File: EGLImageLayerWebKitThread.h

package info (click to toggle)
qtwebkit-opensource-src 5.7.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 291,692 kB
  • ctags: 268,122
  • sloc: cpp: 1,360,420; python: 70,286; ansic: 42,986; perl: 35,476; ruby: 12,236; objc: 9,465; xml: 8,396; asm: 3,873; yacc: 2,397; sh: 1,647; makefile: 650; lex: 644; java: 110
file content (76 lines) | stat: -rw-r--r-- 2,430 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/*
 * Copyright (C) 2010, 2011, 2012 Research In Motion Limited. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef EGLImageLayerWebKitThread_h
#define EGLImageLayerWebKitThread_h

#if USE(ACCELERATED_COMPOSITING)

#include "EGLImageLayerCompositingThreadClient.h"
#include "LayerWebKitThread.h"

namespace BlackBerry {
namespace Platform {
namespace Graphics {
class GLES2SharedTexture;
class GLES2SharedTextureAccessor;
}
}
}

namespace WebCore {

// Base class for EGLImage based layers
// The subclass must reimplement updateTextureContentsIfNeeded() to call updateFrontBuffer
// with the appropriate parameters, and make sure to call deleteFrontBuffer() from its
// destructor.
class EGLImageLayerWebKitThread : public LayerWebKitThread {
public:
    virtual ~EGLImageLayerWebKitThread();

    virtual void setNeedsDisplay();

protected:
    EGLImageLayerWebKitThread(LayerType);

    virtual void updateTextureContentsIfNeeded() = 0;
    virtual void commitPendingTextureUploads();
    virtual void deleteTextures() = 0;

    // The context must be current before you call any of these
    void updateFrontBuffer(const IntSize&, unsigned backBufferTexture);
    void deleteFrontBuffer();

private:
    bool createTextureIfNeeded(const IntSize&);
    void createShaderIfNeeded();
    void blitToFrontBuffer(unsigned backBufferTexture);

    RefPtr<EGLImageLayerCompositingThreadClient> m_client;
    bool m_needsDisplay;
    unsigned m_program;
    BlackBerry::Platform::Graphics::GLES2SharedTexture* m_texture;
    BlackBerry::Platform::Graphics::GLES2SharedTextureAccessor* m_textureAccessor;
    IntSize m_size;
};

}

#endif // USE(ACCELERATED_COMPOSITING)

#endif // EGLImageLayerWebKitThread_h