1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327
|
/*
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef RenderFlowThread_h
#define RenderFlowThread_h
#include "RenderBlock.h"
#include <wtf/HashCountedSet.h>
#include <wtf/ListHashSet.h>
#include <wtf/PassRefPtr.h>
namespace WebCore {
struct LayerFragment;
typedef Vector<LayerFragment, 1> LayerFragments;
class RenderFlowThread;
class RenderStyle;
class RenderRegion;
typedef ListHashSet<RenderRegion*> RenderRegionList;
// RenderFlowThread is used to collect all the render objects that participate in a
// flow thread. It will also help in doing the layout. However, it will not render
// directly to screen. Instead, RenderRegion objects will redirect their paint
// and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort
// of the RenderFlowThread.
class RenderFlowThread: public RenderBlock {
public:
RenderFlowThread();
virtual ~RenderFlowThread() { };
virtual bool isRenderFlowThread() const { return true; }
virtual void layout();
// Always create a RenderLayer for the RenderFlowThread so that we
// can easily avoid drawing the children directly.
virtual bool requiresLayer() const { return true; }
void removeFlowChildInfo(RenderObject*);
#ifndef NDEBUG
bool hasChildInfo(RenderObject* child) const { return child && child->isBox() && m_regionRangeMap.contains(toRenderBox(child)); }
#endif
virtual void addRegionToThread(RenderRegion*);
virtual void removeRegionFromThread(RenderRegion*);
const RenderRegionList& renderRegionList() const { return m_regionList; }
virtual void updateLogicalWidth() OVERRIDE;
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
void paintFlowThreadPortionInRegion(PaintInfo&, RenderRegion*, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint&) const;
bool hitTestFlowThreadPortionInRegion(RenderRegion*, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
bool hasRegions() const { return m_regionList.size(); }
// Check if the content is flown into at least a region with region styling rules.
bool hasRegionsWithStyling() const { return m_hasRegionsWithStyling; }
void checkRegionsWithStyling();
void validateRegions();
void invalidateRegions();
bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_regionList.isEmpty(); }
static PassRefPtr<RenderStyle> createFlowThreadStyle(RenderStyle* parentStyle);
void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
void repaintRectangleInRegions(const LayoutRect&, bool immediate) const;
LayoutPoint adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject&, const LayoutPoint&);
LayoutUnit pageLogicalTopForOffset(LayoutUnit);
LayoutUnit pageLogicalWidthForOffset(LayoutUnit);
LayoutUnit pageLogicalHeightForOffset(LayoutUnit);
LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary);
virtual void setPageBreak(LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*/) { }
virtual void updateMinimumPageHeight(LayoutUnit /*offset*/, LayoutUnit /*minHeight*/) { }
enum RegionAutoGenerationPolicy {
AllowRegionAutoGeneration,
DisallowRegionAutoGeneration,
};
RenderRegion* regionAtBlockOffset(LayoutUnit, bool extendLastRegion = false, RegionAutoGenerationPolicy = AllowRegionAutoGeneration);
bool regionsHaveUniformLogicalWidth() const { return m_regionsHaveUniformLogicalWidth; }
bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLogicalHeight; }
RenderRegion* mapFromFlowToRegion(TransformState&) const;
void removeRenderBoxRegionInfo(RenderBox*);
bool logicalWidthChangedInRegionsForBlock(const RenderBlock*);
LayoutUnit contentLogicalWidthOfFirstRegion() const;
LayoutUnit contentLogicalHeightOfFirstRegion() const;
LayoutUnit contentLogicalLeftOfFirstRegion() const;
RenderRegion* firstRegion() const;
RenderRegion* lastRegion() const;
bool previousRegionCountChanged() const { return m_previousRegionCount != m_regionList.size(); };
void updatePreviousRegionCount() { m_previousRegionCount = m_regionList.size(); };
void setRegionRangeForBox(const RenderBox*, LayoutUnit offsetFromLogicalTopOfFirstPage);
void getRegionRangeForBox(const RenderBox*, RenderRegion*& startRegion, RenderRegion*& endRegion) const;
void clearRenderObjectCustomStyle(const RenderObject*,
const RenderRegion* oldStartRegion = 0, const RenderRegion* oldEndRegion = 0,
const RenderRegion* newStartRegion = 0, const RenderRegion* newEndRegion = 0);
// Check if the object is in region and the region is part of this flow thread.
bool objectInFlowRegion(const RenderObject*, const RenderRegion*) const;
void markAutoLogicalHeightRegionsForLayout();
bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0);
void applyBreakAfterContent(LayoutUnit);
bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; }
bool hasAutoLogicalHeightRegions() const { ASSERT(isAutoLogicalHeightRegionsCountConsistent()); return m_autoLogicalHeightRegionsCount; }
void incrementAutoLogicalHeightRegions();
void decrementAutoLogicalHeightRegions();
#ifndef NDEBUG
bool isAutoLogicalHeightRegionsCountConsistent() const;
#endif
void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect);
LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox);
void setInConstrainedLayoutPhase(bool value) { m_inConstrainedLayoutPhase = value; }
bool inConstrainedLayoutPhase() const { return m_inConstrainedLayoutPhase; }
bool needsTwoPhasesLayout() const { return m_needsTwoPhasesLayout; }
void clearNeedsTwoPhasesLayout() { m_needsTwoPhasesLayout = false; }
void pushFlowThreadLayoutState(const RenderObject*);
void popFlowThreadLayoutState();
LayoutUnit offsetFromLogicalTopOfFirstRegion(const RenderBlock*) const;
// Used to estimate the maximum height of the flow thread.
