const GLenum MAX_VARYING_VECTORS = 0x8DFC;
const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
const GLenum SHADER_TYPE = 0x8B4F;
const GLenum DELETE_STATUS = 0x8B80;
const GLenum LINK_STATUS = 0x8B82;
const GLenum VALIDATE_STATUS = 0x8B83;
const GLenum ATTACHED_SHADERS = 0x8B85;
const GLenum ACTIVE_UNIFORMS = 0x8B86;
const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
const GLenum CURRENT_PROGRAM = 0x8B8D;
/* StencilFunction */
const GLenum NEVER = 0x0200;
const GLenum LESS = 0x0201;
const GLenum EQUAL = 0x0202;
const GLenum LEQUAL = 0x0203;
const GLenum GREATER = 0x0204;
const GLenum NOTEQUAL = 0x0205;
const GLenum GEQUAL = 0x0206;
const GLenum ALWAYS = 0x0207;
/* StencilOp */
/* ZERO */
const GLenum KEEP = 0x1E00;
const GLenum REPLACE = 0x1E01;
const GLenum INCR = 0x1E02;
const GLenum DECR = 0x1E03;
const GLenum INVERT = 0x150A;
const GLenum INCR_WRAP = 0x8507;
const GLenum DECR_WRAP = 0x8508;
/* StringName */
const GLenum VENDOR = 0x1F00;
const GLenum RENDERER = 0x1F01;
const GLenum VERSION = 0x1F02;
/* TextureMagFilter */
const GLenum NEAREST = 0x2600;
const GLenum LINEAR = 0x2601;
/* TextureMinFilter */
/* NEAREST */
/* LINEAR */
const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
/* TextureParameterName */
const GLenum TEXTURE_MAG_FILTER = 0x2800;
const GLenum TEXTURE_MIN_FILTER = 0x2801;
const GLenum TEXTURE_WRAP_S = 0x2802;
const GLenum TEXTURE_WRAP_T = 0x2803;
/* TextureTarget */
/* TEXTURE_2D */
const GLenum TEXTURE = 0x1702;
const GLenum TEXTURE_CUBE_MAP = 0x8513;
const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
/* TextureUnit */
const GLenum TEXTURE0 = 0x84C0;
const GLenum TEXTURE1 = 0x84C1;
const GLenum TEXTURE2 = 0x84C2;
const GLenum TEXTURE3 = 0x84C3;
const GLenum TEXTURE4 = 0x84C4;
const GLenum TEXTURE5 = 0x84C5;
const GLenum TEXTURE6 = 0x84C6;
const GLenum TEXTURE7 = 0x84C7;
const GLenum TEXTURE8 = 0x84C8;
const GLenum TEXTURE9 = 0x84C9;
const GLenum TEXTURE10 = 0x84CA;
const GLenum TEXTURE11 = 0x84CB;
const GLenum TEXTURE12 = 0x84CC;
const GLenum TEXTURE13 = 0x84CD;
const GLenum TEXTURE14 = 0x84CE;
const GLenum TEXTURE15 = 0x84CF;
const GLenum TEXTURE16 = 0x84D0;
const GLenum TEXTURE17 = 0x84D1;
const GLenum TEXTURE18 = 0x84D2;
const GLenum TEXTURE19 = 0x84D3;
const GLenum TEXTURE20 = 0x84D4;
const GLenum TEXTURE21 = 0x84D5;
const GLenum TEXTURE22 = 0x84D6;
const GLenum TEXTURE23 = 0x84D7;
const GLenum TEXTURE24 = 0x84D8;
const GLenum TEXTURE25 = 0x84D9;
const GLenum TEXTURE26 = 0x84DA;
const GLenum TEXTURE27 = 0x84DB;
const GLenum TEXTURE28 = 0x84DC;
const GLenum TEXTURE29 = 0x84DD;
const GLenum TEXTURE30 = 0x84DE;
const GLenum TEXTURE31 = 0x84DF;
const GLenum ACTIVE_TEXTURE = 0x84E0;
/* TextureWrapMode */
const GLenum REPEAT = 0x2901;
const GLenum CLAMP_TO_EDGE = 0x812F;
const GLenum MIRRORED_REPEAT = 0x8370;
/* Uniform Types */
const GLenum FLOAT_VEC2 = 0x8B50;
const GLenum FLOAT_VEC3 = 0x8B51;
const GLenum FLOAT_VEC4 = 0x8B52;
const GLenum INT_VEC2 = 0x8B53;
const GLenum INT_VEC3 = 0x8B54;
const GLenum INT_VEC4 = 0x8B55;
const GLenum BOOL = 0x8B56;
const GLenum BOOL_VEC2 = 0x8B57;
const GLenum BOOL_VEC3 = 0x8B58;
const GLenum BOOL_VEC4 = 0x8B59;
const GLenum FLOAT_MAT2 = 0x8B5A;
const GLenum FLOAT_MAT3 = 0x8B5B;
const GLenum FLOAT_MAT4 = 0x8B5C;
const GLenum SAMPLER_2D = 0x8B5E;
const GLenum SAMPLER_CUBE = 0x8B60;
/* Vertex Arrays */
const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
/* Shader Source */
const GLenum COMPILE_STATUS = 0x8B81;
/* Shader Precision-Specified Types */
const GLenum LOW_FLOAT = 0x8DF0;
const GLenum MEDIUM_FLOAT = 0x8DF1;
const GLenum HIGH_FLOAT = 0x8DF2;
const GLenum LOW_INT = 0x8DF3;
const GLenum MEDIUM_INT = 0x8DF4;
const GLenum HIGH_INT = 0x8DF5;
/* Framebuffer Object. */
const GLenum FRAMEBUFFER = 0x8D40;
const GLenum RENDERBUFFER = 0x8D41;
const GLenum RGBA4 = 0x8056;
const GLenum RGB5_A1 = 0x8057;
const GLenum RGB565 = 0x8D62;
const GLenum DEPTH_COMPONENT16 = 0x81A5;
const GLenum STENCIL_INDEX = 0x1901;
const GLenum STENCIL_INDEX8 = 0x8D48;
const GLenum DEPTH_STENCIL = 0x84F9;
const GLenum RENDERBUFFER_WIDTH = 0x8D42;
const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
const GLenum DEPTH_ATTACHMENT = 0x8D00;
