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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderBox_h
#define RenderBox_h
#include "RenderBoxModelObject.h"
#include "RenderOverflow.h"
#include "ScrollTypes.h"
#if ENABLE(CSS_SHAPES)
#include "ShapeOutsideInfo.h"
#endif
namespace WebCore {
class RenderBoxRegionInfo;
class RenderRegion;
struct PaintInfo;
enum SizeType { MainOrPreferredSize, MinSize, MaxSize };
enum AvailableLogicalHeightType { ExcludeMarginBorderPadding, IncludeMarginBorderPadding };
enum OverlayScrollbarSizeRelevancy { IgnoreOverlayScrollbarSize, IncludeOverlayScrollbarSize };
enum ShouldComputePreferred { ComputeActual, ComputePreferred };
class RenderBox : public RenderBoxModelObject {
public:
explicit RenderBox(ContainerNode*);
virtual ~RenderBox();
// hasAutoZIndex only returns true if the element is positioned or a flex-item since
// position:static elements that are not flex-items get their z-index coerced to auto.
virtual bool requiresLayer() const OVERRIDE { return isRoot() || isPositioned() || createsGroup() || hasClipPath() || hasOverflowClip() || hasTransform() || hasHiddenBackface() || hasReflection() || style()->specifiesColumns() || !style()->hasAutoZIndex() || isFloatingWithShapeOutside(); }
virtual bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const OVERRIDE;
// Use this with caution! No type checking is done!
RenderBox* firstChildBox() const;
RenderBox* lastChildBox() const;
LayoutUnit x() const { return m_frameRect.x(); }
LayoutUnit y() const { return m_frameRect.y(); }
LayoutUnit width() const { return m_frameRect.width(); }
LayoutUnit height() const { return m_frameRect.height(); }
int pixelSnappedWidth() const { return m_frameRect.pixelSnappedWidth(); }
int pixelSnappedHeight() const { return m_frameRect.pixelSnappedHeight(); }
// These represent your location relative to your container as a physical offset.
// In layout related methods you almost always want the logical location (e.g. x() and y()).
LayoutUnit top() const { return topLeftLocation().y(); }
LayoutUnit left() const { return topLeftLocation().x(); }
void setX(LayoutUnit x) { m_frameRect.setX(x); }
void setY(LayoutUnit y) { m_frameRect.setY(y); }
void setWidth(LayoutUnit width) { m_frameRect.setWidth(width); }
void setHeight(LayoutUnit height) { m_frameRect.setHeight(height); }
LayoutUnit logicalLeft() const { return style()->isHorizontalWritingMode() ? x() : y(); }
LayoutUnit logicalRight() const { return logicalLeft() + logicalWidth(); }
LayoutUnit logicalTop() const { return style()->isHorizontalWritingMode() ? y() : x(); }
LayoutUnit logicalBottom() const { return logicalTop() + logicalHeight(); }
LayoutUnit logicalWidth() const { return style()->isHorizontalWritingMode() ? width() : height(); }
LayoutUnit logicalHeight() const { return style()->isHorizontalWritingMode() ? height() : width(); }
LayoutUnit constrainLogicalWidthInRegionByMinMax(LayoutUnit, LayoutUnit, RenderBlock*, RenderRegion* = 0) const;
LayoutUnit constrainLogicalHeightByMinMax(LayoutUnit) const;
LayoutUnit constrainContentBoxLogicalHeightByMinMax(LayoutUnit) const;
int pixelSnappedLogicalHeight() const { return style()->isHorizontalWritingMode() ? pixelSnappedHeight() : pixelSnappedWidth(); }
int pixelSnappedLogicalWidth() const { return style()->isHorizontalWritingMode() ? pixelSnappedWidth() : pixelSnappedHeight(); }
void setLogicalLeft(LayoutUnit left)
{
if (style()->isHorizontalWritingMode())
setX(left);
else
setY(left);
}
void setLogicalTop(LayoutUnit top)
{
if (style()->isHorizontalWritingMode())
setY(top);
else
setX(top);
}
void setLogicalLocation(const LayoutPoint& location)
{
if (style()->isHorizontalWritingMode())
setLocation(location);
else
setLocation(location.transposedPoint());
}
void setLogicalWidth(LayoutUnit size)
{
if (style()->isHorizontalWritingMode())
setWidth(size);
else
setHeight(size);
}
void setLogicalHeight(LayoutUnit size)
{
if (style()->isHorizontalWritingMode())
setHeight(size);
else
setWidth(size);
}
void setLogicalSize(const LayoutSize& size)
{
if (style()->isHorizontalWritingMode())
setSize(size);
else
setSize(size.transposedSize());
}
LayoutPoint location() const { return m_frameRect.location(); }
LayoutSize locationOffset() const { return LayoutSize(x(), y()); }
LayoutSize size() const { return m_frameRect.size(); }
IntSize pixelSnappedSize() const { return m_frameRect.pixelSnappedSize(); }
