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/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING)
#include "GraphicsLayerCA.h"
#include "Animation.h"
#include "FloatConversion.h"
#include "FloatRect.h"
#include "PlatformCALayer.h"
#include "PlatformString.h"
#include "RotateTransformOperation.h"
#include "ScaleTransformOperation.h"
#include "SystemTime.h"
#include "TranslateTransformOperation.h"
#include <QuartzCore/CATransform3D.h>
#include <limits.h>
#include <wtf/CurrentTime.h>
#include <wtf/text/StringConcatenate.h>
using namespace std;
#define HAVE_MODERN_QUARTZCORE (!defined(BUILDING_ON_LEOPARD))
namespace WebCore {
// The threshold width or height above which a tiled layer will be used. This should be
// large enough to avoid tiled layers for most GraphicsLayers, but less than the OpenGL
// texture size limit on all supported hardware.
static const int cMaxPixelDimension = 2000;
// If we send a duration of 0 to CA, then it will use the default duration
// of 250ms. So send a very small value instead.
static const float cAnimationAlmostZeroDuration = 1e-3f;
static bool isTransformTypeTransformationMatrix(TransformOperation::OperationType transformType)
{
switch (transformType) {
case TransformOperation::SKEW_X:
case TransformOperation::SKEW_Y:
case TransformOperation::SKEW:
case TransformOperation::MATRIX:
case TransformOperation::ROTATE_3D:
case TransformOperation::MATRIX_3D:
case TransformOperation::PERSPECTIVE:
case TransformOperation::IDENTITY:
case TransformOperation::NONE:
return true;
default:
return false;
}
}
static bool isTransformTypeFloatPoint3D(TransformOperation::OperationType transformType)
{
switch (transformType) {
case TransformOperation::SCALE:
case TransformOperation::SCALE_3D:
case TransformOperation::TRANSLATE:
case TransformOperation::TRANSLATE_3D:
return true;
default:
return false;
}
}
static bool isTransformTypeNumber(TransformOperation::OperationType transformType)
{
return !isTransformTypeTransformationMatrix(transformType) && !isTransformTypeFloatPoint3D(transformType);
}
static void getTransformFunctionValue(const TransformOperation* transformOp, TransformOperation::OperationType transformType, const IntSize& size, float& value)
{
switch (transformType) {
case TransformOperation::ROTATE:
case TransformOperation::ROTATE_X:
case TransformOperation::ROTATE_Y:
value = transformOp ? narrowPrecisionToFloat(deg2rad(static_cast<const RotateTransformOperation*>(transformOp)->angle())) : 0;
break;
case TransformOperation::SCALE_X:
value = transformOp ? narrowPrecisionToFloat(static_cast<const ScaleTransformOperation*>(transformOp)->x()) : 1;
break;
case TransformOperation::SCALE_Y:
value = transformOp ? narrowPrecisionToFloat(static_cast<const ScaleTransformOperation*>(transformOp)->y()) : 1;
break;
case TransformOperation::SCALE_Z:
value = transformOp ? narrowPrecisionToFloat(static_cast<const ScaleTransformOperation*>(transformOp)->z()) : 1;
break;
case TransformOperation::TRANSLATE_X:
value = transformOp ? narrowPrecisionToFloat(static_cast<const TranslateTransformOperation*>(transformOp)->x(size)) : 0;
break;
case TransformOperation::TRANSLATE_Y:
value = transformOp ? narrowPrecisionToFloat(static_cast<const TranslateTransformOperation*>(transformOp)->y(size)) : 0;
break;
case TransformOperation::TRANSLATE_Z:
value = transformOp ? narrowPrecisionToFloat(static_cast<const TranslateTransformOperation*>(transformOp)->z(size)) : 0;
break;
default:
break;
}
}
static void getTransformFunctionValue(const TransformOperation* transformOp, TransformOperation::OperationType transformType, const IntSize& size, FloatPoint3D& value)
{
switch (transformType) {
case TransformOperation::SCALE:
case TransformOperation::SCALE_3D:
value.setX(transformOp ? narrowPrecisionToFloat(static_cast<const ScaleTransformOperation*>(transformOp)->x()) : 1);
value.setY(transformOp ? narrowPrecisionToFloat(static_cast<const ScaleTransformOperation*>(transformOp)->y()) : 1);
value.setZ(transformOp ? narrowPrecisionToFloat(static_cast<const ScaleTransformOperation*>(transformOp)->z()) : 1);
break;
case TransformOperation::TRANSLATE:
case TransformOperation::TRANSLATE_3D:
value.setX(transformOp ? narrowPrecisionToFloat(static_cast<const TranslateTransformOperation*>(transformOp)->x(size)) : 0);
value.setY(transformOp ? narrowPrecisionToFloat(static_cast<const TranslateTransformOperation*>(transformOp)->y(size)) : 0);
value.setZ(transformOp ? narrowPrecisionToFloat(static_cast<const TranslateTransformOperation*>(transformOp)->z(size)) : 0);
break;
default:
break;
}
}
static void getTransformFunctionValue(const TransformOperation* transformOp, TransformOperation::OperationType transformType, const IntSize& size, TransformationMatrix& value)
{
switch (transformType) {
case TransformOperation::SKEW_X:
case TransformOperation::SKEW_Y:
case TransformOperation::SKEW:
case TransformOperation::MATRIX:
case TransformOperation::ROTATE_3D:
case TransformOperation::MATRIX_3D:
case TransformOperation::PERSPECTIVE:
case TransformOperation::IDENTITY:
case TransformOperation::NONE:
if (transformOp)
transformOp->apply(value, size);
else
value.makeIdentity();
break;
default:
break;
}
}
#if HAVE_MODERN_QUARTZCORE
static PlatformCAAnimation::ValueFunctionType getValueFunctionNameForTransformOperation(TransformOperation::OperationType transformType)
{
// Use literal strings to avoid link-time dependency on those symbols.
switch (transformType) {
case TransformOperation::ROTATE_X:
return PlatformCAAnimation::RotateX;
case TransformOperation::ROTATE_Y:
return PlatformCAAnimation::RotateY;
case TransformOperation::ROTATE:
return PlatformCAAnimation::RotateZ;
case TransformOperation::SCALE_X:
return PlatformCAAnimation::ScaleX;
case TransformOperation::SCALE_Y:
return PlatformCAAnimation::ScaleY;
case TransformOperation::SCALE_Z:
return PlatformCAAnimation::ScaleZ;
case TransformOperation::TRANSLATE_X:
return PlatformCAAnimation::TranslateX;
case TransformOperation::TRANSLATE_Y:
return PlatformCAAnimation::TranslateY;
case TransformOperation::TRANSLATE_Z:
return PlatformCAAnimation::TranslateZ;
case TransformOperation::SCALE:
case TransformOperation::SCALE_3D:
return PlatformCAAnimation::Scale;
case TransformOperation::TRANSLATE:
case TransformOperation::TRANSLATE_3D:
return PlatformCAAnimation::Translate;
default:
return PlatformCAAnimation::NoValueFunction;
}
}
#endif
static String propertyIdToString(AnimatedPropertyID property)
{
switch (property) {
case AnimatedPropertyWebkitTransform:
return "transform";
case AnimatedPropertyOpacity:
return "opacity";
case AnimatedPropertyBackgroundColor:
return "backgroundColor";
case AnimatedPropertyInvalid:
ASSERT_NOT_REACHED();
}
ASSERT_NOT_REACHED();
return "";
}
static String animationIdentifier(const String& animationName, AnimatedPropertyID property, int index)
{
return makeString(animationName, '_', String::number(property), '_', String::number(index));
}
static bool animationHasStepsTimingFunction(const KeyframeValueList& valueList, const Animation* anim)
{
if (anim->timingFunction()->isStepsTimingFunction())
return true;
for (unsigned i = 0; i < valueList.size(); ++i) {
const TimingFunction* timingFunction = valueList.at(i)->timingFunction();
if (timingFunction && timingFunction->isStepsTimingFunction())
return true;
}
return false;
}
PassOwnPtr<GraphicsLayer> GraphicsLayer::create(GraphicsLayerClient* client)
{
return adoptPtr(new GraphicsLayerCA(client));
}
GraphicsLayerCA::GraphicsLayerCA(GraphicsLayerClient* client)
: GraphicsLayer(client)
, m_contentsLayerPurpose(NoContentsLayer)
, m_contentsLayerHasBackgroundColor(false)
, m_uncommittedChanges(NoChange)
, m_contentsScale(1)
, m_allowTiledLayer(true)
{
m_layer = PlatformCALayer::create(PlatformCALayer::LayerTypeWebLayer, this);
#if !HAVE_MODERN_QUARTZCORE
setContentsOrientation(defaultContentsOrientation());
#endif
updateDebugIndicators();
}
GraphicsLayerCA::~GraphicsLayerCA()
{
// We release our references to the PlatformCALayers here, but do not actively unparent them,
// since that will cause a commit and break our batched commit model. The layers will
// get released when the rootmost modified GraphicsLayerCA rebuilds its child layers.
