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/*
* Copyright (C) 2010, 2011, 2012 Research In Motion Limited. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING) && ENABLE(VIDEO)
#include "VideoLayerWebKitThread.h"
#include "FrameView.h"
#include "LayerCompositingThread.h"
#include "MediaPlayer.h"
#include <BlackBerryPlatformLog.h>
namespace WebCore {
VideoLayerWebKitThread::VideoLayerWebKitThread(MediaPlayer* mediaPlayer)
: LayerWebKitThread(Layer, 0)
{
setMediaPlayer(mediaPlayer);
}
VideoLayerWebKitThread::~VideoLayerWebKitThread()
{
}
void VideoLayerWebKitThread::setMediaPlayer(MediaPlayer* mediaPlayer)
{
m_mediaPlayer = mediaPlayer;
// This is a bit of a misnomer, since we don't need an actual GL texture.
// However, the LayerRenderer will only process layers that "need textures"
setNeedsTexture(isDrawable() && (contents() || drawsContent() || this->mediaPlayer()));
if (!m_mediaPlayer) {
// We can't afford to wait until the next commit to set the m_mediaPlayer
// to 0 in the impl, because it is about to be destroyed.
layerCompositingThread()->setMediaPlayer(0);
// Clear hole punch rect.
setHolePunchRect(IntRect());
}
setNeedsCommit();
}
void VideoLayerWebKitThread::setHolePunchRect(const IntRect& rect)
{
m_holePunchRect = rect;
setNeedsCommit();
}
void VideoLayerWebKitThread::setNeedsDisplay()
{
// We don't really need display per se, but some code may depend on
// setNeedsDisplay() to call setNeedsCommit()
setNeedsCommit();
}
void VideoLayerWebKitThread::boundsChanged()
{
if (!mediaPlayer())
return;
// For video layers, the entire layer should be hole punched
// Hole punch rectangle size is equal to the size of this layer.
// Note that although we know the *size* of this layer, we won't know the position of this layer
// until the LayerCompositingThread::setDrawTransform method is called from the LayerRenderer.
setHolePunchRect(IntRect(IntPoint::zero(), m_bounds));
}
void VideoLayerWebKitThread::updateTextureContentsIfNeeded()
{
// There are no texture contents, video is shown in a special screen window
// behind the web page.
}
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING) && ENABLE(VIDEO)
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