1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322
|
/*
* Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef InlineFlowBox_h
#define InlineFlowBox_h
#include "InlineBox.h"
#include "RenderOverflow.h"
#include "ShadowData.h"
namespace WebCore {
class HitTestRequest;
class HitTestResult;
class InlineTextBox;
class RenderLineBoxList;
class VerticalPositionCache;
typedef HashMap<const InlineTextBox*, pair<Vector<const SimpleFontData*>, GlyphOverflow> > GlyphOverflowAndFallbackFontsMap;
class InlineFlowBox : public InlineBox {
public:
InlineFlowBox(RenderObject* obj)
: InlineBox(obj)
, m_firstChild(0)
, m_lastChild(0)
, m_prevLineBox(0)
, m_nextLineBox(0)
, m_includeLogicalLeftEdge(false)
, m_includeLogicalRightEdge(false)
, m_descendantsHaveSameLineHeightAndBaseline(true)
#ifndef NDEBUG
, m_hasBadChildList(false)
#endif
{
// Internet Explorer and Firefox always create a marker for list items, even when the list-style-type is none. We do not make a marker
// in the list-style-type: none case, since it is wasteful to do so. However, in order to match other browsers we have to pretend like
// an invisible marker exists. The side effect of having an invisible marker is that the quirks mode behavior of shrinking lines with no
// text children must not apply. This change also means that gaps will exist between image bullet list items. Even when the list bullet
// is an image, the line is still considered to be immune from the quirk.
m_hasTextChildren = obj->style()->display() == LIST_ITEM;
m_hasTextDescendants = m_hasTextChildren;
}
#ifndef NDEBUG
virtual ~InlineFlowBox();
virtual void showLineTreeAndMark(const InlineBox* = 0, const char* = 0, const InlineBox* = 0, const char* = 0, const RenderObject* = 0, int = 0) const;
virtual const char* boxName() const;
#endif
InlineFlowBox* prevLineBox() const { return m_prevLineBox; }
InlineFlowBox* nextLineBox() const { return m_nextLineBox; }
void setNextLineBox(InlineFlowBox* n) { m_nextLineBox = n; }
void setPreviousLineBox(InlineFlowBox* p) { m_prevLineBox = p; }
InlineBox* firstChild() const { checkConsistency(); return m_firstChild; }
InlineBox* lastChild() const { checkConsistency(); return m_lastChild; }
virtual bool isLeaf() const { return false; }
InlineBox* firstLeafChild() const;
InlineBox* lastLeafChild() const;
typedef void (*CustomInlineBoxRangeReverse)(void* userData, Vector<InlineBox*>::iterator first, Vector<InlineBox*>::iterator last);
void collectLeafBoxesInLogicalOrder(Vector<InlineBox*>&, CustomInlineBoxRangeReverse customReverseImplementation = 0, void* userData = 0) const;
virtual void setConstructed()
{
InlineBox::setConstructed();
for (InlineBox* child = firstChild(); child; child = child->next())
child->setConstructed();
}
void addToLine(InlineBox* child);
virtual void deleteLine(RenderArena*);
virtual void extractLine();
virtual void attachLine();
virtual void adjustPosition(float dx, float dy);
virtual void extractLineBoxFromRenderObject();
virtual void attachLineBoxToRenderObject();
virtual void removeLineBoxFromRenderObject();
virtual void clearTruncation();
IntRect roundedFrameRect() const;
virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);
virtual void paintMask(PaintInfo&, int tx, int ty);
void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int w, int h, CompositeOperator = CompositeSourceOver);
void paintFillLayer(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int w, int h, CompositeOperator = CompositeSourceOver);
void paintBoxShadow(GraphicsContext*, RenderStyle*, ShadowStyle, int tx, int ty, int w, int h);
virtual void paint(PaintInfo&, int tx, int ty, int lineTop, int lineBottom);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, int lineTop, int lineBottom);
virtual RenderLineBoxList* rendererLineBoxes() const;
// logicalLeft = left in a horizontal line and top in a vertical line.
