1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184
|
/*
* This file is part of the render object implementation for KHTML.
*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderDeprecatedFlexibleBox.h"
#include "FeatureObserver.h"
#include "Font.h"
#include "LayoutRepainter.h"
#include "RenderLayer.h"
#include "RenderView.h"
#include <wtf/StdLibExtras.h>
#include <wtf/unicode/CharacterNames.h>
using namespace std;
namespace WebCore {
class FlexBoxIterator {
public:
FlexBoxIterator(RenderDeprecatedFlexibleBox* parent)
: m_box(parent)
, m_largestOrdinal(1)
{
if (m_box->style()->boxOrient() == HORIZONTAL && !m_box->style()->isLeftToRightDirection())
m_forward = m_box->style()->boxDirection() != BNORMAL;
else
m_forward = m_box->style()->boxDirection() == BNORMAL;
if (!m_forward) {
// No choice, since we're going backwards, we have to find out the highest ordinal up front.
RenderBox* child = m_box->firstChildBox();
while (child) {
if (child->style()->boxOrdinalGroup() > m_largestOrdinal)
m_largestOrdinal = child->style()->boxOrdinalGroup();
child = child->nextSiblingBox();
}
}
reset();
}
void reset()
{
m_currentChild = 0;
m_ordinalIteration = -1;
}
RenderBox* first()
{
reset();
return next();
}
RenderBox* next()
{
do {
if (!m_currentChild) {
++m_ordinalIteration;
if (!m_ordinalIteration)
m_currentOrdinal = m_forward ? 1 : m_largestOrdinal;
else {
if (m_ordinalIteration >= m_ordinalValues.size() + 1)
return 0;
// Only copy+sort the values once per layout even if the iterator is reset.
if (static_cast<size_t>(m_ordinalValues.size()) != m_sortedOrdinalValues.size()) {
copyToVector(m_ordinalValues, m_sortedOrdinalValues);
sort(m_sortedOrdinalValues.begin(), m_sortedOrdinalValues.end());
}
m_currentOrdinal = m_forward ? m_sortedOrdinalValues[m_ordinalIteration - 1] : m_sortedOrdinalValues[m_sortedOrdinalValues.size() - m_ordinalIteration];
}
m_currentChild = m_forward ? m_box->firstChildBox() : m_box->lastChildBox();
} else
m_currentChild = m_forward ? m_currentChild->nextSiblingBox() : m_currentChild->previousSiblingBox();
if (m_currentChild && notFirstOrdinalValue())
m_ordinalValues.add(m_currentChild->style()->boxOrdinalGroup());
} while (!m_currentChild || (!m_currentChild->isAnonymous()
&& m_currentChild->style()->boxOrdinalGroup() != m_currentOrdinal));
return m_currentChild;
}
private:
bool notFirstOrdinalValue()
{
unsigned int firstOrdinalValue = m_forward ? 1 : m_largestOrdinal;
return m_currentOrdinal == firstOrdinalValue && m_currentChild->style()->boxOrdinalGroup() != firstOrdinalValue;
}
RenderDeprecatedFlexibleBox* m_box;
RenderBox* m_currentChild;
bool m_forward;
unsigned int m_currentOrdinal;
unsigned int m_largestOrdinal;
HashSet<unsigned int> m_ordinalValues;
Vector<unsigned int> m_sortedOrdinalValues;
int m_ordinalIteration;
};
RenderDeprecatedFlexibleBox::RenderDeprecatedFlexibleBox(Element* element)
: RenderBlock(element)
{
setChildrenInline(false); // All of our children must be block-level
m_stretchingChildren = false;
if (!isAnonymous()) {
const KURL& url = document()->url();
if (url.protocolIs("chrome"))
FeatureObserver::observe(document(), FeatureObserver::DeprecatedFlexboxChrome);
else if (url.protocolIs("chrome-extension"))
FeatureObserver::observe(document(), FeatureObserver::DeprecatedFlexboxChromeExtension);
else
FeatureObserver::observe(document(), FeatureObserver::DeprecatedFlexboxWebContent);
}
}
RenderDeprecatedFlexibleBox::~RenderDeprecatedFlexibleBox()
{
}
RenderDeprecatedFlexibleBox* RenderDeprecatedFlexibleBox::createAnonymous(Document* document)
{
RenderDeprecatedFlexibleBox* renderer = new (document->renderArena()) RenderDeprecatedFlexibleBox(0);
renderer->setDocumentForAnonymous(document);
return renderer;
}
static LayoutUnit marginWidthForChild(RenderBox* child)
{
// A margin basically has three types: fixed, percentage, and auto (variable).
// Auto and percentage margins simply become 0 when computing min/max width.
// Fixed margins can be added in as is.
