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/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Connection_h
#define Connection_h
#include "Arguments.h"
#include "MessageDecoder.h"
#include "MessageEncoder.h"
#include "MessageReceiver.h"
#include "WorkQueue.h"
#include <wtf/Deque.h>
#include <wtf/Forward.h>
#include <wtf/PassRefPtr.h>
#include <wtf/OwnPtr.h>
#include <wtf/Threading.h>
#include <wtf/text/CString.h>
#if OS(DARWIN)
#include <mach/mach_port.h>
#if HAVE(XPC)
#include <xpc/xpc.h>
#endif
#elif PLATFORM(QT)
QT_BEGIN_NAMESPACE
class QSocketNotifier;
QT_END_NAMESPACE
#endif
#if PLATFORM(QT) || PLATFORM(GTK) || PLATFORM(EFL)
#include "PlatformProcessIdentifier.h"
#endif
namespace WebCore {
class RunLoop;
}
namespace CoreIPC {
enum MessageSendFlags {
// Whether this message should be dispatched when waiting for a sync reply.
// This is the default for synchronous messages.
DispatchMessageEvenWhenWaitingForSyncReply = 1 << 0,
};
enum SyncMessageSendFlags {
// Will allow events to continue being handled while waiting for the sync reply.
SpinRunLoopWhileWaitingForReply = 1 << 0,
};
#define MESSAGE_CHECK_BASE(assertion, connection) do \
if (!(assertion)) { \
ASSERT(assertion); \
(connection)->markCurrentlyDispatchedMessageAsInvalid(); \
return; \
} \
while (0)
class Connection : public ThreadSafeRefCounted<Connection> {
public:
class Client : public MessageReceiver {
public:
virtual void didClose(Connection*) = 0;
virtual void didReceiveInvalidMessage(Connection*, StringReference messageReceiverName, StringReference messageName) = 0;
protected:
virtual ~Client() { }
};
class WorkQueueMessageReceiver : public MessageReceiver, public ThreadSafeRefCounted<WorkQueueMessageReceiver> {
};
#if OS(DARWIN)
struct Identifier {
Identifier()
: port(MACH_PORT_NULL)
#if HAVE(XPC)
, xpcConnection(0)
#endif
{
}
Identifier(mach_port_t port)
: port(port)
#if HAVE(XPC)
, xpcConnection(0)
#endif
{
}
#if HAVE(XPC)
Identifier(mach_port_t port, xpc_connection_t xpcConnection)
: port(port)
, xpcConnection(xpcConnection)
{
}
#endif
mach_port_t port;
#if HAVE(XPC)
xpc_connection_t xpcConnection;
#endif
};
static bool identifierIsNull(Identifier identifier) { return identifier.port == MACH_PORT_NULL; }
#elif OS(WINDOWS)
typedef HANDLE Identifier;
static bool createServerAndClientIdentifiers(Identifier& serverIdentifier, Identifier& clientIdentifier);
static bool identifierIsNull(Identifier identifier) { return !identifier; }
#elif USE(UNIX_DOMAIN_SOCKETS)
typedef int Identifier;
static bool identifierIsNull(Identifier identifier) { return !identifier; }
#endif
static PassRefPtr<Connection> createServerConnection(Identifier, Client*, WebCore::RunLoop* clientRunLoop);
static PassRefPtr<Connection> createClientConnection(Identifier, Client*, WebCore::RunLoop* clientRunLoop);
~Connection();
Client* client() const { return m_client; }
#if OS(DARWIN)
void setShouldCloseConnectionOnMachExceptions();
#elif PLATFORM(QT)
void setShouldCloseConnectionOnProcessTermination(WebKit::PlatformProcessIdentifier);
#endif
void setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool);
void setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure);
// The set callback will be called on the connection work queue when the connection is closed,
// before didCall is called on the client thread. Must be called before the connection is opened.
// In the future we might want a more generic way to handle sync or async messages directly
// on the work queue, for example if we want to handle them on some other thread we could avoid
// handling the message on the client thread first.
