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/*
* Copyright (C) 2010, 2011, 2012 Research In Motion Limited. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** FIXME
* This file borrows code heavily from platform/graphics/win/GraphicsLayerCACF.cpp
* (and hence it includes both copyrights)
* Ideally the common code (mostly the code that keeps track of the layer hierarchy)
* should be kept separate and shared between platforms. It would be a well worthwhile
* effort once the Windows implementation (binaries and headers) of CoreAnimation is
* checked in to the WebKit repository. Until then only Apple can make this happen.
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING)
#include "GraphicsLayerBlackBerry.h"
#include "FloatConversion.h"
#include "FloatRect.h"
#include "GraphicsLayerFactory.h"
#include "Image.h"
#include "LayerAnimation.h"
#include "LayerWebKitThread.h"
#include "NotImplemented.h"
#if DEBUG_LAYER_ANIMATION
#include <wtf/text/CString.h>
#endif
namespace WebCore {
static void setLayerBorderColor(LayerWebKitThread& layer, const Color& color)
{
layer.setBorderColor(color);
}
static void clearBorderColor(LayerWebKitThread& layer)
{
layer.setBorderColor(Color::transparent);
}
static void setLayerBackgroundColor(LayerWebKitThread& layer, const Color& color)
{
layer.setBackgroundColor(color);
}
static void clearLayerBackgroundColor(LayerWebKitThread& layer)
{
layer.setBackgroundColor(Color::transparent);
}
PassOwnPtr<GraphicsLayer> GraphicsLayer::create(GraphicsLayerFactory* factory, GraphicsLayerClient* client)
{
if (!factory)
return adoptPtr(new GraphicsLayerBlackBerry(client));
return factory->createGraphicsLayer(client);
}
PassOwnPtr<GraphicsLayer> GraphicsLayer::create(GraphicsLayerClient* client)
{
return adoptPtr(new GraphicsLayerBlackBerry(client));
}
GraphicsLayerBlackBerry::GraphicsLayerBlackBerry(GraphicsLayerClient* client)
: GraphicsLayer(client)
, m_suspendTime(0)
, m_contentsLayerPurpose(NoContentsLayer)
{
m_layer = LayerWebKitThread::create(LayerData::Layer, this);
updateDebugIndicators();
}
GraphicsLayerBlackBerry::~GraphicsLayerBlackBerry()
{
// Do cleanup while we can still safely call methods on the derived class.
willBeDestroyed();
}
void GraphicsLayerBlackBerry::willBeDestroyed()
{
if (m_layer)
m_layer->setOwner(0);
if (m_contentsLayer)
m_contentsLayer->setOwner(0);
if (m_transformLayer)
m_transformLayer->setOwner(0);
GraphicsLayer::willBeDestroyed();
}
void GraphicsLayerBlackBerry::setName(const String& inName)
{
String name = String::format("GraphicsLayerBlackBerry(%p) GraphicsLayer(%p) ", m_layer.get(), this) + inName;
GraphicsLayer::setName(name);
}
bool GraphicsLayerBlackBerry::setChildren(const Vector<GraphicsLayer*>& children)
{
bool childrenChanged = GraphicsLayer::setChildren(children);
// FIXME: GraphicsLayer::setChildren calls addChild() for each sublayer, which
// will end up calling updateSublayerList() N times.
