1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594
|
/*
Copyright (C) 2010 Tieto Corporation.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "GraphicsContext3D.h"
#include "Extensions3DOpenGLCommon.h"
#include "GraphicsContext.h"
#include "GraphicsSurface.h"
#include "HostWindow.h"
#include "ImageBuffer.h"
#include "ImageData.h"
#include "NativeImageQt.h"
#include "NotImplemented.h"
#include "QWebPageClient.h"
#include "SharedBuffer.h"
#include "TextureMapperPlatformLayer.h"
#include <qpa/qplatformpixmap.h>
#include <wtf/text/CString.h>
#include <private/qopenglextensions_p.h>
#include <QOffscreenSurface>
#if USE(TEXTURE_MAPPER_GL)
#include <texmap/TextureMapperGL.h>
#endif
#if USE(3D_GRAPHICS)
QT_BEGIN_NAMESPACE
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
QT_END_NAMESPACE
namespace WebCore {
#if !defined(GLchar)
typedef char GLchar;
#endif
#ifndef GL_VERTEX_PROGRAM_POINT_SIZE
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#endif
#ifndef GL_POINT_SPRITE
#define GL_POINT_SPRITE 0x8861
#endif
#ifndef GL_DEPTH24_STENCIL8
#define GL_DEPTH24_STENCIL8 0x88F0
#endif
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
class GraphicsContext3DPrivate
#if USE(ACCELERATED_COMPOSITING)
: public TextureMapperPlatformLayer
#endif
, public QOpenGLExtensions
{
public:
GraphicsContext3DPrivate(GraphicsContext3D*, HostWindow*, GraphicsContext3D::RenderStyle);
~GraphicsContext3DPrivate();
#if USE(ACCELERATED_COMPOSITING)
virtual void paintToTextureMapper(TextureMapper*, const FloatRect& target, const TransformationMatrix&, float opacity);
#endif
#if USE(GRAPHICS_SURFACE)
virtual IntSize platformLayerSize() const;
virtual uint32_t copyToGraphicsSurface();
virtual GraphicsSurfaceToken graphicsSurfaceToken() const;
#endif
QRectF boundingRect() const;
void blitMultisampleFramebuffer();
void blitMultisampleFramebufferAndRestoreContext();
bool makeCurrentIfNeeded() const;
void createOffscreenBuffers();
void initializeANGLE();
void createGraphicsSurfaces(const IntSize&);
bool isOpenGLES() const;
bool isValid() const;
GraphicsContext3D* m_context;
HostWindow* m_hostWindow;
PlatformGraphicsSurface3D m_surface;
PlatformGraphicsContext3D m_platformContext;
QObject* m_surfaceOwner;
#if USE(GRAPHICS_SURFACE)
GraphicsSurface::Flags m_surfaceFlags;
RefPtr<GraphicsSurface> m_graphicsSurface;
#endif
// Register as a child of a Qt context to make the necessary when it may be destroyed before the GraphicsContext3D instance
class QtContextWatcher : public QObject
{
public:
QtContextWatcher(QObject* ctx, GraphicsContext3DPrivate* watcher): QObject(ctx), m_watcher(watcher) { }
~QtContextWatcher() { m_watcher->m_platformContext = 0; m_watcher->m_platformContextWatcher = 0; }
private:
GraphicsContext3DPrivate* m_watcher;
};
QtContextWatcher* m_platformContextWatcher;
};
bool GraphicsContext3DPrivate::isOpenGLES() const
{
if (m_platformContext)
return m_platformContext->isOpenGLES();
#if USE(OPENGL_ES_2)
return true;
#else
return false;
#endif
}
bool GraphicsContext3DPrivate::isValid() const
{
if (!m_platformContext || !m_platformContext->isValid())
return false;
return m_platformContext->isOpenGLES() || m_platformContext->format().majorVersion() >= 2;
}
bool GraphicsContext3D::isGLES2Compliant() const
{
if (m_private)
return m_private->isOpenGLES();
ASSERT_NOT_REACHED();
#if USE(OPENGL_ES_2)
return true;
#else
return false;
#endif
}
