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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderBoxModelObject_h
#define RenderBoxModelObject_h
#include "LayoutRect.h"
#include "RenderLayerModelObject.h"
namespace WebCore {
// Modes for some of the line-related functions.
enum LinePositionMode { PositionOnContainingLine, PositionOfInteriorLineBoxes };
enum LineDirectionMode { HorizontalLine, VerticalLine };
typedef unsigned BorderEdgeFlags;
enum BackgroundBleedAvoidance {
BackgroundBleedNone,
BackgroundBleedShrinkBackground,
BackgroundBleedUseTransparencyLayer,
BackgroundBleedBackgroundOverBorder
};
enum ContentChangeType {
ImageChanged,
MaskImageChanged,
BackgroundImageChanged,
CanvasChanged,
CanvasPixelsChanged,
VideoChanged,
FullScreenChanged
};
class KeyframeList;
class InlineFlowBox;
class StickyPositionViewportConstraints;
// This class is the base for all objects that adhere to the CSS box model as described
// at http://www.w3.org/TR/CSS21/box.html
class RenderBoxModelObject : public RenderLayerModelObject {
public:
RenderBoxModelObject(ContainerNode*);
virtual ~RenderBoxModelObject();
LayoutSize relativePositionOffset() const;
LayoutSize relativePositionLogicalOffset() const { return style()->isHorizontalWritingMode() ? relativePositionOffset() : relativePositionOffset().transposedSize(); }
void computeStickyPositionConstraints(StickyPositionViewportConstraints&, const FloatRect& viewportRect) const;
LayoutSize stickyPositionOffset() const;
LayoutSize stickyPositionLogicalOffset() const { return style()->isHorizontalWritingMode() ? stickyPositionOffset() : stickyPositionOffset().transposedSize(); }
LayoutSize offsetForInFlowPosition() const;
// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow)
// to return the remaining width on a given line (and the height of a single line).
virtual LayoutUnit offsetLeft() const;
virtual LayoutUnit offsetTop() const;
virtual LayoutUnit offsetWidth() const = 0;
virtual LayoutUnit offsetHeight() const = 0;
int pixelSnappedOffsetLeft() const { return roundToInt(offsetLeft()); }
int pixelSnappedOffsetTop() const { return roundToInt(offsetTop()); }
virtual int pixelSnappedOffsetWidth() const;
virtual int pixelSnappedOffsetHeight() const;
virtual void updateFromStyle() OVERRIDE;
virtual bool requiresLayer() const OVERRIDE { return isRoot() || isPositioned() || createsGroup() || hasClipPath() || hasTransform() || hasHiddenBackface() || hasReflection() || style()->specifiesColumns(); }
// This will work on inlines to return the bounding box of all of the lines' border boxes.
virtual IntRect borderBoundingBox() const = 0;
// These return the CSS computed padding values.
LayoutUnit computedCSSPaddingTop() const { return computedCSSPadding(style()->paddingTop()); }
LayoutUnit computedCSSPaddingBottom() const { return computedCSSPadding(style()->paddingBottom()); }
LayoutUnit computedCSSPaddingLeft() const { return computedCSSPadding(style()->paddingLeft()); }
LayoutUnit computedCSSPaddingRight() const { return computedCSSPadding(style()->paddingRight()); }
LayoutUnit computedCSSPaddingBefore() const { return computedCSSPadding(style()->paddingBefore()); }
LayoutUnit computedCSSPaddingAfter() const { return computedCSSPadding(style()->paddingAfter()); }
LayoutUnit computedCSSPaddingStart() const { return computedCSSPadding(style()->paddingStart()); }
LayoutUnit computedCSSPaddingEnd() const { return computedCSSPadding(style()->paddingEnd()); }
// These functions are used during layout. Table cells and the MathML
// code override them to include some extra intrinsic padding.
