1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
|
/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Timer_h
#define Timer_h
#include <wtf/Noncopyable.h>
#include <wtf/Threading.h>
#include <wtf/Vector.h>
namespace WebCore {
// Time intervals are all in seconds.
class TimerHeapElement;
class TimerBase {
WTF_MAKE_NONCOPYABLE(TimerBase); WTF_MAKE_FAST_ALLOCATED;
public:
TimerBase();
virtual ~TimerBase();
void start(double nextFireInterval, double repeatInterval);
void startRepeating(double repeatInterval) { start(repeatInterval, repeatInterval); }
void startOneShot(double interval) { start(interval, 0); }
void stop();
bool isActive() const;
double nextFireInterval() const;
double nextUnalignedFireInterval() const;
double repeatInterval() const { return m_repeatInterval; }
void augmentFireInterval(double delta) { setNextFireTime(m_nextFireTime + delta); }
void augmentRepeatInterval(double delta) { augmentFireInterval(delta); m_repeatInterval += delta; }
void didChangeAlignmentInterval();
static void fireTimersInNestedEventLoop();
private:
virtual void fired() = 0;
virtual double alignedFireTime(double fireTime) const { return fireTime; }
void checkConsistency() const;
void checkHeapIndex() const;
void setNextFireTime(double);
bool inHeap() const { return m_heapIndex != -1; }
bool hasValidHeapPosition() const;
void updateHeapIfNeeded(double oldTime);
void heapDecreaseKey();
void heapDelete();
void heapDeleteMin();
void heapIncreaseKey();
void heapInsert();
void heapPop();
void heapPopMin();
Vector<TimerBase*>& timerHeap() const { ASSERT(m_cachedThreadGlobalTimerHeap); return *m_cachedThreadGlobalTimerHeap; }
double m_nextFireTime; // 0 if inactive
double m_unalignedNextFireTime; // m_nextFireTime not considering alignment interval
double m_repeatInterval; // 0 if not repeating
int m_heapIndex; // -1 if not in heap
unsigned m_heapInsertionOrder; // Used to keep order among equal-fire-time timers
Vector<TimerBase*>* m_cachedThreadGlobalTimerHeap;
#ifndef NDEBUG
ThreadIdentifier m_thread;
bool m_wasDeleted;
#endif
friend class ThreadTimers;
friend class TimerHeapLessThanFunction;
friend class TimerHeapReference;
};
template <typename TimerFiredClass> class Timer : public TimerBase {
public:
typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*);
Timer(TimerFiredClass* o, TimerFiredFunction f)
: m_object(o), m_function(f) { }
private:
virtual void fired() { (m_object->*m_function)(this); }
TimerFiredClass* m_object;
TimerFiredFunction m_function;
};
inline bool TimerBase::isActive() const
{
ASSERT(m_thread == currentThread());
return m_nextFireTime;
}
template <typename TimerFiredClass> class DeferrableOneShotTimer : protected TimerBase {
public:
typedef void (TimerFiredClass::*TimerFiredFunction)(DeferrableOneShotTimer*);
DeferrableOneShotTimer(TimerFiredClass* o, TimerFiredFunction f, double delay)
: m_object(o)
, m_function(f)
, m_delay(delay)
, m_shouldRestartWhenTimerFires(false)
{
}
void restart()
{
// Setting this boolean is much more efficient than calling startOneShot
// again, which might result in rescheduling the system timer which
// can be quite expensive.
if (isActive()) {
m_shouldRestartWhenTimerFires = true;
return;
}
startOneShot(m_delay);
}
void stop()
{
m_shouldRestartWhenTimerFires = false;
TimerBase::stop();
}
using TimerBase::isActive;
private:
virtual void fired()
{
if (m_shouldRestartWhenTimerFires) {
m_shouldRestartWhenTimerFires = false;
startOneShot(m_delay);
return;
}
(m_object->*m_function)(this);
}
TimerFiredClass* m_object;
TimerFiredFunction m_function;
double m_delay;
bool m_shouldRestartWhenTimerFires;
};
}
#endif
|