GraphicsContext3DPrivate::GraphicsContext3DPrivate(GraphicsContext3D* context, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
: m_context(context)
, m_hostWindow(hostWindow)
, m_surface(0)
, m_platformContext(0)
, m_surfaceOwner(0)
, m_platformContextWatcher(0)
{
if (renderStyle == GraphicsContext3D::RenderToCurrentGLContext) {
m_platformContext = QOpenGLContext::currentContext();
if (m_platformContext)
m_surface = m_platformContext->surface();
// Watcher needed to invalidate the GL context if destroyed before this instance
m_platformContextWatcher = new QtContextWatcher(m_platformContext, this);
initializeOpenGLFunctions();
return;
}
QOpenGLContext* shareContext = 0;
if (hostWindow && hostWindow->platformPageClient())
shareContext = hostWindow->platformPageClient()->openGLContextIfAvailable();
QOffscreenSurface* surface = new QOffscreenSurface;
surface->create();
m_surface = surface;
m_surfaceOwner = surface;
m_platformContext = new QOpenGLContext(m_surfaceOwner);
if (shareContext)
m_platformContext->setShareContext(shareContext);
if (!m_platformContext->create()) {
delete m_platformContext;
m_platformContext = 0;
return;
}
makeCurrentIfNeeded();
initializeOpenGLFunctions();
#if USE(GRAPHICS_SURFACE)
IntSize surfaceSize(m_context->m_currentWidth, m_context->m_currentHeight);
m_surfaceFlags = GraphicsSurface::SupportsTextureTarget
| GraphicsSurface::SupportsSharing;
if (!surfaceSize.isEmpty())
m_graphicsSurface = GraphicsSurface::create(surfaceSize, m_surfaceFlags, m_platformContext);
#endif
}
void GraphicsContext3DPrivate::createOffscreenBuffers()
{
glGenFramebuffers(/* count */ 1, &m_context->m_fbo);
glGenTextures(1, &m_context->m_texture);
glBindTexture(GL_TEXTURE_2D, m_context->m_texture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
// Create a multisample FBO.
if (m_context->m_attrs.antialias) {
glGenFramebuffers(1, &m_context->m_multisampleFBO);
glBindFramebuffer(GL_FRAMEBUFFER, m_context->m_multisampleFBO);
m_context->m_state.boundFBO = m_context->m_multisampleFBO;
glGenRenderbuffers(1, &m_context->m_multisampleColorBuffer);
if (m_context->m_attrs.stencil || m_context->m_attrs.depth)
glGenRenderbuffers(1, &m_context->m_multisampleDepthStencilBuffer);
} else {
// Bind canvas FBO.
glBindFramebuffer(GL_FRAMEBUFFER, m_context->m_fbo);
m_context->m_state.boundFBO = m_context->m_fbo;
if (isOpenGLES()) {
if (m_context->m_attrs.depth)
glGenRenderbuffers(1, &m_context->m_depthBuffer);
if (m_context->m_attrs.stencil)
glGenRenderbuffers(1, &m_context->m_stencilBuffer);
}
if (m_context->m_attrs.stencil || m_context->m_attrs.depth)
glGenRenderbuffers(1, &m_context->m_depthStencilBuffer);
}
}
void GraphicsContext3DPrivate::initializeANGLE()
{
ShBuiltInResources ANGLEResources;
ShInitBuiltInResources(&ANGLEResources);
m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &ANGLEResources.MaxVertexAttribs);
m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.MaxVertexUniformVectors);
m_context->getIntegerv(GraphicsContext3D::MAX_VARYING_VECTORS, &ANGLEResources.MaxVaryingVectors);
m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxVertexTextureImageUnits);
m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxCombinedTextureImageUnits);
m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits);
m_context->getIntegerv(GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS, &ANGLEResources.MaxFragmentUniformVectors);
// Always set to 1 for OpenGL ES.