virtual LayoutUnit paddingTop() const { return computedCSSPaddingTop(); }
virtual LayoutUnit paddingBottom() const { return computedCSSPaddingBottom(); }
virtual LayoutUnit paddingLeft() const { return computedCSSPaddingLeft(); }
virtual LayoutUnit paddingRight() const { return computedCSSPaddingRight(); }
virtual LayoutUnit paddingBefore() const { return computedCSSPaddingBefore(); }
virtual LayoutUnit paddingAfter() const { return computedCSSPaddingAfter(); }
virtual LayoutUnit paddingStart() const { return computedCSSPaddingStart(); }
virtual LayoutUnit paddingEnd() const { return computedCSSPaddingEnd(); }
virtual int borderTop() const { return style()->borderTopWidth(); }
virtual int borderBottom() const { return style()->borderBottomWidth(); }
virtual int borderLeft() const { return style()->borderLeftWidth(); }
virtual int borderRight() const { return style()->borderRightWidth(); }
virtual int borderBefore() const { return style()->borderBeforeWidth(); }
virtual int borderAfter() const { return style()->borderAfterWidth(); }
virtual int borderStart() const { return style()->borderStartWidth(); }
virtual int borderEnd() const { return style()->borderEndWidth(); }
LayoutUnit borderAndPaddingStart() const { return borderStart() + paddingStart(); }
LayoutUnit borderAndPaddingBefore() const { return borderBefore() + paddingBefore(); }
LayoutUnit borderAndPaddingAfter() const { return borderAfter() + paddingAfter(); }
LayoutUnit borderAndPaddingHeight() const { return borderTop() + borderBottom() + paddingTop() + paddingBottom(); }
LayoutUnit borderAndPaddingWidth() const { return borderLeft() + borderRight() + paddingLeft() + paddingRight(); }
LayoutUnit borderAndPaddingLogicalHeight() const { return borderAndPaddingBefore() + borderAndPaddingAfter(); }
LayoutUnit borderAndPaddingLogicalWidth() const { return borderStart() + borderEnd() + paddingStart() + paddingEnd(); }
LayoutUnit borderAndPaddingLogicalLeft() const { return style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); }
LayoutUnit borderLogicalLeft() const { return style()->isHorizontalWritingMode() ? borderLeft() : borderTop(); }
LayoutUnit borderLogicalRight() const { return style()->isHorizontalWritingMode() ? borderRight() : borderBottom(); }
LayoutUnit paddingLogicalLeft() const { return style()->isHorizontalWritingMode() ? paddingLeft() : paddingTop(); }
LayoutUnit paddingLogicalRight() const { return style()->isHorizontalWritingMode() ? paddingRight() : paddingBottom(); }
virtual LayoutUnit marginTop() const = 0;
virtual LayoutUnit marginBottom() const = 0;
virtual LayoutUnit marginLeft() const = 0;
virtual LayoutUnit marginRight() const = 0;
virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const = 0;
virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const = 0;
virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const = 0;
virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const = 0;
LayoutUnit marginHeight() const { return marginTop() + marginBottom(); }
LayoutUnit marginWidth() const { return marginLeft() + marginRight(); }
LayoutUnit marginLogicalHeight() const { return marginBefore() + marginAfter(); }
LayoutUnit marginLogicalWidth() const { return marginStart() + marginEnd(); }
bool hasInlineDirectionBordersPaddingOrMargin() const { return hasInlineDirectionBordersOrPadding() || marginStart()|| marginEnd(); }
bool hasInlineDirectionBordersOrPadding() const { return borderStart() || borderEnd() || paddingStart()|| paddingEnd(); }
virtual LayoutUnit containingBlockLogicalWidthForContent() const;
virtual void childBecameNonInline(RenderObject* /*child*/) { }
void paintBorder(const PaintInfo&, const LayoutRect&, const RenderStyle*, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
bool paintNinePieceImage(GraphicsContext*, const LayoutRect&, const RenderStyle*, const NinePieceImage&, CompositeOperator = CompositeSourceOver);
void paintBoxShadow(const PaintInfo&, const LayoutRect&, const RenderStyle*, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox* = 0, const LayoutSize& = LayoutSize(), CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0);
virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox* = 0) const;
// Overridden by subclasses to determine line height and baseline position.
virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0;
virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const OVERRIDE;
void highQualityRepaintTimerFired(Timer<RenderBoxModelObject>*);
virtual void setSelectionState(SelectionState s);
bool canHaveBoxInfoInRegion() const { return !isFloating() && !isReplaced() && !isInline() && !hasColumns() && !isTableCell() && isBlockFlow() && !isRenderSVGBlock(); }
void getGeometryForBackgroundImage(const RenderLayerModelObject* paintContainer, IntRect& destRect, IntPoint& phase, IntSize& tileSize) const;
#if USE(ACCELERATED_COMPOSITING)
void contentChanged(ContentChangeType);
bool hasAcceleratedCompositing() const;
bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle);
void transitionPaused(double timeOffset, CSSPropertyID);
void transitionFinished(CSSPropertyID);
bool startAnimation(double timeOffset, const Animation*, const KeyframeList& keyframes);
void animationPaused(double timeOffset, const String& name);
void animationFinished(const String& name);
void suspendAnimations(double time = 0);
#endif
protected:
virtual void willBeDestroyed();
class BackgroundImageGeometry {
public:
BackgroundImageGeometry()
: m_hasNonLocalGeometry(false)
{ }
IntPoint destOrigin() const { return m_destOrigin; }
void setDestOrigin(const IntPoint& destOrigin)
{
m_destOrigin = destOrigin;
}
IntRect destRect() const { return m_destRect; }
void setDestRect(const IntRect& destRect)
{
m_destRect = destRect;
}
// Returns the phase relative to the destination rectangle.