// Clean up the layer.
if (m_layer)
m_layer->setOwner(0);
if (m_contentsLayer)
m_contentsLayer->setOwner(0);
if (m_structuralLayer)
m_structuralLayer->setOwner(0);
removeCloneLayers();
}
void GraphicsLayerCA::setName(const String& name)
{
String longName = String::format("CALayer(%p) GraphicsLayer(%p) ", m_layer.get(), this) + name;
GraphicsLayer::setName(longName);
noteLayerPropertyChanged(NameChanged);
}
PlatformLayer* GraphicsLayerCA::platformLayer() const
{
return primaryLayer()->platformLayer();
}
bool GraphicsLayerCA::setChildren(const Vector<GraphicsLayer*>& children)
{
bool childrenChanged = GraphicsLayer::setChildren(children);
if (childrenChanged)
noteSublayersChanged();
return childrenChanged;
}
void GraphicsLayerCA::addChild(GraphicsLayer* childLayer)
{
GraphicsLayer::addChild(childLayer);
noteSublayersChanged();
}
void GraphicsLayerCA::addChildAtIndex(GraphicsLayer* childLayer, int index)
{
GraphicsLayer::addChildAtIndex(childLayer, index);
noteSublayersChanged();
}
void GraphicsLayerCA::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling)
{
GraphicsLayer::addChildBelow(childLayer, sibling);
noteSublayersChanged();
}
void GraphicsLayerCA::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer* sibling)
{
GraphicsLayer::addChildAbove(childLayer, sibling);
noteSublayersChanged();
}
bool GraphicsLayerCA::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild)
{
if (GraphicsLayer::replaceChild(oldChild, newChild)) {
noteSublayersChanged();
return true;
}
return false;
}
void GraphicsLayerCA::removeFromParent()
{
if (m_parent)
static_cast<GraphicsLayerCA*>(m_parent)->noteSublayersChanged();
GraphicsLayer::removeFromParent();
}
void GraphicsLayerCA::setMaskLayer(GraphicsLayer* layer)
{
if (layer == m_maskLayer)
return;
GraphicsLayer::setMaskLayer(layer);
noteLayerPropertyChanged(MaskLayerChanged);
propagateLayerChangeToReplicas();
if (m_replicatedLayer)
static_cast<GraphicsLayerCA*>(m_replicatedLayer)->propagateLayerChangeToReplicas();
}
void GraphicsLayerCA::setReplicatedLayer(GraphicsLayer* layer)
{
if (layer == m_replicatedLayer)
return;
GraphicsLayer::setReplicatedLayer(layer);
noteLayerPropertyChanged(ReplicatedLayerChanged);
}
void GraphicsLayerCA::setReplicatedByLayer(GraphicsLayer* layer)
{
if (layer == m_replicaLayer)
return;
GraphicsLayer::setReplicatedByLayer(layer);
noteSublayersChanged();
noteLayerPropertyChanged(ReplicatedLayerChanged);
}
void GraphicsLayerCA::setPosition(const FloatPoint& point)
{
if (point == m_position)
return;
GraphicsLayer::setPosition(point);
noteLayerPropertyChanged(PositionChanged);
}
void GraphicsLayerCA::setAnchorPoint(const FloatPoint3D& point)
{
if (point == m_anchorPoint)
return;
GraphicsLayer::setAnchorPoint(point);
noteLayerPropertyChanged(AnchorPointChanged);
}
void GraphicsLayerCA::setSize(const FloatSize& size)
{
if (size == m_size)
return;
GraphicsLayer::setSize(size);
noteLayerPropertyChanged(SizeChanged);
}
void GraphicsLayerCA::setTransform(const TransformationMatrix& t)
{
if (t == m_transform)
return;
GraphicsLayer::setTransform(t);
noteLayerPropertyChanged(TransformChanged);
}
void GraphicsLayerCA::setChildrenTransform(const TransformationMatrix& t)
{
if (t == m_childrenTransform)
return;
GraphicsLayer::setChildrenTransform(t);
noteLayerPropertyChanged(ChildrenTransformChanged);
}
void GraphicsLayerCA::moveOrCopyLayerAnimation(MoveOrCopy operation, const String& animationIdentifier, PlatformCALayer *fromLayer, PlatformCALayer *toLayer)
{
RefPtr<PlatformCAAnimation> anim = fromLayer->animationForKey(animationIdentifier);
if (!anim)
return;
switch (operation) {
case Move:
fromLayer->removeAnimationForKey(animationIdentifier);
toLayer->addAnimationForKey(animationIdentifier, anim.get());
break;
case Copy:
toLayer->addAnimationForKey(animationIdentifier, anim.get());
break;
}
}
void GraphicsLayerCA::moveOrCopyAnimationsForProperty(MoveOrCopy operation, AnimatedPropertyID property, PlatformCALayer *fromLayer, PlatformCALayer *toLayer)
{
// Look for running animations affecting this property.
AnimationsMap::const_iterator end = m_runningAnimations.end();
for (AnimationsMap::const_iterator it = m_runningAnimations.begin(); it != end; ++it) {
const Vector<LayerPropertyAnimation>& propertyAnimations = it->second;
size_t numAnimations = propertyAnimations.size();
for (size_t i = 0; i < numAnimations; ++i) {
const LayerPropertyAnimation& currAnimation = propertyAnimations[i];
if (currAnimation.m_property == property)
moveOrCopyLayerAnimation(operation, animationIdentifier(currAnimation.m_name, currAnimation.m_property, currAnimation.m_index), fromLayer, toLayer);
}
}
}
void GraphicsLayerCA::setPreserves3D(bool preserves3D)
{
if (preserves3D == m_preserves3D)
return;
GraphicsLayer::setPreserves3D(preserves3D);
noteLayerPropertyChanged(Preserves3DChanged);
}
void GraphicsLayerCA::setMasksToBounds(bool masksToBounds)
{
if (masksToBounds == m_masksToBounds)
return;
GraphicsLayer::setMasksToBounds(masksToBounds);
noteLayerPropertyChanged(MasksToBoundsChanged);
}
void GraphicsLayerCA::setDrawsContent(bool drawsContent)
{
if (drawsContent == m_drawsContent)
return;
GraphicsLayer::setDrawsContent(drawsContent);
noteLayerPropertyChanged(DrawsContentChanged);
}
void GraphicsLayerCA::setAcceleratesDrawing(bool acceleratesDrawing)
{
if (acceleratesDrawing == m_acceleratesDrawing)
return;
GraphicsLayer::setAcceleratesDrawing(acceleratesDrawing);
noteLayerPropertyChanged(AcceleratesDrawingChanged);
}
void GraphicsLayerCA::setAllowTiledLayer(bool allowTiledLayer)
{
if (allowTiledLayer == m_allowTiledLayer)
return;
m_allowTiledLayer = allowTiledLayer;
// Handling this as a SizeChanged will cause use to switch in or out of tiled layer as needed
noteLayerPropertyChanged(SizeChanged);
}
void GraphicsLayerCA::setBackgroundColor(const Color& color)
{
if (m_backgroundColorSet && m_backgroundColor == color)
return;
GraphicsLayer::setBackgroundColor(color);
m_contentsLayerHasBackgroundColor = true;
noteLayerPropertyChanged(BackgroundColorChanged);
}
void GraphicsLayerCA::clearBackgroundColor()
{
if (!m_backgroundColorSet)
return;
GraphicsLayer::clearBackgroundColor();
m_contentsLayerHasBackgroundColor = false;
noteLayerPropertyChanged(BackgroundColorChanged);
}
void GraphicsLayerCA::setContentsOpaque(bool opaque)
{
if (m_contentsOpaque == opaque)
return;
GraphicsLayer::setContentsOpaque(opaque);
noteLayerPropertyChanged(ContentsOpaqueChanged);
}
void GraphicsLayerCA::setBackfaceVisibility(bool visible)
{
if (m_backfaceVisibility == visible)
return;
GraphicsLayer::setBackfaceVisibility(visible);
noteLayerPropertyChanged(BackfaceVisibilityChanged);
}
void GraphicsLayerCA::setOpacity(float opacity)
{
float clampedOpacity = max(0.0f, min(opacity, 1.0f));
if (clampedOpacity == m_opacity)
return;
GraphicsLayer::setOpacity(clampedOpacity);
noteLayerPropertyChanged(OpacityChanged);
}
void GraphicsLayerCA::setNeedsDisplay()
{
FloatRect hugeRect(-numeric_limits<float>::max() / 2, -numeric_limits<float>::max() / 2,
numeric_limits<float>::max(), numeric_limits<float>::max());
setNeedsDisplayInRect(hugeRect);
}
void GraphicsLayerCA::setNeedsDisplayInRect(const FloatRect& r)
{
if (!drawsContent())
return;
FloatRect rect(r);
FloatRect layerBounds(FloatPoint(), m_size);
rect.intersect(layerBounds);
if (rect.isEmpty())
return;
const size_t maxDirtyRects = 32;
for (size_t i = 0; i < m_dirtyRects.size(); ++i) {
if (m_dirtyRects[i].contains(rect))
return;
}
if (m_dirtyRects.size() < maxDirtyRects)
m_dirtyRects.append(rect);
else
m_dirtyRects[0].unite(rect);
noteLayerPropertyChanged(DirtyRectsChanged);
}
void GraphicsLayerCA::setContentsNeedsDisplay()
{
noteLayerPropertyChanged(ContentsNeedsDisplay);
}
void GraphicsLayerCA::setContentsRect(const IntRect& rect)
{
if (rect == m_contentsRect)
return;
GraphicsLayer::setContentsRect(rect);
noteLayerPropertyChanged(ContentsRectChanged);
}
bool GraphicsLayerCA::addAnimation(const KeyframeValueList& valueList, const IntSize& boxSize, const Animation* anim, const String& animationName, double timeOffset)
{
ASSERT(!animationName.isEmpty());
if (!anim || anim->isEmptyOrZeroDuration() || valueList.size() < 2)
return false;
#if !HAVE_MODERN_QUARTZCORE
// Older versions of QuartzCore do not handle opacity in transform layers properly, so we will
// always do software animation in that case.
if (valueList.property() == AnimatedPropertyOpacity)
return false;
#endif
// CoreAnimation does not handle the steps() timing function. Fall back
// to software animation in that case.
if (animationHasStepsTimingFunction(valueList, anim))
return false;
bool createdAnimations = false;
if (valueList.property() == AnimatedPropertyWebkitTransform)
createdAnimations = createTransformAnimationsFromKeyframes(valueList, anim, animationName, timeOffset, boxSize);
else
createdAnimations = createAnimationFromKeyframes(valueList, anim, animationName, timeOffset);
if (createdAnimations)
noteLayerPropertyChanged(AnimationChanged);
return createdAnimations;
}
void GraphicsLayerCA::pauseAnimation(const String& animationName, double timeOffset)
{
if (!animationIsRunning(animationName))
return;
AnimationsToProcessMap::iterator it = m_animationsToProcess.find(animationName);
if (it != m_animationsToProcess.end()) {
AnimationProcessingAction& processingInfo = it->second;
// If an animation is scheduled to be removed, don't change the remove to a pause.
