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/*
* Copyright (C) 2011, 2012, 2013 Research In Motion Limited. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING)
#include "LayerTiler.h"
#include "AffineTransform.h"
#include "BitmapImage.h"
#include "LayerCompositingThread.h"
#include "LayerMessage.h"
#include "LayerRenderer.h"
#include "LayerUtilities.h"
#include "LayerWebKitThread.h"
#include "TextureCacheCompositingThread.h"
#include <BlackBerryPlatformGLES2Program.h>
#include <BlackBerryPlatformScreen.h>
#include <BlackBerryPlatformSettings.h>
#include <GLES2/gl2.h>
#include _NTO_CPU_HDR_(smpxchg.h)
#define DEBUG_LAYER_VISIBILITY 0 // Show visible region of layers as a thick border, and print visible rect.
#if DEBUG_LAYER_VISIBILITY
#include <stdlib.h>
#endif
using namespace std;
using BlackBerry::Platform::Graphics::GLES2Program;
namespace WebCore {
class LayerVisibility {
public:
LayerVisibility(const FloatRect& visibleRect, const HashSet<TileIndex>& tilesNeedingRender)
: m_visibleRect(visibleRect)
, m_tilesNeedingRender(tilesNeedingRender)
{
}
FloatRect visibleRect() const { return m_visibleRect; }
void setVisibleRect(const FloatRect& visibleRect) { m_visibleRect = visibleRect; }
bool needsRender() const { return !m_tilesNeedingRender.isEmpty(); }
bool tileNeedsRender(const TileIndex& index) const { return m_tilesNeedingRender.contains(index); }
void markTileAsRendered(const TileIndex& index) { m_tilesNeedingRender.remove(index); m_tilesRendered.add(index); }
void swapTilesNeedingRender(HashSet<TileIndex>& tilesNeedingRender) { m_tilesNeedingRender.swap(tilesNeedingRender); }
void merge(LayerVisibility* visibility)
{
if (!visibility)
return;
m_tilesRendered.swap(visibility->m_tilesRendered);
for (HashSet<TileIndex>::iterator it = m_tilesRendered.begin(); it != m_tilesRendered.end(); ++it)
m_tilesNeedingRender.remove(*it);
}
private:
FloatRect m_visibleRect;
HashSet<TileIndex> m_tilesNeedingRender;
HashSet<TileIndex> m_tilesRendered;
};
// This is used to make the viewport as used in texture visibility calculations
// slightly larger so textures are uploaded before becoming really visible.
// Inflation is greater in Y direction (one screenful in either direction) since
// scrolling vertically is more common, and easily reaches higher velocity, than
// scrolling horizontally.
// The viewportInflation is expressed as a fraction to multiply the viewport by, and
// it is centered.
// A height of 3 means to consider one screenful above and one screenful below the
// current viewport as visible.
const FloatSize viewportInflation(1.2f, 3.0f);
// This is a small optimization to cut down on calls to operator new.
// Since the compositing thread normally swaps in new visibility objects much more
// often than the WebKit thread swaps them out, it's likely that it will swap out
// the previous visibility object and we can reuse that.
static LayerVisibility* s_spareVisibility = 0;
static IntSize defaultTileSize()
{
static IntSize size(BlackBerry::Platform::Settings::instance()->tileSize());
return size;
}
LayerTiler::LayerTiler(LayerWebKitThread* layer)
: m_layer(layer)
, m_needsBacking(false)
, m_contentsDirty(false)
, m_tileSize(defaultTileSize())
, m_clearTextureJobs(false)
, m_frontVisibility(0)
, m_backVisibility(0)
{
ref(); // This ref() is matched by a deref in layerCompositingThreadDestroyed();
}
LayerTiler::~LayerTiler()
{
// Someone should have called LayerTiler::deleteTextures()
// before now. We can't call it here because we have no
// OpenGL context.