if (childrenChanged)
updateSublayerList();
return childrenChanged;
}
void GraphicsLayerBlackBerry::addChild(GraphicsLayer* childLayer)
{
GraphicsLayer::addChild(childLayer);
updateSublayerList();
}
void GraphicsLayerBlackBerry::addChildAtIndex(GraphicsLayer* childLayer, int index)
{
GraphicsLayer::addChildAtIndex(childLayer, index);
updateSublayerList();
}
void GraphicsLayerBlackBerry::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling)
{
GraphicsLayer::addChildBelow(childLayer, sibling);
updateSublayerList();
}
void GraphicsLayerBlackBerry::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer *sibling)
{
GraphicsLayer::addChildAbove(childLayer, sibling);
updateSublayerList();
}
bool GraphicsLayerBlackBerry::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild)
{
if (!GraphicsLayer::replaceChild(oldChild, newChild))
return false;
updateSublayerList();
return true;
}
void GraphicsLayerBlackBerry::removeFromParent()
{
GraphicsLayer::removeFromParent();
layerForSuperlayer()->removeFromSuperlayer();
}
void GraphicsLayerBlackBerry::setPosition(const FloatPoint& point)
{
GraphicsLayer::setPosition(point);
updateLayerPosition();
}
void GraphicsLayerBlackBerry::setAnchorPoint(const FloatPoint3D& point)
{
if (point == m_anchorPoint)
return;
GraphicsLayer::setAnchorPoint(point);
updateAnchorPoint();
}
void GraphicsLayerBlackBerry::setSize(const FloatSize& size)
{
if (size == m_size)
return;
GraphicsLayer::setSize(size);
updateLayerSize();
}
void GraphicsLayerBlackBerry::setTransform(const TransformationMatrix& transform)
{
if (transform == m_transform)
return;
GraphicsLayer::setTransform(transform);
updateTransform();
}
void GraphicsLayerBlackBerry::setChildrenTransform(const TransformationMatrix& transform)
{
if (transform == m_childrenTransform)
return;
GraphicsLayer::setChildrenTransform(transform);
updateChildrenTransform();
}
void GraphicsLayerBlackBerry::setPreserves3D(bool preserves3D)
{
if (preserves3D == m_preserves3D)
return;
GraphicsLayer::setPreserves3D(preserves3D);
updateLayerPreserves3D();
}
void GraphicsLayerBlackBerry::setMasksToBounds(bool masksToBounds)
{
if (masksToBounds == m_masksToBounds)
return;
GraphicsLayer::setMasksToBounds(masksToBounds);
updateMasksToBounds();
}
void GraphicsLayerBlackBerry::setDrawsContent(bool drawsContent)
{
// Note carefully this early-exit is only correct because we also properly initialize
// LayerWebKitThread::isDrawable() whenever m_contentsLayer is set to a new layer in setupContentsLayer().
if (drawsContent == m_drawsContent)
return;
GraphicsLayer::setDrawsContent(drawsContent);
updateLayerIsDrawable();
}
void GraphicsLayerBlackBerry::setContentsVisible(bool contentsVisible)
{
// Note carefully this early-exit is only correct because we also properly initialize
// LayerWebKitThread::isDrawable() whenever m_contentsLayer is set to a new layer in setupContentsLayer().
if (contentsVisible == m_contentsVisible)
return;
GraphicsLayer::setContentsVisible(contentsVisible);
updateLayerIsDrawable();
}
void GraphicsLayerBlackBerry::setMaskLayer(GraphicsLayer* maskLayer)
{
if (maskLayer == m_maskLayer)
return;
GraphicsLayer::setMaskLayer(maskLayer);
LayerWebKitThread* maskLayerWebKit = m_maskLayer ? m_maskLayer->platformLayer() : 0;
if (maskLayerWebKit)
maskLayerWebKit->setIsMask(true);
m_layer->setMaskLayer(maskLayerWebKit);
}
void GraphicsLayerBlackBerry::setReplicatedByLayer(GraphicsLayer* layer)
{
GraphicsLayerBlackBerry* layerWebKit = static_cast<GraphicsLayerBlackBerry*>(layer);
GraphicsLayer::setReplicatedByLayer(layer);