if (processingInfo.action != Remove)
processingInfo.action = Pause;
} else
m_animationsToProcess.add(animationName, AnimationProcessingAction(Pause, timeOffset));
noteLayerPropertyChanged(AnimationChanged);
}
void GraphicsLayerCA::removeAnimation(const String& animationName)
{
if (!animationIsRunning(animationName))
return;
m_animationsToProcess.add(animationName, AnimationProcessingAction(Remove));
noteLayerPropertyChanged(AnimationChanged);
}
void GraphicsLayerCA::platformCALayerAnimationStarted(CFTimeInterval startTime)
{
if (m_client)
m_client->notifyAnimationStarted(this, startTime);
}
void GraphicsLayerCA::setContentsToImage(Image* image)
{
if (image) {
CGImageRef newImage = image->nativeImageForCurrentFrame();
if (!newImage)
return;
// Check to see if the image changed; we have to do this because the call to
// CGImageCreateCopyWithColorSpace() below can create a new image every time.
if (m_uncorrectedContentsImage && m_uncorrectedContentsImage.get() == newImage)
return;
m_uncorrectedContentsImage = newImage;
m_pendingContentsImage = newImage;
#if !PLATFORM(WIN)
CGColorSpaceRef colorSpace = CGImageGetColorSpace(m_pendingContentsImage.get());
static CGColorSpaceRef deviceRGB = CGColorSpaceCreateDeviceRGB();
if (colorSpace && CFEqual(colorSpace, deviceRGB)) {
// CoreGraphics renders images tagged with DeviceRGB using the color space of the main display. When we hand such
// images to CA we need to tag them similarly so CA rendering matches CG rendering.
static CGColorSpaceRef genericRGB = CGDisplayCopyColorSpace(kCGDirectMainDisplay);
m_pendingContentsImage.adoptCF(CGImageCreateCopyWithColorSpace(m_pendingContentsImage.get(), genericRGB));
}
#endif
m_contentsLayerPurpose = ContentsLayerForImage;
if (!m_contentsLayer)
noteSublayersChanged();
} else {
m_uncorrectedContentsImage = 0;
m_pendingContentsImage = 0;
m_contentsLayerPurpose = NoContentsLayer;
if (m_contentsLayer)
noteSublayersChanged();
}
noteLayerPropertyChanged(ContentsImageChanged);
}
void GraphicsLayerCA::setContentsToMedia(PlatformLayer* mediaLayer)
{
if (m_contentsLayer && mediaLayer == m_contentsLayer->platformLayer())
return;
// FIXME: The passed in layer might be a raw layer or an externally created
// PlatformCALayer. To determine this we attempt to get the
// PlatformCALayer pointer. If this returns a null pointer we assume it's
// raw. This test might be invalid if the raw layer is, for instance, the
// PlatformCALayer is using a user data pointer in the raw layer, and
// the creator of the raw layer is using it for some other purpose.
// For now we don't support such a case.
PlatformCALayer* platformCALayer = PlatformCALayer::platformCALayer(mediaLayer);
m_contentsLayer = mediaLayer ? (platformCALayer ? platformCALayer : PlatformCALayer::create(mediaLayer, this)) : 0;
m_contentsLayerPurpose = mediaLayer ? ContentsLayerForMedia : NoContentsLayer;
noteSublayersChanged();
noteLayerPropertyChanged(ContentsMediaLayerChanged);
}
void GraphicsLayerCA::setContentsToCanvas(PlatformLayer* canvasLayer)
{
if (m_contentsLayer && canvasLayer == m_contentsLayer->platformLayer())
return;
// Create the PlatformCALayer to wrap the incoming layer
m_contentsLayer = canvasLayer ? PlatformCALayer::create(canvasLayer, this) : 0;
m_contentsLayerPurpose = canvasLayer ? ContentsLayerForCanvas : NoContentsLayer;
noteSublayersChanged();
noteLayerPropertyChanged(ContentsCanvasLayerChanged);
}
void GraphicsLayerCA::layerDidDisplay(PlatformLayer* layer)
{
PlatformCALayer* currentLayer = PlatformCALayer::platformCALayer(layer);
PlatformCALayer* sourceLayer;
LayerMap* layerCloneMap;
if (currentLayer == m_layer) {
sourceLayer = m_layer.get();
layerCloneMap = m_layerClones.get();
} else if (currentLayer == m_contentsLayer) {
sourceLayer = m_contentsLayer.get();
layerCloneMap = m_contentsLayerClones.get();
} else
return;
if (layerCloneMap) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
PlatformCALayer* currClone = it->second.get();
if (!currClone)
continue;
if (currClone->contents() != sourceLayer->contents())
currClone->setContents(sourceLayer->contents());
else
currClone->setContentsChanged();
}
}
}
void GraphicsLayerCA::syncCompositingState()
{
recursiveCommitChanges();
}
void GraphicsLayerCA::syncCompositingStateForThisLayerOnly()
{
commitLayerChangesBeforeSublayers();
commitLayerChangesAfterSublayers();
}
void GraphicsLayerCA::recursiveCommitChanges()
{
commitLayerChangesBeforeSublayers();
if (m_maskLayer)
static_cast<GraphicsLayerCA*>(m_maskLayer)->commitLayerChangesBeforeSublayers();
const Vector<GraphicsLayer*>& childLayers = children();
size_t numChildren = childLayers.size();
for (size_t i = 0; i < numChildren; ++i) {
GraphicsLayerCA* curChild = static_cast<GraphicsLayerCA*>(childLayers[i]);
curChild->recursiveCommitChanges();
}
if (m_replicaLayer)
static_cast<GraphicsLayerCA*>(m_replicaLayer)->recursiveCommitChanges();
if (m_maskLayer)
static_cast<GraphicsLayerCA*>(m_maskLayer)->commitLayerChangesAfterSublayers();
commitLayerChangesAfterSublayers();
}
void GraphicsLayerCA::commitLayerChangesBeforeSublayers()
{
if (!m_uncommittedChanges)
return;
// Need to handle Preserves3DChanged first, because it affects which layers subsequent properties are applied to
if (m_uncommittedChanges & (Preserves3DChanged | ReplicatedLayerChanged))
updateStructuralLayer();
if (m_uncommittedChanges & NameChanged)
updateLayerNames();
if (m_uncommittedChanges & ContentsImageChanged) // Needs to happen before ChildrenChanged
updateContentsImage();
if (m_uncommittedChanges & ContentsMediaLayerChanged) // Needs to happen before ChildrenChanged
updateContentsMediaLayer();
if (m_uncommittedChanges & ContentsCanvasLayerChanged) // Needs to happen before ChildrenChanged
updateContentsCanvasLayer();
if (m_uncommittedChanges & BackgroundColorChanged) // Needs to happen before ChildrenChanged, and after updating image or video
updateLayerBackgroundColor();
if (m_uncommittedChanges & ChildrenChanged)
updateSublayerList();
if (m_uncommittedChanges & PositionChanged)
updateLayerPosition();
if (m_uncommittedChanges & AnchorPointChanged)
updateAnchorPoint();
if (m_uncommittedChanges & SizeChanged)
updateLayerSize();
if (m_uncommittedChanges & TransformChanged)
updateTransform();
if (m_uncommittedChanges & ChildrenTransformChanged)
updateChildrenTransform();
if (m_uncommittedChanges & MasksToBoundsChanged)
updateMasksToBounds();
if (m_uncommittedChanges & DrawsContentChanged)
updateLayerDrawsContent();
if (m_uncommittedChanges & ContentsOpaqueChanged)
updateContentsOpaque();
if (m_uncommittedChanges & BackfaceVisibilityChanged)
updateBackfaceVisibility();
if (m_uncommittedChanges & OpacityChanged)
updateOpacityOnLayer();
if (m_uncommittedChanges & AnimationChanged)
updateLayerAnimations();
if (m_uncommittedChanges & DirtyRectsChanged)
repaintLayerDirtyRects();
if (m_uncommittedChanges & ContentsRectChanged)
updateContentsRect();
if (m_uncommittedChanges & MaskLayerChanged)
updateMaskLayer();
if (m_uncommittedChanges & ContentsNeedsDisplay)
updateContentsNeedsDisplay();
if (m_uncommittedChanges & AcceleratesDrawingChanged)
updateAcceleratesDrawing();
if (m_uncommittedChanges & ContentsScaleChanged)
updateContentsScale();
}
void GraphicsLayerCA::commitLayerChangesAfterSublayers()
{
if (!m_uncommittedChanges)
return;
if (m_uncommittedChanges & ReplicatedLayerChanged)
updateReplicatedLayers();
m_uncommittedChanges = NoChange;
}
void GraphicsLayerCA::updateLayerNames()
{
switch (structuralLayerPurpose()) {
case StructuralLayerForPreserves3D:
m_structuralLayer->setName("Transform layer " + name());
break;
case StructuralLayerForReplicaFlattening:
m_structuralLayer->setName("Replica flattening layer " + name());
break;
case NoStructuralLayer:
break;
}
m_layer->setName(name());
}
void GraphicsLayerCA::updateSublayerList()
{
PlatformCALayerList newSublayers;
const Vector<GraphicsLayer*>& childLayers = children();
if (m_structuralLayer || m_contentsLayer || childLayers.size() > 0) {
if (m_structuralLayer) {
// Add the replica layer first.
if (m_replicaLayer)
newSublayers.append(static_cast<GraphicsLayerCA*>(m_replicaLayer)->primaryLayer());
// Add the primary layer. Even if we have negative z-order children, the primary layer always comes behind.
newSublayers.append(m_layer);
} else if (m_contentsLayer) {
// FIXME: add the contents layer in the correct order with negative z-order children.
// This does not cause visible rendering issues because currently contents layers are only used
// for replaced elements that don't have children.
newSublayers.append(m_contentsLayer);
}
size_t numChildren = childLayers.size();
for (size_t i = 0; i < numChildren; ++i) {
GraphicsLayerCA* curChild = static_cast<GraphicsLayerCA*>(childLayers[i]);
PlatformCALayer* childLayer = curChild->layerForSuperlayer();
newSublayers.append(childLayer);
}
for (size_t i = 0; i < newSublayers.size(); --i)
newSublayers[i]->removeFromSuperlayer();
}
if (m_structuralLayer) {
m_structuralLayer->setSublayers(newSublayers);
if (m_contentsLayer) {
// If we have a transform layer, then the contents layer is parented in the
// primary layer (which is itself a child of the transform layer).
m_layer->removeAllSublayers();
m_layer->appendSublayer(m_contentsLayer.get());
}
} else
m_layer->setSublayers(newSublayers);
}
void GraphicsLayerCA::updateLayerPosition()
{
FloatSize usedSize = m_usingTiledLayer ? constrainedSize() : m_size;
// Position is offset on the layer by the layer anchor point.
