1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
|
/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2012. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGAnimatedTransformList.h"
#include "SVGAnimateTransformElement.h"
#include "SVGAnimatedNumber.h"
#include "SVGNames.h"
#include "SVGTransformDistance.h"
namespace WebCore {
SVGAnimatedTransformListAnimator::SVGAnimatedTransformListAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedTransformList, animationElement, contextElement)
, m_transformTypeString(SVGTransform::transformTypePrefixForParsing(static_cast<SVGAnimateTransformElement*>(animationElement)->transformType()))
{
// Only <animateTransform> uses this animator, as <animate> doesn't allow to animate transform lists directly.
ASSERT(animationElement->hasTagName(SVGNames::animateTransformTag));
}
PassOwnPtr<SVGAnimatedType> SVGAnimatedTransformListAnimator::constructFromString(const String& string)
{
OwnPtr<SVGAnimatedType> animatedType = SVGAnimatedType::createTransformList(new SVGTransformList);
animatedType->transformList().parse(m_transformTypeString + string + ')');
ASSERT(animatedType->transformList().size() <= 1);
return animatedType.release();
}
PassOwnPtr<SVGAnimatedType> SVGAnimatedTransformListAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
return SVGAnimatedType::createTransformList(constructFromBaseValue<SVGAnimatedTransformList>(animatedTypes));
}
void SVGAnimatedTransformListAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForType<SVGAnimatedTransformList>(animatedTypes);
}
void SVGAnimatedTransformListAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type)
{
resetFromBaseValue<SVGAnimatedTransformList>(animatedTypes, type, &SVGAnimatedType::transformList);
}
void SVGAnimatedTransformListAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForType<SVGAnimatedTransformList>(animatedTypes);
}
void SVGAnimatedTransformListAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForType<SVGAnimatedTransformList>(animatedTypes);
}
void SVGAnimatedTransformListAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
{
ASSERT(from->type() == AnimatedTransformList);
ASSERT(from->type() == to->type());
const SVGTransformList& fromTransformList = from->transformList();
SVGTransformList& toTransformList = to->transformList();
unsigned fromTransformListSize = fromTransformList.size();
if (!fromTransformListSize || fromTransformListSize != toTransformList.size())
return;
ASSERT(fromTransformListSize == 1);
const SVGTransform& fromTransform = fromTransformList[0];
SVGTransform& toTransform = toTransformList[0];
ASSERT(fromTransform.type() == toTransform.type());
toTransform = SVGTransformDistance::addSVGTransforms(fromTransform, toTransform);
}
void SVGAnimatedTransformListAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
// Spec: To animations provide specific functionality to get a smooth change from the underlying value to the
// ‘to’ attribute value, which conflicts mathematically with the requirement for additive transform animations
// to be post-multiplied. As a consequence, in SVG 1.1 the behavior of to animations for ‘animateTransform’ is undefined.
// FIXME: This is not taken into account yet.
const SVGTransformList& fromTransformList = m_animationElement->animationMode() == ToAnimation ? animated->transformList() : from->transformList();
const SVGTransformList& toTransformList = to->transformList();
const SVGTransformList& toAtEndOfDurationTransformList = toAtEndOfDuration->transformList();
SVGTransformList& animatedTransformList = animated->transformList();
// Pass false to 'resizeAnimatedListIfNeeded' here, as the special post-multiplication behavior of <animateTransform> needs to be respected below.
if (!m_animationElement->adjustFromToListValues<SVGTransformList>(fromTransformList, toTransformList, animatedTransformList, percentage, false))
return;
// Never resize the animatedTransformList to the toTransformList size, instead either clear the list or append to it.
if (!animatedTransformList.isEmpty() && !m_animationElement->isAdditive())
animatedTransformList.clear();
unsigned fromTransformListSize = fromTransformList.size();
const SVGTransform& toTransform = toTransformList[0];
const SVGTransform effectiveFrom = fromTransformListSize ? fromTransformList[0] : SVGTransform(toTransform.type(), SVGTransform::ConstructZeroTransform);
SVGTransform currentTransform = SVGTransformDistance(effectiveFrom, toTransform).scaledDistance(percentage).addToSVGTransform(effectiveFrom);
if (m_animationElement->isAccumulated() && repeatCount) {
const SVGTransform effectiveToAtEnd = toAtEndOfDurationTransformList.size() ? toAtEndOfDurationTransformList[0] : SVGTransform(toTransform.type(), SVGTransform::ConstructZeroTransform);
animatedTransformList.append(SVGTransformDistance::addSVGTransforms(currentTransform, effectiveToAtEnd, repeatCount));
} else
animatedTransformList.append(currentTransform);
}
float SVGAnimatedTransformListAnimator::calculateDistance(const String& fromString, const String& toString)
{
ASSERT(m_animationElement);
// FIXME: This is not correct in all cases. The spec demands that each component (translate x and y for example)
// is paced separately. To implement this we need to treat each component as individual animation everywhere.
OwnPtr<SVGAnimatedType> from = constructFromString(fromString);
OwnPtr<SVGAnimatedType> to = constructFromString(toString);
SVGTransformList& fromTransformList = from->transformList();
SVGTransformList& toTransformList = to->transformList();
unsigned itemsCount = fromTransformList.size();
if (!itemsCount || itemsCount != toTransformList.size())
return -1;
ASSERT(itemsCount == 1);
if (fromTransformList[0].type() != toTransformList[0].type())
return -1;
// Spec: http://www.w3.org/TR/SVG/animate.html#complexDistances
// Paced animations assume a notion of distance between the various animation values defined by the ‘to’, ‘from’, ‘by’ and ‘values’ attributes.
// Distance is defined only for scalar types (such as <length>), colors and the subset of transformation types that are supported by ‘animateTransform’.
return SVGTransformDistance(fromTransformList[0], toTransformList[0]).distance();
}
}
#endif // ENABLE(SVG)
|