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/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "GraphicsContext3D.h"
#include "BitmapImage.h"
#include "GraphicsContextCG.h"
#include "Image.h"
#include <CoreGraphics/CGBitmapContext.h>
#include <CoreGraphics/CGContext.h>
#include <CoreGraphics/CGDataProvider.h>
#include <CoreGraphics/CGImage.h>
#include <wtf/RetainPtr.h>
namespace WebCore {
enum SourceDataFormatBase {
SourceFormatBaseR = 0,
SourceFormatBaseA,
SourceFormatBaseRA,
SourceFormatBaseAR,
SourceFormatBaseRGB,
SourceFormatBaseRGBA,
SourceFormatBaseARGB,
SourceFormatBaseNumFormats
};
enum AlphaFormat {
AlphaFormatNone = 0,
AlphaFormatFirst,
AlphaFormatLast,
AlphaFormatNumFormats
};
// This returns SourceFormatNumFormats if the combination of input parameters is unsupported.
static GraphicsContext3D::SourceDataFormat getSourceDataFormat(unsigned int componentsPerPixel, AlphaFormat alphaFormat, bool is16BitFormat, bool bigEndian)
{
const static SourceDataFormatBase formatTableBase[4][AlphaFormatNumFormats] = { // componentsPerPixel x AlphaFormat
// AlphaFormatNone AlphaFormatFirst AlphaFormatLast
{ SourceFormatBaseR, SourceFormatBaseA, SourceFormatBaseA }, // 1 componentsPerPixel
{ SourceFormatBaseNumFormats, SourceFormatBaseAR, SourceFormatBaseRA }, // 2 componentsPerPixel
{ SourceFormatBaseRGB, SourceFormatBaseNumFormats, SourceFormatBaseNumFormats }, // 3 componentsPerPixel
{ SourceFormatBaseNumFormats, SourceFormatBaseARGB, SourceFormatBaseRGBA } // 4 componentsPerPixel
};
const static GraphicsContext3D::SourceDataFormat formatTable[SourceFormatBaseNumFormats][4] = { // SourceDataFormatBase x bitsPerComponent x endian
// 8bits, little endian 8bits, big endian 16bits, little endian 16bits, big endian
{ GraphicsContext3D::SourceFormatR8, GraphicsContext3D::SourceFormatR8, GraphicsContext3D::SourceFormatR16Little, GraphicsContext3D::SourceFormatR16Big },
{ GraphicsContext3D::SourceFormatA8, GraphicsContext3D::SourceFormatA8, GraphicsContext3D::SourceFormatA16Little, GraphicsContext3D::SourceFormatA16Big },
{ GraphicsContext3D::SourceFormatAR8, GraphicsContext3D::SourceFormatRA8, GraphicsContext3D::SourceFormatRA16Little, GraphicsContext3D::SourceFormatRA16Big },
{ GraphicsContext3D::SourceFormatRA8, GraphicsContext3D::SourceFormatAR8, GraphicsContext3D::SourceFormatAR16Little, GraphicsContext3D::SourceFormatAR16Big },
{ GraphicsContext3D::SourceFormatBGR8, GraphicsContext3D::SourceFormatRGB8, GraphicsContext3D::SourceFormatRGB16Little, GraphicsContext3D::SourceFormatRGB16Big },
{ GraphicsContext3D::SourceFormatABGR8, GraphicsContext3D::SourceFormatRGBA8, GraphicsContext3D::SourceFormatRGBA16Little, GraphicsContext3D::SourceFormatRGBA16Big },
{ GraphicsContext3D::SourceFormatBGRA8, GraphicsContext3D::SourceFormatARGB8, GraphicsContext3D::SourceFormatARGB16Little, GraphicsContext3D::SourceFormatARGB16Big }
};
ASSERT(componentsPerPixel <= 4 && componentsPerPixel > 0);
SourceDataFormatBase formatBase = formatTableBase[componentsPerPixel - 1][alphaFormat];
if (formatBase == SourceFormatBaseNumFormats)
return GraphicsContext3D::SourceFormatNumFormats;
return formatTable[formatBase][(is16BitFormat ? 2 : 0) + (bigEndian ? 1 : 0)];
}
bool GraphicsContext3D::getImageData(Image* image,
GC3Denum format,
GC3Denum type,
bool premultiplyAlpha,
bool ignoreGammaAndColorProfile,
Vector<uint8_t>& outputVector)
{
if (!image)
return false;
CGImageRef cgImage;