ANGLEResources.MaxDrawBuffers = 1;
Extensions3D* extensions = m_context->getExtensions();
if (extensions->supports("GL_ARB_texture_rectangle"))
ANGLEResources.ARB_texture_rectangle = 1;
GC3Dint range[2], precision;
m_context->getShaderPrecisionFormat(GraphicsContext3D::FRAGMENT_SHADER, GraphicsContext3D::HIGH_FLOAT, range, &precision);
ANGLEResources.FragmentPrecisionHigh = (range[0] || range[1] || precision);
m_context->m_compiler.setResources(ANGLEResources);
}
GraphicsContext3DPrivate::~GraphicsContext3DPrivate()
{
#if USE(ACCELERATED_COMPOSITING)
if (TextureMapperPlatformLayer::Client* client = TextureMapperPlatformLayer::client())
client->platformLayerWasDestroyed();
#endif
delete m_surfaceOwner;
m_surfaceOwner = 0;
delete m_platformContextWatcher;
m_platformContextWatcher = 0;
}
#if USE(ACCELERATED_COMPOSITING)
void GraphicsContext3DPrivate::paintToTextureMapper(TextureMapper* textureMapper, const FloatRect& targetRect, const TransformationMatrix& matrix, float opacity)
{
m_context->markLayerComposited();
blitMultisampleFramebufferAndRestoreContext();
if (textureMapper->accelerationMode() == TextureMapper::OpenGLMode) {
TextureMapperGL* texmapGL = static_cast<TextureMapperGL*>(textureMapper);
TextureMapperGL::Flags flags = TextureMapperGL::ShouldFlipTexture | (m_context->m_attrs.alpha ? TextureMapperGL::ShouldBlend : 0);
IntSize textureSize(m_context->m_currentWidth, m_context->m_currentHeight);
texmapGL->drawTexture(m_context->m_texture, flags, textureSize, targetRect, matrix, opacity);
return;
}
// Alternatively read pixels to a memory buffer.
GraphicsContext* context = textureMapper->graphicsContext();
QPainter* painter = context->platformContext();
painter->save();
painter->setTransform(matrix);
painter->setOpacity(opacity);
const int height = m_context->m_currentHeight;
const int width = m_context->m_currentWidth;
painter->beginNativePainting();
makeCurrentIfNeeded();
glBindFramebuffer(GL_FRAMEBUFFER, m_context->m_fbo);
QImage offscreenImage = qt_gl_read_framebuffer(QSize(width, height), true, true);
glBindFramebuffer(GL_FRAMEBUFFER, m_context->m_state.boundFBO);
painter->endNativePainting();
painter->drawImage(targetRect, offscreenImage);
painter->restore();
}
#endif // USE(ACCELERATED_COMPOSITING)
#if USE(GRAPHICS_SURFACE)
IntSize GraphicsContext3DPrivate::platformLayerSize() const
{
return IntSize(m_context->m_currentWidth, m_context->m_currentHeight);
}
uint32_t GraphicsContext3DPrivate::copyToGraphicsSurface()
{
if (!m_graphicsSurface)
return 0;
m_context->markLayerComposited();
blitMultisampleFramebufferAndRestoreContext();
m_graphicsSurface->copyFromTexture(m_context->m_texture, IntRect(0, 0, m_context->m_currentWidth, m_context->m_currentHeight));
return m_graphicsSurface->frontBuffer();
}
GraphicsSurfaceToken GraphicsContext3DPrivate::graphicsSurfaceToken() const
{
return m_graphicsSurface->exportToken();
}
#endif
QRectF GraphicsContext3DPrivate::boundingRect() const
{
return QRectF(QPointF(0, 0), QSizeF(m_context->m_currentWidth, m_context->m_currentHeight));
}
void GraphicsContext3DPrivate::blitMultisampleFramebuffer()
{
if (!m_context->m_attrs.antialias)
return;
if (!isOpenGLES()) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context->m_multisampleFBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_context->m_fbo);
glBlitFramebuffer(0, 0, m_context->m_currentWidth, m_context->m_currentHeight, 0, 0, m_context->m_currentWidth, m_context->m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
}
glBindFramebuffer(GL_FRAMEBUFFER, m_context->m_state.boundFBO);
}
void GraphicsContext3DPrivate::blitMultisampleFramebufferAndRestoreContext()
{
const QOpenGLContext* currentContext = QOpenGLContext::currentContext();
QSurface* currentSurface = 0;
if (currentContext && currentContext != m_platformContext) {
currentSurface = currentContext->surface();
m_platformContext->makeCurrent(m_surface);
}
if (m_context->m_attrs.antialias)
blitMultisampleFramebuffer();
// While the context is still bound, make sure all the Framebuffer content is in finished state.