void setLocation(const LayoutPoint& location) { m_frameRect.setLocation(location); }
void setSize(const LayoutSize& size) { m_frameRect.setSize(size); }
void move(LayoutUnit dx, LayoutUnit dy) { m_frameRect.move(dx, dy); }
LayoutRect frameRect() const { return m_frameRect; }
IntRect pixelSnappedFrameRect() const { return pixelSnappedIntRect(m_frameRect); }
void setFrameRect(const LayoutRect& rect) { m_frameRect = rect; }
LayoutRect borderBoxRect() const { return LayoutRect(LayoutPoint(), size()); }
LayoutRect paddingBoxRect() const { return LayoutRect(borderLeft(), borderTop(), contentWidth() + paddingLeft() + paddingRight(), contentHeight() + paddingTop() + paddingBottom()); }
IntRect pixelSnappedBorderBoxRect() const { return IntRect(IntPoint(), m_frameRect.pixelSnappedSize()); }
virtual IntRect borderBoundingBox() const { return pixelSnappedBorderBoxRect(); }
// The content area of the box (excludes padding - and intrinsic padding for table cells, etc... - and border).
LayoutRect contentBoxRect() const { return LayoutRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), contentWidth(), contentHeight()); }
// The content box in absolute coords. Ignores transforms.
IntRect absoluteContentBox() const;
// The content box converted to absolute coords (taking transforms into account).
FloatQuad absoluteContentQuad() const;
// This returns the content area of the box (excluding padding and border). The only difference with contentBoxRect is that computedCSSContentBoxRect
// does include the intrinsic padding in the content box as this is what some callers expect (like getComputedStyle).
LayoutRect computedCSSContentBoxRect() const { return LayoutRect(borderLeft() + computedCSSPaddingLeft(), borderTop() + computedCSSPaddingTop(), clientWidth() - computedCSSPaddingLeft() - computedCSSPaddingRight(), clientHeight() - computedCSSPaddingTop() - computedCSSPaddingBottom()); }
// Bounds of the outline box in absolute coords. Respects transforms
virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* /*repaintContainer*/, const RenderGeometryMap*) const OVERRIDE;
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE;
// Use this with caution! No type checking is done!
RenderBox* previousSiblingBox() const;
RenderBox* nextSiblingBox() const;
RenderBox* parentBox() const;
// Visual and layout overflow are in the coordinate space of the box. This means that they aren't purely physical directions.
// For horizontal-tb and vertical-lr they will match physical directions, but for horizontal-bt and vertical-rl, the top/bottom and left/right
// respectively are flipped when compared to their physical counterparts. For example minX is on the left in vertical-lr,
// but it is on the right in vertical-rl.
LayoutRect layoutOverflowRect() const { return m_overflow ? m_overflow->layoutOverflowRect() : clientBoxRect(); }
LayoutUnit logicalLeftLayoutOverflow() const { return style()->isHorizontalWritingMode() ? layoutOverflowRect().x() : layoutOverflowRect().y(); }
LayoutUnit logicalRightLayoutOverflow() const { return style()->isHorizontalWritingMode() ? layoutOverflowRect().maxX() : layoutOverflowRect().maxY(); }
virtual LayoutRect visualOverflowRect() const { return m_overflow ? m_overflow->visualOverflowRect() : borderBoxRect(); }
LayoutUnit logicalLeftVisualOverflow() const { return style()->isHorizontalWritingMode() ? visualOverflowRect().x() : visualOverflowRect().y(); }
LayoutUnit logicalRightVisualOverflow() const { return style()->isHorizontalWritingMode() ? visualOverflowRect().maxX() : visualOverflowRect().maxY(); }
LayoutRect overflowRectForPaintRejection() const;
void addLayoutOverflow(const LayoutRect&);
void addVisualOverflow(const LayoutRect&);
void addVisualEffectOverflow();
void addOverflowFromChild(RenderBox* child) { addOverflowFromChild(child, child->locationOffset()); }
void addOverflowFromChild(RenderBox* child, const LayoutSize& delta);
void updateLayerTransform();
LayoutUnit contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); }
LayoutUnit contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); }
LayoutUnit contentLogicalWidth() const { return style()->isHorizontalWritingMode() ? contentWidth() : contentHeight(); }
LayoutUnit contentLogicalHeight() const { return style()->isHorizontalWritingMode() ? contentHeight() : contentWidth(); }
// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow)
// to return the remaining width on a given line (and the height of a single line).
