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/*
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef HTMLFormattingElementList_h
#define HTMLFormattingElementList_h
#include "HTMLStackItem.h"
#include <wtf/Forward.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
class Element;
// This may end up merged into HTMLElementStack.
class HTMLFormattingElementList {
WTF_MAKE_NONCOPYABLE(HTMLFormattingElementList);
public:
HTMLFormattingElementList();
~HTMLFormattingElementList();
// Ideally Entry would be private, but HTMLTreeBuilder has to coordinate
// between the HTMLFormattingElementList and HTMLElementStack and needs
// access to Entry::isMarker() and Entry::replaceElement() to do so.
class Entry {
public:
// Inline because they're hot and Vector<T> uses them.
explicit Entry(PassRefPtr<HTMLStackItem> item)
: m_item(item)
{
}
enum MarkerEntryType { MarkerEntry };
Entry(MarkerEntryType)
: m_item(0)
{
}
~Entry() {}
bool isMarker() const { return !m_item; }
PassRefPtr<HTMLStackItem> stackItem() const { return m_item; }
Element* element() const
{
// The fact that !m_item == isMarker() is an implementation detail
// callers should check isMarker() before calling element().
ASSERT(m_item);
return m_item->element();
}
void replaceElement(PassRefPtr<HTMLStackItem> item) { m_item = item; }
// Needed for use with Vector. These are super-hot and must be inline.
bool operator==(Element* element) const { return !m_item ? !element : m_item->element() == element; }
bool operator!=(Element* element) const { return !m_item ? !!element : m_item->element() != element; }
private:
RefPtr<HTMLStackItem> m_item;
};
class Bookmark {
public:
Bookmark(Entry* entry)
: m_hasBeenMoved(false)
, m_mark(entry)
{
}
void moveToAfter(Entry* before)
{
m_hasBeenMoved = true;
m_mark = before;
}
bool hasBeenMoved() const { return m_hasBeenMoved; }
Entry* mark() const { return m_mark; }
private:
bool m_hasBeenMoved;
Entry* m_mark;
};
bool isEmpty() const { return !size(); }
size_t size() const { return m_entries.size(); }
Element* closestElementInScopeWithName(const AtomicString&);
Entry* find(Element*);
bool contains(Element*);
void append(PassRefPtr<HTMLStackItem>);
void remove(Element*);
Bookmark bookmarkFor(Element*);
void swapTo(Element* oldElement, PassRefPtr<HTMLStackItem> newItem, const Bookmark&);
void appendMarker();
// clearToLastMarker also clears the marker (per the HTML5 spec).
void clearToLastMarker();
const Entry& at(size_t i) const { return m_entries[i]; }
Entry& at(size_t i) { return m_entries[i]; }
#ifndef NDEBUG
void show();
#endif
private:
Entry* first() { return &at(0); }
// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#list-of-active-formatting-elements
// These functions enforce the "Noah's Ark" condition, which removes redundant mis-nested elements.
void tryToEnsureNoahsArkConditionQuickly(HTMLStackItem*, Vector<HTMLStackItem*>& remainingCandiates);
void ensureNoahsArkCondition(HTMLStackItem*);
Vector<Entry> m_entries;
};
}
#endif // HTMLFormattingElementList_h
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