ASSERT(m_tiles.isEmpty());
delete m_frontVisibility;
delete m_backVisibility;
}
void LayerTiler::layerWebKitThreadDestroyed()
{
m_layer = 0;
}
void LayerTiler::layerCompositingThreadDestroyed(LayerCompositingThread*)
{
ASSERT(isCompositingThread());
deref(); // Matched by ref() in constructor;
}
void LayerTiler::setNeedsDisplay(const FloatRect& dirtyRect)
{
m_dirtyRect.unite(dirtyRect);
m_contentsDirty = true;
}
void LayerTiler::setNeedsDisplay()
{
m_dirtyRect.setLocation(FloatPoint::zero());
m_dirtyRect.setSize(m_layer->bounds());
m_contentsDirty = true;
}
void LayerTiler::updateTextureContentsIfNeeded(double scale)
{
updateTileSize();
LayerVisibility* frontVisibility = takeFrontVisibility();
if (frontVisibility) {
// If we're dirty, start fresh. Otherwise, keep track of tiles rendered so far, to avoid re-rendering the same content.
if (!m_contentsDirty)
frontVisibility->merge(m_backVisibility);
delete m_backVisibility;
m_backVisibility = frontVisibility;
}
bool needsRender = m_backVisibility && m_backVisibility->needsRender();
// Check if update is needed
if (!m_contentsDirty && !needsRender)
return;
#if DEBUG_LAYER_VISIBILITY
if (m_backVisibility && !m_backVisibility->visibleRect().isEmpty())
printf("Layer 0x%p local visible rect %s\n", m_layer, BlackBerry::Platform::FloatRect(m_backVisibility->visibleRect()).toString().c_str());
#endif
// There's no point in drawing contents at a higher resolution for scale
// invariant layers.
if (m_layer->sizeIsScaleInvariant())
scale = 1;
// Render only visible tiles. Mask layers are a special case, because they're never considered
// visible. Workaround this by always rendering them (a very fast operation with the
// BlackBerry::Platform::GraphicsContext since it will just result in ref'ing the mask image).
FloatRect visibleRect;
if (m_layer->isMask() || m_layer->filters().size())
visibleRect = FloatRect(IntPoint::zero(), m_layer->bounds());
else if (m_backVisibility)
visibleRect = m_backVisibility->visibleRect();
else
visibleRect = FloatRect(BlackBerry::Platform::FloatRect(BlackBerry::Platform::Settings::instance()->layerTilerPrefillRect()));
IntRect dirtyRect = enclosingIntRect(m_dirtyRect);
IntSize requiredTextureSize;
if (m_layer->drawsContent()) {
// Layer contents must be drawn into a canvas.
IntRect untransformedDirtyRect(dirtyRect);
IntRect boundsRect(IntPoint::zero(), m_layer->bounds());
IntRect untransformedBoundsRect(boundsRect);
requiredTextureSize = boundsRect.size();
if (scale != 1) {
TransformationMatrix matrix;
matrix.scale(scale);
dirtyRect = matrix.mapRect(untransformedDirtyRect);
requiredTextureSize = matrix.mapRect(IntRect(IntPoint::zero(), requiredTextureSize)).size();
boundsRect = matrix.mapRect(untransformedBoundsRect);
// The visible rect is using unscaled coordinates in most cases.
if (m_backVisibility || m_layer->isMask() || m_layer->filters().size())
visibleRect = matrix.mapRect(visibleRect);
}
if (requiredTextureSize != m_pendingTextureSize)
dirtyRect = boundsRect;
else {
// Clip the dirtyRect to the size of the layer to avoid drawing
// outside the bounds of the backing texture.
dirtyRect.intersect(boundsRect);
}
} else if (m_layer->contents()) {
// Layer is a container, and it contains an Image.
requiredTextureSize = m_layer->contents()->size();
dirtyRect = IntRect(IntPoint::zero(), requiredTextureSize);
}
IntRect previousTextureRect(IntPoint::zero(), m_pendingTextureSize);
if (m_pendingTextureSize != requiredTextureSize) {
m_pendingTextureSize = requiredTextureSize;
addTextureJob(TextureJob::resizeContents(m_pendingTextureSize));
}
bool contentsDirty = m_contentsDirty;
if (m_contentsDirty) {
// If we're not going to re-render all the covered tiles, mark those not covered as dirty.
