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/*
* This file is part of the theme implementation for form controls in WebCore.
*
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderTheme_h
#define RenderTheme_h
#if USE(NEW_THEME)
#include "Theme.h"
#else
#include "ThemeTypes.h"
#endif
#include "RenderObject.h"
#include "ScrollTypes.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
namespace WebCore {
class CSSStyleSheet;
class Element;
class FileList;
class HTMLInputElement;
class PopupMenu;
class RenderMenuList;
#if ENABLE(METER_ELEMENT)
class RenderMeter;
#endif
#if ENABLE(PROGRESS_ELEMENT)
class RenderProgress;
#endif
class RenderSnapshottedPlugIn;
class RenderTheme : public RefCounted<RenderTheme> {
protected:
RenderTheme();
public:
virtual ~RenderTheme() { }
// This function is to be implemented in your platform-specific theme implementation to hand back the
// appropriate platform theme. When the theme is needed in non-page dependent code, a default theme is
// used as fallback, which is returned for a nulled page, so the platform code needs to account for this.
static PassRefPtr<RenderTheme> themeForPage(Page* page);
// When the theme is needed in non-page dependent code, the defaultTheme() is used as fallback.
static inline PassRefPtr<RenderTheme> defaultTheme()
{
return themeForPage(0);
};
// This method is called whenever style has been computed for an element and the appearance
// property has been set to a value other than "none". The theme should map in all of the appropriate
// metrics and defaults given the contents of the style. This includes sophisticated operations like
// selection of control size based off the font, the disabling of appearance when certain other properties like
// "border" are set, or if the appearance is not supported by the theme.
void adjustStyle(StyleResolver*, RenderStyle*, Element*, bool UAHasAppearance,
const BorderData&, const FillLayer&, const Color& backgroundColor);
// This method is called to paint the widget as a background of the RenderObject. A widget's foreground, e.g., the
// text of a button, is always rendered by the engine itself. The boolean return value indicates
// whether the CSS border/background should also be painted.
bool paint(RenderObject*, const PaintInfo&, const IntRect&);
bool paintBorderOnly(RenderObject*, const PaintInfo&, const IntRect&);
bool paintDecorations(RenderObject*, const PaintInfo&, const IntRect&);
// The remaining methods should be implemented by the platform-specific portion of the theme, e.g.,
// RenderThemeMac.cpp for Mac OS X.
// These methods return the theme's extra style sheets rules, to let each platform
// adjust the default CSS rules in html.css, quirks.css, mediaControls.css, or plugIns.css
virtual String extraDefaultStyleSheet() { return String(); }
virtual String extraQuirksStyleSheet() { return String(); }
virtual String extraPlugInsStyleSheet() { return String(); }
#if ENABLE(VIDEO)
virtual String extraMediaControlsStyleSheet() { return String(); }
#endif
#if ENABLE(FULLSCREEN_API)
virtual String extraFullScreenStyleSheet() { return String(); }
#endif
// A method to obtain the baseline position for a "leaf" control. This will only be used if a baseline
// position cannot be determined by examining child content. Checkboxes and radio buttons are examples of
// controls that need to do this.
virtual int baselinePosition(const RenderObject*) const;
// A method for asking if a control is a container or not. Leaf controls have to have some special behavior (like
// the baseline position API above).
bool isControlContainer(ControlPart) const;
// A method asking if the control changes its tint when the window has focus or not.
virtual bool controlSupportsTints(const RenderObject*) const { return false; }
// Whether or not the control has been styled enough by the author to disable the native appearance.
virtual bool isControlStyled(const RenderStyle*, const BorderData&, const FillLayer&, const Color& backgroundColor) const;
// A general method asking if any control tinting is supported at all.
virtual bool supportsControlTints() const { return false; }
// Some controls may spill out of their containers (e.g., the check on an OS X checkbox). When these controls repaint,
// the theme needs to communicate this inflated rect to the engine so that it can invalidate the whole control.
virtual void adjustRepaintRect(const RenderObject*, IntRect&);
// This method is called whenever a relevant state changes on a particular themed object, e.g., the mouse becomes pressed
// or a control becomes disabled.
virtual bool stateChanged(RenderObject*, ControlState) const;
// This method is called whenever the theme changes on the system in order to flush cached resources from the
// old theme.
virtual void themeChanged() { }
// A method asking if the theme is able to draw the focus ring.
virtual bool supportsFocusRing(const RenderStyle*) const;
// A method asking if the theme's controls actually care about redrawing when hovered.
virtual bool supportsHover(const RenderStyle*) const { return false; }
// A method asking if the platform is able to show datalist suggestions for a given input type.
virtual bool supportsDataListUI(const AtomicString&) const { return false; }
// Text selection colors.