RetainPtr<CGImageRef> decodedImage;
bool hasAlpha = image->isBitmapImage() ? static_cast<BitmapImage*>(image)->frameHasAlphaAtIndex(0) : true;
if ((ignoreGammaAndColorProfile || (hasAlpha && !premultiplyAlpha)) && image->data()) {
ImageSource decoder(ImageSource::AlphaNotPremultiplied,
ignoreGammaAndColorProfile ? ImageSource::GammaAndColorProfileIgnored : ImageSource::GammaAndColorProfileApplied);
decoder.setData(image->data(), true);
if (!decoder.frameCount())
return false;
decodedImage.adoptCF(decoder.createFrameAtIndex(0));
cgImage = decodedImage.get();
} else
cgImage = image->nativeImageForCurrentFrame();
if (!cgImage)
return false;
size_t width = CGImageGetWidth(cgImage);
size_t height = CGImageGetHeight(cgImage);
if (!width || !height)
return false;
// See whether the image is using an indexed color space, and if
// so, re-render it into an RGB color space. The image re-packing
// code requires color data, not color table indices, for the
// image data.
CGColorSpaceRef colorSpace = CGImageGetColorSpace(cgImage);
CGColorSpaceModel model = CGColorSpaceGetModel(colorSpace);
if (model == kCGColorSpaceModelIndexed) {
RetainPtr<CGContextRef> bitmapContext;
// FIXME: we should probably manually convert the image by indexing into
// the color table, which would allow us to avoid premultiplying the
// alpha channel. Creation of a bitmap context with an alpha channel
// doesn't seem to work unless it's premultiplied.
bitmapContext.adoptCF(CGBitmapContextCreate(0, width, height, 8, width * 4,
deviceRGBColorSpaceRef(),
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host));
if (!bitmapContext)
return false;
CGContextSetBlendMode(bitmapContext.get(), kCGBlendModeCopy);
CGContextSetInterpolationQuality(bitmapContext.get(), kCGInterpolationNone);
CGContextDrawImage(bitmapContext.get(), CGRectMake(0, 0, width, height), cgImage);
// Now discard the original CG image and replace it with a copy from the bitmap context.
decodedImage.adoptCF(CGBitmapContextCreateImage(bitmapContext.get()));
cgImage = decodedImage.get();
}
size_t bitsPerComponent = CGImageGetBitsPerComponent(cgImage);
size_t bitsPerPixel = CGImageGetBitsPerPixel(cgImage);
if (bitsPerComponent != 8 && bitsPerComponent != 16)
return false;
if (bitsPerPixel % bitsPerComponent)
return false;
size_t componentsPerPixel = bitsPerPixel / bitsPerComponent;
CGBitmapInfo bitInfo = CGImageGetBitmapInfo(cgImage);
bool bigEndianSource = false;
// These could technically be combined into one large switch
// statement, but we prefer not to so that we fail fast if we
// encounter an unexpected image configuration.
if (bitsPerComponent == 16) {
switch (bitInfo & kCGBitmapByteOrderMask) {
case kCGBitmapByteOrder16Big:
bigEndianSource = true;
break;
case kCGBitmapByteOrder16Little:
bigEndianSource = false;
break;
case kCGBitmapByteOrderDefault:
// This is a bug in earlier version of cg where the default endian
// is little whereas the decoded 16-bit png image data is actually
// Big. Later version (10.6.4) no longer returns ByteOrderDefault.
bigEndianSource = true;
break;
default:
return false;
}
} else {
switch (bitInfo & kCGBitmapByteOrderMask) {
case kCGBitmapByteOrder32Big:
bigEndianSource = true;
break;
case kCGBitmapByteOrder32Little:
bigEndianSource = false;
break;
case kCGBitmapByteOrderDefault:
// It appears that the default byte order is actually big
// endian even on little endian architectures.