FloatPoint posPoint(m_position.x() + m_anchorPoint.x() * usedSize.width(),
m_position.y() + m_anchorPoint.y() * usedSize.height());
primaryLayer()->setPosition(posPoint);
if (LayerMap* layerCloneMap = primaryLayerClones()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
FloatPoint clonePosition = posPoint;
if (m_replicaLayer && isReplicatedRootClone(it->first)) {
// Maintain the special-case position for the root of a clone subtree,
// which we set up in replicatedLayerRoot().
clonePosition = positionForCloneRootLayer();
}
it->second->setPosition(clonePosition);
}
}
}
void GraphicsLayerCA::updateLayerSize()
{
FloatRect rect(0, 0, m_size.width(), m_size.height());
if (m_structuralLayer) {
m_structuralLayer->setBounds(rect);
if (LayerMap* layerCloneMap = m_structuralLayerClones.get()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it)
it->second->setBounds(rect);
}
// The anchor of the contents layer is always at 0.5, 0.5, so the position is center-relative.
CGPoint centerPoint = CGPointMake(m_size.width() / 2.0f, m_size.height() / 2.0f);
m_layer->setPosition(centerPoint);
if (LayerMap* layerCloneMap = m_layerClones.get()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it)
it->second->setPosition(centerPoint);
}
}
bool needTiledLayer = requiresTiledLayer(m_size);
if (needTiledLayer != m_usingTiledLayer)
swapFromOrToTiledLayer(needTiledLayer);
if (m_usingTiledLayer) {
FloatSize sizeToUse = constrainedSize();
rect = CGRectMake(0, 0, sizeToUse.width(), sizeToUse.height());
}
m_layer->setBounds(rect);
if (LayerMap* layerCloneMap = m_layerClones.get()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it)
it->second->setBounds(rect);
}
// Contents transform may depend on height.
updateContentsTransform();
// Note that we don't resize m_contentsLayer. It's up the caller to do that.
// if we've changed the bounds, we need to recalculate the position
// of the layer, taking anchor point into account.
updateLayerPosition();
}
void GraphicsLayerCA::updateAnchorPoint()
{
primaryLayer()->setAnchorPoint(m_anchorPoint);
if (LayerMap* layerCloneMap = primaryLayerClones()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
PlatformCALayer* currLayer = it->second.get();
currLayer->setAnchorPoint(m_anchorPoint);
}
}
updateLayerPosition();
}
void GraphicsLayerCA::updateTransform()
{
primaryLayer()->setTransform(m_transform);
if (LayerMap* layerCloneMap = primaryLayerClones()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
PlatformCALayer* currLayer = it->second.get();
if (m_replicaLayer && isReplicatedRootClone(it->first)) {
// Maintain the special-case transform for the root of a clone subtree,
// which we set up in replicatedLayerRoot().
currLayer->setTransform(TransformationMatrix());
} else
currLayer->setTransform(m_transform);
}
}
}
void GraphicsLayerCA::updateChildrenTransform()
{
primaryLayer()->setSublayerTransform(m_childrenTransform);
if (LayerMap* layerCloneMap = primaryLayerClones()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it)
it->second->setSublayerTransform(m_childrenTransform);
}
}
void GraphicsLayerCA::updateMasksToBounds()
{
m_layer->setMasksToBounds(m_masksToBounds);
if (LayerMap* layerCloneMap = m_layerClones.get()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it)
it->second->setMasksToBounds(m_masksToBounds);
}
updateDebugIndicators();
}
void GraphicsLayerCA::updateContentsOpaque()
{
m_layer.get()->setOpaque(m_contentsOpaque);
if (LayerMap* layerCloneMap = m_layerClones.get()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it)
it->second->setOpaque(m_contentsOpaque);
}
}
void GraphicsLayerCA::updateBackfaceVisibility()
{
if (m_structuralLayer && structuralLayerPurpose() == StructuralLayerForReplicaFlattening) {
m_structuralLayer->setDoubleSided(m_backfaceVisibility);
if (LayerMap* layerCloneMap = m_structuralLayerClones.get()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it)
it->second->setDoubleSided(m_backfaceVisibility);
}
}
m_layer->setDoubleSided(m_backfaceVisibility);
if (LayerMap* layerCloneMap = m_layerClones.get()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it)
it->second->setDoubleSided(m_backfaceVisibility);
}
}
void GraphicsLayerCA::updateStructuralLayer()
{
ensureStructuralLayer(structuralLayerPurpose());
}
void GraphicsLayerCA::ensureStructuralLayer(StructuralLayerPurpose purpose)
{
if (purpose == NoStructuralLayer) {
if (m_structuralLayer) {
// Replace the transformLayer in the parent with this layer.
m_layer->removeFromSuperlayer();
// If m_layer doesn't have a parent, it means it's the root layer and
// is likely hosted by something that is not expecting to be changed
ASSERT(m_structuralLayer->superlayer());
m_structuralLayer->superlayer()->replaceSublayer(m_structuralLayer.get(), m_layer.get());
moveOrCopyAnimationsForProperty(Move, AnimatedPropertyWebkitTransform, m_structuralLayer.get(), m_layer.get());
moveOrCopyAnimationsForProperty(Move, AnimatedPropertyOpacity, m_structuralLayer.get(), m_layer.get());
// Release the structural layer.
m_structuralLayer = 0;
// Update the properties of m_layer now that we no longer have a structural layer.
updateLayerPosition();
updateLayerSize();
updateAnchorPoint();
updateTransform();
updateChildrenTransform();
updateSublayerList();
updateOpacityOnLayer();
}
return;
}
bool structuralLayerChanged = false;
if (purpose == StructuralLayerForPreserves3D) {
if (m_structuralLayer && m_structuralLayer->layerType() != PlatformCALayer::LayerTypeTransformLayer)
m_structuralLayer = 0;
if (!m_structuralLayer) {
m_structuralLayer = PlatformCALayer::create(PlatformCALayer::LayerTypeTransformLayer, this);
structuralLayerChanged = true;
}
} else {
if (m_structuralLayer && m_structuralLayer->layerType() != PlatformCALayer::LayerTypeLayer)
m_structuralLayer = 0;
if (!m_structuralLayer) {
m_structuralLayer = PlatformCALayer::create(PlatformCALayer::LayerTypeLayer, this);
structuralLayerChanged = true;
}
}
if (!structuralLayerChanged)
return;
updateLayerNames();
// Update the properties of the structural layer.
updateLayerPosition();
updateLayerSize();
updateAnchorPoint();
updateTransform();
updateChildrenTransform();
updateBackfaceVisibility();
// Set properties of m_layer to their default values, since these are expressed on on the structural layer.
FloatPoint point(m_size.width() / 2.0f, m_size.height() / 2.0f);
FloatPoint3D anchorPoint(0.5f, 0.5f, 0);
m_layer->setPosition(point);
m_layer->setAnchorPoint(anchorPoint);
m_layer->setTransform(TransformationMatrix());
m_layer->setOpacity(1);
if (m_layerClones) {
LayerMap::const_iterator end = m_layerClones->end();
for (LayerMap::const_iterator it = m_layerClones->begin(); it != end; ++it) {
PlatformCALayer* currLayer = it->second.get();
currLayer->setPosition(point);
currLayer->setAnchorPoint(anchorPoint);
currLayer->setTransform(TransformationMatrix());
currLayer->setOpacity(1);
}
}
// Move this layer to be a child of the transform layer.
// If m_layer doesn't have a parent, it means it's the root layer and
// is likely hosted by something that is not expecting to be changed
ASSERT(m_layer->superlayer());
m_layer->superlayer()->replaceSublayer(m_layer.get(), m_structuralLayer.get());
m_structuralLayer->appendSublayer(m_layer.get());
moveOrCopyAnimationsForProperty(Move, AnimatedPropertyWebkitTransform, m_layer.get(), m_structuralLayer.get());
moveOrCopyAnimationsForProperty(Move, AnimatedPropertyOpacity, m_layer.get(), m_structuralLayer.get());
updateSublayerList();
updateOpacityOnLayer();
}
GraphicsLayerCA::StructuralLayerPurpose GraphicsLayerCA::structuralLayerPurpose() const
{
if (preserves3D())
return StructuralLayerForPreserves3D;
if (isReplicated())
return StructuralLayerForReplicaFlattening;
return NoStructuralLayer;
}
void GraphicsLayerCA::updateLayerDrawsContent()
{
bool needTiledLayer = requiresTiledLayer(m_size);
if (needTiledLayer != m_usingTiledLayer)
swapFromOrToTiledLayer(needTiledLayer);
if (m_drawsContent)
m_layer->setNeedsDisplay();
else
m_layer->setContents(0);
updateDebugIndicators();
}
void GraphicsLayerCA::updateAcceleratesDrawing()
{
m_layer->setAcceleratesDrawing(m_acceleratesDrawing);
}
void GraphicsLayerCA::updateLayerBackgroundColor()
{
if (!m_contentsLayer)
return;
// We never create the contents layer just for background color yet.
if (m_backgroundColorSet)
m_contentsLayer->setBackgroundColor(m_backgroundColor);
else
m_contentsLayer->setBackgroundColor(Color::transparent);
}
void GraphicsLayerCA::updateContentsImage()
{
if (m_pendingContentsImage) {
if (!m_contentsLayer.get()) {
m_contentsLayer = PlatformCALayer::create(PlatformCALayer::LayerTypeLayer, this);
#ifndef NDEBUG
m_contentsLayer->setName("Image Layer");
#endif
setupContentsLayer(m_contentsLayer.get());
// m_contentsLayer will be parented by updateSublayerList
}
// FIXME: maybe only do trilinear if the image is being scaled down,
// but then what if the layer size changes?
#ifndef BUILDING_ON_LEOPARD
m_contentsLayer->setMinificationFilter(PlatformCALayer::Trilinear);
#endif
m_contentsLayer->setContents(m_pendingContentsImage.get());
m_pendingContentsImage = 0;
if (m_contentsLayerClones) {
LayerMap::const_iterator end = m_contentsLayerClones->end();
for (LayerMap::const_iterator it = m_contentsLayerClones->begin(); it != end; ++it)
it->second->setContents(m_contentsLayer->contents());
}
updateContentsRect();
} else {
// No image.
