1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252
|
/*
* Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollableArea_h
#define ScrollableArea_h
#include "Scrollbar.h"
#include <wtf/Vector.h>
namespace WebCore {
class FloatPoint;
class GraphicsContext;
class PlatformGestureEvent;
class PlatformWheelEvent;
class ScrollAnimator;
#if USE(ACCELERATED_COMPOSITING)
class GraphicsLayer;
class TiledBacking;
#endif
class ScrollableArea {
public:
bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1);
void scrollToOffsetWithoutAnimation(const FloatPoint&);
void scrollToOffsetWithoutAnimation(ScrollbarOrientation, float offset);
// Should be called when the scroll position changes externally, for example if the scroll layer position
// is updated on the scrolling thread and we need to notify the main thread.
void notifyScrollPositionChanged(const IntPoint&);
// Allows subclasses to handle scroll position updates themselves. If this member function
// returns true, the scrollable area won't actually update the scroll position and instead
// expect it to happen sometime in the future.
virtual bool requestScrollPositionUpdate(const IntPoint&) { return false; }
bool handleWheelEvent(const PlatformWheelEvent&);
// Functions for controlling if you can scroll past the end of the document.
bool constrainsScrollingToContentEdge() const { return m_constrainsScrollingToContentEdge; }
void setConstrainsScrollingToContentEdge(bool constrainsScrollingToContentEdge) { m_constrainsScrollingToContentEdge = constrainsScrollingToContentEdge; }
void setVerticalScrollElasticity(ScrollElasticity scrollElasticity) { m_verticalScrollElasticity = scrollElasticity; }
ScrollElasticity verticalScrollElasticity() const { return static_cast<ScrollElasticity>(m_verticalScrollElasticity); }
void setHorizontalScrollElasticity(ScrollElasticity scrollElasticity) { m_horizontalScrollElasticity = scrollElasticity; }
ScrollElasticity horizontalScrollElasticity() const { return static_cast<ScrollElasticity>(m_horizontalScrollElasticity); }
bool inLiveResize() const { return m_inLiveResize; }
virtual void willStartLiveResize();
virtual void willEndLiveResize();
void contentAreaWillPaint() const;
void mouseEnteredContentArea() const;
void mouseExitedContentArea() const;
void mouseMovedInContentArea() const;
void mouseEnteredScrollbar(Scrollbar*) const;
void mouseExitedScrollbar(Scrollbar*) const;
void contentAreaDidShow() const;
void contentAreaDidHide() const;
void finishCurrentScrollAnimations() const;
virtual bool scrollbarAnimationsAreSuppressed() const { return false; }
virtual void didAddScrollbar(Scrollbar*, ScrollbarOrientation);
virtual void willRemoveScrollbar(Scrollbar*, ScrollbarOrientation);
virtual void contentsResized();
bool hasOverlayScrollbars() const;
virtual void setScrollbarOverlayStyle(ScrollbarOverlayStyle);
ScrollbarOverlayStyle scrollbarOverlayStyle() const { return static_cast<ScrollbarOverlayStyle>(m_scrollbarOverlayStyle); }
// This getter will create a ScrollAnimator if it doesn't already exist.
ScrollAnimator* scrollAnimator() const;
// This getter will return null if the ScrollAnimator hasn't been created yet.
ScrollAnimator* existingScrollAnimator() const { return m_scrollAnimator.get(); }
const IntPoint& scrollOrigin() const { return m_scrollOrigin; }
bool scrollOriginChanged() const { return m_scrollOriginChanged; }
virtual bool isActive() const = 0;
virtual int scrollSize(ScrollbarOrientation) const = 0;
virtual int scrollPosition(Scrollbar*) const = 0;
virtual void invalidateScrollbar(Scrollbar*, const IntRect&);
virtual bool isScrollCornerVisible() const = 0;
virtual IntRect scrollCornerRect() const = 0;
virtual void invalidateScrollCorner(const IntRect&);
virtual void getTickmarks(Vector<IntRect>&) const { }
// Convert points and rects between the scrollbar and its containing view.
