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/*
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef PainterOpenVG_h
#define PainterOpenVG_h
#include "Color.h"
#include "GraphicsContext.h"
#include <openvg.h>
#include <wtf/Noncopyable.h>
#include <wtf/Vector.h>
namespace WebCore {
class AffineTransform;
class FloatPoint;
class FloatRect;
class IntRect;
class IntSize;
class Path;
class SurfaceOpenVG;
class TiledImageOpenVG;
struct PlatformPainterState;
class PainterOpenVG {
WTF_MAKE_NONCOPYABLE(PainterOpenVG);
public:
friend class SurfaceOpenVG;
friend struct PlatformPainterState;
enum SaveMode {
CreateNewState,
KeepCurrentState,
CreateNewStateWithPaintStateOnly // internal usage only, do not use outside PainterOpenVG
};
enum ClipOperation {
IntersectClip = VG_INTERSECT_MASK,
SubtractClip = VG_SUBTRACT_MASK
};
PainterOpenVG();
PainterOpenVG(SurfaceOpenVG*);
~PainterOpenVG();
void begin(SurfaceOpenVG*);
void end();
AffineTransform transformation() const;
void setTransformation(const AffineTransform&);
void concatTransformation(const AffineTransform&);
static void transformPath(VGPath dst, VGPath src, const AffineTransform&);
CompositeOperator compositeOperation() const;
void setCompositeOperation(CompositeOperator);
float opacity() const;
void setOpacity(float);
float strokeThickness() const;
void setStrokeThickness(float);
StrokeStyle strokeStyle() const;
void setStrokeStyle(StrokeStyle);
void setLineDash(const DashArray&, float dashOffset);
void setLineCap(LineCap);
void setLineJoin(LineJoin);
void setMiterLimit(float);
Color strokeColor() const;
void setStrokeColor(const Color&);
Color fillColor() const;
void setFillColor(const Color&);
int textDrawingMode() const;
void setTextDrawingMode(int mode);
bool antialiasingEnabled() const;
void setAntialiasingEnabled(bool);
void drawRect(const FloatRect&, VGbitfield paintModes = (VG_STROKE_PATH | VG_FILL_PATH));
void drawRoundedRect(const FloatRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, VGbitfield paintModes = (VG_STROKE_PATH | VG_FILL_PATH));
void drawLine(const IntPoint& from, const IntPoint& to);
void drawArc(const IntRect& ellipseBounds, int startAngle, int angleSpan, VGbitfield paintModes = (VG_STROKE_PATH | VG_FILL_PATH));
void drawEllipse(const IntRect& bounds, VGbitfield paintModes = (VG_STROKE_PATH | VG_FILL_PATH));
void drawPolygon(size_t numPoints, const FloatPoint* points, VGbitfield paintModes = (VG_STROKE_PATH | VG_FILL_PATH));
void drawImage(TiledImageOpenVG*, const FloatRect& dst, const FloatRect& src);
#ifdef OPENVG_VERSION_1_1
void drawText(VGFont, Vector<VGuint>& characters, VGfloat* adjustmentsX, VGfloat* adjustmentsY, const FloatPoint&);
#endif
void scale(const FloatSize& scaleFactors);
void rotate(float radians);
void translate(float dx, float dy);
void drawPath(const Path&, VGbitfield paintModes = (VG_STROKE_PATH | VG_FILL_PATH), WindRule fillRule = RULE_NONZERO);
void intersectClipRect(const FloatRect&);
void clipPath(const Path&, PainterOpenVG::ClipOperation, WindRule clipRule = RULE_NONZERO);
TiledImageOpenVG* asNewNativeImage(const IntRect& src, VGImageFormat);
void save(PainterOpenVG::SaveMode saveMode = CreateNewState);
void restore();
SurfaceOpenVG* surface() { return m_surface; }
void blitToSurface();
private:
void destroyPainterStates();
void applyState();
void intersectScissorRect(const FloatRect&);
private:
Vector<PlatformPainterState*> m_stateStack;
PlatformPainterState* m_state;
SurfaceOpenVG* m_surface;
};
}
#endif
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