const GLenum STENCIL_ATTACHMENT = 0x8D20;
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
const GLenum NONE = 0;
const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
const GLenum RENDERBUFFER_BINDING = 0x8CA7;
const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
/* WebGL-specific enums */
const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
const GLenum CONTEXT_LOST_WEBGL = 0x9242;
const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
readonly attribute GLsizei drawingBufferWidth;
readonly attribute GLsizei drawingBufferHeight;
[StrictTypeChecking, RaisesException] void activeTexture(GLenum texture);
[StrictTypeChecking, RaisesException] void attachShader(WebGLProgram program, WebGLShader shader);
[StrictTypeChecking, RaisesException] void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
[StrictTypeChecking, RaisesException] void bindBuffer(GLenum target, WebGLBuffer buffer);
[StrictTypeChecking, RaisesException] void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer);
[StrictTypeChecking, RaisesException] void bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer);
[StrictTypeChecking, RaisesException] void bindTexture(GLenum target, WebGLTexture texture);
[StrictTypeChecking] void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
[StrictTypeChecking] void blendEquation(GLenum mode);
[StrictTypeChecking] void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
[StrictTypeChecking] void blendFunc(GLenum sfactor, GLenum dfactor);
[StrictTypeChecking] void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
[StrictTypeChecking, RaisesException] void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
[StrictTypeChecking, RaisesException] void bufferData(GLenum target, ArrayBufferView? data, GLenum usage);
[StrictTypeChecking, RaisesException] void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
[StrictTypeChecking, RaisesException] void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
[StrictTypeChecking, RaisesException] void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView? data);
[StrictTypeChecking] GLenum checkFramebufferStatus(GLenum target);
[StrictTypeChecking] void clear(GLbitfield mask);
[StrictTypeChecking] void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
[StrictTypeChecking] void clearDepth(GLclampf depth);
[StrictTypeChecking] void clearStencil(GLint s);
[StrictTypeChecking] void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
[StrictTypeChecking, RaisesException] void compileShader(WebGLShader shader);
[StrictTypeChecking] void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border, ArrayBufferView data);
[StrictTypeChecking] void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, ArrayBufferView data);
[StrictTypeChecking] void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
[StrictTypeChecking] void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
[StrictTypeChecking] WebGLBuffer createBuffer();
[StrictTypeChecking] WebGLFramebuffer createFramebuffer();
[StrictTypeChecking] WebGLProgram createProgram();
[StrictTypeChecking] WebGLRenderbuffer createRenderbuffer();
[StrictTypeChecking, RaisesException] WebGLShader createShader(GLenum type);
[StrictTypeChecking] WebGLTexture createTexture();
[StrictTypeChecking] void cullFace(GLenum mode);
[StrictTypeChecking] void deleteBuffer(WebGLBuffer buffer);
[StrictTypeChecking] void deleteFramebuffer(WebGLFramebuffer framebuffer);
[StrictTypeChecking] void deleteProgram(WebGLProgram program);
[StrictTypeChecking] void deleteRenderbuffer(WebGLRenderbuffer renderbuffer);
[StrictTypeChecking] void deleteShader(WebGLShader shader);
[StrictTypeChecking] void deleteTexture(WebGLTexture texture);
[StrictTypeChecking] void depthFunc(GLenum func);
[StrictTypeChecking] void depthMask(GLboolean flag);
[StrictTypeChecking] void depthRange(GLclampf zNear, GLclampf zFar);
[StrictTypeChecking, RaisesException] void detachShader(WebGLProgram program, WebGLShader shader);
[StrictTypeChecking] void disable(GLenum cap);
[StrictTypeChecking, RaisesException] void disableVertexAttribArray(GLuint index);
[StrictTypeChecking, RaisesException] void drawArrays(GLenum mode, GLint first, GLsizei count);