Length marginLeft = child->style()->marginLeft();
Length marginRight = child->style()->marginRight();
LayoutUnit margin = 0;
if (marginLeft.isFixed())
margin += marginLeft.value();
if (marginRight.isFixed())
margin += marginRight.value();
return margin;
}
static bool childDoesNotAffectWidthOrFlexing(RenderObject* child)
{
// Positioned children and collapsed children don't affect the min/max width.
return child->isOutOfFlowPositioned() || child->style()->visibility() == COLLAPSE;
}
static LayoutUnit contentWidthForChild(RenderBox* child)
{
if (child->hasOverrideWidth())
return child->overrideLogicalContentWidth();
return child->logicalWidth() - child->borderAndPaddingLogicalWidth();
}
static LayoutUnit contentHeightForChild(RenderBox* child)
{
if (child->hasOverrideHeight())
return child->overrideLogicalContentHeight();
return child->logicalHeight() - child->borderAndPaddingLogicalHeight();
}
void RenderDeprecatedFlexibleBox::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
{
RenderStyle* oldStyle = style();
if (oldStyle && !oldStyle->lineClamp().isNone() && newStyle->lineClamp().isNone())
clearLineClamp();
RenderBlock::styleWillChange(diff, newStyle);
}
void RenderDeprecatedFlexibleBox::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
if (hasMultipleLines() || isVertical()) {
for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
LayoutUnit margin = marginWidthForChild(child);
LayoutUnit width = child->minPreferredLogicalWidth() + margin;
minLogicalWidth = max(width, minLogicalWidth);
width = child->maxPreferredLogicalWidth() + margin;
maxLogicalWidth = max(width, maxLogicalWidth);
}
} else {
for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
LayoutUnit margin = marginWidthForChild(child);
minLogicalWidth += child->minPreferredLogicalWidth() + margin;
maxLogicalWidth += child->maxPreferredLogicalWidth() + margin;
}
}
maxLogicalWidth = max(minLogicalWidth, maxLogicalWidth);
LayoutUnit scrollbarWidth = instrinsicScrollbarLogicalWidth();
maxLogicalWidth += scrollbarWidth;
minLogicalWidth += scrollbarWidth;
}
void RenderDeprecatedFlexibleBox::computePreferredLogicalWidths()
{
ASSERT(preferredLogicalWidthsDirty());
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0;
if (style()->width().isFixed() && style()->width().value() > 0)
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(style()->width().value());
else
computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
if (style()->minWidth().isFixed() && style()->minWidth().value() > 0) {
m_maxPreferredLogicalWidth = max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(style()->minWidth().value()));
m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(style()->minWidth().value()));
}
if (style()->maxWidth().isFixed()) {
m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(style()->maxWidth().value()));
m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(style()->maxWidth().value()));
}
LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth();
m_minPreferredLogicalWidth += borderAndPadding;
m_maxPreferredLogicalWidth += borderAndPadding;
setPreferredLogicalWidthsDirty(false);
}
// Use an inline capacity of 8, since flexbox containers usually have less than 8 children.
typedef Vector<LayoutRect, 8> ChildFrameRects;
typedef Vector<LayoutSize, 8> ChildLayoutDeltas;
static void appendChildFrameRects(RenderDeprecatedFlexibleBox* box, ChildFrameRects& childFrameRects)
{
FlexBoxIterator iterator(box);
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (!child->isOutOfFlowPositioned())
childFrameRects.append(child->frameRect());
}
}
static void appendChildLayoutDeltas(RenderDeprecatedFlexibleBox* box, ChildLayoutDeltas& childLayoutDeltas)
{
FlexBoxIterator iterator(box);
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (!child->isOutOfFlowPositioned())
childLayoutDeltas.append(LayoutSize());
}
}
static void repaintChildrenDuringLayoutIfMoved(RenderDeprecatedFlexibleBox* box, const ChildFrameRects& oldChildRects)
{
size_t childIndex = 0;
FlexBoxIterator iterator(box);
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (child->isOutOfFlowPositioned())
continue;
// If the child moved, we have to repaint it as well as any floating/positioned
// descendants. An exception is if we need a layout. In this case, we know we're going to
// repaint ourselves (and the child) anyway.
if (!box->selfNeedsLayout() && child->checkForRepaintDuringLayout())
child->repaintDuringLayoutIfMoved(oldChildRects[childIndex]);
++childIndex;
}
ASSERT(childIndex == oldChildRects.size());
}
void RenderDeprecatedFlexibleBox::layoutBlock(bool relayoutChildren, LayoutUnit)
{
ASSERT(needsLayout());
if (!relayoutChildren && simplifiedLayout())
return;
LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());
// Regions changing widths can force us to relayout our children.
RenderFlowThread* flowThread = flowThreadContainingBlock();
if (logicalWidthChangedInRegions(flowThread))
relayoutChildren = true;
if (updateRegionsAndShapesBeforeChildLayout(flowThread))
relayoutChildren = true;
LayoutSize previousSize = size();
updateLogicalWidth();
updateLogicalHeight();
if (previousSize != size()
|| (parent()->isDeprecatedFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL
&& parent()->style()->boxAlign() == BSTRETCH))
relayoutChildren = true;
setHeight(0);
m_stretchingChildren = false;
initMaxMarginValues();
#if !ASSERT_DISABLED
LayoutSize oldLayoutDelta = view()->layoutDelta();
#endif
ChildFrameRects oldChildRects;
appendChildFrameRects(this, oldChildRects);
dirtyForLayoutFromPercentageHeightDescendants();
if (isHorizontal())
layoutHorizontalBox(relayoutChildren);
else
layoutVerticalBox(relayoutChildren);
repaintChildrenDuringLayoutIfMoved(this, oldChildRects);
ASSERT(view()->layoutDeltaMatches(oldLayoutDelta));
LayoutUnit oldClientAfterEdge = clientLogicalBottom();
updateLogicalHeight();
if (previousSize.height() != height())
relayoutChildren = true;
layoutPositionedObjects(relayoutChildren || isRoot());
updateRegionsAndShapesAfterChildLayout(flowThread);
if (!isFloatingOrOutOfFlowPositioned() && height() == 0) {
// We are a block with no border and padding and a computed height
// of 0. The CSS spec states that zero-height blocks collapse their margins
// together.