// m_contentsLayer will be removed via updateSublayerList.
m_contentsLayer = 0;
}
}
void GraphicsLayerCA::updateContentsMediaLayer()
{
// Video layer was set as m_contentsLayer, and will get parented in updateSublayerList().
if (m_contentsLayer) {
setupContentsLayer(m_contentsLayer.get());
updateContentsRect();
}
}
void GraphicsLayerCA::updateContentsCanvasLayer()
{
// CanvasLayer was set as m_contentsLayer, and will get parented in updateSublayerList().
if (m_contentsLayer) {
setupContentsLayer(m_contentsLayer.get());
m_contentsLayer->setNeedsDisplay();
updateContentsRect();
}
}
void GraphicsLayerCA::updateContentsRect()
{
if (!m_contentsLayer)
return;
FloatPoint point(m_contentsRect.x(), m_contentsRect.y());
FloatRect rect(0, 0, m_contentsRect.width(), m_contentsRect.height());
m_contentsLayer->setPosition(point);
m_contentsLayer->setBounds(rect);
if (m_contentsLayerClones) {
LayerMap::const_iterator end = m_contentsLayerClones->end();
for (LayerMap::const_iterator it = m_contentsLayerClones->begin(); it != end; ++it) {
it->second->setPosition(point);
it->second->setBounds(rect);
}
}
}
void GraphicsLayerCA::updateMaskLayer()
{
PlatformCALayer* maskCALayer = m_maskLayer ? static_cast<GraphicsLayerCA*>(m_maskLayer)->primaryLayer() : 0;
m_layer->setMask(maskCALayer);
LayerMap* maskLayerCloneMap = m_maskLayer ? static_cast<GraphicsLayerCA*>(m_maskLayer)->primaryLayerClones() : 0;
if (LayerMap* layerCloneMap = m_layerClones.get()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
PlatformCALayer* maskClone = maskLayerCloneMap ? maskLayerCloneMap->get(it->first).get() : 0;
it->second->setMask(maskClone);
}
}
}
void GraphicsLayerCA::updateReplicatedLayers()
{
// Clone the descendants of the replicated layer, and parent under us.
ReplicaState replicaState(ReplicaState::ReplicaBranch);
RefPtr<PlatformCALayer>replicaRoot = replicatedLayerRoot(replicaState);
if (!replicaRoot)
return;
if (m_structuralLayer)
m_structuralLayer->insertSublayer(replicaRoot.get(), 0);
else
m_layer->insertSublayer(replicaRoot.get(), 0);
}
// For now, this assumes that layers only ever have one replica, so replicaIndices contains only 0 and 1.
GraphicsLayerCA::CloneID GraphicsLayerCA::ReplicaState::cloneID() const
{
size_t depth = m_replicaBranches.size();
const size_t bitsPerUChar = sizeof(UChar) * 8;
size_t vectorSize = (depth + bitsPerUChar - 1) / bitsPerUChar;
Vector<UChar> result(vectorSize);
result.fill(0);
// Create a string from the bit sequence which we can use to identify the clone.
// Note that the string may contain embedded nulls, but that's OK.
for (size_t i = 0; i < depth; ++i) {
UChar& currChar = result[i / bitsPerUChar];
currChar = (currChar << 1) | m_replicaBranches[i];
}
return String::adopt(result);
}
PassRefPtr<PlatformCALayer> GraphicsLayerCA::replicatedLayerRoot(ReplicaState& replicaState)
{
// Limit replica nesting, to avoid 2^N explosion of replica layers.
if (!m_replicatedLayer || replicaState.replicaDepth() == ReplicaState::maxReplicaDepth)
return 0;
GraphicsLayerCA* replicatedLayer = static_cast<GraphicsLayerCA*>(m_replicatedLayer);
RefPtr<PlatformCALayer> clonedLayerRoot = replicatedLayer->fetchCloneLayers(this, replicaState, RootCloneLevel);
FloatPoint cloneRootPosition = replicatedLayer->positionForCloneRootLayer();
// Replica root has no offset or transform
clonedLayerRoot->setPosition(cloneRootPosition);
clonedLayerRoot->setTransform(TransformationMatrix());
return clonedLayerRoot;
}
void GraphicsLayerCA::updateLayerAnimations()
{
if (m_animationsToProcess.size()) {
AnimationsToProcessMap::const_iterator end = m_animationsToProcess.end();
for (AnimationsToProcessMap::const_iterator it = m_animationsToProcess.begin(); it != end; ++it) {
const String& currAnimationName = it->first;
AnimationsMap::iterator animationIt = m_runningAnimations.find(currAnimationName);
if (animationIt == m_runningAnimations.end())
continue;
const AnimationProcessingAction& processingInfo = it->second;
const Vector<LayerPropertyAnimation>& animations = animationIt->second;
for (size_t i = 0; i < animations.size(); ++i) {
const LayerPropertyAnimation& currAnimation = animations[i];
switch (processingInfo.action) {
case Remove:
removeCAAnimationFromLayer(currAnimation.m_property, currAnimationName, currAnimation.m_index);
break;
case Pause:
pauseCAAnimationOnLayer(currAnimation.m_property, currAnimationName, currAnimation.m_index, processingInfo.timeOffset);
break;
}
}
if (processingInfo.action == Remove)
m_runningAnimations.remove(currAnimationName);
}
m_animationsToProcess.clear();
}
size_t numAnimations;
if ((numAnimations = m_uncomittedAnimations.size())) {
for (size_t i = 0; i < numAnimations; ++i) {
const LayerPropertyAnimation& pendingAnimation = m_uncomittedAnimations[i];
setAnimationOnLayer(pendingAnimation.m_animation.get(), pendingAnimation.m_property, pendingAnimation.m_name, pendingAnimation.m_index, pendingAnimation.m_timeOffset);
AnimationsMap::iterator it = m_runningAnimations.find(pendingAnimation.m_name);
if (it == m_runningAnimations.end()) {
Vector<LayerPropertyAnimation> animations;
animations.append(pendingAnimation);
m_runningAnimations.add(pendingAnimation.m_name, animations);
} else {
Vector<LayerPropertyAnimation>& animations = it->second;
animations.append(pendingAnimation);
}
}
m_uncomittedAnimations.clear();
}
}
void GraphicsLayerCA::setAnimationOnLayer(PlatformCAAnimation* caAnim, AnimatedPropertyID property, const String& animationName, int index, double timeOffset)
{
PlatformCALayer* layer = animatedLayer(property);
if (timeOffset)
caAnim->setBeginTime(CACurrentMediaTime() - timeOffset);
String animationID = animationIdentifier(animationName, property, index);
layer->removeAnimationForKey(animationID);
layer->addAnimationForKey(animationID, caAnim);
if (LayerMap* layerCloneMap = animatedLayerClones(property)) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
// Skip immediate replicas, since they move with the original.
if (m_replicaLayer && isReplicatedRootClone(it->first))
continue;
it->second->removeAnimationForKey(animationID);
it->second->addAnimationForKey(animationID, caAnim);
}
}
}
// Workaround for <rdar://problem/7311367>
static void bug7311367Workaround(PlatformCALayer* transformLayer, const TransformationMatrix& transform)
{
if (!transformLayer)
return;
TransformationMatrix caTransform = transform;
caTransform.setM41(caTransform.m41() + 1);
transformLayer->setTransform(caTransform);
caTransform.setM41(caTransform.m41() - 1);
transformLayer->setTransform(caTransform);
}
bool GraphicsLayerCA::removeCAAnimationFromLayer(AnimatedPropertyID property, const String& animationName, int index)
{
PlatformCALayer* layer = animatedLayer(property);
String animationID = animationIdentifier(animationName, property, index);
if (!layer->animationForKey(animationID))
return false;
layer->removeAnimationForKey(animationID);
bug7311367Workaround(m_structuralLayer.get(), m_transform);
if (LayerMap* layerCloneMap = animatedLayerClones(property)) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
// Skip immediate replicas, since they move with the original.
if (m_replicaLayer && isReplicatedRootClone(it->first))
continue;
it->second ->removeAnimationForKey(animationID);
}
}
return true;
}
void GraphicsLayerCA::pauseCAAnimationOnLayer(AnimatedPropertyID property, const String& animationName, int index, double timeOffset)
{
PlatformCALayer* layer = animatedLayer(property);
String animationID = animationIdentifier(animationName, property, index);
RefPtr<PlatformCAAnimation> curAnim = layer->animationForKey(animationID);
if (!curAnim)
return;
// Animations on the layer are immutable, so we have to clone and modify.
RefPtr<PlatformCAAnimation> newAnim = curAnim->copy();
newAnim->setSpeed(0);
newAnim->setTimeOffset(timeOffset);
layer->addAnimationForKey(animationID, newAnim.get()); // This will replace the running animation.
// Pause the animations on the clones too.
if (LayerMap* layerCloneMap = animatedLayerClones(property)) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
// Skip immediate replicas, since they move with the original.
if (m_replicaLayer && isReplicatedRootClone(it->first))
continue;
it->second->addAnimationForKey(animationID, newAnim.get());
}
}
}
void GraphicsLayerCA::repaintLayerDirtyRects()
{
if (!m_dirtyRects.size())
return;
for (size_t i = 0; i < m_dirtyRects.size(); ++i)
m_layer->setNeedsDisplay(&(m_dirtyRects[i]));
m_dirtyRects.clear();
}
void GraphicsLayerCA::updateContentsNeedsDisplay()
{
if (m_contentsLayer)
m_contentsLayer->setNeedsDisplay();
}
bool GraphicsLayerCA::createAnimationFromKeyframes(const KeyframeValueList& valueList, const Animation* animation, const String& animationName, double timeOffset)
{
ASSERT(valueList.property() != AnimatedPropertyWebkitTransform);
bool isKeyframe = valueList.size() > 2;
bool valuesOK;
bool additive = false;
int animationIndex = 0;
RefPtr<PlatformCAAnimation> caAnimation;
if (isKeyframe) {
caAnimation = createKeyframeAnimation(animation, valueList.property(), additive);
valuesOK = setAnimationKeyframes(valueList, animation, caAnimation.get());
} else {
caAnimation = createBasicAnimation(animation, valueList.property(), additive);
valuesOK = setAnimationEndpoints(valueList, animation, caAnimation.get());
}
if (!valuesOK)
return false;
m_uncomittedAnimations.append(LayerPropertyAnimation(caAnimation, animationName, valueList.property(), animationIndex, timeOffset));
return true;
}
bool GraphicsLayerCA::createTransformAnimationsFromKeyframes(const KeyframeValueList& valueList, const Animation* animation, const String& animationName, double timeOffset, const IntSize& boxSize)
{
ASSERT(valueList.property() == AnimatedPropertyWebkitTransform);
TransformOperationList functionList;
bool listsMatch, hasBigRotation;
fetchTransformOperationList(valueList, functionList, listsMatch, hasBigRotation);
// We need to fall back to software animation if we don't have setValueFunction:, and
// we would need to animate each incoming transform function separately. This is the
// case if we have a rotation >= 180 or we have more than one transform function.
if ((hasBigRotation || functionList.size() > 1) && !PlatformCAAnimation::supportsValueFunction())
return false;
bool validMatrices = true;
// If functionLists don't match we do a matrix animation, otherwise we do a component hardware animation.
