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/*
* Copyright (C) 2012 Intel Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GLPlatformContext.h"
#if USE(ACCELERATED_COMPOSITING)
#if USE(GLX)
#include "GLXContext.h"
#elif USE(EGL)
#include "EGLContext.h"
#endif
#include "NotImplemented.h"
namespace WebCore {
#if USE(OPENGL_ES_2)
static PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatus = 0;
#else
static PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatus = 0;
#endif
static GLPlatformContext* m_currentContext = 0;
class GLCurrentContextWrapper : public GLPlatformContext {
public:
GLCurrentContextWrapper()
: GLPlatformContext()
{
#if USE(GLX)
m_contextHandle = glXGetCurrentContext();
#elif USE(EGL)
m_contextHandle = eglGetCurrentContext();
#endif
if (m_contextHandle)
m_currentContext = this;
}
virtual ~GLCurrentContextWrapper() { }
};
static PassOwnPtr<GLPlatformContext> createOffScreenContext()
{
#if USE(GLX)
return adoptPtr(new GLXOffScreenContext());
#elif USE(EGL)
return adoptPtr(new EGLOffScreenContext());
#else
return nullptr;
#endif
}
static HashSet<String> parseExtensions(const String& extensionsString)
{
Vector<String> extNames;
extensionsString.split(" ", extNames);
HashSet<String> splitExtNames;
unsigned size = extNames.size();
for (unsigned i = 0; i < size; ++i)
splitExtNames.add(extNames[i]);
extNames.clear();
return splitExtNames;
}
static void resolveResetStatusExtension()
{
static bool resolvedRobustnessExtension = false;
if (!resolvedRobustnessExtension) {
resolvedRobustnessExtension = true;
#if USE(OPENGL_ES_2)
glGetGraphicsResetStatus = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(eglGetProcAddress("glGetGraphicsResetStatusEXT"));
#elif USE(EGL)
glGetGraphicsResetStatus = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSARBPROC>(eglGetProcAddress("glGetGraphicsResetStatusARB"));
#elif USE(GLX)
glGetGraphicsResetStatus = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSARBPROC>(glXGetProcAddressARB(reinterpret_cast<const GLubyte*>("glGetGraphicsResetStatusARB")));
#endif
}
}
PassOwnPtr<GLPlatformContext> GLPlatformContext::createContext(GraphicsContext3D::RenderStyle renderStyle)
{
#if !USE(OPENGL_ES_2)
if (!initializeOpenGLShims())
return nullptr;
#endif
switch (renderStyle) {
case GraphicsContext3D::RenderOffscreen:
if (OwnPtr<GLPlatformContext> context = createOffScreenContext())
return context.release();
break;
case GraphicsContext3D::RenderToCurrentGLContext:
if (OwnPtr<GLPlatformContext> context = adoptPtr(new GLCurrentContextWrapper()))
return context.release();
break;
case GraphicsContext3D::RenderDirectlyToHostWindow:
ASSERT_NOT_REACHED();
break;
}
return nullptr;
}
bool GLPlatformContext::supportsGLExtension(const String& name)
{
static HashSet<String> supportedExtensions;
if (!supportedExtensions.size()) {
String rawExtensions = reinterpret_cast<const char*>(::glGetString(GL_EXTENSIONS));
supportedExtensions = parseExtensions(rawExtensions);
}
if (supportedExtensions.contains(name))
return true;
return false;
}
#if USE(EGL)
bool GLPlatformContext::supportsEGLExtension(EGLDisplay display, const String& name)
{
static HashSet<String> supportedExtensions;
if (!supportedExtensions.size()) {
if (display == EGL_NO_DISPLAY)
return false;
String rawExtensions = reinterpret_cast<const char*>(eglQueryString(display, EGL_EXTENSIONS));
supportedExtensions = parseExtensions(rawExtensions);
}
if (supportedExtensions.contains(name))
return true;
return false;
}
#endif
#if USE(GLX)
bool GLPlatformContext::supportsGLXExtension(Display* display, const String& name)
{
static HashSet<String> supportedExtensions;
if (!supportedExtensions.size()) {
if (!display)
return false;
String rawExtensions = glXQueryExtensionsString(display, DefaultScreen(display));
supportedExtensions = parseExtensions(rawExtensions);
}
if (supportedExtensions.contains(name))
return true;
return false;
}
#endif
GLPlatformContext::GLPlatformContext()
: m_contextHandle(0)
, m_resetLostContext(false)
{
}
GLPlatformContext::~GLPlatformContext()
{
if (this == m_currentContext)
m_currentContext = 0;
}
bool GLPlatformContext::makeCurrent(GLPlatformSurface* surface)
{
m_contextLost = false;
if (m_currentContext == this && (!surface || surface->isCurrentDrawable()))
return true;
m_currentContext = 0;
if (!surface || (surface && !surface->drawable()))
platformReleaseCurrent();
else if (platformMakeCurrent(surface)) {
m_currentContext = this;
surface->onMakeCurrent();
}
if (m_resetLostContext) {
resolveResetStatusExtension();
if (glGetGraphicsResetStatus) {
GLenum status = glGetGraphicsResetStatus();
switch (status) {
case PLATFORMCONTEXT_NO_ERROR:
break;
case PLATFORMCONTEXT_GUILTY_CONTEXT_RESET:
m_contextLost = true;
break;
case PLATFORMCONTEXT_INNOCENT_CONTEXT_RESET:
break;
case PLATFORMCONTEXT_UNKNOWN_CONTEXT_RESET:
m_contextLost = true;
break;
default:
break;
}
}
}
return m_currentContext;
}
bool GLPlatformContext::isValid() const
{
return !m_contextLost;
}
void GLPlatformContext::releaseCurrent()
{
if (this == m_currentContext) {
m_currentContext = 0;
platformReleaseCurrent();
}
}
PlatformContext GLPlatformContext::handle() const
{
return m_contextHandle;
}
bool GLPlatformContext::isCurrentContext() const
{
return true;
}
bool GLPlatformContext::initialize(GLPlatformSurface*, PlatformContext)
{
return true;
}
GLPlatformContext* GLPlatformContext::getCurrent()
{
return m_currentContext;
}
bool GLPlatformContext::platformMakeCurrent(GLPlatformSurface*)
{
return true;
}
void GLPlatformContext::platformReleaseCurrent()
{
notImplemented();
}
void GLPlatformContext::destroy()
{
m_contextHandle = 0;
m_resetLostContext = false;
}
} // namespace WebCore
#endif
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