// When blocks are self-collapsing, we just use the top margin values and set the
// bottom margin max values to 0. This way we don't factor in the values
// twice when we collapse with our previous vertically adjacent and
// following vertically adjacent blocks.
LayoutUnit pos = maxPositiveMarginBefore();
LayoutUnit neg = maxNegativeMarginBefore();
if (maxPositiveMarginAfter() > pos)
pos = maxPositiveMarginAfter();
if (maxNegativeMarginAfter() > neg)
neg = maxNegativeMarginAfter();
setMaxMarginBeforeValues(pos, neg);
setMaxMarginAfterValues(0, 0);
}
computeOverflow(oldClientAfterEdge);
statePusher.pop();
updateLayerTransform();
if (view()->layoutState()->pageLogicalHeight())
setPageLogicalOffset(view()->layoutState()->pageLogicalOffset(this, logicalTop()));
// Update our scrollbars if we're overflow:auto/scroll/hidden now that we know if
// we overflow or not.
updateScrollInfoAfterLayout();
// Repaint with our new bounds if they are different from our old bounds.
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
// The first walk over our kids is to find out if we have any flexible children.
static void gatherFlexChildrenInfo(FlexBoxIterator& iterator, bool relayoutChildren, unsigned int& highestFlexGroup, unsigned int& lowestFlexGroup, bool& haveFlex)
{
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
// Check to see if this child flexes.
if (!childDoesNotAffectWidthOrFlexing(child) && child->style()->boxFlex() > 0.0f) {
// We always have to lay out flexible objects again, since the flex distribution
// may have changed, and we need to reallocate space.
child->clearOverrideSize();
if (!relayoutChildren)
child->setChildNeedsLayout(true, MarkOnlyThis);
haveFlex = true;
unsigned int flexGroup = child->style()->boxFlexGroup();
if (lowestFlexGroup == 0)
lowestFlexGroup = flexGroup;
if (flexGroup < lowestFlexGroup)
lowestFlexGroup = flexGroup;
if (flexGroup > highestFlexGroup)
highestFlexGroup = flexGroup;
}
}
}
static void layoutChildIfNeededApplyingDelta(RenderBox* child, const LayoutSize& layoutDelta)
{
if (!child->needsLayout())
return;
child->view()->addLayoutDelta(layoutDelta);
child->layoutIfNeeded();
child->view()->addLayoutDelta(-layoutDelta);
}
void RenderDeprecatedFlexibleBox::layoutHorizontalBox(bool relayoutChildren)
{
LayoutUnit toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
LayoutUnit yPos = borderTop() + paddingTop();
LayoutUnit xPos = borderLeft() + paddingLeft();
bool heightSpecified = false;
LayoutUnit oldHeight = 0;
LayoutUnit remainingSpace = 0;
FlexBoxIterator iterator(this);
unsigned int highestFlexGroup = 0;
unsigned int lowestFlexGroup = 0;
bool haveFlex = false, flexingChildren = false;
gatherFlexChildrenInfo(iterator, relayoutChildren, highestFlexGroup, lowestFlexGroup, haveFlex);
RenderBlock::startDelayUpdateScrollInfo();
ChildLayoutDeltas childLayoutDeltas;
appendChildLayoutDeltas(this, childLayoutDeltas);
// We do 2 passes. The first pass is simply to lay everyone out at
// their preferred widths. The subsequent passes handle flexing the children.
// The first pass skips flexible objects completely.
do {
// Reset our height.
setHeight(yPos);
xPos = borderLeft() + paddingLeft();
size_t childIndex = 0;
// Our first pass is done without flexing. We simply lay the children
// out within the box. We have to do a layout first in order to determine
// our box's intrinsic height.
LayoutUnit maxAscent = 0, maxDescent = 0;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (relayoutChildren)
child->setChildNeedsLayout(true, MarkOnlyThis);
if (child->isOutOfFlowPositioned())
continue;
LayoutSize& childLayoutDelta = childLayoutDeltas[childIndex++];
// Compute the child's vertical margins.
child->computeAndSetBlockDirectionMargins(this);
if (!child->needsLayout())
child->markForPaginationRelayoutIfNeeded();
// Apply the child's current layout delta.
layoutChildIfNeededApplyingDelta(child, childLayoutDelta);
// Now do the layout.
layoutChildIfNeededApplyingDelta(child, childLayoutDelta);
// Update our height and overflow height.