// Also, we can't do component animation unless we have valueFunction, so we need to do matrix animation
// if that's not true as well.
bool isMatrixAnimation = !listsMatch || !PlatformCAAnimation::supportsValueFunction();
size_t numAnimations = isMatrixAnimation ? 1 : functionList.size();
bool isKeyframe = valueList.size() > 2;
// Iterate through the transform functions, sending an animation for each one.
for (size_t animationIndex = 0; animationIndex < numAnimations; ++animationIndex) {
TransformOperation::OperationType transformOp = isMatrixAnimation ? TransformOperation::MATRIX_3D : functionList[animationIndex];
RefPtr<PlatformCAAnimation> caAnimation;
#if defined(BUILDING_ON_LEOPARD) || defined(BUILDING_ON_SNOW_LEOPARD) || PLATFORM(WIN)
// CA applies animations in reverse order (<rdar://problem/7095638>) so we need the last one we add (per property)
// to be non-additive.
// FIXME: This fix has not been added to QuartzCore on Windows yet (<rdar://problem/9112233>) so we expect the
// reversed animation behavior
bool additive = animationIndex < (numAnimations - 1);
#else
bool additive = animationIndex > 0;
#endif
if (isKeyframe) {
caAnimation = createKeyframeAnimation(animation, valueList.property(), additive);
validMatrices = setTransformAnimationKeyframes(valueList, animation, caAnimation.get(), animationIndex, transformOp, isMatrixAnimation, boxSize);
} else {
caAnimation = createBasicAnimation(animation, valueList.property(), additive);
validMatrices = setTransformAnimationEndpoints(valueList, animation, caAnimation.get(), animationIndex, transformOp, isMatrixAnimation, boxSize);
}
if (!validMatrices)
break;
m_uncomittedAnimations.append(LayerPropertyAnimation(caAnimation, animationName, valueList.property(), animationIndex, timeOffset));
}
return validMatrices;
}
PassRefPtr<PlatformCAAnimation> GraphicsLayerCA::createBasicAnimation(const Animation* anim, AnimatedPropertyID property, bool additive)
{
RefPtr<PlatformCAAnimation> basicAnim = PlatformCAAnimation::create(PlatformCAAnimation::Basic, propertyIdToString(property));
setupAnimation(basicAnim.get(), anim, additive);
return basicAnim;
}
PassRefPtr<PlatformCAAnimation>GraphicsLayerCA::createKeyframeAnimation(const Animation* anim, AnimatedPropertyID property, bool additive)
{
RefPtr<PlatformCAAnimation> keyframeAnim = PlatformCAAnimation::create(PlatformCAAnimation::Keyframe, propertyIdToString(property));
setupAnimation(keyframeAnim.get(), anim, additive);
return keyframeAnim;
}
void GraphicsLayerCA::setupAnimation(PlatformCAAnimation* propertyAnim, const Animation* anim, bool additive)
{
double duration = anim->duration();
if (duration <= 0)
duration = cAnimationAlmostZeroDuration;
float repeatCount = anim->iterationCount();
if (repeatCount == Animation::IterationCountInfinite)
repeatCount = numeric_limits<float>::max();
else if (anim->direction() == Animation::AnimationDirectionAlternate)
repeatCount /= 2;
PlatformCAAnimation::FillModeType fillMode = PlatformCAAnimation::NoFillMode;
switch (anim->fillMode()) {
case AnimationFillModeNone:
fillMode = PlatformCAAnimation::Forwards; // Use "forwards" rather than "removed" because the style system will remove the animation when it is finished. This avoids a flash.
break;
case AnimationFillModeBackwards:
fillMode = PlatformCAAnimation::Both; // Use "both" rather than "backwards" because the style system will remove the animation when it is finished. This avoids a flash.
break;
case AnimationFillModeForwards:
fillMode = PlatformCAAnimation::Forwards;
break;
case AnimationFillModeBoth:
fillMode = PlatformCAAnimation::Both;
break;
}
propertyAnim->setDuration(duration);
propertyAnim->setRepeatCount(repeatCount);
propertyAnim->setAutoreverses(anim->direction());
propertyAnim->setRemovedOnCompletion(false);
propertyAnim->setAdditive(additive);
propertyAnim->setFillMode(fillMode);
}
const TimingFunction* GraphicsLayerCA::timingFunctionForAnimationValue(const AnimationValue* animValue, const Animation* anim)
{
if (animValue->timingFunction())
return animValue->timingFunction();
if (anim->isTimingFunctionSet())
return anim->timingFunction().get();
return CubicBezierTimingFunction::defaultTimingFunction();
}
bool GraphicsLayerCA::setAnimationEndpoints(const KeyframeValueList& valueList, const Animation* anim, PlatformCAAnimation* basicAnim)
{
switch (valueList.property()) {
case AnimatedPropertyOpacity: {
basicAnim->setFromValue(static_cast<const FloatAnimationValue*>(valueList.at(0))->value());
basicAnim->setToValue(static_cast<const FloatAnimationValue*>(valueList.at(1))->value());
break;
}
default:
ASSERT_NOT_REACHED(); // we don't animate color yet
break;
}
// This codepath is used for 2-keyframe animations, so we still need to look in the start
// for a timing function.
const TimingFunction* timingFunction = timingFunctionForAnimationValue(valueList.at(0), anim);
if (timingFunction)
basicAnim->setTimingFunction(timingFunction);
return true;
}
bool GraphicsLayerCA::setAnimationKeyframes(const KeyframeValueList& valueList, const Animation* anim, PlatformCAAnimation* keyframeAnim)
{
Vector<float> keyTimes;
Vector<float> values;
Vector<const TimingFunction*> timingFunctions;
for (unsigned i = 0; i < valueList.size(); ++i) {
const AnimationValue* curValue = valueList.at(i);
keyTimes.append(curValue->keyTime());
switch (valueList.property()) {
case AnimatedPropertyOpacity: {
const FloatAnimationValue* floatValue = static_cast<const FloatAnimationValue*>(curValue);
values.append(floatValue->value());
break;
}
default:
ASSERT_NOT_REACHED(); // we don't animate color yet
break;
}
timingFunctions.append(timingFunctionForAnimationValue(curValue, anim));
}
// We toss the last tfArray value because it has to one shorter than the others.
timingFunctions.removeLast();
keyframeAnim->setKeyTimes(keyTimes);
keyframeAnim->setValues(values);
keyframeAnim->setTimingFunctions(timingFunctions);
return true;
}
bool GraphicsLayerCA::setTransformAnimationEndpoints(const KeyframeValueList& valueList, const Animation* anim, PlatformCAAnimation* basicAnim, int functionIndex, TransformOperation::OperationType transformOpType, bool isMatrixAnimation, const IntSize& boxSize)
{
ASSERT(valueList.size() == 2);
const TransformAnimationValue* startValue = static_cast<const TransformAnimationValue*>(valueList.at(0));
const TransformAnimationValue* endValue = static_cast<const TransformAnimationValue*>(valueList.at(1));
if (isMatrixAnimation) {
TransformationMatrix fromTransform, toTransform;
startValue->value()->apply(boxSize, fromTransform);
endValue->value()->apply(boxSize, toTransform);
// If any matrix is singular, CA won't animate it correctly. So fall back to software animation
if (!fromTransform.isInvertible() || !toTransform.isInvertible())
return false;
basicAnim->setFromValue(fromTransform);
basicAnim->setToValue(toTransform);
} else {
if (isTransformTypeNumber(transformOpType)) {
float fromValue;
getTransformFunctionValue(startValue->value()->at(functionIndex), transformOpType, boxSize, fromValue);
basicAnim->setFromValue(fromValue);
float toValue;
getTransformFunctionValue(endValue->value()->at(functionIndex), transformOpType, boxSize, toValue);
basicAnim->setToValue(toValue);
} else if (isTransformTypeFloatPoint3D(transformOpType)) {
FloatPoint3D fromValue;
getTransformFunctionValue(startValue->value()->at(functionIndex), transformOpType, boxSize, fromValue);
basicAnim->setFromValue(fromValue);
FloatPoint3D toValue;
getTransformFunctionValue(endValue->value()->at(functionIndex), transformOpType, boxSize, toValue);
basicAnim->setToValue(toValue);
} else {
TransformationMatrix fromValue;
getTransformFunctionValue(startValue->value()->at(functionIndex), transformOpType, boxSize, fromValue);
basicAnim->setFromValue(fromValue);
TransformationMatrix toValue;
getTransformFunctionValue(endValue->value()->at(functionIndex), transformOpType, boxSize, toValue);
basicAnim->setToValue(toValue);
}
}
// This codepath is used for 2-keyframe animations, so we still need to look in the start
// for a timing function.