if (!visibleRect.contains(dirtyRect))
addTextureJob(TextureJob::dirtyContents(dirtyRect));
m_contentsDirty = false;
m_dirtyRect = FloatRect();
}
// If we need display because we no longer need to be displayed, due to texture size becoming 0 x 0,
// or if we're re-rendering the whole thing anyway, clear old texture jobs.
if (requiredTextureSize.isEmpty() || dirtyRect == IntRect(IntPoint::zero(), requiredTextureSize))
clearTextureJobs();
if (visibleRect.isEmpty())
return;
HashSet<TileIndex> renderJobs;
TileIndex first;
TileIndex last;
if (m_layer->contentsResolutionIndependent()) {
// Resolution independent layers have all the needed data in the first tile.
first = last = TileIndex(0, 0);
} else {
first = indexOfTile(flooredIntPoint(visibleRect.minXMinYCorner()));
last = indexOfTile(ceiledIntPoint(visibleRect.maxXMaxYCorner()));
}
for (unsigned i = first.i(); i <= last.i(); ++i) {
for (unsigned j = first.j(); j <= last.j(); ++j) {
TileIndex index(i, j);
IntRect tileRect = rectForTile(index, requiredTextureSize);
if (tileRect.isEmpty())
continue;
if (m_backVisibility && m_backVisibility->tileNeedsRender(index)) {
#if DEBUG_LAYER_VISIBILITY
printf("Tile at (%d, %d) needs render\n", index.i(), index.j());
#endif
renderJobs.add(index);
m_backVisibility->markTileAsRendered(index);
} else if (contentsDirty && dirtyRect.intersects(tileRect))
renderJobs.add(index);
}
}
if (renderJobs.isEmpty())
return;
if (Image* image = m_layer->contents()) {
// If we need backing, we have no choice but to enforce the tile size, which could cause clipping.
// Otherwise, don't clip - include the whole image.
IntSize bufferSize = m_needsBacking ? tileSize() : image->size();
if (BlackBerry::Platform::Graphics::Buffer* buffer = createBuffer(bufferSize)) {
IntRect contentsRect(IntPoint::zero(), image->size());
m_layer->paintContents(buffer, contentsRect, scale);
addTextureJob(TextureJob::setContents(buffer, contentsRect));
}
} else if (m_layer->drawsContent()) {
for (HashSet<TileIndex>::iterator it = renderJobs.begin(); it != renderJobs.end(); ++it) {
if (BlackBerry::Platform::Graphics::Buffer* buffer = createBuffer(tileSize())) {
IntRect tileRect = rectForTile(*it, requiredTextureSize);
m_layer->paintContents(buffer, tileRect, scale);
addTextureJob(TextureJob::updateContents(buffer, tileRect));
}
}
}
}
BlackBerry::Platform::Graphics::Buffer* LayerTiler::createBuffer(const IntSize& size)
{
BlackBerry::Platform::Graphics::BufferType bufferType = m_needsBacking ? BlackBerry::Platform::Graphics::AlwaysBacked : BlackBerry::Platform::Graphics::BackedWhenNecessary;
BlackBerry::Platform::Graphics::Buffer* buffer = BlackBerry::Platform::Graphics::createBuffer(size, bufferType);
return buffer;
}
void LayerTiler::addTextureJob(const TextureJob& job)
{
m_pendingTextureJobs.append(job);
}
void LayerTiler::clearTextureJobs()
{
// Clear any committed texture jobs on next invocation of LayerTiler::commitPendingTextureUploads().
m_clearTextureJobs = true;
removeUpdateContentsJobs(m_pendingTextureJobs);
}
static size_t backingSizeInBytes = 0;
void LayerTiler::willCommit()
{
backingSizeInBytes = 0;
}
void LayerTiler::commitPendingTextureUploads(LayerCompositingThread*)
{
if (m_clearTextureJobs) {
removeUpdateContentsJobs(m_textureJobs);
m_clearTextureJobs = false;
}
// There's no point in rendering more than the cache capacity during one frame.