int marginBorderPaddingLogicalLeft() const { return marginLogicalLeft() + borderLogicalLeft() + paddingLogicalLeft(); }
int marginBorderPaddingLogicalRight() const { return marginLogicalRight() + borderLogicalRight() + paddingLogicalRight(); }
int marginLogicalLeft() const
{
if (!includeLogicalLeftEdge())
return 0;
return isHorizontal() ? boxModelObject()->marginLeft() : boxModelObject()->marginTop();
}
int marginLogicalRight() const
{
if (!includeLogicalRightEdge())
return 0;
return isHorizontal() ? boxModelObject()->marginRight() : boxModelObject()->marginBottom();
}
int borderLogicalLeft() const
{
if (!includeLogicalLeftEdge())
return 0;
return isHorizontal() ? renderer()->style()->borderLeftWidth() : renderer()->style()->borderTopWidth();
}
int borderLogicalRight() const
{
if (!includeLogicalRightEdge())
return 0;
return isHorizontal() ? renderer()->style()->borderRightWidth() : renderer()->style()->borderBottomWidth();
}
int paddingLogicalLeft() const
{
if (!includeLogicalLeftEdge())
return 0;
return isHorizontal() ? boxModelObject()->paddingLeft() : boxModelObject()->paddingTop();
}
int paddingLogicalRight() const
{
if (!includeLogicalRightEdge())
return 0;
return isHorizontal() ? boxModelObject()->paddingRight() : boxModelObject()->paddingBottom();
}
bool includeLogicalLeftEdge() const { return m_includeLogicalLeftEdge; }
bool includeLogicalRightEdge() const { return m_includeLogicalRightEdge; }
void setEdges(bool includeLeft, bool includeRight)
{
m_includeLogicalLeftEdge = includeLeft;
m_includeLogicalRightEdge = includeRight;
}
// Helper functions used during line construction and placement.
void determineSpacingForFlowBoxes(bool lastLine, bool isLogicallyLastRunWrapped, RenderObject* logicallyLastRunRenderer);
int getFlowSpacingLogicalWidth();
float placeBoxesInInlineDirection(float logicalLeft, bool& needsWordSpacing, GlyphOverflowAndFallbackFontsMap&);
void computeLogicalBoxHeights(RootInlineBox*, int& maxPositionTop, int& maxPositionBottom,
int& maxAscent, int& maxDescent, bool& setMaxAscent, bool& setMaxDescent,
bool strictMode, GlyphOverflowAndFallbackFontsMap&, FontBaseline, VerticalPositionCache&);
void adjustMaxAscentAndDescent(int& maxAscent, int& maxDescent,
int maxPositionTop, int maxPositionBottom);
void placeBoxesInBlockDirection(int logicalTop, int maxHeight, int maxAscent, bool strictMode, int& lineTop, int& lineBottom, bool& setLineTop,
int& lineTopIncludingMargins, int& lineBottomIncludingMargins, bool& hasAnnotationsBefore, bool& hasAnnotationsAfter, FontBaseline);
void flipLinesInBlockDirection(int lineTop, int lineBottom);
bool requiresIdeographicBaseline(const GlyphOverflowAndFallbackFontsMap&) const;
int computeOverAnnotationAdjustment(int allowedPosition) const;
int computeUnderAnnotationAdjustment(int allowedPosition) const;
void computeOverflow(int lineTop, int lineBottom, GlyphOverflowAndFallbackFontsMap&);
void removeChild(InlineBox* child);
virtual RenderObject::SelectionState selectionState();
virtual bool canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth);
virtual float placeEllipsisBox(bool ltr, float blockLeftEdge, float blockRightEdge, float ellipsisWidth, bool&);
bool hasTextChildren() const { return m_hasTextChildren; }
bool hasTextDescendants() const { return m_hasTextDescendants; }
void checkConsistency() const;
void setHasBadChildList();
// Line visual and layout overflow are in the coordinate space of the block. This means that they aren't purely physical directions.
// For horizontal-tb and vertical-lr they will match physical directions, but for horizontal-bt and vertical-rl, the top/bottom and left/right
// respectively are flipped when compared to their physical counterparts. For example minX is on the left in vertical-lr, but it is on the right in vertical-rl.
