1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179
|
/*
* Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollableArea_h
#define ScrollableArea_h
#include "IntRect.h"
#include "Scrollbar.h"
#include <wtf/Vector.h>
namespace WebCore {
class FloatPoint;
class GraphicsContext;
class PlatformGestureEvent;
class PlatformWheelEvent;
class ScrollAnimator;
#if USE(ACCELERATED_COMPOSITING)
class GraphicsLayer;
#endif
class ScrollableArea {
public:
ScrollableArea();
virtual ~ScrollableArea();
bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1);
void scrollToOffsetWithoutAnimation(const FloatPoint&);
void scrollToOffsetWithoutAnimation(ScrollbarOrientation, float offset);
void scrollToXOffsetWithoutAnimation(float x);
void scrollToYOffsetWithoutAnimation(float x);
void handleWheelEvent(PlatformWheelEvent&);
#if ENABLE(GESTURE_EVENTS)
void handleGestureEvent(const PlatformGestureEvent&);
#endif
// Functions for controlling if you can scroll past the end of the document.
bool constrainsScrollingToContentEdge() const { return m_constrainsScrollingToContentEdge; }
void setConstrainsScrollingToContentEdge(bool constrainsScrollingToContentEdge) { m_constrainsScrollingToContentEdge = constrainsScrollingToContentEdge; }
void setVerticalScrollElasticity(ScrollElasticity scrollElasticity) { m_verticalScrollElasticity = scrollElasticity; }
ScrollElasticity verticalScrollElasticity() const { return m_verticalScrollElasticity; }
void setHorizontalScrollElasticity(ScrollElasticity scrollElasticity) { m_horizontalScrollElasticity = scrollElasticity; }
ScrollElasticity horizontalScrollElasticity() const { return m_horizontalScrollElasticity; }
bool inLiveResize() const { return m_inLiveResize; }
void willStartLiveResize();
void willEndLiveResize();
void didAddVerticalScrollbar(Scrollbar*);
void willRemoveVerticalScrollbar(Scrollbar*);
void didAddHorizontalScrollbar(Scrollbar*);
void willRemoveHorizontalScrollbar(Scrollbar*);
bool hasOverlayScrollbars() const;
virtual ScrollbarOverlayStyle recommendedScrollbarOverlayStyle() const { return ScrollbarOverlayStyleDefault; }
ScrollAnimator* scrollAnimator() const { return m_scrollAnimator.get(); }
const IntPoint& scrollOrigin() const { return m_scrollOrigin; }
virtual bool isActive() const = 0;
virtual int scrollSize(ScrollbarOrientation) const = 0;
virtual int scrollPosition(Scrollbar*) const = 0;
void invalidateScrollbar(Scrollbar*, const IntRect&);
virtual bool isScrollCornerVisible() const = 0;
virtual IntRect scrollCornerRect() const = 0;
void invalidateScrollCorner();
virtual void getTickmarks(Vector<IntRect>&) const { }
// This function should be overriden by subclasses to perform the actual
// scroll of the content.
virtual void setScrollOffset(const IntPoint&) = 0;
// Convert points and rects between the scrollbar and its containing view.
// The client needs to implement these in order to be aware of layout effects
// like CSS transforms.
virtual IntRect convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const
{
return scrollbar->Widget::convertToContainingView(scrollbarRect);
}
virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const
{
return scrollbar->Widget::convertFromContainingView(parentRect);
}
virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const
{
return scrollbar->Widget::convertToContainingView(scrollbarPoint);
}
virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const
{
return scrollbar->Widget::convertFromContainingView(parentPoint);
}
virtual Scrollbar* horizontalScrollbar() const { return 0; }
virtual Scrollbar* verticalScrollbar() const { return 0; }
virtual IntPoint scrollPosition() const { ASSERT_NOT_REACHED(); return IntPoint(); }
virtual IntPoint minimumScrollPosition() const { ASSERT_NOT_REACHED(); return IntPoint(); }
virtual IntPoint maximumScrollPosition() const { ASSERT_NOT_REACHED(); return IntPoint(); }
virtual IntRect visibleContentRect(bool = false) const { ASSERT_NOT_REACHED(); return IntRect(); }
virtual int visibleHeight() const { ASSERT_NOT_REACHED(); return 0; }
virtual int visibleWidth() const { ASSERT_NOT_REACHED(); return 0; }
virtual IntSize contentsSize() const { ASSERT_NOT_REACHED(); return IntSize(); }
virtual IntSize overhangAmount() const { ASSERT_NOT_REACHED(); return IntSize(); }
virtual IntPoint currentMousePosition() const { return IntPoint(); }
virtual void didCompleteRubberBand(const IntSize&) const { ASSERT_NOT_REACHED(); }
virtual bool shouldSuspendScrollAnimations() const { return true; }
virtual void scrollbarStyleChanged() { }
virtual void setVisibleScrollerThumbRect(const IntRect&) { }
virtual void disconnectFromPage() { }
private:
// NOTE: Only called from the ScrollAnimator.
friend class ScrollAnimator;
void setScrollOffsetFromAnimation(const IntPoint&);
OwnPtr<ScrollAnimator> m_scrollAnimator;
bool m_constrainsScrollingToContentEdge;
bool m_inLiveResize;
ScrollElasticity m_verticalScrollElasticity;
ScrollElasticity m_horizontalScrollElasticity;
protected:
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) = 0;
virtual void invalidateScrollCornerRect(const IntRect&) = 0;
#if USE(ACCELERATED_COMPOSITING)
virtual GraphicsLayer* layerForHorizontalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForVerticalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForScrollCorner() const { return 0; }
#endif
bool hasLayerForHorizontalScrollbar() const;
bool hasLayerForVerticalScrollbar() const;
bool hasLayerForScrollCorner() const;
// There are 8 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis
// if there is any reversed direction or writing-mode. The combinations are:
// writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set
// horizontal-tb / ltr NO NO
// horizontal-tb / rtl YES NO
// horizontal-bt / ltr NO YES
// horizontal-bt / rtl YES YES
// vertical-lr / ltr NO NO
// vertical-lr / rtl NO YES
// vertical-rl / ltr YES NO
// vertical-rl / rtl YES YES
IntPoint m_scrollOrigin;
};
} // namespace WebCore
#endif // ScrollableArea_h
|