virtual LayoutUnit offsetWidth() const { return width(); }
virtual LayoutUnit offsetHeight() const { return height(); }
virtual int pixelSnappedOffsetWidth() const OVERRIDE;
virtual int pixelSnappedOffsetHeight() const OVERRIDE;
// More IE extensions. clientWidth and clientHeight represent the interior of an object
// excluding border and scrollbar. clientLeft/Top are just the borderLeftWidth and borderTopWidth.
LayoutUnit clientLeft() const { return borderLeft(); }
LayoutUnit clientTop() const { return borderTop(); }
LayoutUnit clientWidth() const;
LayoutUnit clientHeight() const;
LayoutUnit clientLogicalWidth() const { return style()->isHorizontalWritingMode() ? clientWidth() : clientHeight(); }
LayoutUnit clientLogicalHeight() const { return style()->isHorizontalWritingMode() ? clientHeight() : clientWidth(); }
LayoutUnit clientLogicalBottom() const { return borderBefore() + clientLogicalHeight(); }
LayoutRect clientBoxRect() const { return LayoutRect(clientLeft(), clientTop(), clientWidth(), clientHeight()); }
int pixelSnappedClientWidth() const;
int pixelSnappedClientHeight() const;
// scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the
// object has overflow:hidden/scroll/auto specified and also has overflow.
// scrollLeft/Top return the current scroll position. These methods are virtual so that objects like
// textareas can scroll shadow content (but pretend that they are the objects that are
// scrolling).
virtual int scrollLeft() const;
virtual int scrollTop() const;
virtual int scrollWidth() const;
virtual int scrollHeight() const;
virtual void setScrollLeft(int);
virtual void setScrollTop(int);
virtual LayoutUnit marginTop() const OVERRIDE { return m_marginBox.top(); }
virtual LayoutUnit marginBottom() const OVERRIDE { return m_marginBox.bottom(); }
virtual LayoutUnit marginLeft() const OVERRIDE { return m_marginBox.left(); }
virtual LayoutUnit marginRight() const OVERRIDE { return m_marginBox.right(); }
void setMarginTop(LayoutUnit margin) { m_marginBox.setTop(margin); }
void setMarginBottom(LayoutUnit margin) { m_marginBox.setBottom(margin); }
void setMarginLeft(LayoutUnit margin) { m_marginBox.setLeft(margin); }
void setMarginRight(LayoutUnit margin) { m_marginBox.setRight(margin); }
virtual LayoutUnit marginLogicalLeft() const { return m_marginBox.logicalLeft(style()->writingMode()); }
virtual LayoutUnit marginLogicalRight() const { return m_marginBox.logicalRight(style()->writingMode()); }
virtual LayoutUnit marginBefore(const RenderStyle* overrideStyle = 0) const OVERRIDE { return m_marginBox.before((overrideStyle ? overrideStyle : style())->writingMode()); }
virtual LayoutUnit marginAfter(const RenderStyle* overrideStyle = 0) const OVERRIDE { return m_marginBox.after((overrideStyle ? overrideStyle : style())->writingMode()); }
virtual LayoutUnit marginStart(const RenderStyle* overrideStyle = 0) const OVERRIDE
{
const RenderStyle* styleToUse = overrideStyle ? overrideStyle : style();
return m_marginBox.start(styleToUse->writingMode(), styleToUse->direction());
}
virtual LayoutUnit marginEnd(const RenderStyle* overrideStyle = 0) const OVERRIDE
{
const RenderStyle* styleToUse = overrideStyle ? overrideStyle : style();
return m_marginBox.end(styleToUse->writingMode(), styleToUse->direction());
}
void setMarginBefore(LayoutUnit value, const RenderStyle* overrideStyle = 0) { m_marginBox.setBefore((overrideStyle ? overrideStyle : style())->writingMode(), value); }
void setMarginAfter(LayoutUnit value, const RenderStyle* overrideStyle = 0) { m_marginBox.setAfter((overrideStyle ? overrideStyle : style())->writingMode(), value); }
void setMarginStart(LayoutUnit value, const RenderStyle* overrideStyle = 0)
{
const RenderStyle* styleToUse = overrideStyle ? overrideStyle : style();
m_marginBox.setStart(styleToUse->writingMode(), styleToUse->direction(), value);
}
void setMarginEnd(LayoutUnit value, const RenderStyle* overrideStyle = 0)
{
const RenderStyle* styleToUse = overrideStyle ? overrideStyle : style();
m_marginBox.setEnd(styleToUse->writingMode(), styleToUse->direction(), value);
}
// The following five functions are used to implement collapsing margins.