if (style()->boxAlign() == BBASELINE) {
LayoutUnit ascent = child->firstLineBoxBaseline();
if (ascent == -1)
ascent = child->height() + child->marginBottom();
ascent += child->marginTop();
LayoutUnit descent = (child->height() + child->marginHeight()) - ascent;
// Update our maximum ascent.
maxAscent = max(maxAscent, ascent);
// Update our maximum descent.
maxDescent = max(maxDescent, descent);
// Now update our height.
setHeight(max(yPos + maxAscent + maxDescent, height()));
}
else
setHeight(max(height(), yPos + child->height() + child->marginHeight()));
}
ASSERT(childIndex == childLayoutDeltas.size());
if (!iterator.first() && hasLineIfEmpty())
setHeight(height() + lineHeight(true, style()->isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
setHeight(height() + toAdd);
oldHeight = height();
updateLogicalHeight();
relayoutChildren = false;
if (oldHeight != height())
heightSpecified = true;
// Now that our height is actually known, we can place our boxes.
childIndex = 0;
m_stretchingChildren = (style()->boxAlign() == BSTRETCH);
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (child->isOutOfFlowPositioned()) {
child->containingBlock()->insertPositionedObject(child);
RenderLayer* childLayer = child->layer();
childLayer->setStaticInlinePosition(xPos); // FIXME: Not right for regions.
if (childLayer->staticBlockPosition() != yPos) {
childLayer->setStaticBlockPosition(yPos);
if (child->style()->hasStaticBlockPosition(style()->isHorizontalWritingMode()))
child->setChildNeedsLayout(true, MarkOnlyThis);
}
continue;
}
LayoutSize& childLayoutDelta = childLayoutDeltas[childIndex++];
if (child->style()->visibility() == COLLAPSE) {
// visibility: collapsed children do not participate in our positioning.
// But we need to lay them out.
layoutChildIfNeededApplyingDelta(child, childLayoutDelta);
continue;
}
// We need to see if this child's height has changed, since we make block elements
// fill the height of a containing box by default.
// Now do a layout.
LayoutUnit oldChildHeight = child->height();
child->updateLogicalHeight();
if (oldChildHeight != child->height())
child->setChildNeedsLayout(true, MarkOnlyThis);
if (!child->needsLayout())
child->markForPaginationRelayoutIfNeeded();
layoutChildIfNeededApplyingDelta(child, childLayoutDelta);
// We can place the child now, using our value of box-align.
xPos += child->marginLeft();
LayoutUnit childY = yPos;
switch (style()->boxAlign()) {
case BCENTER:
childY += child->marginTop() + max<LayoutUnit>(0, (contentHeight() - (child->height() + child->marginHeight())) / 2);
break;
case BBASELINE: {
LayoutUnit ascent = child->firstLineBoxBaseline();
if (ascent == -1)
ascent = child->height() + child->marginBottom();
ascent += child->marginTop();
childY += child->marginTop() + (maxAscent - ascent);
break;
}
case BEND:
childY += contentHeight() - child->marginBottom() - child->height();
break;
default: // BSTART
childY += child->marginTop();
break;
}
placeChild(child, LayoutPoint(xPos, childY), &childLayoutDelta);
xPos += child->width() + child->marginRight();
}
ASSERT(childIndex == childLayoutDeltas.size());
remainingSpace = borderLeft() + paddingLeft() + contentWidth() - xPos;
m_stretchingChildren = false;
if (flexingChildren)
haveFlex = false; // We're done.
else if (haveFlex) {
// We have some flexible objects. See if we need to grow/shrink them at all.
if (!remainingSpace)
break;
// Allocate the remaining space among the flexible objects. If we are trying to
// grow, then we go from the lowest flex group to the highest flex group. For shrinking,
// we go from the highest flex group to the lowest group.
bool expanding = remainingSpace > 0;
unsigned int start = expanding ? lowestFlexGroup : highestFlexGroup;
unsigned int end = expanding? highestFlexGroup : lowestFlexGroup;
for (unsigned int i = start; i <= end && remainingSpace; i++) {
// Always start off by assuming the group can get all the remaining space.
LayoutUnit groupRemainingSpace = remainingSpace;
do {
// Flexing consists of multiple passes, since we have to change ratios every time an object hits its max/min-width
// For a given pass, we always start off by computing the totalFlex of all objects that can grow/shrink at all, and
// computing the allowed growth before an object hits its min/max width (and thus
// forces a totalFlex recomputation).
LayoutUnit groupRemainingSpaceAtBeginning = groupRemainingSpace;
float totalFlex = 0.0f;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (allowedChildFlex(child, expanding, i))
totalFlex += child->style()->boxFlex();
}
LayoutUnit spaceAvailableThisPass = groupRemainingSpace;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
LayoutUnit allowedFlex = allowedChildFlex(child, expanding, i);
if (allowedFlex) {
LayoutUnit projectedFlex = (allowedFlex == LayoutUnit::max()) ? allowedFlex : LayoutUnit(allowedFlex * (totalFlex / child->style()->boxFlex()));
spaceAvailableThisPass = expanding ? min(spaceAvailableThisPass, projectedFlex) : max(spaceAvailableThisPass, projectedFlex);
}
}
// The flex groups may not have any flexible objects this time around.