typedef void (*DidCloseOnConnectionWorkQueueCallback)(Connection*);
void setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback);
void addWorkQueueMessageReceiver(StringReference messageReceiverName, WorkQueue*, WorkQueueMessageReceiver*);
void removeWorkQueueMessageReceiver(StringReference messageReceiverName);
bool open();
void invalidate();
void markCurrentlyDispatchedMessageAsInvalid();
void postConnectionDidCloseOnConnectionWorkQueue();
static const int NoTimeout = -1;
template<typename T> bool send(const T& message, uint64_t destinationID, unsigned messageSendFlags = 0);
template<typename T> bool sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout = NoTimeout, unsigned syncSendFlags = 0);
template<typename T> bool waitForAndDispatchImmediately(uint64_t destinationID, double timeout);
PassOwnPtr<MessageEncoder> createSyncMessageEncoder(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, uint64_t& syncRequestID);
bool sendMessage(PassOwnPtr<MessageEncoder>, unsigned messageSendFlags = 0);
PassOwnPtr<MessageDecoder> sendSyncMessage(uint64_t syncRequestID, PassOwnPtr<MessageEncoder>, double timeout, unsigned syncSendFlags = 0);
PassOwnPtr<MessageDecoder> sendSyncMessageFromSecondaryThread(uint64_t syncRequestID, PassOwnPtr<MessageEncoder>, double timeout);
bool sendSyncReply(PassOwnPtr<MessageEncoder>);
void wakeUpRunLoop();
void incrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { ++m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; }
void decrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { --m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; }
bool inSendSync() const { return m_inSendSyncCount; }
private:
Connection(Identifier, bool isServer, Client*, WebCore::RunLoop* clientRunLoop);
void platformInitialize(Identifier);
void platformInvalidate();
bool isValid() const { return m_client; }
PassOwnPtr<MessageDecoder> waitForMessage(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, double timeout);
PassOwnPtr<MessageDecoder> waitForSyncReply(uint64_t syncRequestID, double timeout, unsigned syncSendFlags);
// Called on the connection work queue.
void processIncomingMessage(PassOwnPtr<MessageDecoder>);
void processIncomingSyncReply(PassOwnPtr<MessageDecoder>);
void addWorkQueueMessageReceiverOnConnectionWorkQueue(StringReference messageReceiverName, WorkQueue*, WorkQueueMessageReceiver*);
void removeWorkQueueMessageReceiverOnConnectionWorkQueue(StringReference messageReceiverName);
void dispatchWorkQueueMessageReceiverMessage(WorkQueueMessageReceiver*, MessageDecoder*);
bool canSendOutgoingMessages() const;
bool platformCanSendOutgoingMessages() const;
void sendOutgoingMessages();
bool sendOutgoingMessage(PassOwnPtr<MessageEncoder>);
void connectionDidClose();
// Called on the listener thread.
void dispatchConnectionDidClose();
void dispatchOneMessage();
void dispatchMessage(PassOwnPtr<MessageDecoder>);
void dispatchMessage(MessageDecoder&);
void dispatchSyncMessage(MessageDecoder&);
void dispatchDidReceiveInvalidMessage(const CString& messageReceiverNameString, const CString& messageNameString);
void didFailToSendSyncMessage();
// Can be called on any thread.
void enqueueIncomingMessage(PassOwnPtr<MessageDecoder>);
Client* m_client;
bool m_isServer;
uint64_t m_syncRequestID;
bool m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage;
bool m_shouldExitOnSyncMessageSendFailure;
DidCloseOnConnectionWorkQueueCallback m_didCloseOnConnectionWorkQueueCallback;
bool m_isConnected;
RefPtr<WorkQueue> m_connectionQueue;
WebCore::RunLoop* m_clientRunLoop;
HashMap<StringReference, std::pair<RefPtr<WorkQueue>, RefPtr<WorkQueueMessageReceiver> > > m_workQueueMessageReceivers;
unsigned m_inSendSyncCount;
unsigned m_inDispatchMessageCount;
unsigned m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount;
bool m_didReceiveInvalidMessage;
// Incoming messages.
Mutex m_incomingMessagesLock;
Deque<OwnPtr<MessageDecoder> > m_incomingMessages;
// Outgoing messages.
Mutex m_outgoingMessagesLock;
Deque<OwnPtr<MessageEncoder> > m_outgoingMessages;
ThreadCondition m_waitForMessageCondition;
Mutex m_waitForMessageMutex;
HashMap<std::pair<std::pair<StringReference, StringReference>, uint64_t>, OwnPtr<MessageDecoder> > m_waitForMessageMap;
#if !HAVE(ATOMICS_64BIT)
Mutex m_syncRequestLock;
#endif
// Represents a sync request for which we're waiting on a reply.
struct PendingSyncReply {
// The request ID.
uint64_t syncRequestID;
// The reply decoder, will be null if there was an error processing the sync
// message on the other side.
