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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGRoot.h"
#include "Chrome.h"
#include "ChromeClient.h"
#include "Frame.h"
#include "GraphicsContext.h"
#include "HitTestResult.h"
#include "LayoutRepainter.h"
#include "Page.h"
#include "RenderPart.h"
#include "RenderSVGContainer.h"
#include "RenderSVGResource.h"
#include "RenderSVGResourceContainer.h"
#include "RenderView.h"
#include "SVGImage.h"
#include "SVGLength.h"
#include "SVGRenderingContext.h"
#include "SVGResources.h"
#include "SVGResourcesCache.h"
#include "SVGSVGElement.h"
#include "SVGStyledElement.h"
#include "SVGViewSpec.h"
#include "TransformState.h"
#include <wtf/StackStats.h>
#if ENABLE(FILTERS)
#include "RenderSVGResourceFilter.h"
#endif
using namespace std;
namespace WebCore {
RenderSVGRoot::RenderSVGRoot(SVGStyledElement* node)
: RenderReplaced(node)
, m_objectBoundingBoxValid(false)
, m_isLayoutSizeChanged(false)
, m_needsBoundariesOrTransformUpdate(true)
, m_hasSVGShadow(false)
{
}
RenderSVGRoot::~RenderSVGRoot()
{
}
void RenderSVGRoot::computeIntrinsicRatioInformation(FloatSize& intrinsicSize, double& intrinsicRatio, bool& isPercentageIntrinsicSize) const
{
// Spec: http://www.w3.org/TR/SVG/coords.html#IntrinsicSizing
// SVG needs to specify how to calculate some intrinsic sizing properties to enable inclusion within other languages.
// The intrinsic width and height of the viewport of SVG content must be determined from the ‘width’ and ‘height’ attributes.
// If either of these are not specified, a value of '100%' must be assumed. Note: the ‘width’ and ‘height’ attributes are not
// the same as the CSS width and height properties. Specifically, percentage values do not provide an intrinsic width or height,
// and do not indicate a percentage of the containing block. Rather, once the viewport is established, they indicate the portion
// of the viewport that is actually covered by image data.
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
Length intrinsicWidthAttribute = svg->intrinsicWidth(SVGSVGElement::IgnoreCSSProperties);
Length intrinsicHeightAttribute = svg->intrinsicHeight(SVGSVGElement::IgnoreCSSProperties);
// The intrinsic aspect ratio of the viewport of SVG content is necessary for example, when including SVG from an ‘object’
// element in HTML styled with CSS. It is possible (indeed, common) for an SVG graphic to have an intrinsic aspect ratio but
// not to have an intrinsic width or height. The intrinsic aspect ratio must be calculated based upon the following rules:
// - The aspect ratio is calculated by dividing a width by a height.
// - If the ‘width’ and ‘height’ of the rootmost ‘svg’ element are both specified with unit identifiers (in, mm, cm, pt, pc,
// px, em, ex) or in user units, then the aspect ratio is calculated from the ‘width’ and ‘height’ attributes after
// resolving both values to user units.
if (intrinsicWidthAttribute.isFixed() || intrinsicHeightAttribute.isFixed()) {
if (intrinsicWidthAttribute.isFixed())
intrinsicSize.setWidth(floatValueForLength(intrinsicWidthAttribute, 0));
if (intrinsicHeightAttribute.isFixed())
intrinsicSize.setHeight(floatValueForLength(intrinsicHeightAttribute, 0));
if (!intrinsicSize.isEmpty())
intrinsicRatio = intrinsicSize.width() / static_cast<double>(intrinsicSize.height());
return;
}
// - If either/both of the ‘width’ and ‘height’ of the rootmost ‘svg’ element are in percentage units (or omitted), the
// aspect ratio is calculated from the width and height values of the ‘viewBox’ specified for the current SVG document
// fragment. If the ‘viewBox’ is not correctly specified, or set to 'none', the intrinsic aspect ratio cannot be
// calculated and is considered unspecified.
intrinsicSize = svg->viewBox().size();
if (!intrinsicSize.isEmpty()) {
// The viewBox can only yield an intrinsic ratio, not an intrinsic size.