if (!spaceAvailableThisPass || totalFlex == 0.0f) {
// If we just couldn't grow/shrink any more, then it's time to transition to the next flex group.
groupRemainingSpace = 0;
continue;
}
// Now distribute the space to objects.
for (RenderBox* child = iterator.first(); child && spaceAvailableThisPass && totalFlex; child = iterator.next()) {
if (child->style()->visibility() == COLLAPSE)
continue;
if (allowedChildFlex(child, expanding, i)) {
LayoutUnit spaceAdd = LayoutUnit(spaceAvailableThisPass * (child->style()->boxFlex() / totalFlex));
if (spaceAdd) {
child->setOverrideLogicalContentWidth(contentWidthForChild(child) + spaceAdd);
flexingChildren = true;
relayoutChildren = true;
}
spaceAvailableThisPass -= spaceAdd;
remainingSpace -= spaceAdd;
groupRemainingSpace -= spaceAdd;
totalFlex -= child->style()->boxFlex();
}
}
if (groupRemainingSpace == groupRemainingSpaceAtBeginning) {
// This is not advancing, avoid getting stuck by distributing the remaining pixels.
LayoutUnit spaceAdd = groupRemainingSpace > 0 ? 1 : -1;
for (RenderBox* child = iterator.first(); child && groupRemainingSpace; child = iterator.next()) {
if (allowedChildFlex(child, expanding, i)) {
child->setOverrideLogicalContentWidth(contentWidthForChild(child) + spaceAdd);
flexingChildren = true;
relayoutChildren = true;
remainingSpace -= spaceAdd;
groupRemainingSpace -= spaceAdd;
}
}
}
} while (absoluteValue(groupRemainingSpace) >= 1);
}
// We didn't find any children that could grow.
if (haveFlex && !flexingChildren)
haveFlex = false;
}
} while (haveFlex);
RenderBlock::finishDelayUpdateScrollInfo();
if (remainingSpace > 0 && ((style()->isLeftToRightDirection() && style()->boxPack() != Start)
|| (!style()->isLeftToRightDirection() && style()->boxPack() != End))) {
// Children must be repositioned.
LayoutUnit offset = 0;
if (style()->boxPack() == Justify) {
// Determine the total number of children.
int totalChildren = 0;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
++totalChildren;
}
// Iterate over the children and space them out according to the
// justification level.
if (totalChildren > 1) {
--totalChildren;
bool firstChild = true;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
if (firstChild) {
firstChild = false;
continue;
}
offset += remainingSpace/totalChildren;
remainingSpace -= (remainingSpace/totalChildren);
--totalChildren;
placeChild(child, child->location() + LayoutSize(offset, 0));
}
}
} else {
if (style()->boxPack() == Center)
offset += remainingSpace / 2;
else // END for LTR, START for RTL
offset += remainingSpace;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
placeChild(child, child->location() + LayoutSize(offset, 0));
}
}
}
// So that the computeLogicalHeight in layoutBlock() knows to relayout positioned objects because of
// a height change, we revert our height back to the intrinsic height before returning.
if (heightSpecified)
setHeight(oldHeight);
}
void RenderDeprecatedFlexibleBox::layoutVerticalBox(bool relayoutChildren)
{
LayoutUnit yPos = borderTop() + paddingTop();
LayoutUnit toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
bool heightSpecified = false;
LayoutUnit oldHeight = 0;
LayoutUnit remainingSpace = 0;
FlexBoxIterator iterator(this);
unsigned int highestFlexGroup = 0;
unsigned int lowestFlexGroup = 0;
bool haveFlex = false, flexingChildren = false;
gatherFlexChildrenInfo(iterator, relayoutChildren, highestFlexGroup, lowestFlexGroup, haveFlex);
// We confine the line clamp ugliness to vertical flexible boxes (thus keeping it out of
// mainstream block layout); this is not really part of the XUL box model.
bool haveLineClamp = !style()->lineClamp().isNone();
if (haveLineClamp)
applyLineClamp(iterator, relayoutChildren);
RenderBlock::startDelayUpdateScrollInfo();
ChildLayoutDeltas childLayoutDeltas;
appendChildLayoutDeltas(this, childLayoutDeltas);
// We do 2 passes. The first pass is simply to lay everyone out at
// their preferred widths. The second pass handles flexing the children.
// Our first pass is done without flexing. We simply lay the children
// out within the box.
do {
setHeight(borderTop() + paddingTop());
LayoutUnit minHeight = height() + toAdd;
size_t childIndex = 0;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
// Make sure we relayout children if we need it.
if (!haveLineClamp && relayoutChildren)
child->setChildNeedsLayout(true, MarkOnlyThis);
if (child->isOutOfFlowPositioned()) {
child->containingBlock()->insertPositionedObject(child);
RenderLayer* childLayer = child->layer();
childLayer->setStaticInlinePosition(borderStart() + paddingStart()); // FIXME: Not right for regions.
if (childLayer->staticBlockPosition() != height()) {
childLayer->setStaticBlockPosition(height());
if (child->style()->hasStaticBlockPosition(style()->isHorizontalWritingMode()))
child->setChildNeedsLayout(true, MarkOnlyThis);
}
continue;
}
LayoutSize& childLayoutDelta = childLayoutDeltas[childIndex++];
if (child->style()->visibility() == COLLAPSE) {
// visibility: collapsed children do not participate in our positioning.
