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/*
* Copyright (C) 2010, 2011, 2012 Research In Motion Limited. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GraphicsLayerBlackBerry_h
#define GraphicsLayerBlackBerry_h
#if USE(ACCELERATED_COMPOSITING)
#include "FilterOperations.h"
#include "GraphicsLayer.h"
#include <wtf/Vector.h>
namespace WebCore {
class LayerAnimation;
class LayerWebKitThread;
class GraphicsLayerBlackBerry : public GraphicsLayer {
public:
GraphicsLayerBlackBerry(GraphicsLayerClient*);
virtual ~GraphicsLayerBlackBerry();
virtual void setName(const String&);
virtual bool setChildren(const Vector<GraphicsLayer*>&);
virtual void addChild(GraphicsLayer*);
virtual void addChildAtIndex(GraphicsLayer*, int index);
virtual void addChildAbove(GraphicsLayer*, GraphicsLayer* sibling);
virtual void addChildBelow(GraphicsLayer*, GraphicsLayer* sibling);
virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);
virtual void removeFromParent();
virtual void setPosition(const FloatPoint&);
virtual void setAnchorPoint(const FloatPoint3D&);
virtual void setSize(const FloatSize&);
virtual void setTransform(const TransformationMatrix&);
virtual void setChildrenTransform(const TransformationMatrix&);
virtual void setPreserves3D(bool);
virtual void setMasksToBounds(bool);
virtual void setDrawsContent(bool);
virtual void setContentsVisible(bool);
virtual void setMaskLayer(GraphicsLayer*);
virtual void setReplicatedByLayer(GraphicsLayer*);
virtual void setHasFixedContainer(bool);
virtual void setHasFixedAncestorInDOMTree(bool);
#if ENABLE(CSS_FILTERS)
// Returns true if filter can be rendered by the compositor
virtual bool setFilters(const FilterOperations &);
const FilterOperations& filters() const { return m_filters; }
#endif
virtual void setBackgroundColor(const Color&);
virtual void setContentsOpaque(bool);
virtual void setBackfaceVisibility(bool);
virtual void setOpacity(float);
virtual void setNeedsDisplay();
virtual void setNeedsDisplayInRect(const FloatRect&);
virtual void setContentsNeedsDisplay();
virtual void setContentsRect(const IntRect&);
virtual bool addAnimation(const KeyframeValueList&, const IntSize& boxSize, const Animation*, const String& animationName, double timeOffset);
virtual void pauseAnimation(const String& animationName, double timeOffset);
virtual void removeAnimation(const String& animationName);
virtual void suspendAnimations(double time);
virtual void resumeAnimations();
virtual void setContentsToImage(Image*);
virtual void setContentsToMedia(PlatformLayer*);
virtual void setContentsToCanvas(PlatformLayer*);
virtual PlatformLayer* platformLayer() const;
virtual void setDebugBackgroundColor(const Color&);
virtual void setDebugBorder(const Color&, float borderWidth);
void notifyFlushRequired()
{
if (m_client)
m_client->notifyFlushRequired(this);
}
void notifyAnimationStarted(double time)
{
if (m_client)
m_client->notifyAnimationStarted(this, time);
}
private:
virtual void willBeDestroyed();
void updateOpacityOnLayer();
LayerWebKitThread* primaryLayer() const { return m_transformLayer.get() ? m_transformLayer.get() : m_layer.get(); }
LayerWebKitThread* hostLayerForSublayers() const;
LayerWebKitThread* layerForSuperlayer() const;
void updateSublayerList();
void updateLayerPosition();
void updateLayerSize();
void updateAnchorPoint();
void updateTransform();
void updateChildrenTransform();
void updateMasksToBounds();
void updateContentsOpaque();
void updateBackfaceVisibility();
void updateLayerPreserves3D();
void updateLayerIsDrawable();
void updateHasFixedContainer();
void updateHasFixedAncestorInDOMTree();
void updateLayerBackgroundColor();
#if ENABLE(CSS_FILTERS)
void updateFilters();
#endif
void updateAnimations();
void updateContentsImage(Image*);
void updateContentsVideo();
void updateContentsRect();
void setupContentsLayer(LayerWebKitThread*);
LayerWebKitThread* contentsLayer() const { return m_contentsLayer.get(); }
RefPtr<LayerWebKitThread> m_layer;
RefPtr<LayerWebKitThread> m_transformLayer;
RefPtr<LayerWebKitThread> m_contentsLayer;
#if ENABLE(CSS_FILTERS)
FilterOperations m_filters;
#endif
Vector<RefPtr<LayerAnimation> > m_runningAnimations;
Vector<RefPtr<LayerAnimation> > m_suspendedAnimations;
double m_suspendTime;
enum ContentsLayerPurpose {
NoContentsLayer = 0,
ContentsLayerForImage,
ContentsLayerForVideo,
ContentsLayerForCanvas,
};
ContentsLayerPurpose m_contentsLayerPurpose;
};
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)
#endif
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