[StrictTypeChecking, RaisesException] void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
[StrictTypeChecking] void enable(GLenum cap);
[StrictTypeChecking, RaisesException] void enableVertexAttribArray(GLuint index);
[StrictTypeChecking] void finish();
[StrictTypeChecking] void flush();
[StrictTypeChecking, RaisesException] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer renderbuffer);
[StrictTypeChecking, RaisesException] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint level);
[StrictTypeChecking] void frontFace(GLenum mode);
[StrictTypeChecking] void generateMipmap(GLenum target);
[StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index);
[StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index);
[StrictTypeChecking, Custom, RaisesException] void getAttachedShaders(WebGLProgram program);
[StrictTypeChecking] GLint getAttribLocation(WebGLProgram program, DOMString name);
[StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pname);
[StrictTypeChecking] WebGLContextAttributes getContextAttributes();
[StrictTypeChecking] GLenum getError();
// object getExtension(DOMString name);
[StrictTypeChecking, Custom] any getExtension(DOMString name);
[StrictTypeChecking, Custom, RaisesException] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname);
[StrictTypeChecking, Custom, RaisesException] any getParameter(GLenum pname);
[StrictTypeChecking, Custom, RaisesException] any getProgramParameter(WebGLProgram program, GLenum pname);
[StrictTypeChecking, TreatReturnedNullStringAs=Null, RaisesException] DOMString getProgramInfoLog(WebGLProgram program);
[StrictTypeChecking, Custom, RaisesException] any getRenderbufferParameter(GLenum target, GLenum pname);
[StrictTypeChecking, Custom, RaisesException] any getShaderParameter(WebGLShader shader, GLenum pname);
[StrictTypeChecking, TreatReturnedNullStringAs=Null, RaisesException] DOMString getShaderInfoLog(WebGLShader shader);
[StrictTypeChecking, RaisesException] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
[StrictTypeChecking, TreatReturnedNullStringAs=Null, RaisesException] DOMString getShaderSource(WebGLShader shader);
[StrictTypeChecking, Custom] sequence<DOMString> getSupportedExtensions();
[StrictTypeChecking, Custom, RaisesException] any getTexParameter(GLenum target, GLenum pname);
[StrictTypeChecking, Custom, RaisesException] any getUniform(WebGLProgram program, WebGLUniformLocation location);
[StrictTypeChecking, RaisesException] WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name);
[StrictTypeChecking, Custom, RaisesException] any getVertexAttrib(GLuint index, GLenum pname);
[StrictTypeChecking] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
[StrictTypeChecking] void hint(GLenum target, GLenum mode);
[StrictTypeChecking] GLboolean isBuffer(WebGLBuffer buffer);
[StrictTypeChecking] GLboolean isContextLost();
[StrictTypeChecking] GLboolean isEnabled(GLenum cap);
[StrictTypeChecking] GLboolean isFramebuffer(WebGLFramebuffer framebuffer);
[StrictTypeChecking] GLboolean isProgram(WebGLProgram program);
[StrictTypeChecking] GLboolean isRenderbuffer(WebGLRenderbuffer renderbuffer);
[StrictTypeChecking] GLboolean isShader(WebGLShader shader);
[StrictTypeChecking] GLboolean isTexture(WebGLTexture texture);
[StrictTypeChecking] void lineWidth(GLfloat width);
[StrictTypeChecking, RaisesException] void linkProgram(WebGLProgram program);
[StrictTypeChecking] void pixelStorei(GLenum pname, GLint param);
[StrictTypeChecking] void polygonOffset(GLfloat factor, GLfloat units);
[StrictTypeChecking, RaisesException] void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels);
[StrictTypeChecking] void releaseShaderCompiler();
[StrictTypeChecking] void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
[StrictTypeChecking] void sampleCoverage(GLclampf value, GLboolean invert);
[StrictTypeChecking] void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
[StrictTypeChecking, RaisesException] void shaderSource(WebGLShader shader, DOMString string);
[StrictTypeChecking] void stencilFunc(GLenum func, GLint ref, GLuint mask);
[StrictTypeChecking] void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
[StrictTypeChecking] void stencilMask(GLuint mask);