const size_t maxBackingPerFrame = textureCacheCompositingThread()->memoryLimit();
for (Vector<TextureJob>::iterator it = m_pendingTextureJobs.begin(); it != m_pendingTextureJobs.end(); ++it) {
TextureJob& textureJob = *it;
// Update backing surface for backed tiles now, to avoid dropping frames during animation.
if (textureJob.m_contents && backingSizeInBytes < maxBackingPerFrame) {
BlackBerry::Platform::Graphics::updateBufferBackingSurface(textureJob.m_contents);
backingSizeInBytes += BlackBerry::Platform::Graphics::bufferSizeInBytes(textureJob.m_contents);
}
m_textureJobs.append(textureJob);
}
m_pendingTextureJobs.clear();
}
LayerVisibility* LayerTiler::swapFrontVisibility(LayerVisibility* visibility)
{
return reinterpret_cast<LayerVisibility*>(_smp_xchg(reinterpret_cast<unsigned*>(&m_frontVisibility), reinterpret_cast<unsigned>(visibility)));
}
void LayerTiler::setFrontVisibility(const FloatRect& visibleRect, HashSet<TileIndex>& tilesNeedingRender)
{
LayerVisibility* visibility = s_spareVisibility;
if (visibility) {
visibility->setVisibleRect(visibleRect);
visibility->swapTilesNeedingRender(tilesNeedingRender);
} else
visibility = new LayerVisibility(visibleRect, tilesNeedingRender);
s_spareVisibility = swapFrontVisibility(visibility);
}
void LayerTiler::layerVisibilityChanged(LayerCompositingThread*, bool visible)
{
// For visible layers, we handle the tile-level visibility
// in the draw loop, see LayerTiler::drawTextures().
if (visible)
return;
HashSet<TileIndex> emptyTileSet;
setFrontVisibility(FloatRect(), emptyTileSet);
}
void LayerTiler::uploadTexturesIfNeeded(LayerCompositingThread* layer)
{
TileJobsMap tileJobsMap;
Deque<TextureJob>::const_iterator textureJobIterEnd = m_textureJobs.end();
for (Deque<TextureJob>::const_iterator textureJobIter = m_textureJobs.begin(); textureJobIter != textureJobIterEnd; ++textureJobIter)
processTextureJob(*textureJobIter, tileJobsMap);
TileJobsMap::const_iterator tileJobsIterEnd = tileJobsMap.end();
for (TileJobsMap::const_iterator tileJobsIter = tileJobsMap.begin(); tileJobsIter != tileJobsIterEnd; ++tileJobsIter) {
IntPoint origin = originOfTile(tileJobsIter->key);
LayerTile* tile = m_tiles.get(tileJobsIter->key);
if (!tile) {
if (origin.x() >= m_requiredTextureSize.width() || origin.y() >= m_requiredTextureSize.height())
continue;
tile = new LayerTile();
m_tiles.add(tileJobsIter->key, tile);
}
performTileJob(layer, tile, *tileJobsIter->value);
}
m_textureJobs.clear();
}
void LayerTiler::processTextureJob(const TextureJob& job, TileJobsMap& tileJobsMap)
{
if (job.m_type == TextureJob::ResizeContents) {
IntSize pendingTextureSize = job.m_dirtyRect.size();
if (pendingTextureSize.width() < m_requiredTextureSize.width() || pendingTextureSize.height() < m_requiredTextureSize.height())
pruneTextures();
m_requiredTextureSize = pendingTextureSize;
return;
} else if (job.m_type == TextureJob::DirtyContents) {
TileIndex first = indexOfTile(job.m_dirtyRect.minXMinYCorner());
TileIndex last = indexOfTile(job.m_dirtyRect.maxXMaxYCorner());
for (TileMap::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it) {
TileIndex index = (*it).key;
if (index.i() >= first.i() && index.j() >= first.j() && index.i() <= last.i() && index.j() <= last.j())
(*it).value->setContentsDirty();
}
return;
}
addTileJob(indexOfTile(job.m_dirtyRect.minXMinYCorner()), job, tileJobsMap);
}
void LayerTiler::addTileJob(const TileIndex& index, const TextureJob& job, TileJobsMap& tileJobsMap)
{
// HashMap::add always returns a valid iterator even the key already exists.