IntPoint relativePhase() const;
IntPoint phase() const { return m_phase; }
void setPhase(const IntPoint& phase)
{
m_phase = phase;
}
IntSize tileSize() const { return m_tileSize; }
void setTileSize(const IntSize& tileSize)
{
m_tileSize = tileSize;
}
void setPhaseX(int x) { m_phase.setX(x); }
void setPhaseY(int y) { m_phase.setY(y); }
void setNoRepeatX(int xOffset);
void setNoRepeatY(int yOffset);
void useFixedAttachment(const IntPoint& attachmentPoint);
void clip(const IntRect&);
void setHasNonLocalGeometry(bool hasNonLocalGeometry = true) { m_hasNonLocalGeometry = hasNonLocalGeometry; }
bool hasNonLocalGeometry() const { return m_hasNonLocalGeometry; }
private:
IntRect m_destRect;
IntPoint m_destOrigin;
IntPoint m_phase;
IntSize m_tileSize;
bool m_hasNonLocalGeometry; // Has background-attachment: fixed. Implies that we can't always cheaply compute destRect.
};
LayoutPoint adjustedPositionRelativeToOffsetParent(const LayoutPoint&) const;
void calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer*, const LayoutRect& paintRect, BackgroundImageGeometry&, RenderObject* = 0) const;
void getBorderEdgeInfo(class BorderEdge[], const RenderStyle*, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true) const;
bool borderObscuresBackgroundEdge(const FloatSize& contextScale) const;
bool borderObscuresBackground() const;
RoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox*, const LayoutSize&, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const;
LayoutRect borderInnerRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance) const;
bool shouldPaintAtLowQuality(GraphicsContext*, Image*, const void*, const LayoutSize&);
RenderBoxModelObject* continuation() const;
void setContinuation(RenderBoxModelObject*);
LayoutRect localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset);
static bool shouldAntialiasLines(GraphicsContext*);
static void clipRoundedInnerRect(GraphicsContext*, const LayoutRect&, const RoundedRect& clipRect);
bool hasAutoHeightOrContainingBlockWithAutoHeight() const;
public:
// For RenderBlocks and RenderInlines with m_style->styleType() == FIRST_LETTER, this tracks their remaining text fragments
RenderObject* firstLetterRemainingText() const;
void setFirstLetterRemainingText(RenderObject*);
// These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode.
// Since they are typically called only to move objects around within anonymous blocks (which only have layers in
// the case of column spans), the default for fullRemoveInsert is false rather than true.
void moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false);
void moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, bool fullRemoveInsert = false)
{
moveChildTo(toBoxModelObject, child, 0, fullRemoveInsert);
}
void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject, bool fullRemoveInsert = false)
{
moveAllChildrenTo(toBoxModelObject, 0, fullRemoveInsert);
}
void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* beforeChild, bool fullRemoveInsert = false)
{
moveChildrenTo(toBoxModelObject, firstChild(), 0, beforeChild, fullRemoveInsert);
}
// Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the |endChild| to denote
// that all the kids from |startChild| onwards should be moved.
void moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, bool fullRemoveInsert = false)
{
moveChildrenTo(toBoxModelObject, startChild, endChild, 0, fullRemoveInsert);
}
void moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false);
private:
LayoutUnit computedCSSPadding(Length) const;
virtual bool isBoxModelObject() const { return true; }
virtual LayoutRect frameRectForStickyPositioning() const = 0;
IntSize calculateFillTileSize(const FillLayer*, const IntSize& scaledPositioningAreaSize) const;
enum ScaleByEffectiveZoomOrNot { ScaleByEffectiveZoom, DoNotScaleByEffectiveZoom };
IntSize calculateImageIntrinsicDimensions(StyleImage*, const IntSize& scaledPositioningAreaSize, ScaleByEffectiveZoomOrNot) const;
RoundedRect getBackgroundRoundedRect(const LayoutRect&, InlineFlowBox*, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight,
bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const;
bool fixedBackgroundPaintsInLocalCoordinates() const;
void clipBorderSidePolygon(GraphicsContext*, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
BoxSide, bool firstEdgeMatches, bool secondEdgeMatches);
void clipBorderSideForComplexInnerPath(GraphicsContext*, const RoundedRect&, const RoundedRect&, BoxSide, const class BorderEdge[]);
void paintOneBorderSide(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
const IntRect& sideRect, BoxSide, BoxSide adjacentSide1, BoxSide adjacentSide2, const class BorderEdge[],
const Path*, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor = 0);
void paintTranslucentBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment,
const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false);
void paintBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
const IntPoint& innerBorderAdjustment, const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance,
bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false, const Color* overrideColor = 0);
void drawBoxSideFromPath(GraphicsContext*, const LayoutRect&, const Path&, const class BorderEdge[],
float thickness, float drawThickness, BoxSide, const RenderStyle*,
Color, EBorderStyle, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge);
};
inline RenderBoxModelObject* toRenderBoxModelObject(RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isBoxModelObject());
return static_cast<RenderBoxModelObject*>(object);
}
inline const RenderBoxModelObject* toRenderBoxModelObject(const RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isBoxModelObject());
return static_cast<const RenderBoxModelObject*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBoxModelObject(const RenderBoxModelObject*);
} // namespace WebCore
#endif // RenderBoxModelObject_h
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