1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
|
/*
Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef TextureMapperSurfaceBackingStore_h
#define TextureMapperSurfaceBackingStore_h
#if USE(ACCELERATED_COMPOSITING) && USE(GRAPHICS_SURFACE)
#include "GraphicsSurface.h"
#include "TextureMapperBackingStore.h"
#include <wtf/RefPtr.h>
namespace WebCore {
class TextureMapper;
class FloatRect;
class TextureMapperSurfaceBackingStore : public TextureMapperBackingStore {
public:
static PassRefPtr<TextureMapperSurfaceBackingStore> create() { return adoptRef(new TextureMapperSurfaceBackingStore); }
void setGraphicsSurface(PassRefPtr<GraphicsSurface>);
void swapBuffersIfNeeded(uint32_t frontBuffer);
virtual PassRefPtr<BitmapTexture> texture() const;
virtual void paintToTextureMapper(TextureMapper*, const FloatRect&, const TransformationMatrix&, float);
virtual ~TextureMapperSurfaceBackingStore() { }
private:
TextureMapperSurfaceBackingStore()
: TextureMapperBackingStore()
{ }
RefPtr<GraphicsSurface> m_graphicsSurface;
};
}
#endif
#endif
|