1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2009 Jeff Schiller <codedread@gmail.com>
* Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
* Copyright (C) 2011 University of Szeged
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGPath.h"
#include "SVGGraphicsElement.h"
#include "SVGPathElement.h"
#include "SVGSubpathData.h"
namespace WebCore {
RenderSVGPath::RenderSVGPath(SVGGraphicsElement* node)
: RenderSVGShape(node)
{
}
RenderSVGPath::~RenderSVGPath()
{
}
void RenderSVGPath::updateShapeFromElement()
{
RenderSVGShape::updateShapeFromElement();
updateZeroLengthSubpaths();
m_strokeBoundingBox = calculateUpdatedStrokeBoundingBox();
}
FloatRect RenderSVGPath::calculateUpdatedStrokeBoundingBox() const
{
FloatRect strokeBoundingBox = m_strokeBoundingBox;
if (style()->svgStyle()->hasStroke()) {
// FIXME: zero-length subpaths do not respect vector-effect = non-scaling-stroke.
float strokeWidth = this->strokeWidth();
for (size_t i = 0; i < m_zeroLengthLinecapLocations.size(); ++i)
strokeBoundingBox.unite(zeroLengthSubpathRect(m_zeroLengthLinecapLocations[i], strokeWidth));
}
return strokeBoundingBox;
}
static void useStrokeStyleToFill(GraphicsContext* context)
{
if (Gradient* gradient = context->strokeGradient())
context->setFillGradient(gradient);
else if (Pattern* pattern = context->strokePattern())
context->setFillPattern(pattern);
else
context->setFillColor(context->strokeColor(), context->strokeColorSpace());
}
void RenderSVGPath::strokeShape(GraphicsContext* context) const
{
if (!style()->svgStyle()->hasVisibleStroke())
return;
RenderSVGShape::strokeShape(context);
if (m_zeroLengthLinecapLocations.isEmpty())
return;
Path* usePath;
AffineTransform nonScalingTransform;
if (hasNonScalingStroke())
nonScalingTransform = nonScalingStrokeTransform();
GraphicsContextStateSaver stateSaver(*context, true);
useStrokeStyleToFill(context);
for (size_t i = 0; i < m_zeroLengthLinecapLocations.size(); ++i) {
usePath = zeroLengthLinecapPath(m_zeroLengthLinecapLocations[i]);
if (hasNonScalingStroke())
usePath = nonScalingStrokePath(usePath, nonScalingTransform);
context->fillPath(*usePath);
}
}
bool RenderSVGPath::shapeDependentStrokeContains(const FloatPoint& point)
{
if (RenderSVGShape::shapeDependentStrokeContains(point))
return true;
const SVGRenderStyle* svgStyle = style()->svgStyle();
for (size_t i = 0; i < m_zeroLengthLinecapLocations.size(); ++i) {
ASSERT(svgStyle->hasStroke());
float strokeWidth = this->strokeWidth();
if (svgStyle->capStyle() == SquareCap) {
if (zeroLengthSubpathRect(m_zeroLengthLinecapLocations[i], strokeWidth).contains(point))
return true;
} else {
ASSERT(svgStyle->capStyle() == RoundCap);
FloatPoint radiusVector(point.x() - m_zeroLengthLinecapLocations[i].x(), point.y() - m_zeroLengthLinecapLocations[i].y());
if (radiusVector.lengthSquared() < strokeWidth * strokeWidth * .25f)
return true;
}
}
return false;
}
bool RenderSVGPath::shouldStrokeZeroLengthSubpath() const
{
// Spec(11.4): Any zero length subpath shall not be stroked if the "stroke-linecap" property has a value of butt
// but shall be stroked if the "stroke-linecap" property has a value of round or square
return style()->svgStyle()->hasStroke() && style()->svgStyle()->capStyle() != ButtCap;
}
Path* RenderSVGPath::zeroLengthLinecapPath(const FloatPoint& linecapPosition) const
{
DEFINE_STATIC_LOCAL(Path, tempPath, ());
tempPath.clear();
if (style()->svgStyle()->capStyle() == SquareCap)
tempPath.addRect(zeroLengthSubpathRect(linecapPosition, this->strokeWidth()));
else
tempPath.addEllipse(zeroLengthSubpathRect(linecapPosition, this->strokeWidth()));
return &tempPath;
}
FloatRect RenderSVGPath::zeroLengthSubpathRect(const FloatPoint& linecapPosition, float strokeWidth) const
{
return FloatRect(linecapPosition.x() - strokeWidth / 2, linecapPosition.y() - strokeWidth / 2, strokeWidth, strokeWidth);
}
void RenderSVGPath::updateZeroLengthSubpaths()
{
m_zeroLengthLinecapLocations.clear();
if (!strokeWidth() || !shouldStrokeZeroLengthSubpath())
return;
SVGSubpathData subpathData(m_zeroLengthLinecapLocations);
path().apply(&subpathData, SVGSubpathData::updateFromPathElement);
subpathData.pathIsDone();
}
}
#endif // ENABLE(SVG)
|