// But we need to lay them down.
layoutChildIfNeededApplyingDelta(child, childLayoutDelta);
continue;
}
// Compute the child's vertical margins.
child->computeAndSetBlockDirectionMargins(this);
// Add in the child's marginTop to our height.
setHeight(height() + child->marginTop());
if (!child->needsLayout())
child->markForPaginationRelayoutIfNeeded();
// Now do a layout.
layoutChildIfNeededApplyingDelta(child, childLayoutDelta);
// We can place the child now, using our value of box-align.
LayoutUnit childX = borderLeft() + paddingLeft();
switch (style()->boxAlign()) {
case BCENTER:
case BBASELINE: // Baseline just maps to center for vertical boxes
childX += child->marginLeft() + max<LayoutUnit>(0, (contentWidth() - (child->width() + child->marginWidth())) / 2);
break;
case BEND:
if (!style()->isLeftToRightDirection())
childX += child->marginLeft();
else
childX += contentWidth() - child->marginRight() - child->width();
break;
default: // BSTART/BSTRETCH
if (style()->isLeftToRightDirection())
childX += child->marginLeft();
else
childX += contentWidth() - child->marginRight() - child->width();
break;
}
// Place the child.
placeChild(child, LayoutPoint(childX, height()), &childLayoutDelta);
setHeight(height() + child->height() + child->marginBottom());
}
ASSERT(childIndex == childLayoutDeltas.size());
yPos = height();
if (!iterator.first() && hasLineIfEmpty())
setHeight(height() + lineHeight(true, style()->isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
setHeight(height() + toAdd);
// Negative margins can cause our height to shrink below our minimal height (border/padding).
// If this happens, ensure that the computed height is increased to the minimal height.
if (height() < minHeight)
setHeight(minHeight);
// Now we have to calc our height, so we know how much space we have remaining.
oldHeight = height();
updateLogicalHeight();
if (oldHeight != height())
heightSpecified = true;
remainingSpace = borderTop() + paddingTop() + contentHeight() - yPos;
if (flexingChildren)
haveFlex = false; // We're done.
else if (haveFlex) {
// We have some flexible objects. See if we need to grow/shrink them at all.
if (!remainingSpace)
break;
// Allocate the remaining space among the flexible objects. If we are trying to
// grow, then we go from the lowest flex group to the highest flex group. For shrinking,
// we go from the highest flex group to the lowest group.
bool expanding = remainingSpace > 0;
unsigned int start = expanding ? lowestFlexGroup : highestFlexGroup;
unsigned int end = expanding? highestFlexGroup : lowestFlexGroup;
for (unsigned int i = start; i <= end && remainingSpace; i++) {
// Always start off by assuming the group can get all the remaining space.
LayoutUnit groupRemainingSpace = remainingSpace;
do {
// Flexing consists of multiple passes, since we have to change ratios every time an object hits its max/min-width
// For a given pass, we always start off by computing the totalFlex of all objects that can grow/shrink at all, and
// computing the allowed growth before an object hits its min/max width (and thus
// forces a totalFlex recomputation).
LayoutUnit groupRemainingSpaceAtBeginning = groupRemainingSpace;
float totalFlex = 0.0f;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (allowedChildFlex(child, expanding, i))
totalFlex += child->style()->boxFlex();
}
LayoutUnit spaceAvailableThisPass = groupRemainingSpace;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
LayoutUnit allowedFlex = allowedChildFlex(child, expanding, i);
if (allowedFlex) {
LayoutUnit projectedFlex = (allowedFlex == LayoutUnit::max()) ? allowedFlex : static_cast<LayoutUnit>(allowedFlex * (totalFlex / child->style()->boxFlex()));
spaceAvailableThisPass = expanding ? min(spaceAvailableThisPass, projectedFlex) : max(spaceAvailableThisPass, projectedFlex);
}
}
// The flex groups may not have any flexible objects this time around.
if (!spaceAvailableThisPass || totalFlex == 0.0f) {
// If we just couldn't grow/shrink any more, then it's time to transition to the next flex group.
groupRemainingSpace = 0;
continue;
}
// Now distribute the space to objects.
for (RenderBox* child = iterator.first(); child && spaceAvailableThisPass && totalFlex; child = iterator.next()) {
if (allowedChildFlex(child, expanding, i)) {
LayoutUnit spaceAdd = static_cast<LayoutUnit>(spaceAvailableThisPass * (child->style()->boxFlex() / totalFlex));
if (spaceAdd) {
child->setOverrideLogicalContentHeight(contentHeightForChild(child) + spaceAdd);
flexingChildren = true;
relayoutChildren = true;
}
spaceAvailableThisPass -= spaceAdd;
remainingSpace -= spaceAdd;
groupRemainingSpace -= spaceAdd;
totalFlex -= child->style()->boxFlex();
}
}
if (groupRemainingSpace == groupRemainingSpaceAtBeginning) {
// This is not advancing, avoid getting stuck by distributing the remaining pixels.