IntRect layoutOverflowRect(int lineTop, int lineBottom) const
{
return m_overflow ? m_overflow->layoutOverflowRect() : enclosingIntRect(frameRectIncludingLineHeight(lineTop, lineBottom));
}
int logicalLeftLayoutOverflow() const { return m_overflow ? (isHorizontal() ? m_overflow->minXLayoutOverflow() : m_overflow->minYLayoutOverflow()) : logicalLeft(); }
int logicalRightLayoutOverflow() const { return m_overflow ? (isHorizontal() ? m_overflow->maxXLayoutOverflow() : m_overflow->maxYLayoutOverflow()) : ceilf(logicalRight()); }
int logicalTopLayoutOverflow(int lineTop) const
{
if (m_overflow)
return isHorizontal() ? m_overflow->minYLayoutOverflow() : m_overflow->minXLayoutOverflow();
return lineTop;
}
int logicalBottomLayoutOverflow(int lineBottom) const
{
if (m_overflow)
return isHorizontal() ? m_overflow->maxYLayoutOverflow() : m_overflow->maxXLayoutOverflow();
return lineBottom;
}
IntRect logicalLayoutOverflowRect(int lineTop, int lineBottom) const
{
IntRect result = layoutOverflowRect(lineTop, lineBottom);
if (!renderer()->isHorizontalWritingMode())
result = result.transposedRect();
return result;
}
IntRect visualOverflowRect(int lineTop, int lineBottom) const
{
return m_overflow ? m_overflow->visualOverflowRect() : enclosingIntRect(frameRectIncludingLineHeight(lineTop, lineBottom));
}
int logicalLeftVisualOverflow() const { return m_overflow ? (isHorizontal() ? m_overflow->minXVisualOverflow() : m_overflow->minYVisualOverflow()) : logicalLeft(); }
int logicalRightVisualOverflow() const { return m_overflow ? (isHorizontal() ? m_overflow->maxXVisualOverflow() : m_overflow->maxYVisualOverflow()) : ceilf(logicalRight()); }
int logicalTopVisualOverflow(int lineTop) const
{
if (m_overflow)
return isHorizontal() ? m_overflow->minYVisualOverflow() : m_overflow->minXVisualOverflow();
return lineTop;
}
int logicalBottomVisualOverflow(int lineBottom) const
{
if (m_overflow)
return isHorizontal() ? m_overflow->maxYVisualOverflow() : m_overflow->maxXVisualOverflow();
return lineBottom;
}
IntRect logicalVisualOverflowRect(int lineTop, int lineBottom) const
{
IntRect result = visualOverflowRect(lineTop, lineBottom);
if (!renderer()->isHorizontalWritingMode())
result = result.transposedRect();
return result;
}
void setOverflowFromLogicalRects(const IntRect& logicalLayoutOverflow, const IntRect& logicalVisualOverflow, int lineTop, int lineBottom);
void setLayoutOverflow(const IntRect&, int lineTop, int lineBottom);
void setVisualOverflow(const IntRect&, int lineTop, int lineBottom);
FloatRect frameRectIncludingLineHeight(int lineTop, int lineBottom) const
{
if (isHorizontal())
return FloatRect(m_x, lineTop, width(), lineBottom - lineTop);
return FloatRect(lineTop, m_y, lineBottom - lineTop, height());
}
FloatRect logicalFrameRectIncludingLineHeight(int lineTop, int lineBottom) const
{
return FloatRect(logicalLeft(), lineTop, logicalWidth(), lineBottom - lineTop);
}
bool descendantsHaveSameLineHeightAndBaseline() const { return m_descendantsHaveSameLineHeightAndBaseline; }
void clearDescendantsHaveSameLineHeightAndBaseline()
{
m_descendantsHaveSameLineHeightAndBaseline = false;
if (parent() && parent()->descendantsHaveSameLineHeightAndBaseline())
parent()->clearDescendantsHaveSameLineHeightAndBaseline();
}
private:
void addBoxShadowVisualOverflow(IntRect& logicalVisualOverflow);
void addTextBoxVisualOverflow(InlineTextBox*, GlyphOverflowAndFallbackFontsMap&, IntRect& logicalVisualOverflow);
void addReplacedChildOverflow(const InlineBox*, IntRect& logicalLayoutOverflow, IntRect& logicalVisualOverflow);
protected:
OwnPtr<RenderOverflow> m_overflow;
virtual bool isInlineFlowBox() const { return true; }
InlineBox* m_firstChild;
InlineBox* m_lastChild;
InlineFlowBox* m_prevLineBox; // The previous box that also uses our RenderObject
InlineFlowBox* m_nextLineBox; // The next box that also uses our RenderObject
bool m_includeLogicalLeftEdge : 1;
bool m_includeLogicalRightEdge : 1;
bool m_hasTextChildren : 1;
bool m_hasTextDescendants : 1;
bool m_descendantsHaveSameLineHeightAndBaseline : 1;
#ifndef NDEBUG
bool m_hasBadChildList;
#endif
};
#ifdef NDEBUG
inline void InlineFlowBox::checkConsistency() const
{
}
#endif
inline void InlineFlowBox::setHasBadChildList()
{
#ifndef NDEBUG
m_hasBadChildList = true;
#endif
}
} // namespace WebCore
#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showTree(const WebCore::InlineFlowBox*);
#endif
#endif // InlineFlowBox_h
|