[StrictTypeChecking] void stencilMaskSeparate(GLenum face, GLuint mask);
[StrictTypeChecking] void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
[StrictTypeChecking] void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
[StrictTypeChecking] void texParameterf(GLenum target, GLenum pname, GLfloat param);
[StrictTypeChecking] void texParameteri(GLenum target, GLenum pname, GLint param);
// Supported forms:
[StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, ArrayBufferView? pixels);
[StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, ImageData? pixels);
[StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLImageElement? image);
[StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLCanvasElement? canvas);
#if defined(ENABLE_VIDEO) && ENABLE_VIDEO
[StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLVideoElement? video);
#endif
[StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, ArrayBufferView? pixels);
[StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, ImageData? pixels);
[StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLImageElement? image);
[StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLCanvasElement? canvas);
#if defined(ENABLE_VIDEO) && ENABLE_VIDEO
[StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLVideoElement? video);
#endif
[StrictTypeChecking, RaisesException] void uniform1f(WebGLUniformLocation location, GLfloat x);
[StrictTypeChecking, Custom, RaisesException] void uniform1fv(WebGLUniformLocation location, Float32Array v);
[StrictTypeChecking, RaisesException] void uniform1i(WebGLUniformLocation location, GLint x);
[StrictTypeChecking, Custom, RaisesException] void uniform1iv(WebGLUniformLocation location, Int32Array v);
[StrictTypeChecking, RaisesException] void uniform2f(WebGLUniformLocation location, GLfloat x, GLfloat y);
[StrictTypeChecking, Custom, RaisesException] void uniform2fv(WebGLUniformLocation location, Float32Array v);
[StrictTypeChecking, RaisesException] void uniform2i(WebGLUniformLocation location, GLint x, GLint y);
[StrictTypeChecking, Custom, RaisesException] void uniform2iv(WebGLUniformLocation location, Int32Array v);
[StrictTypeChecking, RaisesException] void uniform3f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z);
[StrictTypeChecking, Custom, RaisesException] void uniform3fv(WebGLUniformLocation location, Float32Array v);
[StrictTypeChecking, RaisesException] void uniform3i(WebGLUniformLocation location, GLint x, GLint y, GLint z);
[StrictTypeChecking, Custom, RaisesException] void uniform3iv(WebGLUniformLocation location, Int32Array v);
[StrictTypeChecking, RaisesException] void uniform4f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
[StrictTypeChecking, Custom, RaisesException] void uniform4fv(WebGLUniformLocation location, Float32Array v);
[StrictTypeChecking, RaisesException] void uniform4i(WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w);
[StrictTypeChecking, Custom, RaisesException] void uniform4iv(WebGLUniformLocation location, Int32Array v);
[StrictTypeChecking, Custom, RaisesException] void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array);
[StrictTypeChecking, Custom, RaisesException] void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array);
[StrictTypeChecking, Custom, RaisesException] void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array);
[StrictTypeChecking, RaisesException] void useProgram(WebGLProgram program);
[StrictTypeChecking, RaisesException] void validateProgram(WebGLProgram program);
[StrictTypeChecking] void vertexAttrib1f(GLuint indx, GLfloat x);
[StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array values);
[StrictTypeChecking] void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
[StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
[StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
[StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
[StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
[StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
[StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized,
GLsizei stride, GLintptr offset);
[StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
};
|