// This is necessary as we are doing our own double buffering instead of using a drawable that provides swapBuffers.
glFinish();
if (currentContext && currentContext != m_platformContext)
const_cast<QOpenGLContext*>(currentContext)->makeCurrent(currentSurface);
}
bool GraphicsContext3DPrivate::makeCurrentIfNeeded() const
{
if (!m_platformContext)
return false;
const QOpenGLContext* currentContext = QOpenGLContext::currentContext();
if (currentContext == m_platformContext)
return true;
return m_platformContext->makeCurrent(m_surface);
}
void GraphicsContext3DPrivate::createGraphicsSurfaces(const IntSize& size)
{
#if USE(GRAPHICS_SURFACE)
if (size.isEmpty())
m_graphicsSurface.clear();
else
m_graphicsSurface = GraphicsSurface::create(size, m_surfaceFlags, m_platformContext);
#endif
}
PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
{
// This implementation doesn't currently support rendering directly to the HostWindow.
if (renderStyle == RenderDirectlyToHostWindow)
return 0;
RefPtr<GraphicsContext3D> context = adoptRef(new GraphicsContext3D(attrs, hostWindow, renderStyle));
return context->m_private ? context.release() : 0;
}
GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
: m_currentWidth(0)
, m_currentHeight(0)
, m_attrs(attrs)
, m_renderStyle(renderStyle)
, m_texture(0)
, m_compositorTexture(0)
, m_fbo(0)
, m_depthBuffer(0)
, m_stencilBuffer(0)
, m_depthStencilBuffer(0)
, m_layerComposited(false)
, m_internalColorFormat(0)
, m_multisampleFBO(0)
, m_multisampleDepthStencilBuffer(0)
, m_multisampleColorBuffer(0)
, m_functions(0)
, m_private(adoptPtr(new GraphicsContext3DPrivate(this, hostWindow, renderStyle)))
, m_compiler(isGLES2Compliant() ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT)
{
if (!m_private->m_surface || !m_private->m_platformContext) {
LOG_ERROR("GraphicsContext3D: GL context creation failed.");
m_private = nullptr;
return;
}
m_functions = m_private.get();
validateAttributes();
if (!m_private->isValid()) {
m_private = nullptr;
return;
}
if (renderStyle == RenderOffscreen)
m_private->createOffscreenBuffers();
m_private->initializeANGLE();
if (!isGLES2Compliant()) {
m_functions->glEnable(GL_POINT_SPRITE);
m_functions->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
}
if (renderStyle != RenderToCurrentGLContext)
m_functions->glClearColor(0.0, 0.0, 0.0, 0.0);
}
GraphicsContext3D::~GraphicsContext3D()
{
// If GraphicsContext3D init failed in constructor, m_private set to nullptr and no buffers are allocated.