LayerWebKitThread* replicaLayer = layerWebKit ? layerWebKit->primaryLayer() : 0;
primaryLayer()->setReplicaLayer(replicaLayer);
}
void GraphicsLayerBlackBerry::setHasFixedContainer(bool hasFixedContainer)
{
if (hasFixedContainer == m_hasFixedContainer)
return;
GraphicsLayer::setHasFixedContainer(hasFixedContainer);
updateHasFixedContainer();
}
void GraphicsLayerBlackBerry::setHasFixedAncestorInDOMTree(bool hasFixedAncestorInDOMTree)
{
if (hasFixedAncestorInDOMTree == m_hasFixedAncestorInDOMTree)
return;
GraphicsLayer::setHasFixedAncestorInDOMTree(hasFixedAncestorInDOMTree);
updateHasFixedAncestorInDOMTree();
}
#if ENABLE(CSS_FILTERS)
bool GraphicsLayerBlackBerry::setFilters(const FilterOperations& filters)
{
if (m_filters == filters)
return true;
bool canCompositeFilters = LayerWebKitThread::filtersCanBeComposited(filters);
if (canCompositeFilters) {
m_filters = filters;
GraphicsLayer::setFilters(filters);
updateFilters();
} else {
m_filters.clear();
notImplemented();
}
return canCompositeFilters;
}
#endif
void GraphicsLayerBlackBerry::setBackgroundColor(const Color& color)
{
if (color == m_backgroundColor)
return;
GraphicsLayer::setBackgroundColor(color);
updateLayerBackgroundColor();
}
void GraphicsLayerBlackBerry::setContentsOpaque(bool opaque)
{
if (m_contentsOpaque == opaque)
return;
GraphicsLayer::setContentsOpaque(opaque);
updateContentsOpaque();
}
void GraphicsLayerBlackBerry::setBackfaceVisibility(bool visible)
{
if (m_backfaceVisibility == visible)
return;
GraphicsLayer::setBackfaceVisibility(visible);
updateBackfaceVisibility();
}
void GraphicsLayerBlackBerry::setOpacity(float opacity)
{
float clampedOpacity = clampTo(opacity, 0.0f, 1.0f);
if (m_opacity == clampedOpacity)
return;
GraphicsLayer::setOpacity(clampedOpacity);
primaryLayer()->setOpacity(opacity);
}
void GraphicsLayerBlackBerry::setContentsNeedsDisplay()
{
if (m_contentsLayer)
m_contentsLayer->setNeedsDisplay();
}
void GraphicsLayerBlackBerry::setNeedsDisplay()
{
if (drawsContent())
m_layer->setNeedsDisplay();
}
void GraphicsLayerBlackBerry::setNeedsDisplayInRect(const FloatRect& rect)
{
if (drawsContent())
m_layer->setNeedsDisplayInRect(rect);
}
void GraphicsLayerBlackBerry::setContentsRect(const IntRect& rect)
{
if (rect == m_contentsRect)
return;
GraphicsLayer::setContentsRect(rect);
updateContentsRect();
}
static PassRefPtr<LayerAnimation> removeAnimationByIdAndProperty(int id, AnimatedPropertyID property, Vector<RefPtr<LayerAnimation> >& list)
{
for (size_t i = 0; i < list.size(); ++i) {
if (list[i]->id() == id && list[i]->property() == property) {
RefPtr<LayerAnimation> layerAnimation = list[i];
list.remove(i);
return layerAnimation;
}
}
return PassRefPtr<LayerAnimation>();
}
static PassRefPtr<LayerAnimation> removeAnimationByName(const String& animationName, Vector<RefPtr<LayerAnimation> >& list)
{
for (size_t i = 0; i < list.size(); ++i) {
if (list[i]->name() == animationName) {
RefPtr<LayerAnimation> layerAnimation = list[i];
list.remove(i);
return layerAnimation;
}
}
return PassRefPtr<LayerAnimation>();
}
bool GraphicsLayerBlackBerry::addAnimation(const KeyframeValueList& values, const IntSize& boxSize, const Animation* animation, const String& animationName, double timeOffset)
{
// This is what GraphicsLayerCA checks for.
if (!animation || animation->isEmptyOrZeroDuration() || values.size() < 2)
return false;
// We only support these two kinds of properties at the moment.
if (values.property() != AnimatedPropertyWebkitTransform && values.property() != AnimatedPropertyOpacity)
return false;
// Remove any running animation for the same property.
