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/*
Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING) && USE(GRAPHICS_SURFACE)
#include "TextureMapperSurfaceBackingStore.h"
#include "GraphicsSurface.h"
namespace WebCore {
void TextureMapperSurfaceBackingStore::setGraphicsSurface(PassRefPtr<GraphicsSurface> surface)
{
m_graphicsSurface = surface;
}
void TextureMapperSurfaceBackingStore::swapBuffersIfNeeded(uint32_t)
{
if (m_graphicsSurface)
m_graphicsSurface->swapBuffers();
}
PassRefPtr<BitmapTexture> TextureMapperSurfaceBackingStore::texture() const
{
// FIXME: Instead of just returning an empty texture, we should wrap the texture contents into a BitmapTexture.
RefPtr<BitmapTexture> emptyTexture;
return emptyTexture;
}
void TextureMapperSurfaceBackingStore::paintToTextureMapper(TextureMapper* textureMapper, const FloatRect& targetRect, const TransformationMatrix& transform, float opacity)
{
if (m_graphicsSurface)
m_graphicsSurface->paintToTextureMapper(textureMapper, targetRect, transform, opacity);
}
} // namespace WebCore
#endif
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