// The client needs to implement these in order to be aware of layout effects
// like CSS transforms.
virtual IntRect convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const
{
return scrollbar->Widget::convertToContainingView(scrollbarRect);
}
virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const
{
return scrollbar->Widget::convertFromContainingView(parentRect);
}
virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const
{
return scrollbar->Widget::convertToContainingView(scrollbarPoint);
}
virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const
{
return scrollbar->Widget::convertFromContainingView(parentPoint);
}
virtual Scrollbar* horizontalScrollbar() const { return 0; }
virtual Scrollbar* verticalScrollbar() const { return 0; }
virtual IntPoint scrollPosition() const;
virtual IntPoint minimumScrollPosition() const;
virtual IntPoint maximumScrollPosition() const;
enum VisibleContentRectIncludesScrollbars { ExcludeScrollbars, IncludeScrollbars };
virtual IntRect visibleContentRect(VisibleContentRectIncludesScrollbars = ExcludeScrollbars) const;
virtual int visibleHeight() const = 0;
virtual int visibleWidth() const = 0;
virtual IntSize contentsSize() const = 0;
virtual IntSize overhangAmount() const { return IntSize(); }
virtual IntPoint lastKnownMousePosition() const { return IntPoint(); }
virtual bool isHandlingWheelEvent() const { return false; }
virtual int headerHeight() const { return 0; }
virtual int footerHeight() const { return 0; }
// The totalContentsSize() is equivalent to the contentsSize() plus the header and footer heights.
IntSize totalContentsSize() const;
virtual bool shouldSuspendScrollAnimations() const { return true; }
virtual void scrollbarStyleChanged(int /*newStyle*/, bool /*forceUpdate*/) { }
virtual void setVisibleScrollerThumbRect(const IntRect&) { }
virtual bool scrollbarsCanBeActive() const = 0;
// Note that this only returns scrollable areas that can actually be scrolled.
virtual ScrollableArea* enclosingScrollableArea() const = 0;
// Returns the bounding box of this scrollable area, in the coordinate system of the enclosing scroll view.
virtual IntRect scrollableAreaBoundingBox() const = 0;
virtual bool shouldRubberBandInDirection(ScrollDirection) const { return true; }
virtual bool isRubberBandInProgress() const { return false; }
virtual bool scrollAnimatorEnabled() const { return false; }
// NOTE: Only called from Internals for testing.
void setScrollOffsetFromInternals(const IntPoint&);
static IntPoint constrainScrollPositionForOverhang(const IntRect& visibleContentRect, const IntSize& totalContentsSize, const IntPoint& scrollPosition, const IntPoint& scrollOrigin, int headerHeight, int footetHeight);
IntPoint constrainScrollPositionForOverhang(const IntPoint& scrollPosition);
// Let subclasses provide a way of asking for and servicing scroll
// animations.
virtual bool scheduleAnimation() { return false; }
void serviceScrollAnimations();
#if USE(ACCELERATED_COMPOSITING)
virtual TiledBacking* tiledBacking() { return 0; }
virtual bool usesCompositedScrolling() const { return false; }
#endif
protected:
ScrollableArea();
virtual ~ScrollableArea();
void setScrollOrigin(const IntPoint&);
void resetScrollOriginChanged() { m_scrollOriginChanged = false; }
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) = 0;
virtual void invalidateScrollCornerRect(const IntRect&) = 0;
#if USE(ACCELERATED_COMPOSITING)
friend class ScrollingCoordinator;
virtual GraphicsLayer* layerForScrolling() const { return 0; }
virtual GraphicsLayer* layerForHorizontalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForVerticalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForScrollCorner() const { return 0; }
#if ENABLE(RUBBER_BANDING)
virtual GraphicsLayer* layerForOverhangAreas() const { return 0; }
#endif
#endif
bool hasLayerForHorizontalScrollbar() const;
bool hasLayerForVerticalScrollbar() const;
bool hasLayerForScrollCorner() const;
private:
void scrollPositionChanged(const IntPoint&);
// NOTE: Only called from the ScrollAnimator.
friend class ScrollAnimator;
void setScrollOffsetFromAnimation(const IntPoint&);
// This function should be overriden by subclasses to perform the actual
// scroll of the content.
virtual void setScrollOffset(const IntPoint&) = 0;
mutable OwnPtr<ScrollAnimator> m_scrollAnimator;
unsigned m_constrainsScrollingToContentEdge : 1;
unsigned m_inLiveResize : 1;
unsigned m_verticalScrollElasticity : 2; // ScrollElasticity
unsigned m_horizontalScrollElasticity : 2; // ScrollElasticity
unsigned m_scrollbarOverlayStyle : 2; // ScrollbarOverlayStyle
unsigned m_scrollOriginChanged : 1;
// There are 8 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis
// if there is any reversed direction or writing-mode. The combinations are:
// writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set
// horizontal-tb / ltr NO NO
// horizontal-tb / rtl YES NO
// horizontal-bt / ltr NO YES
// horizontal-bt / rtl YES YES
// vertical-lr / ltr NO NO
// vertical-lr / rtl NO YES
// vertical-rl / ltr YES NO
// vertical-rl / rtl YES YES
IntPoint m_scrollOrigin;
};
} // namespace WebCore
#endif // ScrollableArea_h
|