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/*
* Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Font.h"
#include "AffineTransform.h"
#include "FloatConversion.h"
#include "GlyphBuffer.h"
#include "GraphicsContext.h"
#include "IntRect.h"
#include "SimpleFontData.h"
#include "UniscribeController.h"
#include "WebCoreTextRenderer.h"
#include <ApplicationServices/ApplicationServices.h>
#include <WebKitSystemInterface/WebKitSystemInterface.h>
#include <wtf/MathExtras.h>
namespace WebCore {
const int syntheticObliqueAngle = 14;
static inline CGFloat toCGFloat(FIXED f)
{
return f.value + f.fract / CGFloat(65536.0);
}
static CGPathRef createPathForGlyph(HDC hdc, Glyph glyph)
{
CGMutablePathRef path = CGPathCreateMutable();
static const MAT2 identity = { 0, 1, 0, 0, 0, 0, 0, 1 };
GLYPHMETRICS glyphMetrics;
// GGO_NATIVE matches the outline perfectly when Windows font smoothing is off.
// GGO_NATIVE | GGO_UNHINTED does not match perfectly either when Windows font smoothing is on or off.
DWORD outlineLength = GetGlyphOutline(hdc, glyph, GGO_GLYPH_INDEX | GGO_NATIVE, &glyphMetrics, 0, 0, &identity);
ASSERT(outlineLength >= 0);
if (outlineLength < 0)
return path;
Vector<UInt8> outline(outlineLength);
GetGlyphOutline(hdc, glyph, GGO_GLYPH_INDEX | GGO_NATIVE, &glyphMetrics, outlineLength, outline.data(), &identity);
unsigned offset = 0;
while (offset < outlineLength) {
LPTTPOLYGONHEADER subpath = reinterpret_cast<LPTTPOLYGONHEADER>(outline.data() + offset);
ASSERT(subpath->dwType == TT_POLYGON_TYPE);
if (subpath->dwType != TT_POLYGON_TYPE)
return path;
CGPathMoveToPoint(path, 0, toCGFloat(subpath->pfxStart.x), toCGFloat(subpath->pfxStart.y));
unsigned subpathOffset = sizeof(*subpath);
while (subpathOffset < subpath->cb) {
LPTTPOLYCURVE segment = reinterpret_cast<LPTTPOLYCURVE>(reinterpret_cast<UInt8*>(subpath) + subpathOffset);
switch (segment->wType) {
case TT_PRIM_LINE:
for (unsigned i = 0; i < segment->cpfx; i++)
CGPathAddLineToPoint(path, 0, toCGFloat(segment->apfx[i].x), toCGFloat(segment->apfx[i].y));
break;
case TT_PRIM_QSPLINE:
for (unsigned i = 0; i < segment->cpfx; i++) {
CGFloat x = toCGFloat(segment->apfx[i].x);
CGFloat y = toCGFloat(segment->apfx[i].y);
CGFloat cpx;
CGFloat cpy;
if (i == segment->cpfx - 2) {
cpx = toCGFloat(segment->apfx[i + 1].x);
cpy = toCGFloat(segment->apfx[i + 1].y);
i++;
} else {
cpx = (toCGFloat(segment->apfx[i].x) + toCGFloat(segment->apfx[i + 1].x)) / 2;
cpy = (toCGFloat(segment->apfx[i].y) + toCGFloat(segment->apfx[i + 1].y)) / 2;
}
CGPathAddQuadCurveToPoint(path, 0, x, y, cpx, cpy);
}
break;
case TT_PRIM_CSPLINE:
for (unsigned i = 0; i < segment->cpfx; i += 3) {
CGFloat cp1x = toCGFloat(segment->apfx[i].x);
CGFloat cp1y = toCGFloat(segment->apfx[i].y);