TileJobsMap::AddResult result = tileJobsMap.add(index, &job);
// Successfully added the new job.
if (result.isNewEntry)
return;
// Override the previous job.
if (result.iterator->value && result.iterator->value->m_contents)
BlackBerry::Platform::Graphics::destroyBuffer(result.iterator->value->m_contents);
result.iterator->value = &job;
}
void LayerTiler::performTileJob(LayerCompositingThread* layer, LayerTile* tile, const TextureJob& job)
{
switch (job.m_type) {
case TextureJob::SetContents:
tile->setContents(job.m_contents);
return;
case TextureJob::UpdateContents:
tile->updateContents(job.m_contents, layer->contentsScale());
return;
case TextureJob::Unknown:
case TextureJob::ResizeContents:
case TextureJob::DirtyContents:
ASSERT_NOT_REACHED();
return;
}
ASSERT_NOT_REACHED();
}
bool LayerTiler::drawTile(LayerCompositingThread* layer, LayerTile* tile, const TileIndex& index, double scale, const FloatRect& dst, const FloatRect& dstClip)
{
unsigned char globalAlpha = static_cast<unsigned char>(layer->drawOpacity() * 255);
bool shouldDrawTile = dst.intersects(dstClip) && globalAlpha;
// Even if the tile has wrong scale, it can be used as a "preview" if there is no risk of overlap with other tiles.
bool tileHasCorrectScale = tile->contentsScale() == 0.0 || tile->contentsScale() == layer->contentsScale();
if (!tileHasCorrectScale)
shouldDrawTile = shouldDrawTile && (m_tiles.size() == 1 && !index.i() && !index.j());
if (tile->hasTexture()) {
LayerTexture* texture = tile->texture();
textureCacheCompositingThread()->textureAccessed(texture);
if (shouldDrawTile) {
TransformationMatrix drawTransform = layer->drawTransform();
drawTransform.translate(dst.x(), dst.y());
if (layer->contentsResolutionIndependent())
drawTransform.scaleNonUniform(dst.width() / m_requiredTextureSize.width(), dst.height() / m_requiredTextureSize.height());
else if (tile->contentsScale())
drawTransform.scale(1 / tile->contentsScale());
if (layer->sizeIsScaleInvariant())
drawTransform.scale(1 / scale);
blitToBuffer(0, texture->buffer(), reinterpret_cast<BlackBerry::Platform::TransformationMatrix&>(drawTransform),
BlackBerry::Platform::Graphics::SourceOver, globalAlpha);
}
}
// Return false if the tile needs to be (re-)rendered.
return !tile->isDirty() && tileHasCorrectScale;
}
static FloatRect inflateViewport(const FloatRect& viewport)
{
// Everything is expressed in normalized device coordinates.
FloatSize viewportSize(viewport.size());
viewportSize.scale(viewportInflation.width(), viewportInflation.height());
FloatSize viewportOffset(viewport.size());
viewportOffset.scale(viewportInflation.width() - 1, viewportInflation.height() - 1);
viewportOffset.scale(0.5);
return FloatRect(viewport.location() - viewportOffset, viewportSize);
}
void LayerTiler::drawTextures(LayerCompositingThread* layer, const GLES2Program&, double scale, const FloatRect& clipRect)
{
FloatRect boundsRect(-layer->origin(), layer->bounds());
if (layer->sizeIsScaleInvariant())
boundsRect.scale(1 / scale);
FloatRect inflatedViewport = inflateViewport(clipRect);
// Unprojecting points outside the transformed bounds gives poor numerical stability if there's a perspective effect,
// so unproject the clipped transformed bounds instead.