Color activeSelectionBackgroundColor() const;
Color inactiveSelectionBackgroundColor() const;
Color activeSelectionForegroundColor() const;
Color inactiveSelectionForegroundColor() const;
// List box selection colors
Color activeListBoxSelectionBackgroundColor() const;
Color activeListBoxSelectionForegroundColor() const;
Color inactiveListBoxSelectionBackgroundColor() const;
Color inactiveListBoxSelectionForegroundColor() const;
// Highlighting colors for TextMatches.
virtual Color platformActiveTextSearchHighlightColor() const;
virtual Color platformInactiveTextSearchHighlightColor() const;
virtual Color disabledTextColor(const Color& textColor, const Color& backgroundColor) const;
static Color focusRingColor();
virtual Color platformFocusRingColor() const { return Color(0, 0, 0); }
static void setCustomFocusRingColor(const Color&);
#if ENABLE(TOUCH_EVENTS)
static Color tapHighlightColor();
virtual Color platformTapHighlightColor() const { return RenderTheme::defaultTapHighlightColor; }
#endif
virtual void platformColorsDidChange();
virtual double caretBlinkInterval() const { return 0.5; }
// System fonts and colors for CSS.
virtual void systemFont(CSSValueID, FontDescription&) const = 0;
virtual Color systemColor(CSSValueID) const;
virtual int minimumMenuListSize(RenderStyle*) const { return 0; }
virtual void adjustSliderThumbSize(RenderStyle*, Element*) const;
virtual int popupInternalPaddingLeft(RenderStyle*) const { return 0; }
virtual int popupInternalPaddingRight(RenderStyle*) const { return 0; }
virtual int popupInternalPaddingTop(RenderStyle*) const { return 0; }
virtual int popupInternalPaddingBottom(RenderStyle*) const { return 0; }
virtual bool popupOptionSupportsTextIndent() const { return false; }
virtual ScrollbarControlSize scrollbarControlSizeForPart(ControlPart) { return RegularScrollbar; }
// Method for painting the caps lock indicator
virtual bool paintCapsLockIndicator(RenderObject*, const PaintInfo&, const IntRect&) { return 0; };
#if ENABLE(PROGRESS_ELEMENT)
// Returns the repeat interval of the animation for the progress bar.
virtual double animationRepeatIntervalForProgressBar(RenderProgress*) const;
// Returns the duration of the animation for the progress bar.
virtual double animationDurationForProgressBar(RenderProgress*) const;
#endif
#if ENABLE(VIDEO)
// Media controls
virtual bool supportsClosedCaptioning() const { return false; }
virtual bool hasOwnDisabledStateHandlingFor(ControlPart) const { return false; }
virtual bool usesMediaControlStatusDisplay() { return false; }
virtual bool usesMediaControlVolumeSlider() const { return true; }
virtual bool usesVerticalVolumeSlider() const { return true; }
virtual double mediaControlsFadeInDuration() { return 0.1; }
virtual double mediaControlsFadeOutDuration() { return 0.3; }
virtual String formatMediaControlsTime(float time) const;
virtual String formatMediaControlsCurrentTime(float currentTime, float duration) const;
virtual String formatMediaControlsRemainingTime(float currentTime, float duration) const;
// Returns the media volume slider container's offset from the mute button.
virtual IntPoint volumeSliderOffsetFromMuteButton(RenderBox*, const IntSize&) const;
#endif
#if ENABLE(METER_ELEMENT)
virtual IntSize meterSizeForBounds(const RenderMeter*, const IntRect&) const;
virtual bool supportsMeter(ControlPart) const;
#endif
#if ENABLE(DATALIST_ELEMENT)
// Returns the threshold distance for snapping to a slider tick mark.
virtual LayoutUnit sliderTickSnappingThreshold() const;
// Returns size of one slider tick mark for a horizontal track.
// For vertical tracks we rotate it and use it. i.e. Width is always length along the track.
virtual IntSize sliderTickSize() const = 0;
// Returns the distance of slider tick origin from the slider track center.
virtual int sliderTickOffsetFromTrackCenter() const = 0;
void paintSliderTicks(RenderObject*, const PaintInfo&, const IntRect&);
#endif
virtual bool shouldShowPlaceholderWhenFocused() const { return false; }
virtual bool shouldHaveSpinButton(HTMLInputElement*) const;
// Functions for <select> elements.
