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/*
* Copyright (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "CounterNode.h"
#include "RenderCounter.h"
#include "RenderObject.h"
#include <stdio.h>
namespace WebCore {
CounterNode::CounterNode(RenderObject* o, bool hasResetType, int value)
: m_hasResetType(hasResetType)
, m_value(value)
, m_countInParent(0)
, m_owner(o)
, m_rootRenderer(0)
, m_parent(0)
, m_previousSibling(0)
, m_nextSibling(0)
, m_firstChild(0)
, m_lastChild(0)
{
}
CounterNode::~CounterNode()
{
// Ideally this would be an assert and this would never be reached. In reality this happens a lot
// so we need to handle these cases. The node is still connected to the tree so we need to detach it.
if (m_parent || m_previousSibling || m_nextSibling || m_firstChild || m_lastChild) {
CounterNode* oldParent = 0;
CounterNode* oldPreviousSibling = 0;
// Instead of calling removeChild() we do this safely as the tree is likely broken if we get here.
if (m_parent) {
if (m_parent->m_firstChild == this)
m_parent->m_firstChild = m_nextSibling;
if (m_parent->m_lastChild == this)
m_parent->m_lastChild = m_previousSibling;
oldParent = m_parent;
m_parent = 0;
}
if (m_previousSibling) {
if (m_previousSibling->m_nextSibling == this)
m_previousSibling->m_nextSibling = m_nextSibling;
oldPreviousSibling = m_previousSibling;
m_previousSibling = 0;
}
if (m_nextSibling) {
if (m_nextSibling->m_previousSibling == this)
m_nextSibling->m_previousSibling = oldPreviousSibling;
m_nextSibling = 0;
}
if (m_firstChild) {
// The node's children are reparented to the old parent.
for (CounterNode* child = m_firstChild; child; ) {
CounterNode* nextChild = child->m_nextSibling;
CounterNode* nextSibling = 0;
child->m_parent = oldParent;
if (oldPreviousSibling) {
nextSibling = oldPreviousSibling->m_nextSibling;
child->m_previousSibling = oldPreviousSibling;
oldPreviousSibling->m_nextSibling = child;
child->m_nextSibling = nextSibling;
nextSibling->m_previousSibling = child;
oldPreviousSibling = child;
}
child = nextChild;
}
}
}
resetRenderers();
}
PassRefPtr<CounterNode> CounterNode::create(RenderObject* owner, bool hasResetType, int value)
{
return adoptRef(new CounterNode(owner, hasResetType, value));
}
CounterNode* CounterNode::nextInPreOrderAfterChildren(const CounterNode* stayWithin) const
{
if (this == stayWithin)
return 0;
const CounterNode* current = this;
CounterNode* next;
while (!(next = current->m_nextSibling)) {
current = current->m_parent;
if (!current || current == stayWithin)
return 0;
}
return next;
}
CounterNode* CounterNode::nextInPreOrder(const CounterNode* stayWithin) const
{
if (CounterNode* next = m_firstChild)
return next;
return nextInPreOrderAfterChildren(stayWithin);
}
CounterNode* CounterNode::lastDescendant() const
{
CounterNode* last = m_lastChild;
if (!last)
return 0;
while (CounterNode* lastChild = last->m_lastChild)
last = lastChild;
return last;
}
CounterNode* CounterNode::previousInPreOrder() const
{
CounterNode* previous = m_previousSibling;
if (!previous)
return m_parent;
while (CounterNode* lastChild = previous->m_lastChild)
previous = lastChild;
return previous;
}
int CounterNode::computeCountInParent() const
{
int increment = actsAsReset() ? 0 : m_value;
if (m_previousSibling)
return m_previousSibling->m_countInParent + increment;
ASSERT(m_parent->m_firstChild == this);
return m_parent->m_value + increment;
}
void CounterNode::addRenderer(RenderCounter* value)
{
if (!value) {
ASSERT_NOT_REACHED();
return;
}
if (value->m_counterNode) {
ASSERT_NOT_REACHED();
value->m_counterNode->removeRenderer(value);
}
ASSERT(!value->m_nextForSameCounter);
for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter) {
if (iterator == value) {
ASSERT_NOT_REACHED();
return;
}
}
value->m_nextForSameCounter = m_rootRenderer;
m_rootRenderer = value;
if (value->m_counterNode != this) {
if (value->m_counterNode) {
ASSERT_NOT_REACHED();
value->m_counterNode->removeRenderer(value);
}
value->m_counterNode = this;
}
}
void CounterNode::removeRenderer(RenderCounter* value)
{
if (!value) {
ASSERT_NOT_REACHED();
return;
}
if (value->m_counterNode && value->m_counterNode != this) {
ASSERT_NOT_REACHED();
value->m_counterNode->removeRenderer(value);
}
RenderCounter* previous = 0;
for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter) {
if (iterator == value) {
if (previous)
previous->m_nextForSameCounter = value->m_nextForSameCounter;
else
m_rootRenderer = value->m_nextForSameCounter;
value->m_nextForSameCounter = 0;
value->m_counterNode = 0;
return;
}
previous = iterator;
}
ASSERT_NOT_REACHED();
}
void CounterNode::resetRenderers()
{
while (m_rootRenderer)
m_rootRenderer->invalidate(); // This makes m_rootRenderer point to the next renderer if any since it disconnects the m_rootRenderer from this.