MessageDecoder* replyDecoder;
// Will be set to true once a reply has been received.
bool didReceiveReply;
PendingSyncReply()
: syncRequestID(0)
, replyDecoder(0)
, didReceiveReply(false)
{
}
explicit PendingSyncReply(uint64_t syncRequestID)
: syncRequestID(syncRequestID)
, replyDecoder(0)
, didReceiveReply(0)
{
}
PassOwnPtr<MessageDecoder> releaseReplyDecoder()
{
OwnPtr<MessageDecoder> reply = adoptPtr(replyDecoder);
replyDecoder = 0;
return reply.release();
}
};
class SyncMessageState;
friend class SyncMessageState;
RefPtr<SyncMessageState> m_syncMessageState;
Mutex m_syncReplyStateMutex;
bool m_shouldWaitForSyncReplies;
Vector<PendingSyncReply> m_pendingSyncReplies;
class SecondaryThreadPendingSyncReply;
typedef HashMap<uint64_t, SecondaryThreadPendingSyncReply*> SecondaryThreadPendingSyncReplyMap;
SecondaryThreadPendingSyncReplyMap m_secondaryThreadPendingSyncReplyMap;
#if OS(DARWIN)
// Called on the connection queue.
void receiveSourceEventHandler();
void initializeDeadNameSource();
void exceptionSourceEventHandler();
mach_port_t m_sendPort;
dispatch_source_t m_deadNameSource;
mach_port_t m_receivePort;
dispatch_source_t m_receivePortDataAvailableSource;
// If setShouldCloseConnectionOnMachExceptions has been called, this has
// the exception port that exceptions from the other end will be sent on.
mach_port_t m_exceptionPort;
dispatch_source_t m_exceptionPortDataAvailableSource;
#if HAVE(XPC)
xpc_connection_t m_xpcConnection;
#endif
#elif OS(WINDOWS)
// Called on the connection queue.
void readEventHandler();
void writeEventHandler();
// Called by Connection::SyncMessageState::waitWhileDispatchingSentWin32Messages.
// The absoluteTime is in seconds, starting on January 1, 1970. The time is assumed to use the
// same time zone as WTF::currentTime(). Dispatches sent (not posted) messages to the passed-in
// set of HWNDs until the semaphore is signaled or absoluteTime is reached. Returns true if the
// semaphore is signaled, false otherwise.
static bool dispatchSentMessagesUntil(const Vector<HWND>& windows, WTF::BinarySemaphore& semaphore, double absoluteTime);
Vector<uint8_t> m_readBuffer;
OVERLAPPED m_readState;
OwnPtr<MessageEncoder> m_pendingWriteEncoder;
OVERLAPPED m_writeState;
HANDLE m_connectionPipe;
#elif USE(UNIX_DOMAIN_SOCKETS)
// Called on the connection queue.
void readyReadHandler();
bool processMessage();
Vector<uint8_t> m_readBuffer;
size_t m_readBufferSize;
Vector<int> m_fileDescriptors;
size_t m_fileDescriptorsSize;
int m_socketDescriptor;
#if PLATFORM(QT)
QSocketNotifier* m_socketNotifier;
#endif
#endif
};
template<typename T> bool Connection::send(const T& message, uint64_t destinationID, unsigned messageSendFlags)
{
COMPILE_ASSERT(!T::isSync, AsyncMessageExpected);
OwnPtr<MessageEncoder> encoder = MessageEncoder::create(T::receiverName(), T::name(), destinationID);
encoder->encode(message);
return sendMessage(encoder.release(), messageSendFlags);
}
template<typename T> bool Connection::sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout, unsigned syncSendFlags)
{
COMPILE_ASSERT(T::isSync, SyncMessageExpected);
uint64_t syncRequestID = 0;
OwnPtr<MessageEncoder> encoder = createSyncMessageEncoder(T::receiverName(), T::name(), destinationID, syncRequestID);
// Encode the rest of the input arguments.
encoder->encode(message);
// Now send the message and wait for a reply.
OwnPtr<MessageDecoder> replyDecoder = sendSyncMessage(syncRequestID, encoder.release(), timeout, syncSendFlags);
if (!replyDecoder)
return false;
// Decode the reply.
return replyDecoder->decode(const_cast<typename T::Reply&>(reply));
}
template<typename T> bool Connection::waitForAndDispatchImmediately(uint64_t destinationID, double timeout)
{
OwnPtr<MessageDecoder> decoder = waitForMessage(T::receiverName(), T::name(), destinationID, timeout);
if (!decoder)
return false;
ASSERT(decoder->destinationID() == destinationID);
m_client->didReceiveMessage(this, *decoder);
return true;
}
} // namespace CoreIPC
#endif // Connection_h
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