LayoutUnit spaceAdd = groupRemainingSpace > 0 ? 1 : -1;
for (RenderBox* child = iterator.first(); child && groupRemainingSpace; child = iterator.next()) {
if (allowedChildFlex(child, expanding, i)) {
child->setOverrideLogicalContentHeight(contentHeightForChild(child) + spaceAdd);
flexingChildren = true;
relayoutChildren = true;
remainingSpace -= spaceAdd;
groupRemainingSpace -= spaceAdd;
}
}
}
} while (absoluteValue(groupRemainingSpace) >= 1);
}
// We didn't find any children that could grow.
if (haveFlex && !flexingChildren)
haveFlex = false;
}
} while (haveFlex);
RenderBlock::finishDelayUpdateScrollInfo();
if (style()->boxPack() != Start && remainingSpace > 0) {
// Children must be repositioned.
LayoutUnit offset = 0;
if (style()->boxPack() == Justify) {
// Determine the total number of children.
int totalChildren = 0;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
++totalChildren;
}
// Iterate over the children and space them out according to the
// justification level.
if (totalChildren > 1) {
--totalChildren;
bool firstChild = true;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
if (firstChild) {
firstChild = false;
continue;
}
offset += remainingSpace/totalChildren;
remainingSpace -= (remainingSpace/totalChildren);
--totalChildren;
placeChild(child, child->location() + LayoutSize(0, offset));
}
}
} else {
if (style()->boxPack() == Center)
offset += remainingSpace / 2;
else // END
offset += remainingSpace;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
placeChild(child, child->location() + LayoutSize(0, offset));
}
}
}
// So that the computeLogicalHeight in layoutBlock() knows to relayout positioned objects because of
// a height change, we revert our height back to the intrinsic height before returning.
if (heightSpecified)
setHeight(oldHeight);
}
void RenderDeprecatedFlexibleBox::applyLineClamp(FlexBoxIterator& iterator, bool relayoutChildren)
{
int maxLineCount = 0;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
child->clearOverrideSize();
if (relayoutChildren || (child->isReplaced() && (child->style()->width().isPercent() || child->style()->height().isPercent()))
|| (child->style()->height().isAuto() && child->isBlockFlow())) {
child->setChildNeedsLayout(true, MarkOnlyThis);
// Dirty all the positioned objects.
if (child->isRenderBlock()) {
toRenderBlock(child)->markPositionedObjectsForLayout();
toRenderBlock(child)->clearTruncation();
}
}
child->layoutIfNeeded();
if (child->style()->height().isAuto() && child->isBlockFlow())
maxLineCount = max(maxLineCount, toRenderBlock(child)->lineCount());
}
// Get the number of lines and then alter all block flow children with auto height to use the
// specified height. We always try to leave room for at least one line.
LineClampValue lineClamp = style()->lineClamp();
int numVisibleLines = lineClamp.isPercentage() ? max(1, (maxLineCount + 1) * lineClamp.value() / 100) : lineClamp.value();
if (numVisibleLines >= maxLineCount)
return;
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (childDoesNotAffectWidthOrFlexing(child) || !child->style()->height().isAuto() || !child->isBlockFlow())
continue;
RenderBlock* blockChild = toRenderBlock(child);
int lineCount = blockChild->lineCount();
if (lineCount <= numVisibleLines)
continue;
LayoutUnit newHeight = blockChild->heightForLineCount(numVisibleLines);
if (newHeight == child->height())
continue;
child->setChildNeedsLayout(true, MarkOnlyThis);
child->setOverrideLogicalContentHeight(newHeight - child->borderAndPaddingHeight());
child->layoutIfNeeded();
// FIXME: For now don't support RTL.
if (style()->direction() != LTR)
continue;
// Get the last line
RootInlineBox* lastLine = blockChild->lineAtIndex(lineCount - 1);
if (!lastLine)
continue;
RootInlineBox* lastVisibleLine = blockChild->lineAtIndex(numVisibleLines - 1);
if (!lastVisibleLine)
continue;
const UChar ellipsisAndSpace[2] = { horizontalEllipsis, ' ' };
DEFINE_STATIC_LOCAL(AtomicString, ellipsisAndSpaceStr, (ellipsisAndSpace, 2));
DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
const Font& font = style(numVisibleLines == 1)->font();
// Get ellipsis width, and if the last child is an anchor, it will go after the ellipsis, so add in a space and the anchor width too
LayoutUnit totalWidth;
InlineBox* anchorBox = lastLine->lastChild();
if (anchorBox && anchorBox->renderer()->style()->isLink())
totalWidth = anchorBox->logicalWidth() + font.width(constructTextRun(this, font, ellipsisAndSpace, 2, style()));
else {
anchorBox = 0;
totalWidth = font.width(constructTextRun(this, font, &horizontalEllipsis, 1, style()));
}
// See if this width can be accommodated on the last visible line
RenderBlock* destBlock = toRenderBlock(lastVisibleLine->renderer());
RenderBlock* srcBlock = toRenderBlock(lastLine->renderer());
// FIXME: Directions of src/destBlock could be different from our direction and from one another.
if (!srcBlock->style()->isLeftToRightDirection())
continue;
bool leftToRight = destBlock->style()->isLeftToRightDirection();
if (!leftToRight)
continue;
LayoutUnit blockRightEdge = destBlock->logicalRightOffsetForLine(lastVisibleLine->y(), false);
if (!lastVisibleLine->lineCanAccommodateEllipsis(leftToRight, blockRightEdge, lastVisibleLine->x() + lastVisibleLine->logicalWidth(), totalWidth))
continue;
// Let the truncation code kick in.