// All objects know their maximal positive and negative margins. The
// formula for computing a collapsed margin is |maxPosMargin| - |maxNegmargin|.
// For a non-collapsing box, such as a leaf element, this formula will simply return
// the margin of the element. Blocks override the maxMarginBefore and maxMarginAfter
// methods.
enum MarginSign { PositiveMargin, NegativeMargin };
virtual bool isSelfCollapsingBlock() const { return false; }
virtual LayoutUnit collapsedMarginBefore() const { return marginBefore(); }
virtual LayoutUnit collapsedMarginAfter() const { return marginAfter(); }
virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const;
virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const;
LayoutRect reflectionBox() const;
int reflectionOffset() const;
// Given a rect in the object's coordinate space, returns the corresponding rect in the reflection.
LayoutRect reflectedRect(const LayoutRect&) const;
virtual void layout();
virtual void paint(PaintInfo&, const LayoutPoint&);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
virtual LayoutUnit minPreferredLogicalWidth() const;
virtual LayoutUnit maxPreferredLogicalWidth() const;
// FIXME: We should rename these back to overrideLogicalHeight/Width and have them store
// the border-box height/width like the regular height/width accessors on RenderBox.
// Right now, these are different than contentHeight/contentWidth because they still
// include the scrollbar height/width.
LayoutUnit overrideLogicalContentWidth() const;
LayoutUnit overrideLogicalContentHeight() const;
bool hasOverrideHeight() const;
bool hasOverrideWidth() const;
void setOverrideLogicalContentHeight(LayoutUnit);
void setOverrideLogicalContentWidth(LayoutUnit);
void clearOverrideSize();
void clearOverrideLogicalContentHeight();
void clearOverrideLogicalContentWidth();
LayoutUnit overrideContainingBlockContentLogicalWidth() const;
LayoutUnit overrideContainingBlockContentLogicalHeight() const;
bool hasOverrideContainingBlockLogicalWidth() const;
bool hasOverrideContainingBlockLogicalHeight() const;
void setOverrideContainingBlockContentLogicalWidth(LayoutUnit);
void setOverrideContainingBlockContentLogicalHeight(LayoutUnit);
void clearContainingBlockOverrideSize();
void clearOverrideContainingBlockContentLogicalHeight();
virtual LayoutSize offsetFromContainer(RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const;
LayoutUnit adjustBorderBoxLogicalWidthForBoxSizing(LayoutUnit width) const;
LayoutUnit adjustBorderBoxLogicalHeightForBoxSizing(LayoutUnit height) const;
LayoutUnit adjustContentBoxLogicalWidthForBoxSizing(LayoutUnit width) const;
LayoutUnit adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit height) const;
struct ComputedMarginValues {
ComputedMarginValues()
: m_before(0)
, m_after(0)
, m_start(0)
, m_end(0)
{
}
LayoutUnit m_before;
LayoutUnit m_after;
LayoutUnit m_start;
LayoutUnit m_end;
};
struct LogicalExtentComputedValues {
LogicalExtentComputedValues()
: m_extent(0)
, m_position(0)
{
}
LayoutUnit m_extent;
LayoutUnit m_position;
ComputedMarginValues m_margins;
};
// Resolve auto margins in the inline direction of the containing block so that objects can be pushed to the start, middle or end
// of the containing block.
void computeInlineDirectionMargins(RenderBlock* containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const;
// Used to resolve margins in the containing block's block-flow direction.
void computeBlockDirectionMargins(const RenderBlock* containingBlock, LayoutUnit& marginBefore, LayoutUnit& marginAfter) const;
void computeAndSetBlockDirectionMargins(const RenderBlock* containingBlock);
enum RenderBoxRegionInfoFlags { CacheRenderBoxRegionInfo, DoNotCacheRenderBoxRegionInfo };
LayoutRect borderBoxRectInRegion(RenderRegion*, RenderBoxRegionInfoFlags = CacheRenderBoxRegionInfo) const;
void clearRenderBoxRegionInfo();
virtual LayoutUnit offsetFromLogicalTopOfFirstPage() const;
void positionLineBox(InlineBox*);
virtual InlineBox* createInlineBox();
void dirtyLineBoxes(bool fullLayout);
// For inline replaced elements, this function returns the inline box that owns us. Enables
// the replaced RenderObject to quickly determine what line it is contained on and to easily
// iterate over structures on the line.