Vector<FloatPoint, 4> clipPolygon = intersectPolygonWithRect(layer->transformedBounds(), clipRect);
if (clipPolygon.isEmpty()) {
// The LayerRenderer figures we're visible, or it wouldn't have called into this method, but we beg to differ.
layer->setVisible(false);
return;
}
FloatRect normalizedLayerClipRect = FloatRect(0, 0, 1, 1);
FloatRect normalizedLayerVisibleRect = FloatRect(0, 0, 1, 1);
if (clipPolygon != layer->transformedBounds()) {
Vector<FloatPoint, 4> normalizedLayerClipPolygon = unproject(layer, clipPolygon);
normalizedLayerClipRect.intersect(boundingBox(normalizedLayerClipPolygon));
Vector<FloatPoint, 4> visiblePolygon = intersectPolygonWithRect(layer->transformedBounds(), inflatedViewport);
Vector<FloatPoint, 4> normalizedLayerVisiblePolygon = unproject(layer, visiblePolygon);
normalizedLayerVisibleRect.intersect(boundingBox(normalizedLayerVisiblePolygon));
}
FloatSize tileSize;
FloatRect dstClip;
TileIndex first;
TileIndex last;
if (layer->contentsResolutionIndependent()) {
// Resolution independent layers have all the needed data in the first tile
tileSize = boundsRect.size();
dstClip = boundsRect;
first = last = TileIndex(0, 0);
} else {
FloatRect destinationRect = normalizedLayerVisibleRect;
destinationRect.scale(m_requiredTextureSize.width(), m_requiredTextureSize.height());
tileSize = m_tileSize;
tileSize.scale(boundsRect.width() / m_requiredTextureSize.width(), boundsRect.height() / m_requiredTextureSize.height());
dstClip = normalizedLayerClipRect;
dstClip.scale(boundsRect.width(), boundsRect.height());
dstClip.moveBy(boundsRect.location());
// The layer contains pixels with coordinates (0 ... m_requiredTextureSize.width() - 1, 0 ... m_requiredTextureSize.height() - 1),
// so clamp the destinationRect-to-tileindex calculation appropriately.
first = indexOfTile(flooredIntPoint(destinationRect.minXMinYCorner()));
last = indexOfTile(ceiledIntPoint(destinationRect.maxXMaxYCorner()).shrunkTo(IntPoint(-1, -1) + m_requiredTextureSize));
}
HashSet<TileIndex> tilesNeedingRender;
for (unsigned i = first.i(); i <= last.i(); ++i) {
for (unsigned j = first.j(); j <= last.j(); ++j) {
TileIndex index(i, j);
LayerTile* tile = m_tiles.get(index);
if (!tile) {
tile = new LayerTile();
m_tiles.add(index, tile);
}
tile->setVisible(true);
FloatPoint tileOrigin(index.i() * tileSize.width(), index.j() * tileSize.height());
FloatRect dst(tileOrigin - 0.5 * boundsRect.size(), tileSize.shrunkTo(boundsRect.size() - toFloatSize(tileOrigin)));
if (!drawTile(layer, tile, index, scale, dst, dstClip))
tilesNeedingRender.add(index);
}
}
for (TileMap::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it) {
TileIndex index = (*it).key;
if (index.i() < first.i() || index.j() < first.j() || index.i() > last.i() || index.j() > last.j())
(*it).value->setVisible(false);
}
// The visible rect will be used on the WebKit thread and should use the bounds expressed in
// document coordinates, not corrected for scale invariance. So use "layer->bounds()" instead
// of the local variable "boundsRect.size()".