// FIXME: Maybe this is superstition, I got the idea from GraphicsLayerQt
// WebCore might be adding an animation with the same name, but for a different property
removeAnimationByIdAndProperty(LayerAnimation::idFromAnimation(animation), values.property(), m_runningAnimations);
removeAnimationByIdAndProperty(LayerAnimation::idFromAnimation(animation), values.property(), m_suspendedAnimations);
RefPtr<LayerAnimation> layerAnimation = LayerAnimation::create(values, boxSize, animation, animationName, timeOffset);
#if DEBUG_LAYER_ANIMATION
fprintf(stderr, "LayerAnimation 0x%08x: Adding animation %s for property %d\n", (int)layerAnimation.get(), animationName.latin1().data(), values.property());
#endif
m_runningAnimations.append(layerAnimation);
updateAnimations();
return true;
}
void GraphicsLayerBlackBerry::pauseAnimation(const String& animationName, double timeOffset)
{
// WebCore might have added several animations with the same name, but for different properties
while (RefPtr<LayerAnimation> animation = removeAnimationByName(animationName, m_runningAnimations)) {
#if DEBUG_LAYER_ANIMATION
fprintf(stderr, "LayerAnimation 0x%08x: Pausing animation %s\n", (int)animation.get(), animation->name().latin1().data());
#endif
// LayerAnimation is readonly. Create a new animation with the same data except for timeOffset.
// WebCore will adjust the timeOffset for paused animations so it can be used to calculate the
// progress for the paused animation without knowing the exact timestamp when the animation was
// paused.
// If an animation was started with a timeOffset dt_orig and paused dt_pause seconds later, the
// cloned animation will have a timeOffset of dt_pause + dt_orig.
animation = animation->clone(timeOffset);
m_suspendedAnimations.append(animation);
#if DEBUG_LAYER_ANIMATION
fprintf(stderr, "LayerAnimation 0x%08x: Paused animation %s\n", (int)animation.get(), animation->name().latin1().data());
#endif
};
updateAnimations();
}
void GraphicsLayerBlackBerry::removeAnimation(const String& animationName)
{
// WebCore might have added several animations with the same name, but for different properties
#if DEBUG_LAYER_ANIMATION
fprintf(stderr, "LayerAnimation: Removing animation %s\n", animationName.latin1().data());
#endif
while (removeAnimationByName(animationName, m_runningAnimations)) { }
while (removeAnimationByName(animationName, m_suspendedAnimations)) { }
updateAnimations();
}
void GraphicsLayerBlackBerry::suspendAnimations(double time)
{
#if DEBUG_LAYER_ANIMATION
fprintf(stderr, "LayerAnimation: Suspending animations\n");
#endif
m_suspendTime = time;
}
void GraphicsLayerBlackBerry::resumeAnimations()
{
#if DEBUG_LAYER_ANIMATION
fprintf(stderr, "LayerAnimation: Resuming animations\n");
#endif
m_suspendTime = 0;
}
void GraphicsLayerBlackBerry::setContentsToImage(Image* image)
{
bool childrenChanged = false;
if (image) {
m_contentsLayerPurpose = ContentsLayerForImage;
if (!m_contentsLayer)
childrenChanged = true;
} else {
m_contentsLayerPurpose = NoContentsLayer;
if (m_contentsLayer)
childrenChanged = true;
}
updateContentsImage(image);
if (childrenChanged)
updateSublayerList();
}
void GraphicsLayerBlackBerry::updateContentsImage(Image* image)
{
if (image) {
if (!m_contentsLayer.get()) {
RefPtr<LayerWebKitThread> imageLayer = LayerWebKitThread::create(LayerData::Layer, this);
setupContentsLayer(imageLayer.get());
m_contentsLayer = imageLayer;
// m_contentsLayer will be parented by updateSublayerList.