intrinsicRatio = intrinsicSize.width() / static_cast<double>(intrinsicSize.height());
intrinsicSize = FloatSize();
return;
}
// If our intrinsic size is in percentage units, return those to the caller through the intrinsicSize. Notify the caller
// about the special situation, by setting isPercentageIntrinsicSize=true, so it knows how to interpret the return values.
if (intrinsicWidthAttribute.isPercent() && intrinsicHeightAttribute.isPercent()) {
isPercentageIntrinsicSize = true;
intrinsicSize = FloatSize(intrinsicWidthAttribute.percent(), intrinsicHeightAttribute.percent());
}
}
bool RenderSVGRoot::isEmbeddedThroughSVGImage() const
{
if (!node())
return false;
return isInSVGImage(toSVGSVGElement(node()));
}
bool RenderSVGRoot::isEmbeddedThroughFrameContainingSVGDocument() const
{
if (!node())
return false;
Frame* frame = node()->document()->frame();
if (!frame)
return false;
// If our frame has an owner renderer, we're embedded through eg. object/embed/iframe,
// but we only negotiate if we're in an SVG document.
if (!frame->ownerRenderer())
return false;
return frame->document()->isSVGDocument();
}
static inline LayoutUnit resolveLengthAttributeForSVG(const Length& length, float scale, float maxSize, RenderView* renderView)
{
return static_cast<LayoutUnit>(valueForLength(length, maxSize, renderView) * (length.isFixed() ? scale : 1));
}
LayoutUnit RenderSVGRoot::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const
{
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
// When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
if (!m_containerSize.isEmpty())
return m_containerSize.width();
if (style()->logicalWidth().isSpecified() || style()->logicalMaxWidth().isSpecified())
return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred);
if (svg->widthAttributeEstablishesViewport())
return resolveLengthAttributeForSVG(svg->intrinsicWidth(SVGSVGElement::IgnoreCSSProperties), style()->effectiveZoom(), containingBlock()->availableLogicalWidth(), view());
// SVG embedded through object/embed/iframe.
if (isEmbeddedThroughFrameContainingSVGDocument())
return document()->frame()->ownerRenderer()->availableLogicalWidth();
// SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred);
}
LayoutUnit RenderSVGRoot::computeReplacedLogicalHeight() const
{
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
// When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
if (!m_containerSize.isEmpty())
return m_containerSize.height();
if (style()->logicalHeight().isSpecified() || style()->logicalMaxHeight().isSpecified())
return RenderReplaced::computeReplacedLogicalHeight();
if (svg->heightAttributeEstablishesViewport()) {
Length height = svg->intrinsicHeight(SVGSVGElement::IgnoreCSSProperties);
if (height.isPercent()) {
RenderBlock* cb = containingBlock();
ASSERT(cb);
while (cb->isAnonymous()) {
cb = cb->containingBlock();
cb->addPercentHeightDescendant(const_cast<RenderSVGRoot*>(this));
}
} else
RenderBlock::removePercentHeightDescendant(const_cast<RenderSVGRoot*>(this));
return resolveLengthAttributeForSVG(height, style()->effectiveZoom(), containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding), view());
}
// SVG embedded through object/embed/iframe.
if (isEmbeddedThroughFrameContainingSVGDocument())
return document()->frame()->ownerRenderer()->availableLogicalHeight(IncludeMarginBorderPadding);
// SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
return RenderReplaced::computeReplacedLogicalHeight();
}
void RenderSVGRoot::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
ASSERT(needsLayout());
m_resourcesNeedingToInvalidateClients.clear();
// Arbitrary affine transforms are incompatible with LayoutState.
LayoutStateDisabler layoutStateDisabler(view());
bool needsLayout = selfNeedsLayout();
LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout);
LayoutSize oldSize = size();
updateLogicalWidth();
updateLogicalHeight();
buildLocalToBorderBoxTransform();
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
m_isLayoutSizeChanged = needsLayout || (svg->hasRelativeLengths() && oldSize != size());
SVGRenderSupport::layoutChildren(this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(this));
if (!m_resourcesNeedingToInvalidateClients.isEmpty()) {
// Invalidate resource clients, which may mark some nodes for layout.