// FIXME: the text alignment should be recomputed after the width changes due to truncation.
LayoutUnit blockLeftEdge = destBlock->logicalLeftOffsetForLine(lastVisibleLine->y(), false);
lastVisibleLine->placeEllipsis(anchorBox ? ellipsisAndSpaceStr : ellipsisStr, leftToRight, blockLeftEdge, blockRightEdge, totalWidth, anchorBox);
destBlock->setHasMarkupTruncation(true);
}
}
void RenderDeprecatedFlexibleBox::clearLineClamp()
{
FlexBoxIterator iterator(this);
for (RenderBox* child = iterator.first(); child; child = iterator.next()) {
if (childDoesNotAffectWidthOrFlexing(child))
continue;
child->clearOverrideSize();
if ((child->isReplaced() && (child->style()->width().isPercent() || child->style()->height().isPercent()))
|| (child->style()->height().isAuto() && child->isBlockFlow())) {
child->setChildNeedsLayout(true);
if (child->isRenderBlock()) {
toRenderBlock(child)->markPositionedObjectsForLayout();
toRenderBlock(child)->clearTruncation();
}
}
}
}
void RenderDeprecatedFlexibleBox::placeChild(RenderBox* child, const LayoutPoint& location, LayoutSize* childLayoutDelta)
{
// Place the child and track the layout delta so we can apply it if we do another layout.
if (childLayoutDelta)
*childLayoutDelta += LayoutSize(child->x() - location.x(), child->y() - location.y());
child->setLocation(location);
}
LayoutUnit RenderDeprecatedFlexibleBox::allowedChildFlex(RenderBox* child, bool expanding, unsigned int group)
{
if (childDoesNotAffectWidthOrFlexing(child) || child->style()->boxFlex() == 0.0f || child->style()->boxFlexGroup() != group)
return 0;
if (expanding) {
if (isHorizontal()) {
// FIXME: For now just handle fixed values.
LayoutUnit maxWidth = LayoutUnit::max();
LayoutUnit width = contentWidthForChild(child);
if (!child->style()->maxWidth().isUndefined() && child->style()->maxWidth().isFixed())
maxWidth = child->style()->maxWidth().value();
else if (child->style()->maxWidth().type() == Intrinsic)
maxWidth = child->maxPreferredLogicalWidth();
else if (child->style()->maxWidth().type() == MinIntrinsic)
maxWidth = child->minPreferredLogicalWidth();
if (maxWidth == LayoutUnit::max())
return maxWidth;
return max<LayoutUnit>(0, maxWidth - width);
} else {
// FIXME: For now just handle fixed values.
LayoutUnit maxHeight = LayoutUnit::max();
LayoutUnit height = contentHeightForChild(child);
if (!child->style()->maxHeight().isUndefined() && child->style()->maxHeight().isFixed())
maxHeight = child->style()->maxHeight().value();
if (maxHeight == LayoutUnit::max())
return maxHeight;
return max<LayoutUnit>(0, maxHeight - height);
}
}
// FIXME: For now just handle fixed values.
if (isHorizontal()) {
LayoutUnit minWidth = child->minPreferredLogicalWidth();
LayoutUnit width = contentWidthForChild(child);
if (child->style()->minWidth().isFixed())
minWidth = child->style()->minWidth().value();
else if (child->style()->minWidth().type() == Intrinsic)
minWidth = child->maxPreferredLogicalWidth();
else if (child->style()->minWidth().type() == MinIntrinsic)
minWidth = child->minPreferredLogicalWidth();
else if (child->style()->minWidth().type() == Auto)
minWidth = 0;
LayoutUnit allowedShrinkage = min<LayoutUnit>(0, minWidth - width);
return allowedShrinkage;
} else {
Length minHeight = child->style()->minHeight();
if (minHeight.isFixed() || minHeight.isAuto()) {
LayoutUnit minHeight = child->style()->minHeight().value();
LayoutUnit height = contentHeightForChild(child);
LayoutUnit allowedShrinkage = min<LayoutUnit>(0, minHeight - height);
return allowedShrinkage;
}
}
return 0;
}
const char* RenderDeprecatedFlexibleBox::renderName() const
{
if (isFloating())
return "RenderDeprecatedFlexibleBox (floating)";
if (isOutOfFlowPositioned())
return "RenderDeprecatedFlexibleBox (positioned)";
// FIXME: Temporary hack while the new generated content system is being implemented.
if (isPseudoElement())
return "RenderDeprecatedFlexibleBox (generated)";
if (isAnonymous())
return "RenderDeprecatedFlexibleBox (generated)";
if (isRelPositioned())
return "RenderDeprecatedFlexibleBox (relative positioned)";
return "RenderDeprecatedFlexibleBox";
}
} // namespace WebCore
|