}
m_contentsLayer->setContents(image);
updateContentsRect();
} else {
// No image. m_contentsLayer will be removed via updateSublayerList.
m_contentsLayer = 0;
}
}
void GraphicsLayerBlackBerry::setContentsToCanvas(PlatformLayer* platformLayer)
{
bool childrenChanged = false;
if (platformLayer) {
platformLayer->setOwner(this);
if (m_contentsLayer.get() != platformLayer) {
setupContentsLayer(platformLayer);
m_contentsLayer = platformLayer;
m_contentsLayerPurpose = ContentsLayerForCanvas;
childrenChanged = true;
}
m_contentsLayer->setNeedsDisplay();
updateContentsRect();
} else {
if (m_contentsLayer) {
childrenChanged = true;
// The old contents layer will be removed via updateSublayerList.
m_contentsLayer = 0;
}
}
if (childrenChanged)
updateSublayerList();
}
void GraphicsLayerBlackBerry::setContentsToMedia(PlatformLayer* layer)
{
bool childrenChanged = false;
if (layer) {
if (!m_contentsLayer.get() || m_contentsLayerPurpose != ContentsLayerForVideo) {
setupContentsLayer(layer);
m_contentsLayer = layer;
m_contentsLayerPurpose = ContentsLayerForVideo;
childrenChanged = true;
}
if (layer->owner() != this) {
layer->setOwner(this);
layer->setNeedsDisplay();
}
updateContentsRect();
} else {
if (m_contentsLayer) {
childrenChanged = true;
// The old contents layer will be removed via updateSublayerList.
m_contentsLayer = 0;
}
}
if (childrenChanged)
updateSublayerList();
}
PlatformLayer* GraphicsLayerBlackBerry::hostLayerForSublayers() const
{
return m_transformLayer ? m_transformLayer.get() : m_layer.get();
}
PlatformLayer* GraphicsLayerBlackBerry::layerForSuperlayer() const
{
return m_transformLayer ? m_transformLayer.get() : m_layer.get();
}
PlatformLayer* GraphicsLayerBlackBerry::platformLayer() const
{
return primaryLayer();
}
void GraphicsLayerBlackBerry::setDebugBackgroundColor(const Color& color)
{
if (color.isValid())
setLayerBackgroundColor(*m_layer, color);
else
clearLayerBackgroundColor(*m_layer);
}
void GraphicsLayerBlackBerry::setDebugBorder(const Color& color, float borderWidth)
{
if (color.isValid()) {
setLayerBorderColor(*m_layer, color);
m_layer->setBorderWidth(borderWidth);
} else {
clearBorderColor(*m_layer);
m_layer->setBorderWidth(0);
}
}
void GraphicsLayerBlackBerry::updateSublayerList()
{
Vector<RefPtr<LayerWebKitThread> > newSublayers;
if (m_transformLayer) {
// Add the primary layer first. Even if we have negative z-order children, the primary layer always comes behind.
newSublayers.append(m_layer.get());
} else if (m_contentsLayer) {
// FIXME: add the contents layer in the correct order with negative z-order children.
// This does not cause visible rendering issues because currently contents layers are only used
// for replaced elements that don't have children.
newSublayers.append(m_contentsLayer.get());
}
const Vector<GraphicsLayer*>& childLayers = children();
size_t numChildren = childLayers.size();
for (size_t i = 0; i < numChildren; ++i) {
GraphicsLayerBlackBerry* curChild = static_cast<GraphicsLayerBlackBerry*>(childLayers[i]);
LayerWebKitThread* childLayer = curChild->layerForSuperlayer();
newSublayers.append(childLayer);
}
for (size_t i = 0; i < newSublayers.size(); ++i)
newSublayers[i]->removeFromSuperlayer();
if (m_transformLayer) {
m_transformLayer->setSublayers(newSublayers);
if (m_contentsLayer) {
// If we have a transform layer, then the contents layer is parented in the
// primary layer (which is itself a child of the transform layer).
m_layer->removeAllSublayers();
m_layer->addSublayer(m_contentsLayer);
}
} else
m_layer->setSublayers(newSublayers);
}
void GraphicsLayerBlackBerry::updateLayerPosition()
{
// Position is offset on the layer by the layer anchor point.