if (!m_private)
return;
if (makeContextCurrent()) {
m_functions->glDeleteTextures(1, &m_texture);
m_functions->glDeleteFramebuffers(1, &m_fbo);
if (m_attrs.antialias) {
m_functions->glDeleteRenderbuffers(1, &m_multisampleColorBuffer);
m_functions->glDeleteFramebuffers(1, &m_multisampleFBO);
if (m_attrs.stencil || m_attrs.depth)
m_functions->glDeleteRenderbuffers(1, &m_multisampleDepthStencilBuffer);
} else if (m_attrs.stencil || m_attrs.depth) {
if (isGLES2Compliant()) {
if (m_attrs.depth)
m_functions->glDeleteRenderbuffers(1, &m_depthBuffer);
if (m_attrs.stencil)
m_functions->glDeleteRenderbuffers(1, &m_stencilBuffer);
}
m_functions->glDeleteRenderbuffers(1, &m_depthStencilBuffer);
}
}
m_functions = 0;
}
PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D()
{
return m_private->m_platformContext;
}
Platform3DObject GraphicsContext3D::platformTexture() const
{
return m_texture;
}
#if USE(ACCELERATED_COMPOSITING)
PlatformLayer* GraphicsContext3D::platformLayer() const
{
return m_private.get();
}
#endif
bool GraphicsContext3D::makeContextCurrent()
{
if (!m_private)
return false;
return m_private->makeCurrentIfNeeded();
}
void GraphicsContext3D::paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight,
int canvasWidth, int canvasHeight, QPainter* context)
{
QImage image(imagePixels, imageWidth, imageHeight, NativeImageQt::defaultFormatForAlphaEnabledImages());
context->save();
context->translate(0, imageHeight);
context->scale(1, -1);
context->setCompositionMode(QPainter::CompositionMode_Source);
context->drawImage(QRect(0, 0, canvasWidth, -canvasHeight), image);
context->restore();
}
#if USE(GRAPHICS_SURFACE)
void GraphicsContext3D::createGraphicsSurfaces(const IntSize& size)
{
m_private->createGraphicsSurfaces(size);
}
#endif
GraphicsContext3D::ImageExtractor::~ImageExtractor()
{
}
bool GraphicsContext3D::ImageExtractor::extractImage(bool premultiplyAlpha, bool ignoreGammaAndColorProfile)
{
UNUSED_PARAM(ignoreGammaAndColorProfile);
if (!m_image)
return false;
// Is image already loaded? If not, load it.
if (m_image->data())
m_qtImage = QImage::fromData(reinterpret_cast<const uchar*>(m_image->data()->data()), m_image->data()->size());
else {
QPixmap* nativePixmap = m_image->nativeImageForCurrentFrame();
if (!nativePixmap)
return false;
// With QPA, we can avoid a deep copy.
m_qtImage = *nativePixmap->handle()->buffer();
}
m_alphaOp = AlphaDoNothing;
switch (m_qtImage.format()) {
case QImage::Format_RGB32:
// For opaque images, we should not premultiply or unmultiply alpha.
break;
case QImage::Format_ARGB32:
if (premultiplyAlpha)
m_alphaOp = AlphaDoPremultiply;
break;
case QImage::Format_ARGB32_Premultiplied:
if (!premultiplyAlpha)
m_alphaOp = AlphaDoUnmultiply;
break;
default:
// The image has a format that is not supported in packPixels. We have to convert it here.
m_qtImage = m_qtImage.convertToFormat(premultiplyAlpha ? QImage::Format_ARGB32_Premultiplied : QImage::Format_ARGB32);
break;
}
m_imageWidth = m_image->width();
m_imageHeight = m_image->height();
if (!m_imageWidth || !m_imageHeight)
return false;
m_imagePixelData = m_qtImage.constBits();
m_imageSourceFormat = DataFormatBGRA8;
m_imageSourceUnpackAlignment = 0;
return true;
}
void GraphicsContext3D::setContextLostCallback(PassOwnPtr<ContextLostCallback>)
{
}
void GraphicsContext3D::setErrorMessageCallback(PassOwnPtr<ErrorMessageCallback>)
{
}
}
#endif // USE(3D_GRAPHICS)
|