CGFloat cp2x = toCGFloat(segment->apfx[i + 1].x);
CGFloat cp2y = toCGFloat(segment->apfx[i + 1].y);
CGFloat x = toCGFloat(segment->apfx[i + 2].x);
CGFloat y = toCGFloat(segment->apfx[i + 2].y);
CGPathAddCurveToPoint(path, 0, cp1x, cp1y, cp2x, cp2y, x, y);
}
break;
default:
ASSERT_NOT_REACHED();
return path;
}
subpathOffset += sizeof(*segment) + (segment->cpfx - 1) * sizeof(segment->apfx[0]);
}
CGPathCloseSubpath(path);
offset += subpath->cb;
}
return path;
}
static void drawGDIGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
int from, int numGlyphs, const FloatPoint& point)
{
Color fillColor = graphicsContext->fillColor();
bool drawIntoBitmap = false;
TextDrawingModeFlags drawingMode = graphicsContext->textDrawingMode();
if (drawingMode == TextModeFill) {
if (!fillColor.alpha())
return;
drawIntoBitmap = fillColor.alpha() != 255 || graphicsContext->inTransparencyLayer();
if (!drawIntoBitmap) {
FloatSize offset;
float blur;
Color color;
ColorSpace shadowColorSpace;
graphicsContext->getShadow(offset, blur, color, shadowColorSpace);
drawIntoBitmap = offset.width() || offset.height() || blur;
}
}
// We have to convert CG's two-dimensional floating point advances to just horizontal integer advances.
Vector<int, 2048> gdiAdvances;
int totalWidth = 0;
for (int i = 0; i < numGlyphs; i++) {
gdiAdvances.append(lroundf(glyphBuffer.advanceAt(from + i)));
totalWidth += gdiAdvances[i];
}
HDC hdc = 0;
OwnPtr<GraphicsContext::WindowsBitmap> bitmap;
IntRect textRect;
if (!drawIntoBitmap)
hdc = graphicsContext->getWindowsContext(textRect, true, false);
if (!hdc) {
drawIntoBitmap = true;
// We put slop into this rect, since glyphs can overflow the ascent/descent bounds and the left/right edges.
// FIXME: Can get glyphs' optical bounds (even from CG) to get this right.
const FontMetrics& fontMetrics = font->fontMetrics();
int lineGap = fontMetrics.lineGap();
textRect = IntRect(point.x() - (fontMetrics.ascent() + fontMetrics.descent()) / 2,
point.y() - fontMetrics.ascent() - lineGap,
totalWidth + fontMetrics.ascent() + fontMetrics.descent(),
fontMetrics.lineSpacing());
bitmap = graphicsContext->createWindowsBitmap(textRect.size());
memset(bitmap->buffer(), 255, bitmap->bufferLength());
hdc = bitmap->hdc();
XFORM xform;
xform.eM11 = 1.0f;
xform.eM12 = 0.0f;
xform.eM21 = 0.0f;
xform.eM22 = 1.0f;
xform.eDx = -textRect.x();
xform.eDy = -textRect.y();
SetWorldTransform(hdc, &xform);
}
SelectObject(hdc, font->platformData().hfont());
// Set the correct color.
if (drawIntoBitmap)
SetTextColor(hdc, RGB(0, 0, 0));
else
SetTextColor(hdc, RGB(fillColor.red(), fillColor.green(), fillColor.blue()));
SetBkMode(hdc, TRANSPARENT);
SetTextAlign(hdc, TA_LEFT | TA_BASELINE);
// Uniscribe gives us offsets to help refine the positioning of combining glyphs.