FloatPoint layerPosition(
m_position.x() + m_anchorPoint.x() * m_size.width(),
m_position.y() + m_anchorPoint.y() * m_size.height());
primaryLayer()->setPosition(layerPosition);
}
void GraphicsLayerBlackBerry::updateLayerSize()
{
IntSize layerSize(m_size.width(), m_size.height());
if (m_transformLayer) {
m_transformLayer->setBounds(layerSize);
// The anchor of the contents layer is always at 0.5, 0.5, so the position is center-relative.
FloatPoint centerPoint(m_size.width() / 2, m_size.height() / 2);
m_layer->setPosition(centerPoint);
}
m_layer->setBounds(layerSize);
// Note that we don't resize m_contentsLayer. It's up the caller to do that.
// If we've changed the bounds, we need to recalculate the position
// of the layer, taking anchor point into account.
updateLayerPosition();
}
void GraphicsLayerBlackBerry::updateAnchorPoint()
{
primaryLayer()->setAnchorPoint(FloatPoint(m_anchorPoint.x(), m_anchorPoint.y()));
primaryLayer()->setAnchorPointZ(m_anchorPoint.z());
updateLayerPosition();
}
void GraphicsLayerBlackBerry::updateTransform()
{
primaryLayer()->setTransform(m_transform);
}
void GraphicsLayerBlackBerry::updateChildrenTransform()
{
primaryLayer()->setSublayerTransform(m_childrenTransform);
}
void GraphicsLayerBlackBerry::updateMasksToBounds()
{
m_layer->setMasksToBounds(m_masksToBounds);
updateDebugIndicators();
}
void GraphicsLayerBlackBerry::updateContentsOpaque()
{
m_layer->setOpaque(m_contentsOpaque);
}
void GraphicsLayerBlackBerry::updateBackfaceVisibility()
{
m_layer->setDoubleSided(m_backfaceVisibility);
}
void GraphicsLayerBlackBerry::updateLayerPreserves3D()
{
if (m_preserves3D && !m_transformLayer) {
// Create the transform layer.
m_transformLayer = LayerWebKitThread::create(LayerData::TransformLayer, this);
// Copy the position from this layer.
updateLayerPosition();
updateLayerSize();
updateAnchorPoint();
updateTransform();
updateChildrenTransform();
updateAnimations();
m_layer->setPosition(FloatPoint(m_size.width() / 2.0f, m_size.height() / 2.0f));
m_layer->setAnchorPoint(FloatPoint(0.5f, 0.5f));
TransformationMatrix identity;
m_layer->setTransform(identity);
// Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer.
m_layer->setOpacity(1);
// Move this layer to be a child of the transform layer.
if (m_layer->superlayer())
m_layer->superlayer()->replaceSublayer(m_layer.get(), m_transformLayer.get());
m_transformLayer->addSublayer(m_layer.get());
m_transformLayer->setPreserves3D(true);
m_layer->setPreserves3D(true);
updateSublayerList();
} else if (!m_preserves3D && m_transformLayer) {
// Relace the transformLayer in the parent with this layer.
m_layer->removeFromSuperlayer();
if (m_transformLayer->superlayer())
m_transformLayer->superlayer()->replaceSublayer(m_transformLayer.get(), m_layer.get());
// Release the transform layer.
m_transformLayer = 0;
updateLayerPosition();
updateLayerSize();
updateAnchorPoint();
updateTransform();
updateChildrenTransform();
updateAnimations();
m_layer->setPreserves3D(false);
updateSublayerList();
}
updateOpacityOnLayer();
}
void GraphicsLayerBlackBerry::updateLayerIsDrawable()
{
// For the rest of the accelerated compositor code, there is no reason to make a
// distinction between drawsContent and contentsVisible. So, for m_layer, these two
// flags are combined here. m_contentsLayer shouldn't receive the drawsContent flag
// so it is only given contentsVisible.