virtual bool delegatesMenuListRendering() const;
virtual bool popsMenuByArrowKeys() const { return false; }
virtual bool popsMenuBySpaceOrReturn() const { return false; }
static void setDelegatesMenuListRendering(bool on);
virtual String fileListDefaultLabel(bool multipleFilesAllowed) const;
virtual String fileListNameForWidth(const FileList*, const Font&, int width, bool multipleFilesAllowed) const;
virtual bool shouldOpenPickerWithF4Key() const;
protected:
// The platform selection color.
virtual Color platformActiveSelectionBackgroundColor() const;
virtual Color platformInactiveSelectionBackgroundColor() const;
virtual Color platformActiveSelectionForegroundColor() const;
virtual Color platformInactiveSelectionForegroundColor() const;
virtual Color platformActiveListBoxSelectionBackgroundColor() const;
virtual Color platformInactiveListBoxSelectionBackgroundColor() const;
virtual Color platformActiveListBoxSelectionForegroundColor() const;
virtual Color platformInactiveListBoxSelectionForegroundColor() const;
virtual bool supportsSelectionForegroundColors() const { return true; }
virtual bool supportsListBoxSelectionForegroundColors() const { return true; }
#if !USE(NEW_THEME)
// Methods for each appearance value.
virtual void adjustCheckboxStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintCheckbox(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void setCheckboxSize(RenderStyle*) const { }
virtual void adjustRadioStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintRadio(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void setRadioSize(RenderStyle*) const { }
virtual void adjustButtonStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void setButtonSize(RenderStyle*) const { }
virtual void adjustInnerSpinButtonStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintInnerSpinButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
#endif
virtual void adjustTextFieldStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintTextField(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustTextAreaStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintTextArea(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustMenuListStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintMenuList(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustMenuListButtonStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintMenuListButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
#if ENABLE(METER_ELEMENT)
virtual void adjustMeterStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintMeter(RenderObject*, const PaintInfo&, const IntRect&);
#endif
#if ENABLE(PROGRESS_ELEMENT)
virtual void adjustProgressBarStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintProgressBar(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
#endif
#if ENABLE(INPUT_SPEECH)
virtual void adjustInputFieldSpeechButtonStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintInputFieldSpeechButton(RenderObject*, const PaintInfo&, const IntRect&);
#endif
virtual void adjustSliderTrackStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustSliderThumbStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintSearchField(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldCancelButtonStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldCancelButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldDecorationStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldDecoration(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldResultsDecorationStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldResultsDecoration(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldResultsButtonStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldResultsButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual void adjustMediaControlStyle(StyleResolver*, RenderStyle*, Element*) const;
virtual bool paintMediaFullscreenButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaPlayButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaOverlayPlayButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaMuteButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaSeekBackButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaSeekForwardButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaVolumeSliderContainer(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaVolumeSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaVolumeSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaRewindButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaReturnToRealtimeButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaToggleClosedCaptionsButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaControlsBackground(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaCurrentTime(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaTimeRemaining(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaFullScreenVolumeSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaFullScreenVolumeSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
virtual bool paintSnapshottedPluginOverlay(RenderObject*, const PaintInfo&, const IntRect&) { return true; }
public:
// Methods for state querying
ControlStates controlStatesForRenderer(const RenderObject* o) const;
bool isActive(const RenderObject*) const;
bool isChecked(const RenderObject*) const;
bool isIndeterminate(const RenderObject*) const;
bool isEnabled(const RenderObject*) const;
bool isFocused(const RenderObject*) const;
bool isPressed(const RenderObject*) const;
bool isSpinUpButtonPartPressed(const RenderObject*) const;
bool isHovered(const RenderObject*) const;
bool isSpinUpButtonPartHovered(const RenderObject*) const;
bool isReadOnlyControl(const RenderObject*) const;
bool isDefault(const RenderObject*) const;
private:
mutable Color m_activeSelectionBackgroundColor;
mutable Color m_inactiveSelectionBackgroundColor;
mutable Color m_activeSelectionForegroundColor;
mutable Color m_inactiveSelectionForegroundColor;
mutable Color m_activeListBoxSelectionBackgroundColor;
mutable Color m_inactiveListBoxSelectionBackgroundColor;
mutable Color m_activeListBoxSelectionForegroundColor;
mutable Color m_inactiveListBoxSelectionForegroundColor;
#if ENABLE(TOUCH_EVENTS)
// This color is expected to be drawn on a semi-transparent overlay,
// making it more transparent than its alpha value indicates.
static const RGBA32 defaultTapHighlightColor = 0x66000000;
#endif
#if USE(NEW_THEME)
Theme* m_theme; // The platform-specific theme.
#endif
};
} // namespace WebCore
#endif // RenderTheme_h
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