FloatSize translation = glyphBuffer.offsetAt(from);
if (translation.width() || translation.height()) {
XFORM xform;
xform.eM11 = 1.0;
xform.eM12 = 0;
xform.eM21 = 0;
xform.eM22 = 1.0;
xform.eDx = translation.width();
xform.eDy = translation.height();
ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
}
if (drawingMode == TextModeFill) {
XFORM xform;
xform.eM11 = 1.0;
xform.eM12 = 0;
xform.eM21 = font->platformData().syntheticOblique() ? -tanf(syntheticObliqueAngle * piFloat / 180.0f) : 0;
xform.eM22 = 1.0;
xform.eDx = point.x();
xform.eDy = point.y();
ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
ExtTextOut(hdc, 0, 0, ETO_GLYPH_INDEX, 0, reinterpret_cast<const WCHAR*>(glyphBuffer.glyphs(from)), numGlyphs, gdiAdvances.data());
if (font->syntheticBoldOffset()) {
xform.eM21 = 0;
xform.eDx = font->syntheticBoldOffset();
xform.eDy = 0;
ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
ExtTextOut(hdc, 0, 0, ETO_GLYPH_INDEX, 0, reinterpret_cast<const WCHAR*>(glyphBuffer.glyphs(from)), numGlyphs, gdiAdvances.data());
}
} else {
XFORM xform;
GetWorldTransform(hdc, &xform);
AffineTransform hdcTransform(xform.eM11, xform.eM21, xform.eM12, xform.eM22, xform.eDx, xform.eDy);
CGAffineTransform initialGlyphTransform = hdcTransform.isInvertible() ? hdcTransform.inverse() : CGAffineTransformIdentity;
if (font->platformData().syntheticOblique())
initialGlyphTransform = CGAffineTransformConcat(initialGlyphTransform, CGAffineTransformMake(1, 0, tanf(syntheticObliqueAngle * piFloat / 180.0f), 1, 0, 0));
initialGlyphTransform.tx = 0;
initialGlyphTransform.ty = 0;
CGContextRef cgContext = graphicsContext->platformContext();
CGContextSaveGState(cgContext);
BOOL fontSmoothingEnabled = false;
SystemParametersInfo(SPI_GETFONTSMOOTHING, 0, &fontSmoothingEnabled, 0);
CGContextSetShouldAntialias(cgContext, fontSmoothingEnabled);
CGContextScaleCTM(cgContext, 1.0, -1.0);
CGContextTranslateCTM(cgContext, point.x() + glyphBuffer.offsetAt(from).width(), -(point.y() + glyphBuffer.offsetAt(from).height()));
for (unsigned i = 0; i < numGlyphs; ++i) {
RetainPtr<CGPathRef> glyphPath(AdoptCF, createPathForGlyph(hdc, glyphBuffer.glyphAt(from + i)));
CGContextSaveGState(cgContext);
CGContextConcatCTM(cgContext, initialGlyphTransform);
if (drawingMode & TextModeFill) {
CGContextAddPath(cgContext, glyphPath.get());
CGContextFillPath(cgContext);
if (font->syntheticBoldOffset()) {
CGContextTranslateCTM(cgContext, font->syntheticBoldOffset(), 0);
CGContextAddPath(cgContext, glyphPath.get());
CGContextFillPath(cgContext);
CGContextTranslateCTM(cgContext, -font->syntheticBoldOffset(), 0);
}
}
if (drawingMode & TextModeStroke) {
CGContextAddPath(cgContext, glyphPath.get());
CGContextStrokePath(cgContext);
if (font->syntheticBoldOffset()) {
CGContextTranslateCTM(cgContext, font->syntheticBoldOffset(), 0);
CGContextAddPath(cgContext, glyphPath.get());
CGContextStrokePath(cgContext);
CGContextTranslateCTM(cgContext, -font->syntheticBoldOffset(), 0);
}
}
CGContextRestoreGState(cgContext);
CGContextTranslateCTM(cgContext, gdiAdvances[i], 0);
}
CGContextRestoreGState(cgContext);
}
if (drawIntoBitmap) {
UInt8* buffer = bitmap->buffer();
unsigned bufferLength = bitmap->bufferLength();
for (unsigned i = 0; i < bufferLength; i += 4) {
// Use green, which is always in the middle.