m_layer->setDrawable(m_drawsContent && m_contentsVisible);
if (m_contentsLayer)
m_contentsLayer->setDrawable(m_contentsVisible);
if (m_drawsContent)
m_layer->setNeedsDisplay();
updateDebugIndicators();
}
void GraphicsLayerBlackBerry::updateHasFixedContainer()
{
m_layer->setHasFixedContainer(m_hasFixedContainer);
}
void GraphicsLayerBlackBerry::updateHasFixedAncestorInDOMTree()
{
m_layer->setHasFixedAncestorInDOMTree(m_hasFixedAncestorInDOMTree);
}
void GraphicsLayerBlackBerry::updateLayerBackgroundColor()
{
if (m_backgroundColor.isValid())
setLayerBackgroundColor(*m_layer, m_backgroundColor);
else
clearLayerBackgroundColor(*m_layer);
}
#if ENABLE(CSS_FILTERS)
void GraphicsLayerBlackBerry::updateFilters()
{
if (!m_filters.size())
return;
primaryLayer()->setFilters(m_filters);
}
#endif
void GraphicsLayerBlackBerry::updateAnimations()
{
// When there is a transform layer, the transform must be set on that layer
// instead of the content layer. Opacity can be set on the transform layer or the
// layer with equal outcome, but currently it is also set on the transform
// layer. Since we only accelerate animations of these two properties, it
// is safe to move all accelerated animations to the transform layer, and
// remove them from the layer proper.
// So the following code, while it looks strange, is correct:
// we transfer all animations to the transform layer if it exists.
// FIXME: If other properties become animated, it may not be equivalent to
// move them to the transform layer. Then this code needs to be revisited
// to only move the transform animations to the transform layer.
primaryLayer()->setRunningAnimations(m_runningAnimations);
primaryLayer()->setSuspendedAnimations(m_suspendedAnimations);
// We need to move the animations to the transform layer if there is one.
if (m_transformLayer) {
m_layer->setRunningAnimations(Vector<RefPtr<LayerAnimation> >());
m_layer->setSuspendedAnimations(Vector<RefPtr<LayerAnimation> >());
}
}
void GraphicsLayerBlackBerry::updateContentsVideo()
{
// FIXME: Implement
}
void GraphicsLayerBlackBerry::updateContentsRect()
{
if (!m_contentsLayer)
return;
if (m_contentsLayer->position() != m_contentsRect.location())
m_contentsLayer->setPosition(m_contentsRect.location());
if (m_contentsLayer->bounds() != m_contentsRect.size())
m_contentsLayer->setBounds(m_contentsRect.size());
}
void GraphicsLayerBlackBerry::setupContentsLayer(LayerWebKitThread* contentsLayer)
{
if (contentsLayer == m_contentsLayer)
return;
if (m_contentsLayer) {
m_contentsLayer->removeFromSuperlayer();
m_contentsLayer = 0;
}
if (contentsLayer) {
m_contentsLayer = contentsLayer;
m_contentsLayer->setAnchorPoint(FloatPoint::zero());
// It is necessary to update setDrawable as soon as we receive the new contentsLayer, for
// the correctness of early exit conditions in setDrawsContent() and setContentsVisible().
m_contentsLayer->setDrawable(m_contentsVisible);
// Insert the content layer first. Video elements require this, because they have
// shadow content that must display in front of the video.
m_layer->insertSublayer(m_contentsLayer.get(), 0);
updateContentsRect();
if (isShowingDebugBorder()) {
setLayerBorderColor(*m_contentsLayer, Color(0, 0, 128, 180));
m_contentsLayer->setBorderWidth(1);
}
}
updateDebugIndicators();
}
// This function simply mimics the operation of GraphicsLayerCA
void GraphicsLayerBlackBerry::updateOpacityOnLayer()
{
primaryLayer()->setOpacity(m_opacity);
}
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)
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