FloatRect layerVisibleRect = normalizedLayerVisibleRect;
layerVisibleRect.scale(layer->bounds().width(), layer->bounds().height());
#if DEBUG_LAYER_VISIBILITY
Vector<FloatPoint> v = unproject(layer, clipPolygon);
for (size_t i = 0; i < v.size(); ++i) {
v[i].scale(layer->bounds().width(), layer->bounds().height());
v[i].move(toFloatSize(boundsRect.location()));
v[i] = layer->drawTransform().mapPoint(v[i]);
}
// Use a thick border to make the border visible even for the root layer (which typically covers the screen width and/or height).
unsigned tmp = reinterpret_cast<unsigned>(this);
int t = rand_r(&tmp);
glDisable(GL_SCISSOR_TEST);
// When debugging, draw first layer->transformedBounds(), then clipPolygon, then v
// to find out where the problem is (clipping to image plane, clipping to viewport or unprojecting).
layer->layerRenderer()->drawDebugBorder(/* layer->transformedBounds() */ /* clipPolygon */ v, makeRGBAFromHSLA(static_cast<double>(t) / RAND_MAX, 1, 0.5, 1), 5);
glEnable(GL_SCISSOR_TEST);
#endif
// If we schedule a commit, visibility will be updated, and display will
// happen if there are any visible and dirty textures.
if (!tilesNeedingRender.isEmpty())
layer->setNeedsCommit();
setFrontVisibility(layerVisibleRect, tilesNeedingRender);
}
void LayerTiler::deleteTextures(LayerCompositingThread*)
{
// Since textures are deleted by a synchronous message
// from WebKit thread to compositing thread, we don't need
// any synchronization mechanism here, even though we are
// touching some WebKit thread state.
if (m_tiles.size()) {
for (TileMap::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
(*it).value->discardContents();
m_tiles.clear();
m_contentsDirty = true;
}
// For various reasons, e.g. page cache, someone may try
// to render us after the textures were deleted.
m_pendingTextureSize = IntSize();
m_requiredTextureSize = IntSize();
}
void LayerTiler::pruneTextures()
{
// Prune tiles that are no longer needed.
Vector<TileIndex> tilesToDelete;
for (TileMap::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it) {
TileIndex index = (*it).key;
IntPoint origin = originOfTile(index);
if (origin.x() >= m_requiredTextureSize.width() || origin.y() >= m_requiredTextureSize.height())
tilesToDelete.append(index);
}
for (Vector<TileIndex>::iterator it = tilesToDelete.begin(); it != tilesToDelete.end(); ++it) {
OwnPtr<LayerTile> tile = adoptPtr(m_tiles.take(*it));
tile->discardContents();
}
}
void LayerTiler::updateTileSize()
{
IntSize size = m_layer->isMask() ? m_layer->bounds() : defaultTileSize();
const IntSize maxTextureSize(2048, 2048);
size = size.shrunkTo(maxTextureSize);
if (m_tileSize == size || size.isEmpty())
return;
// Invalidate the whole layer if tile size changes.
setNeedsDisplay();
m_tileSize = size;
}
void LayerTiler::setNeedsBacking(bool needsBacking)
{
if (m_needsBacking == needsBacking)
return;
m_needsBacking = needsBacking;
updateTileSize();
}
void LayerTiler::scheduleCommit()
{
ASSERT(isWebKitThread());
if (m_layer)
m_layer->setNeedsCommit();
}
TileIndex LayerTiler::indexOfTile(const WebCore::IntPoint& origin)
{
int offsetX = origin.x();
int offsetY = origin.y();
if (offsetX)
offsetX = offsetX / tileSize().width();
if (offsetY)
offsetY = offsetY / tileSize().height();
return TileIndex(offsetX, offsetY);
}
IntPoint LayerTiler::originOfTile(const TileIndex& index)
{
return IntPoint(index.i() * tileSize().width(), index.j() * tileSize().height());
}
IntRect LayerTiler::rectForTile(const TileIndex& index, const IntSize& bounds)
{
IntPoint origin = originOfTile(index);
IntSize size = tileSize().shrunkTo(bounds - toIntSize(origin));
return IntRect(origin, size);
}
LayerTexture* LayerTiler::contentsTexture(LayerCompositingThread*)
{
ASSERT(m_tiles.size() == 1);
if (m_tiles.size() != 1)
return 0;
const LayerTile* tile = m_tiles.begin()->value;
ASSERT(tile->hasTexture());
if (!tile->hasTexture())
return 0;
return tile->texture();
}
} // namespace WebCore
#endif
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