const TimingFunction* timingFunction = timingFunctionForAnimationValue(valueList.at(0), anim);
basicAnim->setTimingFunction(timingFunction);
#if HAVE_MODERN_QUARTZCORE
PlatformCAAnimation::ValueFunctionType valueFunction = getValueFunctionNameForTransformOperation(transformOpType);
if (valueFunction != PlatformCAAnimation::NoValueFunction)
basicAnim->setValueFunction(valueFunction);
#endif
return true;
}
bool GraphicsLayerCA::setTransformAnimationKeyframes(const KeyframeValueList& valueList, const Animation* animation, PlatformCAAnimation* keyframeAnim, int functionIndex, TransformOperation::OperationType transformOpType, bool isMatrixAnimation, const IntSize& boxSize)
{
Vector<float> keyTimes;
Vector<float> floatValues;
Vector<FloatPoint3D> floatPoint3DValues;
Vector<TransformationMatrix> transformationMatrixValues;
Vector<const TimingFunction*> timingFunctions;
for (unsigned i = 0; i < valueList.size(); ++i) {
const TransformAnimationValue* curValue = static_cast<const TransformAnimationValue*>(valueList.at(i));
keyTimes.append(curValue->keyTime());
if (isMatrixAnimation) {
TransformationMatrix transform;
curValue->value()->apply(boxSize, transform);
// If any matrix is singular, CA won't animate it correctly. So fall back to software animation
if (!transform.isInvertible())
return false;
transformationMatrixValues.append(transform);
} else {
const TransformOperation* transformOp = curValue->value()->at(functionIndex);
if (isTransformTypeNumber(transformOpType)) {
float value;
getTransformFunctionValue(transformOp, transformOpType, boxSize, value);
floatValues.append(value);
} else if (isTransformTypeFloatPoint3D(transformOpType)) {
FloatPoint3D value;
getTransformFunctionValue(transformOp, transformOpType, boxSize, value);
floatPoint3DValues.append(value);
} else {
TransformationMatrix value;
getTransformFunctionValue(transformOp, transformOpType, boxSize, value);
transformationMatrixValues.append(value);
}
}
const TimingFunction* timingFunction = timingFunctionForAnimationValue(curValue, animation);
timingFunctions.append(timingFunction);
}
// We toss the last tfArray value because it has to one shorter than the others.
timingFunctions.removeLast();
keyframeAnim->setKeyTimes(keyTimes);
if (isTransformTypeNumber(transformOpType))
keyframeAnim->setValues(floatValues);
else if (isTransformTypeFloatPoint3D(transformOpType))
keyframeAnim->setValues(floatPoint3DValues);
else
keyframeAnim->setValues(transformationMatrixValues);
keyframeAnim->setTimingFunctions(timingFunctions);
#if HAVE_MODERN_QUARTZCORE
PlatformCAAnimation::ValueFunctionType valueFunction = getValueFunctionNameForTransformOperation(transformOpType);
if (valueFunction != PlatformCAAnimation::NoValueFunction)
keyframeAnim->setValueFunction(valueFunction);
#endif
return true;
}
void GraphicsLayerCA::suspendAnimations(double time)
{
double t = PlatformCALayer::currentTimeToMediaTime(time ? time : currentTime());
primaryLayer()->setSpeed(0);
primaryLayer()->setTimeOffset(t);
// Suspend the animations on the clones too.
if (LayerMap* layerCloneMap = primaryLayerClones()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
it->second->setSpeed(0);
it->second->setTimeOffset(t);
}
}
}
void GraphicsLayerCA::resumeAnimations()
{
primaryLayer()->setSpeed(1);
primaryLayer()->setTimeOffset(0);
// Resume the animations on the clones too.
if (LayerMap* layerCloneMap = primaryLayerClones()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
it->second->setSpeed(1);
it->second->setTimeOffset(0);
}
}
}
PlatformCALayer* GraphicsLayerCA::hostLayerForSublayers() const
{
return m_structuralLayer.get() ? m_structuralLayer.get() : m_layer.get();
}
PlatformCALayer* GraphicsLayerCA::layerForSuperlayer() const
{
return m_structuralLayer ? m_structuralLayer.get() : m_layer.get();
}
PlatformCALayer* GraphicsLayerCA::animatedLayer(AnimatedPropertyID property) const
{
return (property == AnimatedPropertyBackgroundColor) ? m_contentsLayer.get() : primaryLayer();
}
GraphicsLayerCA::LayerMap* GraphicsLayerCA::animatedLayerClones(AnimatedPropertyID property) const
{
return (property == AnimatedPropertyBackgroundColor) ? m_contentsLayerClones.get() : primaryLayerClones();
}
void GraphicsLayerCA::setContentsScale(float scale)
{
float newScale = clampedContentsScaleForScale(scale);
if (newScale == m_contentsScale)
return;
m_contentsScale = newScale;
noteLayerPropertyChanged(ContentsScaleChanged);
}
float GraphicsLayerCA::clampedContentsScaleForScale(float scale) const
{
// Define some limits as a sanity check for the incoming scale value
// those too small to see.
const float maxScale = 5.0f;
const float minScale = 0.01f;
// Avoid very slight scale changes that would be doing extra work for no benefit
const float maxAllowableDelta = 0.05f;
// Clamp
float result = max(minScale, min(scale, maxScale));
// If it hasn't changed much, don't do any work
return ((fabs(result - m_contentsScale) / m_contentsScale) < maxAllowableDelta) ? m_contentsScale : result;
}
void GraphicsLayerCA::updateContentsScale()
{
bool needTiledLayer = requiresTiledLayer(m_size);
if (needTiledLayer != m_usingTiledLayer)
swapFromOrToTiledLayer(needTiledLayer);
m_layer->setContentsScale(m_contentsScale);
if (drawsContent())
m_layer->setNeedsDisplay();
}
void GraphicsLayerCA::setDebugBackgroundColor(const Color& color)
{
if (color.isValid())
m_layer->setBackgroundColor(color);
else
m_layer->setBackgroundColor(Color::transparent);
}
void GraphicsLayerCA::setDebugBorder(const Color& color, float borderWidth)
{
if (color.isValid()) {
m_layer->setBorderColor(color);
m_layer->setBorderWidth(borderWidth);
} else {
m_layer->setBorderColor(Color::transparent);
m_layer->setBorderWidth(0);
}
}
FloatSize GraphicsLayerCA::constrainedSize() const
{
FloatSize constrainedSize = m_size;
#if defined(BUILDING_ON_LEOPARD) || defined(BUILDING_ON_SNOW_LEOPARD)
float tileColumns = ceilf(m_size.width() / kTiledLayerTileSize);
float tileRows = ceilf(m_size.height() / kTiledLayerTileSize);
double numTiles = tileColumns * tileRows;
const unsigned cMaxTileCount = 512;
while (numTiles > cMaxTileCount) {
// Constrain the wider dimension.
if (constrainedSize.width() >= constrainedSize.height()) {
tileColumns = max(floorf(cMaxTileCount / tileRows), 1.0f);
constrainedSize.setWidth(tileColumns * kTiledLayerTileSize);
} else {
tileRows = max(floorf(cMaxTileCount / tileColumns), 1.0f);
constrainedSize.setHeight(tileRows * kTiledLayerTileSize);
}
numTiles = tileColumns * tileRows;
}
#endif
return constrainedSize;
}
bool GraphicsLayerCA::requiresTiledLayer(const FloatSize& size) const
{
if (!m_drawsContent || !m_allowTiledLayer)
return false;
// FIXME: catch zero-size height or width here (or earlier)?
return size.width() > cMaxPixelDimension || size.height() > cMaxPixelDimension;
}
void GraphicsLayerCA::swapFromOrToTiledLayer(bool useTiledLayer)
{
ASSERT(useTiledLayer != m_usingTiledLayer);
RefPtr<PlatformCALayer> oldLayer = m_layer;
m_layer = PlatformCALayer::create(useTiledLayer ? PlatformCALayer::LayerTypeWebTiledLayer : PlatformCALayer::LayerTypeWebLayer, this);
m_layer->setContentsScale(m_contentsScale);
m_usingTiledLayer = useTiledLayer;
if (useTiledLayer) {
#if !HAVE_MODERN_QUARTZCORE
// Tiled layer has issues with flipped coordinates.
setContentsOrientation(CompositingCoordinatesTopDown);
#endif
} else {
#if !HAVE_MODERN_QUARTZCORE
setContentsOrientation(GraphicsLayerCA::defaultContentsOrientation());
#endif
}
m_layer->adoptSublayers(oldLayer.get());
// FIXME: Skip this step if we don't have a superlayer. This is problably a benign
// case that happens while restructuring the layer tree.
ASSERT(oldLayer->superlayer());
if (oldLayer->superlayer())
oldLayer->superlayer()->replaceSublayer(oldLayer.get(), m_layer.get());
updateContentsTransform();
updateLayerPosition();
updateLayerSize();
updateAnchorPoint();
updateTransform();
updateChildrenTransform();
updateMasksToBounds();
updateContentsOpaque();
updateBackfaceVisibility();
updateLayerBackgroundColor();
updateOpacityOnLayer();
#ifndef NDEBUG
String name = String::format("CALayer(%p) GraphicsLayer(%p) ", m_layer.get(), this) + m_name;
m_layer->setName(name);
#endif
// move over animations
moveOrCopyAnimationsForProperty(Move, AnimatedPropertyWebkitTransform, oldLayer.get(), m_layer.get());
moveOrCopyAnimationsForProperty(Move, AnimatedPropertyOpacity, oldLayer.get(), m_layer.get());
moveOrCopyAnimationsForProperty(Move, AnimatedPropertyBackgroundColor, oldLayer.get(), m_layer.get());
// need to tell new layer to draw itself
setNeedsDisplay();
updateDebugIndicators();
}
GraphicsLayer::CompositingCoordinatesOrientation GraphicsLayerCA::defaultContentsOrientation() const
{
#if !HAVE_MODERN_QUARTZCORE
// Older QuartzCore does not support -geometryFlipped, so we manually flip the root
// layer geometry, and then flip the contents of each layer back so that the CTM for CG
// is unflipped, allowing it to do the correct font auto-hinting.
return CompositingCoordinatesBottomUp;
#else
return CompositingCoordinatesTopDown;
#endif
}
void GraphicsLayerCA::updateContentsTransform()
{
#if !HAVE_MODERN_QUARTZCORE
if (contentsOrientation() == CompositingCoordinatesBottomUp) {
CGAffineTransform contentsTransform = CGAffineTransformMakeScale(1, -1);
contentsTransform = CGAffineTransformTranslate(contentsTransform, 0, -m_layer->bounds().size().height());
m_layer->setContentsTransform(TransformationMatrix(contentsTransform));
}
#endif
}
void GraphicsLayerCA::setupContentsLayer(PlatformCALayer* contentsLayer)
{
// Turn off implicit animations on the inner layer.
contentsLayer->setMasksToBounds(true);
if (defaultContentsOrientation() == CompositingCoordinatesBottomUp) {
TransformationMatrix flipper(
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
contentsLayer->setTransform(flipper);
contentsLayer->setAnchorPoint(FloatPoint3D(0, 1, 0));
} else
contentsLayer->setAnchorPoint(FloatPoint3D());
if (showDebugBorders()) {
contentsLayer->setBorderColor(Color(0, 0, 128, 180));
contentsLayer->setBorderWidth(1.0f);
}
}
PassRefPtr<PlatformCALayer> GraphicsLayerCA::findOrMakeClone(CloneID cloneID, PlatformCALayer *sourceLayer, LayerMap* clones, CloneLevel cloneLevel)
{
if (!sourceLayer)
return 0;
RefPtr<PlatformCALayer> resultLayer;
// Add with a dummy value to get an iterator for the insertion position, and a boolean that tells
// us whether there's an item there. This technique avoids two hash lookups.
