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/*
* Copyright (C) 2011 Research In Motion Limited. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "FloatRect.h"
#include <BlackBerryPlatformPrimitives.h>
namespace WebCore {
FloatRect::FloatRect(const BlackBerry::Platform::FloatRect& rect)
: m_location(rect.x(), rect.y())
, m_size(rect.width(), rect.height())
{
}
FloatRect::operator BlackBerry::Platform::FloatRect() const
{
return BlackBerry::Platform::FloatRect(x(), y(), width(), height());
}
FloatRect FloatRect::normalized() const
{
FloatRect normalizedRect = *this;
if (width() < 0) {
normalizedRect.setX(x() + width());
normalizedRect.setWidth(-width());
}
if (height() < 0) {
normalizedRect.setY(y() + height());
normalizedRect.setHeight(-height());
}
return normalizedRect;
}
} // namespace WebCore
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