HashSet<RenderSVGResourceContainer*>::iterator end = m_resourcesNeedingToInvalidateClients.end();
for (HashSet<RenderSVGResourceContainer*>::iterator it = m_resourcesNeedingToInvalidateClients.begin(); it != end; ++it)
(*it)->removeAllClientsFromCache();
m_isLayoutSizeChanged = false;
SVGRenderSupport::layoutChildren(this, false);
}
// At this point LayoutRepainter already grabbed the old bounds,
// recalculate them now so repaintAfterLayout() uses the new bounds.
if (m_needsBoundariesOrTransformUpdate) {
updateCachedBoundaries();
m_needsBoundariesOrTransformUpdate = false;
}
updateLayerTransform();
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
// An empty viewport disables rendering.
if (pixelSnappedBorderBoxRect().isEmpty())
return;
// Don't paint, if the context explicitly disabled it.
if (paintInfo.context->paintingDisabled())
return;
// An empty viewBox also disables rendering.
// (http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute)
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
if (svg->hasEmptyViewBox())
return;
Page* page = 0;
if (Frame* frame = this->frame())
page = frame->page();
// Don't paint if we don't have kids, except if we have filters we should paint those.
if (!firstChild()) {
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
if (!resources || !resources->filter()) {
if (page && paintInfo.phase == PaintPhaseForeground)
page->addRelevantUnpaintedObject(this, visualOverflowRect());
return;
}
}
if (page && paintInfo.phase == PaintPhaseForeground)
page->addRelevantRepaintedObject(this, visualOverflowRect());
// Make a copy of the PaintInfo because applyTransform will modify the damage rect.
PaintInfo childPaintInfo(paintInfo);
childPaintInfo.context->save();
// Apply initial viewport clip - not affected by overflow handling
childPaintInfo.context->clip(pixelSnappedIntRect(overflowClipRect(paintOffset, paintInfo.renderRegion)));
// Convert from container offsets (html renderers) to a relative transform (svg renderers).
// Transform from our paint container's coordinate system to our local coords.
IntPoint adjustedPaintOffset = roundedIntPoint(paintOffset);
childPaintInfo.applyTransform(AffineTransform::translation(adjustedPaintOffset.x(), adjustedPaintOffset.y()) * localToBorderBoxTransform());
// SVGRenderingContext must be destroyed before we restore the childPaintInfo.context, because a filter may have
// changed the context and it is only reverted when the SVGRenderingContext destructor finishes applying the filter.
{
SVGRenderingContext renderingContext;
bool continueRendering = true;
if (childPaintInfo.phase == PaintPhaseForeground) {
renderingContext.prepareToRenderSVGContent(this, childPaintInfo);
continueRendering = renderingContext.isRenderingPrepared();
}
if (continueRendering)
RenderBox::paint(childPaintInfo, LayoutPoint());
}
childPaintInfo.context->restore();
}
void RenderSVGRoot::willBeDestroyed()
{
RenderBlock::removePercentHeightDescendant(const_cast<RenderSVGRoot*>(this));
SVGResourcesCache::clientDestroyed(this);
RenderReplaced::willBeDestroyed();
}
void RenderSVGRoot::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
{
if (diff == StyleDifferenceLayout)
setNeedsBoundariesUpdate();
RenderReplaced::styleWillChange(diff, newStyle);
}
void RenderSVGRoot::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderReplaced::styleDidChange(diff, oldStyle);
SVGResourcesCache::clientStyleChanged(this, diff, style());
}
void RenderSVGRoot::addChild(RenderObject* child, RenderObject* beforeChild)
{
RenderReplaced::addChild(child, beforeChild);
SVGResourcesCache::clientWasAddedToTree(child, child->style());
}
void RenderSVGRoot::removeChild(RenderObject* child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
RenderReplaced::removeChild(child);
}
// RenderBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin. This method gives us exactly that.