UInt8 alpha = (255 - buffer[i + 1]) * fillColor.alpha() / 255;
buffer[i] = fillColor.blue();
buffer[i + 1] = fillColor.green();
buffer[i + 2] = fillColor.red();
buffer[i + 3] = alpha;
}
graphicsContext->drawWindowsBitmap(bitmap.get(), textRect.location());
} else
graphicsContext->releaseWindowsContext(hdc, textRect, true, false);
}
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
int from, int numGlyphs, const FloatPoint& point) const
{
CGContextRef cgContext = graphicsContext->platformContext();
bool shouldUseFontSmoothing = WebCoreShouldUseFontSmoothing();
switch(fontDescription().fontSmoothing()) {
case Antialiased: {
graphicsContext->setShouldAntialias(true);
shouldUseFontSmoothing = false;
break;
}
case SubpixelAntialiased: {
graphicsContext->setShouldAntialias(true);
shouldUseFontSmoothing = true;
break;
}
case NoSmoothing: {
graphicsContext->setShouldAntialias(false);
shouldUseFontSmoothing = false;
break;
}
case AutoSmoothing: {
// For the AutoSmooth case, don't do anything! Keep the default settings.
break;
}
default:
ASSERT_NOT_REACHED();
}
if (font->platformData().useGDI() && !shouldUseFontSmoothing) {
drawGDIGlyphs(graphicsContext, font, glyphBuffer, from, numGlyphs, point);
return;
}
uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext, shouldUseFontSmoothing);
const FontPlatformData& platformData = font->platformData();
CGContextSetFont(cgContext, platformData.cgFont());
CGAffineTransform matrix = CGAffineTransformIdentity;
matrix.b = -matrix.b;
matrix.d = -matrix.d;
if (platformData.syntheticOblique()) {
static float skew = -tanf(syntheticObliqueAngle * piFloat / 180.0f);
matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
}
CGContextSetTextMatrix(cgContext, matrix);
// Uniscribe gives us offsets to help refine the positioning of combining glyphs.
FloatSize translation = glyphBuffer.offsetAt(from);
CGContextSetFontSize(cgContext, platformData.size());
wkSetCGContextFontRenderingStyle(cgContext, font->isSystemFont(), false, font->platformData().useGDI());
FloatSize shadowOffset;
float shadowBlur;
Color shadowColor;
ColorSpace shadowColorSpace;
graphicsContext->getShadow(shadowOffset, shadowBlur, shadowColor, shadowColorSpace);
bool hasSimpleShadow = graphicsContext->textDrawingMode() == TextModeFill && shadowColor.isValid() && !shadowBlur && (!graphicsContext->shadowsIgnoreTransforms() || graphicsContext->getCTM().isIdentityOrTranslationOrFlipped());
if (hasSimpleShadow) {
// Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
graphicsContext->clearShadow();
Color fillColor = graphicsContext->fillColor();
Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
graphicsContext->setFillColor(shadowFillColor, ColorSpaceDeviceRGB);
float shadowTextX = point.x() + translation.width() + shadowOffset.width();
// If shadows are ignoring transforms, then we haven't applied the Y coordinate flip yet, so down is negative.
float shadowTextY = point.y() + translation.height() + shadowOffset.height() * (graphicsContext->shadowsIgnoreTransforms() ? -1 : 1);
CGContextSetTextPosition(cgContext, shadowTextX, shadowTextY);
CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
if (font->syntheticBoldOffset()) {
CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowOffset.width() + font->syntheticBoldOffset(), point.y() + translation.height() + shadowOffset.height());
CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
}
graphicsContext->setFillColor(fillColor, ColorSpaceDeviceRGB);
}
CGContextSetTextPosition(cgContext, point.x() + translation.width(), point.y() + translation.height());
CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
if (font->syntheticBoldOffset()) {
CGContextSetTextPosition(cgContext, point.x() + translation.width() + font->syntheticBoldOffset(), point.y() + translation.height());
CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
}
if (hasSimpleShadow)
graphicsContext->setShadow(shadowOffset, shadowBlur, shadowColor, ColorSpaceDeviceRGB);
wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle);
}
}
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