}
void CounterNode::resetThisAndDescendantsRenderers()
{
CounterNode* node = this;
do {
node->resetRenderers();
node = node->nextInPreOrder(this);
} while (node);
}
void CounterNode::recount()
{
for (CounterNode* node = this; node; node = node->m_nextSibling) {
int oldCount = node->m_countInParent;
int newCount = node->computeCountInParent();
if (oldCount == newCount)
break;
node->m_countInParent = newCount;
node->resetThisAndDescendantsRenderers();
}
}
void CounterNode::insertAfter(CounterNode* newChild, CounterNode* refChild, const AtomicString& identifier)
{
ASSERT(newChild);
ASSERT(!newChild->m_parent);
ASSERT(!newChild->m_previousSibling);
ASSERT(!newChild->m_nextSibling);
// If the refChild is not our child we can not complete the request. This hardens against bugs in RenderCounter.
// When renderers are reparented it may request that we insert counter nodes improperly.
if (refChild && refChild->m_parent != this)
return;
if (newChild->m_hasResetType) {
while (m_lastChild != refChild)
RenderCounter::destroyCounterNode(m_lastChild->owner(), identifier);
}
CounterNode* next;
if (refChild) {
next = refChild->m_nextSibling;
refChild->m_nextSibling = newChild;
} else {
next = m_firstChild;
m_firstChild = newChild;
}
newChild->m_parent = this;
newChild->m_previousSibling = refChild;
if (next) {
ASSERT(next->m_previousSibling == refChild);
next->m_previousSibling = newChild;
newChild->m_nextSibling = next;
} else {
ASSERT(m_lastChild == refChild);
m_lastChild = newChild;
}
if (!newChild->m_firstChild || newChild->m_hasResetType) {
newChild->m_countInParent = newChild->computeCountInParent();
newChild->resetThisAndDescendantsRenderers();
if (next)
next->recount();
return;
}
// The code below handles the case when a formerly root increment counter is loosing its root position
// and therefore its children become next siblings.
CounterNode* last = newChild->m_lastChild;
CounterNode* first = newChild->m_firstChild;
if (first) {
ASSERT(last);
newChild->m_nextSibling = first;
if (m_lastChild == newChild)
m_lastChild = last;
first->m_previousSibling = newChild;
// The case when the original next sibling of the inserted node becomes a child of
// one of the former children of the inserted node is not handled as it is believed
// to be impossible since:
// 1. if the increment counter node lost it's root position as a result of another
// counter node being created, it will be inserted as the last child so next is null.
// 2. if the increment counter node lost it's root position as a result of a renderer being
// inserted into the document's render tree, all its former children counters are attached
// to children of the inserted renderer and hence cannot be in scope for counter nodes
// attached to renderers that were already in the document's render tree.
last->m_nextSibling = next;
if (next) {
ASSERT(next->m_previousSibling == newChild);
next->m_previousSibling = last;
} else
m_lastChild = last;
for (next = first; ; next = next->m_nextSibling) {
next->m_parent = this;
if (last == next)
break;
}
}
newChild->m_firstChild = 0;
newChild->m_lastChild = 0;
newChild->m_countInParent = newChild->computeCountInParent();
newChild->resetRenderers();
first->recount();
}
void CounterNode::removeChild(CounterNode* oldChild)
{
ASSERT(oldChild);
ASSERT(!oldChild->m_firstChild);
ASSERT(!oldChild->m_lastChild);
CounterNode* next = oldChild->m_nextSibling;
CounterNode* previous = oldChild->m_previousSibling;
oldChild->m_nextSibling = 0;
oldChild->m_previousSibling = 0;
oldChild->m_parent = 0;
if (previous)
previous->m_nextSibling = next;
else {
ASSERT(m_firstChild == oldChild);
m_firstChild = next;
}
if (next)
next->m_previousSibling = previous;
else {
ASSERT(m_lastChild == oldChild);
m_lastChild = previous;
}
if (next)
next->recount();
}
#ifndef NDEBUG
static void showTreeAndMark(const CounterNode* node)
{
const CounterNode* root = node;
while (root->parent())
root = root->parent();
for (const CounterNode* current = root; current; current = current->nextInPreOrder()) {
fprintf(stderr, "%c", (current == node) ? '*' : ' ');
for (const CounterNode* parent = current; parent && parent != root; parent = parent->parent())
fprintf(stderr, " ");
fprintf(stderr, "%p %s: %d %d P:%p PS:%p NS:%p R:%p\n",
current, current->actsAsReset() ? "reset____" : "increment", current->value(),
current->countInParent(), current->parent(), current->previousSibling(),
current->nextSibling(), current->owner());
}
fflush(stderr);
}
#endif
} // namespace WebCore
#ifndef NDEBUG
void showCounterTree(const WebCore::CounterNode* counter)
{
if (counter)
showTreeAndMark(counter);
}
#endif
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