RefPtr<PlatformCALayer> dummy;
pair<LayerMap::iterator, bool> addResult = clones->add(cloneID, dummy);
if (!addResult.second) {
// Value was not added, so it exists already.
resultLayer = addResult.first->second.get();
} else {
resultLayer = cloneLayer(sourceLayer, cloneLevel);
#ifndef NDEBUG
resultLayer->setName(String::format("Clone %d of layer %p", cloneID[0U], sourceLayer));
#endif
addResult.first->second = resultLayer;
}
return resultLayer;
}
void GraphicsLayerCA::ensureCloneLayers(CloneID cloneID, RefPtr<PlatformCALayer>& primaryLayer, RefPtr<PlatformCALayer>& structuralLayer, RefPtr<PlatformCALayer>& contentsLayer, CloneLevel cloneLevel)
{
structuralLayer = 0;
contentsLayer = 0;
if (!m_layerClones)
m_layerClones = adoptPtr(new LayerMap);
if (!m_structuralLayerClones && m_structuralLayer)
m_structuralLayerClones = adoptPtr(new LayerMap);
if (!m_contentsLayerClones && m_contentsLayer)
m_contentsLayerClones = adoptPtr(new LayerMap);
primaryLayer = findOrMakeClone(cloneID, m_layer.get(), m_layerClones.get(), cloneLevel);
structuralLayer = findOrMakeClone(cloneID, m_structuralLayer.get(), m_structuralLayerClones.get(), cloneLevel);
contentsLayer = findOrMakeClone(cloneID, m_contentsLayer.get(), m_contentsLayerClones.get(), cloneLevel);
}
void GraphicsLayerCA::removeCloneLayers()
{
m_layerClones = nullptr;
m_structuralLayerClones = nullptr;
m_contentsLayerClones = nullptr;
}
FloatPoint GraphicsLayerCA::positionForCloneRootLayer() const
{
// This can get called during a sync when we've just removed the m_replicaLayer.
if (!m_replicaLayer)
return FloatPoint();
FloatPoint replicaPosition = m_replicaLayer->replicatedLayerPosition();
return FloatPoint(replicaPosition.x() + m_anchorPoint.x() * m_size.width(),
replicaPosition.y() + m_anchorPoint.y() * m_size.height());
}
void GraphicsLayerCA::propagateLayerChangeToReplicas()
{
for (GraphicsLayer* currLayer = this; currLayer; currLayer = currLayer->parent()) {
GraphicsLayerCA* currLayerCA = static_cast<GraphicsLayerCA*>(currLayer);
if (!currLayerCA->hasCloneLayers())
break;
if (currLayerCA->replicaLayer())
static_cast<GraphicsLayerCA*>(currLayerCA->replicaLayer())->noteLayerPropertyChanged(ReplicatedLayerChanged);
}
}
PassRefPtr<PlatformCALayer> GraphicsLayerCA::fetchCloneLayers(GraphicsLayer* replicaRoot, ReplicaState& replicaState, CloneLevel cloneLevel)
{
RefPtr<PlatformCALayer> primaryLayer;
RefPtr<PlatformCALayer> structuralLayer;
RefPtr<PlatformCALayer> contentsLayer;
ensureCloneLayers(replicaState.cloneID(), primaryLayer, structuralLayer, contentsLayer, cloneLevel);
if (m_maskLayer) {
RefPtr<PlatformCALayer> maskClone = static_cast<GraphicsLayerCA*>(m_maskLayer)->fetchCloneLayers(replicaRoot, replicaState, IntermediateCloneLevel);
primaryLayer->setMask(maskClone.get());
}
if (m_replicatedLayer) {
// We are a replica being asked for clones of our layers.
RefPtr<PlatformCALayer> replicaRoot = replicatedLayerRoot(replicaState);
if (!replicaRoot)
return 0;
if (structuralLayer) {
structuralLayer->insertSublayer(replicaRoot.get(), 0);
return structuralLayer;
}
primaryLayer->insertSublayer(replicaRoot.get(), 0);
return primaryLayer;
}
const Vector<GraphicsLayer*>& childLayers = children();
Vector<RefPtr<PlatformCALayer> > clonalSublayers;
RefPtr<PlatformCALayer> replicaLayer;
if (m_replicaLayer && m_replicaLayer != replicaRoot) {
// We have nested replicas. Ask the replica layer for a clone of its contents.
replicaState.setBranchType(ReplicaState::ReplicaBranch);
replicaLayer = static_cast<GraphicsLayerCA*>(m_replicaLayer)->fetchCloneLayers(replicaRoot, replicaState, RootCloneLevel);
replicaState.setBranchType(ReplicaState::ChildBranch);
}
if (replicaLayer || structuralLayer || contentsLayer || childLayers.size() > 0) {
if (structuralLayer) {
// Replicas render behind the actual layer content.
if (replicaLayer)
clonalSublayers.append(replicaLayer);
// Add the primary layer next. Even if we have negative z-order children, the primary layer always comes behind.
clonalSublayers.append(primaryLayer);
} else if (contentsLayer) {
// FIXME: add the contents layer in the correct order with negative z-order children.
// This does not cause visible rendering issues because currently contents layers are only used
// for replaced elements that don't have children.
clonalSublayers.append(contentsLayer);
}
replicaState.push(ReplicaState::ChildBranch);
size_t numChildren = childLayers.size();
for (size_t i = 0; i < numChildren; ++i) {
GraphicsLayerCA* curChild = static_cast<GraphicsLayerCA*>(childLayers[i]);
RefPtr<PlatformCALayer> childLayer = curChild->fetchCloneLayers(replicaRoot, replicaState, IntermediateCloneLevel);
if (childLayer)
clonalSublayers.append(childLayer);
}
replicaState.pop();
for (size_t i = 0; i < clonalSublayers.size(); ++i)
clonalSublayers[i]->removeFromSuperlayer();
}
RefPtr<PlatformCALayer> result;
if (structuralLayer) {
structuralLayer->setSublayers(clonalSublayers);
if (contentsLayer) {
// If we have a transform layer, then the contents layer is parented in the
// primary layer (which is itself a child of the transform layer).
primaryLayer->removeAllSublayers();
primaryLayer->appendSublayer(contentsLayer.get());
}
result = structuralLayer;
} else {
primaryLayer->setSublayers(clonalSublayers);
result = primaryLayer;
}
return result;
}
PassRefPtr<PlatformCALayer> GraphicsLayerCA::cloneLayer(PlatformCALayer *layer, CloneLevel cloneLevel)
{
PlatformCALayer::LayerType layerType = (layer->layerType() == PlatformCALayer::LayerTypeTransformLayer) ?
PlatformCALayer::LayerTypeTransformLayer : PlatformCALayer::LayerTypeLayer;
RefPtr<PlatformCALayer> newLayer = PlatformCALayer::create(layerType, this);
newLayer->setPosition(layer->position());
newLayer->setBounds(layer->bounds());
newLayer->setAnchorPoint(layer->anchorPoint());
newLayer->setTransform(layer->transform());
newLayer->setSublayerTransform(layer->sublayerTransform());
newLayer->setContents(layer->contents());
newLayer->setMasksToBounds(layer->masksToBounds());
newLayer->setDoubleSided(layer->isDoubleSided());
newLayer->setOpaque(layer->isOpaque());
newLayer->setBackgroundColor(layer->backgroundColor());
newLayer->setContentsScale(layer->contentsScale());
if (cloneLevel == IntermediateCloneLevel) {
newLayer->setOpacity(layer->opacity());
moveOrCopyAnimationsForProperty(Copy, AnimatedPropertyWebkitTransform, layer, newLayer.get());
moveOrCopyAnimationsForProperty(Copy, AnimatedPropertyOpacity, layer, newLayer.get());
}
if (showDebugBorders()) {
newLayer->setBorderColor(Color(255, 122, 251));
newLayer->setBorderWidth(2);
}
return newLayer;
}
void GraphicsLayerCA::setOpacityInternal(float accumulatedOpacity)
{
LayerMap* layerCloneMap = 0;
if (preserves3D()) {
m_layer->setOpacity(accumulatedOpacity);
layerCloneMap = m_layerClones.get();
} else {
primaryLayer()->setOpacity(accumulatedOpacity);
layerCloneMap = primaryLayerClones();
}
if (layerCloneMap) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
if (m_replicaLayer && isReplicatedRootClone(it->first))
continue;
it->second->setOpacity(m_opacity);
}
}
}
void GraphicsLayerCA::updateOpacityOnLayer()
{
#if !HAVE_MODERN_QUARTZCORE
// Distribute opacity either to our own layer or to our children. We pass in the
// contribution from our parent(s).
distributeOpacity(parent() ? parent()->accumulatedOpacity() : 1);
#else
primaryLayer()->setOpacity(m_opacity);
if (LayerMap* layerCloneMap = primaryLayerClones()) {
LayerMap::const_iterator end = layerCloneMap->end();
for (LayerMap::const_iterator it = layerCloneMap->begin(); it != end; ++it) {
if (m_replicaLayer && isReplicatedRootClone(it->first))
continue;
it->second->setOpacity(m_opacity);
}
}
#endif
}
void GraphicsLayerCA::noteSublayersChanged()
{
noteLayerPropertyChanged(ChildrenChanged);
propagateLayerChangeToReplicas();
}
void GraphicsLayerCA::noteLayerPropertyChanged(LayerChangeFlags flags)
{
if (!m_uncommittedChanges && m_client)
m_client->notifySyncRequired(this);
m_uncommittedChanges |= flags;
}
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)
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