InlineBox* inlineBoxWrapper() const { return m_inlineBoxWrapper; }
void setInlineBoxWrapper(InlineBox* boxWrapper) { m_inlineBoxWrapper = boxWrapper; }
void deleteLineBoxWrapper();
virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE;
virtual void computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect&, bool fixed = false) const OVERRIDE;
void repaintDuringLayoutIfMoved(const LayoutRect&);
virtual void repaintOverhangingFloats(bool paintAllDescendants);
virtual LayoutUnit containingBlockLogicalWidthForContent() const;
LayoutUnit containingBlockLogicalHeightForContent(AvailableLogicalHeightType) const;
LayoutUnit containingBlockLogicalWidthForContentInRegion(RenderRegion*) const;
LayoutUnit containingBlockAvailableLineWidthInRegion(RenderRegion*) const;
LayoutUnit perpendicularContainingBlockLogicalHeight() const;
virtual void updateLogicalWidth();
virtual void updateLogicalHeight();
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const;
RenderBoxRegionInfo* renderBoxRegionInfo(RenderRegion*, RenderBoxRegionInfoFlags = CacheRenderBoxRegionInfo) const;
void computeLogicalWidthInRegion(LogicalExtentComputedValues&, RenderRegion* = 0) const;
bool stretchesToViewport() const
{
return document()->inQuirksMode() && style()->logicalHeight().isAuto() && !isFloatingOrOutOfFlowPositioned() && (isRoot() || isBody()) && !document()->shouldDisplaySeamlesslyWithParent() && !isInline();
}
virtual LayoutSize intrinsicSize() const { return LayoutSize(); }
LayoutUnit intrinsicLogicalWidth() const { return style()->isHorizontalWritingMode() ? intrinsicSize().width() : intrinsicSize().height(); }
LayoutUnit intrinsicLogicalHeight() const { return style()->isHorizontalWritingMode() ? intrinsicSize().height() : intrinsicSize().width(); }
// Whether or not the element shrinks to its intrinsic width (rather than filling the width
// of a containing block). HTML4 buttons, <select>s, <input>s, legends, and floating/compact elements do this.
bool sizesLogicalWidthToFitContent(SizeType) const;
LayoutUnit shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStart, LayoutUnit childMarginEnd, const RenderBlock* cb, RenderRegion*) const;
LayoutUnit computeLogicalWidthInRegionUsing(SizeType, Length logicalWidth, LayoutUnit availableLogicalWidth, const RenderBlock* containingBlock, RenderRegion*) const;
LayoutUnit computeLogicalHeightUsing(const Length& height) const;
LayoutUnit computeContentLogicalHeight(const Length& height) const;
LayoutUnit computeContentAndScrollbarLogicalHeightUsing(const Length& height) const;
LayoutUnit computeReplacedLogicalWidthUsing(Length width) const;
LayoutUnit computeReplacedLogicalWidthRespectingMinMaxWidth(LayoutUnit logicalWidth, ShouldComputePreferred = ComputeActual) const;
LayoutUnit computeReplacedLogicalHeightUsing(Length height) const;
LayoutUnit computeReplacedLogicalHeightRespectingMinMaxHeight(LayoutUnit logicalHeight) const;
virtual LayoutUnit computeReplacedLogicalWidth(ShouldComputePreferred = ComputeActual) const;
virtual LayoutUnit computeReplacedLogicalHeight() const;
static bool percentageLogicalHeightIsResolvableFromBlock(const RenderBlock* containingBlock, bool outOfFlowPositioned);
LayoutUnit computePercentageLogicalHeight(const Length& height) const;
// Block flows subclass availableWidth/Height to handle multi column layout (shrinking the width/height available to children when laying out.)
virtual LayoutUnit availableLogicalWidth() const { return contentLogicalWidth(); }
virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const;
LayoutUnit availableLogicalHeightUsing(const Length&, AvailableLogicalHeightType) const;
// There are a few cases where we need to refer specifically to the available physical width and available physical height.