static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; }
protected:
virtual const char* renderName() const = 0;
// Overridden by columns/pages to set up an initial logical width of the page width even when
// no regions have been generated yet.
virtual LayoutUnit initialLogicalWidth() const { return 0; };
virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE;
void updateRegionsFlowThreadPortionRect(const RenderRegion* = 0);
bool shouldRepaint(const LayoutRect&) const;
bool regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const;
LayoutRect computeRegionClippingRect(const LayoutPoint&, const LayoutRect&, const LayoutRect&) const;
void setDispatchRegionLayoutUpdateEvent(bool value) { m_dispatchRegionLayoutUpdateEvent = value; }
bool shouldDispatchRegionLayoutUpdateEvent() { return m_dispatchRegionLayoutUpdateEvent; }
void setDispatchRegionOversetChangeEvent(bool value) { m_dispatchRegionOversetChangeEvent = value; }
bool shouldDispatchRegionOversetChangeEvent() const { return m_dispatchRegionOversetChangeEvent; }
// Override if the flow thread implementation supports dispatching events when the flow layout is updated (e.g. for named flows)
virtual void dispatchRegionLayoutUpdateEvent() { m_dispatchRegionLayoutUpdateEvent = false; }
virtual void dispatchRegionOversetChangeEvent() { m_dispatchRegionOversetChangeEvent = false; }
void initializeRegionsComputedAutoHeight(RenderRegion* = 0);
virtual void autoGenerateRegionsToBlockOffset(LayoutUnit) { };
inline bool hasCachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*) const;
inline LayoutUnit cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*) const;
inline void setOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit);
inline void clearOffsetFromLogicalTopOfFirstRegion(const RenderBox*);
inline const RenderBox* currentActiveRenderBox() const;
RenderRegionList m_regionList;
unsigned short m_previousRegionCount;
class RenderRegionRange {
public:
RenderRegionRange()
{
setRange(0, 0);
}
RenderRegionRange(RenderRegion* start, RenderRegion* end)
{
setRange(start, end);
}
void setRange(RenderRegion* start, RenderRegion* end)
{
m_startRegion = start;
m_endRegion = end;
}
RenderRegion* startRegion() const { return m_startRegion; }
RenderRegion* endRegion() const { return m_endRegion; }
private:
RenderRegion* m_startRegion;
RenderRegion* m_endRegion;
};
typedef PODInterval<LayoutUnit, RenderRegion*> RegionInterval;
typedef PODIntervalTree<LayoutUnit, RenderRegion*> RegionIntervalTree;
class RegionSearchAdapter {
public:
RegionSearchAdapter(LayoutUnit offset)
: m_offset(offset)
, m_result(0)
{
}
const LayoutUnit& lowValue() const { return m_offset; }
const LayoutUnit& highValue() const { return m_offset; }
void collectIfNeeded(const RegionInterval&);
RenderRegion* result() const { return m_result; }
private:
LayoutUnit m_offset;
RenderRegion* m_result;
};
// A maps from RenderBox
typedef HashMap<const RenderBox*, RenderRegionRange> RenderRegionRangeMap;
RenderRegionRangeMap m_regionRangeMap;
typedef HashMap<RenderObject*, RenderRegion*> RenderObjectToRegionMap;
RenderObjectToRegionMap m_breakBeforeToRegionMap;
RenderObjectToRegionMap m_breakAfterToRegionMap;
typedef ListHashSet<const RenderObject*> RenderObjectStack;
RenderObjectStack m_activeObjectsStack;
typedef HashMap<const RenderBox*, LayoutUnit> RenderBoxToOffsetMap;
RenderBoxToOffsetMap m_boxesToOffsetMap;
unsigned m_autoLogicalHeightRegionsCount;
RegionIntervalTree m_regionIntervalTree;
bool m_regionsInvalidated : 1;
bool m_regionsHaveUniformLogicalWidth : 1;
bool m_regionsHaveUniformLogicalHeight : 1;
bool m_hasRegionsWithStyling : 1;
bool m_dispatchRegionLayoutUpdateEvent : 1;
bool m_dispatchRegionOversetChangeEvent : 1;
bool m_pageLogicalSizeChanged : 1;
bool m_inConstrainedLayoutPhase : 1;
bool m_needsTwoPhasesLayout : 1;
};
inline RenderFlowThread* toRenderFlowThread(RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderFlowThread());
return static_cast<RenderFlowThread*>(object);
}
inline const RenderFlowThread* toRenderFlowThread(const RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderFlowThread());
return static_cast<const RenderFlowThread*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderFlowThread(const RenderFlowThread*);
class CurrentRenderFlowThreadMaintainer {
WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadMaintainer);
public:
CurrentRenderFlowThreadMaintainer(RenderFlowThread*);
~CurrentRenderFlowThreadMaintainer();
private:
RenderFlowThread* m_renderFlowThread;
RenderFlowThread* m_previousRenderFlowThread;
};
// These structures are used by PODIntervalTree for debugging.
#ifndef NDEBUG
template <> struct ValueToString<LayoutUnit> {
static String string(const LayoutUnit value) { return String::number(value.toFloat()); }
};
template <> struct ValueToString<RenderRegion*> {
static String string(const RenderRegion* value) { return String::format("%p", value); }
};
#endif
} // namespace WebCore
#endif // RenderFlowThread_h
|