bigEndianSource = true;
break;
default:
return false;
}
}
AlphaOp neededAlphaOp = AlphaDoNothing;
AlphaFormat alphaFormat = AlphaFormatNone;
switch (CGImageGetAlphaInfo(cgImage)) {
case kCGImageAlphaPremultipliedFirst:
if (!premultiplyAlpha)
neededAlphaOp = AlphaDoUnmultiply;
alphaFormat = AlphaFormatFirst;
break;
case kCGImageAlphaFirst:
// This path is only accessible for MacOS earlier than 10.6.4.
if (premultiplyAlpha)
neededAlphaOp = AlphaDoPremultiply;
alphaFormat = AlphaFormatFirst;
break;
case kCGImageAlphaNoneSkipFirst:
// This path is only accessible for MacOS earlier than 10.6.4.
alphaFormat = AlphaFormatFirst;
break;
case kCGImageAlphaPremultipliedLast:
if (!premultiplyAlpha)
neededAlphaOp = AlphaDoUnmultiply;
alphaFormat = AlphaFormatLast;
break;
case kCGImageAlphaLast:
if (premultiplyAlpha)
neededAlphaOp = AlphaDoPremultiply;
alphaFormat = AlphaFormatLast;
break;
case kCGImageAlphaNoneSkipLast:
alphaFormat = AlphaFormatLast;
break;
case kCGImageAlphaNone:
alphaFormat = AlphaFormatNone;
break;
default:
return false;
}
SourceDataFormat srcDataFormat = getSourceDataFormat(componentsPerPixel, alphaFormat, bitsPerComponent == 16, bigEndianSource);
if (srcDataFormat == SourceFormatNumFormats)
return false;
RetainPtr<CFDataRef> pixelData;
pixelData.adoptCF(CGDataProviderCopyData(CGImageGetDataProvider(cgImage)));
if (!pixelData)
return false;
const UInt8* rgba = CFDataGetBytePtr(pixelData.get());
outputVector.resize(width * height * 4);
unsigned int srcUnpackAlignment = 0;
size_t bytesPerRow = CGImageGetBytesPerRow(cgImage);
unsigned int padding = bytesPerRow - bitsPerPixel / 8 * width;
if (padding) {
srcUnpackAlignment = padding + 1;
while (bytesPerRow % srcUnpackAlignment)
++srcUnpackAlignment;
}
bool rt = packPixels(rgba, srcDataFormat, width, height, srcUnpackAlignment,
format, type, neededAlphaOp, outputVector.data());
return rt;
}
void GraphicsContext3D::paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, int canvasWidth, int canvasHeight, CGContextRef context)
{
if (!imagePixels || imageWidth <= 0 || imageHeight <= 0 || canvasWidth <= 0 || canvasHeight <= 0 || !context)
return;
int rowBytes = imageWidth * 4;
RetainPtr<CGDataProviderRef> dataProvider(AdoptCF, CGDataProviderCreateWithData(0, imagePixels, rowBytes * imageHeight, 0));
RetainPtr<CGImageRef> cgImage(AdoptCF, CGImageCreate(imageWidth, imageHeight, 8, 32, rowBytes, deviceRGBColorSpaceRef(), kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host,
dataProvider.get(), 0, false, kCGRenderingIntentDefault));
// CSS styling may cause the canvas's content to be resized on
// the page. Go back to the Canvas to figure out the correct
// width and height to draw.
CGRect rect = CGRectMake(0, 0, canvasWidth, canvasHeight);
// We want to completely overwrite the previous frame's
// rendering results.
CGContextSaveGState(context);
CGContextSetBlendMode(context, kCGBlendModeCopy);
CGContextSetInterpolationQuality(context, kCGInterpolationNone);
CGContextDrawImage(context, rect, cgImage.get());
CGContextRestoreGState(context);
}
} // namespace WebCore
#endif // ENABLE(WEBGL)
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