// Relative positioning is one of those cases, since left/top offsets are physical.
LayoutUnit availableWidth() const { return style()->isHorizontalWritingMode() ? availableLogicalWidth() : availableLogicalHeight(IncludeMarginBorderPadding); }
LayoutUnit availableHeight() const { return style()->isHorizontalWritingMode() ? availableLogicalHeight(IncludeMarginBorderPadding) : availableLogicalWidth(); }
virtual int verticalScrollbarWidth() const;
int horizontalScrollbarHeight() const;
int instrinsicScrollbarLogicalWidth() const;
int scrollbarLogicalHeight() const { return style()->isHorizontalWritingMode() ? horizontalScrollbarHeight() : verticalScrollbarWidth(); }
virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0);
virtual bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0);
bool canBeScrolledAndHasScrollableArea() const;
virtual bool canBeProgramaticallyScrolled() const;
virtual void autoscroll(const IntPoint&);
bool canAutoscroll() const;
IntSize calculateAutoscrollDirection(const IntPoint& windowPoint) const;
static RenderBox* findAutoscrollable(RenderObject*);
virtual void stopAutoscroll() { }
virtual void panScroll(const IntPoint&);
bool hasAutoVerticalScrollbar() const { return hasOverflowClip() && (style()->overflowY() == OAUTO || style()->overflowY() == OOVERLAY); }
bool hasAutoHorizontalScrollbar() const { return hasOverflowClip() && (style()->overflowX() == OAUTO || style()->overflowX() == OOVERLAY); }
bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); }
bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || hasAutoHorizontalScrollbar()); }
bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || hasAutoVerticalScrollbar()); }
bool usesCompositedScrolling() const;
bool hasUnsplittableScrollingOverflow() const;
bool isUnsplittableForPagination() const;
virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0);
virtual LayoutRect overflowClipRect(const LayoutPoint& location, RenderRegion*, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, PaintPhase = PaintPhaseBlockBackground);
virtual LayoutRect overflowClipRectForChildLayers(const LayoutPoint& location, RenderRegion* region, OverlayScrollbarSizeRelevancy relevancy) { return overflowClipRect(location, region, relevancy); }
LayoutRect clipRect(const LayoutPoint& location, RenderRegion*);
virtual bool hasControlClip() const { return false; }
virtual LayoutRect controlClipRect(const LayoutPoint&) const { return LayoutRect(); }
bool pushContentsClip(PaintInfo&, const LayoutPoint& accumulatedOffset);
void popContentsClip(PaintInfo&, PaintPhase originalPhase, const LayoutPoint& accumulatedOffset);
virtual void paintObject(PaintInfo&, const LayoutPoint&) { ASSERT_NOT_REACHED(); }
virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&);
virtual void paintMask(PaintInfo&, const LayoutPoint&);
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
// Called when a positioned object moves but doesn't necessarily change size. A simplified layout is attempted
// that just updates the object's position. If the size does change, the object remains dirty.
bool tryLayoutDoingPositionedMovementOnly()
{
LayoutUnit oldWidth = width();
updateLogicalWidth();
// If we shrink to fit our width may have changed, so we still need full layout.
if (oldWidth != width())
return false;
updateLogicalHeight();
return true;
}
LayoutRect maskClipRect();
virtual VisiblePosition positionForPoint(const LayoutPoint&);
void removeFloatingOrPositionedChildFromBlockLists();
RenderLayer* enclosingFloatPaintingLayer() const;
virtual int firstLineBoxBaseline() const { return -1; }
virtual int inlineBlockBaseline(LineDirectionMode) const { return -1; } // Returns -1 if we should skip this box when computing the baseline of an inline-block.
bool shrinkToAvoidFloats() const;
virtual bool avoidsFloats() const;
virtual void markForPaginationRelayoutIfNeeded() { }
bool isWritingModeRoot() const { return !parent() || parent()->style()->writingMode() != style()->writingMode(); }
bool isDeprecatedFlexItem() const { return !isInline() && !isFloatingOrOutOfFlowPositioned() && parent() && parent()->isDeprecatedFlexibleBox(); }
bool isFlexItemIncludingDeprecated() const { return !isInline() && !isFloatingOrOutOfFlowPositioned() && parent() && parent()->isFlexibleBoxIncludingDeprecated(); }
virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const OVERRIDE;
virtual LayoutUnit offsetLeft() const OVERRIDE;
virtual LayoutUnit offsetTop() const OVERRIDE;
LayoutPoint flipForWritingModeForChild(const RenderBox* child, const LayoutPoint&) const;
LayoutUnit flipForWritingMode(LayoutUnit position) const; // The offset is in the block direction (y for horizontal writing modes, x for vertical writing modes).