void RenderSVGRoot::buildLocalToBorderBoxTransform()
{
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
float scale = style()->effectiveZoom();
SVGPoint translate = svg->currentTranslate();
LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop());
m_localToBorderBoxTransform = svg->viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale);
if (borderAndPadding.isEmpty() && scale == 1 && translate == SVGPoint::zero())
return;
m_localToBorderBoxTransform = AffineTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y()) * m_localToBorderBoxTransform;
}
const AffineTransform& RenderSVGRoot::localToParentTransform() const
{
// Slightly optimized version of m_localToParentTransform = AffineTransform::translation(x(), y()) * m_localToBorderBoxTransform;
m_localToParentTransform = m_localToBorderBoxTransform;
if (x())
m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt(x()));
if (y())
m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt(y()));
return m_localToParentTransform;
}
LayoutRect RenderSVGRoot::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer);
}
void RenderSVGRoot::computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed) const
{
// Apply our local transforms (except for x/y translation), then our shadow,
// and then call RenderBox's method to handle all the normal CSS Box model bits
repaintRect = m_localToBorderBoxTransform.mapRect(repaintRect);
const SVGRenderStyle* svgStyle = style()->svgStyle();
if (const ShadowData* shadow = svgStyle->shadow())
shadow->adjustRectForShadow(repaintRect);
// Apply initial viewport clip - not affected by overflow settings
repaintRect.intersect(pixelSnappedBorderBoxRect());
LayoutRect rect = enclosingIntRect(repaintRect);
RenderReplaced::computeRectForRepaint(repaintContainer, rect, fixed);
repaintRect = rect;
}
// This method expects local CSS box coordinates.
// Callers with local SVG viewport coordinates should first apply the localToBorderBoxTransform
// to convert from SVG viewport coordinates to local CSS box coordinates.
void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
{
ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rendering tree.
ASSERT(mode & UseTransforms); // mapping a point through SVG w/o respecting trasnforms is useless.
RenderReplaced::mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip, wasFixed);
}
const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap);
}
void RenderSVGRoot::updateCachedBoundaries()
{
SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBoxExcludingShadow);
SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBoxExcludingShadow);
m_repaintBoundingBoxExcludingShadow.inflate(borderAndPaddingWidth());
m_repaintBoundingBox = m_repaintBoundingBoxExcludingShadow;
SVGRenderSupport::intersectRepaintRectWithShadows(this, m_repaintBoundingBox);
}
bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accumulatedOffset);
LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location());
// Only test SVG content if the point is in our content box.
// FIXME: This should be an intersection when rect-based hit tests are supported by nodeAtFloatPoint.
if (contentBoxRect().contains(pointInBorderBox)) {
FloatPoint localPoint = localToParentTransform().inverse().mapPoint(FloatPoint(pointInParent));
for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
// FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet.
if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
updateHitTestResult(result, pointInBorderBox);
if (!result.addNodeToRectBasedTestResult(child->node(), request, locationInContainer))
return true;
}
}
}
// If we didn't early exit above, we've just hit the container <svg> element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit.
if (hitTestAction == HitTestBlockBackground && visibleToHitTesting()) {
// Only return true here, if the last hit testing phase 'BlockBackground' is executed. If we'd return true in the 'Foreground' phase,
// hit testing would stop immediately. For SVG only trees this doesn't matter. Though when we have a <foreignObject> subtree we need
// to be able to detect hits on the background of a <div> element. If we'd return true here in the 'Foreground' phase, we are not able
// to detect these hits anymore.
LayoutRect boundsRect(accumulatedOffset + location(), size());
if (locationInContainer.intersects(boundsRect)) {
updateHitTestResult(result, pointInBorderBox);
if (!result.addNodeToRectBasedTestResult(node(), request, locationInContainer, boundsRect))
return true;
}
}
return false;
}
bool RenderSVGRoot::hasRelativeDimensions() const
{
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
return svg->intrinsicHeight(SVGSVGElement::IgnoreCSSProperties).isPercent() || svg->intrinsicWidth(SVGSVGElement::IgnoreCSSProperties).isPercent();
}
bool RenderSVGRoot::hasRelativeIntrinsicLogicalWidth() const
{
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
return svg->intrinsicWidth(SVGSVGElement::IgnoreCSSProperties).isPercent();
}
bool RenderSVGRoot::hasRelativeLogicalHeight() const
{
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
return svg->intrinsicHeight(SVGSVGElement::IgnoreCSSProperties).isPercent();
}
void RenderSVGRoot::addResourceForClientInvalidation(RenderSVGResourceContainer* resource)
{
RenderObject* svgRoot = resource->parent();
while (svgRoot && !svgRoot->isSVGRoot())
svgRoot = svgRoot->parent();
if (!svgRoot)
return;
toRenderSVGRoot(svgRoot)->m_resourcesNeedingToInvalidateClients.add(resource);
}
}
#endif // ENABLE(SVG)
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