LayoutPoint flipForWritingMode(const LayoutPoint&) const;
LayoutPoint flipForWritingModeIncludingColumns(const LayoutPoint&) const;
LayoutSize flipForWritingMode(const LayoutSize&) const;
void flipForWritingMode(LayoutRect&) const;
FloatPoint flipForWritingMode(const FloatPoint&) const;
void flipForWritingMode(FloatRect&) const;
// These represent your location relative to your container as a physical offset.
// In layout related methods you almost always want the logical location (e.g. x() and y()).
LayoutPoint topLeftLocation() const;
LayoutSize topLeftLocationOffset() const;
LayoutRect logicalVisualOverflowRectForPropagation(RenderStyle*) const;
LayoutRect visualOverflowRectForPropagation(RenderStyle*) const;
LayoutRect logicalLayoutOverflowRectForPropagation(RenderStyle*) const;
LayoutRect layoutOverflowRectForPropagation(RenderStyle*) const;
bool hasRenderOverflow() const { return m_overflow; }
bool hasVisualOverflow() const { return m_overflow && !borderBoxRect().contains(m_overflow->visualOverflowRect()); }
virtual bool needsPreferredWidthsRecalculation() const;
virtual void computeIntrinsicRatioInformation(FloatSize& /* intrinsicSize */, double& /* intrinsicRatio */, bool& /* isPercentageIntrinsicSize */) const { }
IntSize scrolledContentOffset() const;
LayoutSize cachedSizeForOverflowClip() const;
void applyCachedClipAndScrollOffsetForRepaint(LayoutRect& paintRect) const;
virtual bool hasRelativeDimensions() const;
virtual bool hasRelativeLogicalHeight() const;
virtual bool hasViewportPercentageLogicalHeight() const;
bool hasHorizontalLayoutOverflow() const
{
if (!m_overflow)
return false;
LayoutRect layoutOverflowRect = m_overflow->layoutOverflowRect();
flipForWritingMode(layoutOverflowRect);
return layoutOverflowRect.x() < x() || layoutOverflowRect.maxX() > x() + logicalWidth();
}
bool hasVerticalLayoutOverflow() const
{
if (!m_overflow)
return false;
LayoutRect layoutOverflowRect = m_overflow->layoutOverflowRect();
flipForWritingMode(layoutOverflowRect);
return layoutOverflowRect.y() < y() || layoutOverflowRect.maxY() > y() + logicalHeight();
}
virtual RenderBox* createAnonymousBoxWithSameTypeAs(const RenderObject*) const
{
ASSERT_NOT_REACHED();
return 0;
}
bool hasSameDirectionAs(const RenderBox* object) const { return style()->direction() == object->style()->direction(); }
#if ENABLE(CSS_SHAPES)
ShapeOutsideInfo* shapeOutsideInfo() const
{
return isFloatingWithShapeOutside() && ShapeOutsideInfo::isEnabledFor(this) ? ShapeOutsideInfo::info(this) : 0;
}
#endif
protected:
virtual void willBeDestroyed();
virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
virtual void updateFromStyle() OVERRIDE;
// Returns false if it could not cheaply compute the extent (e.g. fixed background), in which case the returned rect may be incorrect.
bool getBackgroundPaintedExtent(LayoutRect&) const;
virtual bool foregroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect, unsigned maxDepthToTest) const;
virtual bool computeBackgroundIsKnownToBeObscured() OVERRIDE;
void paintBackground(const PaintInfo&, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone);
void paintFillLayer(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance, CompositeOperator, RenderObject* backgroundObject);
void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0);
void paintMaskImages(const PaintInfo&, const LayoutRect&);
BackgroundBleedAvoidance determineBackgroundBleedAvoidance(GraphicsContext*) const;
bool backgroundHasOpaqueTopLayer() const;
#if PLATFORM(MAC)
void paintCustomHighlight(const LayoutPoint&, const AtomicString& type, bool behindText);
#endif
void computePositionedLogicalWidth(LogicalExtentComputedValues&, RenderRegion* = 0) const;
LayoutUnit computeIntrinsicLogicalWidthUsing(Length logicalWidthLength, LayoutUnit availableLogicalWidth, LayoutUnit borderAndPadding) const;
virtual bool shouldComputeSizeAsReplaced() const { return isReplaced() && !isInlineBlockOrInlineTable(); }
virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE;
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject*, RenderGeometryMap&) const OVERRIDE;
virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const;
void paintRootBoxFillLayers(const PaintInfo&);
RenderObject* splitAnonymousBoxesAroundChild(RenderObject* beforeChild);
private:
#if ENABLE(CSS_SHAPES)
void updateShapeOutsideInfoAfterStyleChange(const ShapeValue* shapeOutside, const ShapeValue* oldShapeOutside);
#endif
bool fixedElementLaysOutRelativeToFrame(Frame*, FrameView*) const;
bool includeVerticalScrollbarSize() const;
bool includeHorizontalScrollbarSize() const;
// Returns true if we did a full repaint
bool repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground);
bool skipContainingBlockForPercentHeightCalculation(const RenderBox* containingBlock) const;
LayoutUnit containingBlockLogicalWidthForPositioned(const RenderBoxModelObject* containingBlock, RenderRegion* = 0, bool checkForPerpendicularWritingMode = true) const;
LayoutUnit containingBlockLogicalHeightForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode = true) const;
LayoutUnit viewLogicalHeightForPercentages() const;
void computePositionedLogicalHeight(LogicalExtentComputedValues&) const;
void computePositionedLogicalWidthUsing(Length logicalWidth, const RenderBoxModelObject* containerBlock, TextDirection containerDirection,
LayoutUnit containerLogicalWidth, LayoutUnit bordersPlusPadding,
Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight,
LogicalExtentComputedValues&) const;
void computePositionedLogicalHeightUsing(Length logicalHeightLength, const RenderBoxModelObject* containerBlock,
LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding, LayoutUnit logicalHeight,
Length logicalTop, Length logicalBottom, Length marginLogicalTop, Length marginLogicalBottom,
LogicalExtentComputedValues&) const;
void computePositionedLogicalHeightReplaced(LogicalExtentComputedValues&) const;
void computePositionedLogicalWidthReplaced(LogicalExtentComputedValues&) const;
LayoutUnit fillAvailableMeasure(LayoutUnit availableLogicalWidth) const;
LayoutUnit fillAvailableMeasure(LayoutUnit availableLogicalWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const;
virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const;
// This function calculates the minimum and maximum preferred widths for an object.
// These values are used in shrink-to-fit layout systems.
// These include tables, positioned objects, floats and flexible boxes.
virtual void computePreferredLogicalWidths() { setPreferredLogicalWidthsDirty(false); }
virtual LayoutRect frameRectForStickyPositioning() const OVERRIDE { return frameRect(); }
private:
// The width/height of the contents + borders + padding. The x/y location is relative to our container (which is not always our parent).
LayoutRect m_frameRect;
protected:
LayoutBoxExtent m_marginBox;
// The preferred logical width of the element if it were to break its lines at every possible opportunity.
LayoutUnit m_minPreferredLogicalWidth;
// The preferred logical width of the element if it never breaks any lines at all.
LayoutUnit m_maxPreferredLogicalWidth;
// For inline replaced elements, the inline box that owns us.
InlineBox* m_inlineBoxWrapper;
// Our overflow information.
OwnPtr<RenderOverflow> m_overflow;
private:
// Used to store state between styleWillChange and styleDidChange
static bool s_hadOverflowClip;
};
inline RenderBox* toRenderBox(RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isBox());
return static_cast<RenderBox*>(object);
}
inline const RenderBox* toRenderBox(const RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isBox());
return static_cast<const RenderBox*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBox(const RenderBox*);
inline RenderBox* RenderBox::previousSiblingBox() const
{
return toRenderBox(previousSibling());
}
inline RenderBox* RenderBox::nextSiblingBox() const
{
return toRenderBox(nextSibling());
}
inline RenderBox* RenderBox::parentBox() const
{
return toRenderBox(parent());
}
inline RenderBox* RenderBox::firstChildBox() const
{
return toRenderBox(firstChild());
}
inline RenderBox* RenderBox::lastChildBox() const
{
return toRenderBox(lastChild());
}
} // namespace WebCore
#endif // RenderBox_h
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