1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337
|
/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef InlineIterator_h
#define InlineIterator_h
#include "BidiRun.h"
#include "RenderBlock.h"
#include "RenderText.h"
#include <wtf/AlwaysInline.h>
#include <wtf/StdLibExtras.h>
namespace WebCore {
class InlineIterator {
public:
InlineIterator()
: m_root(0)
, m_obj(0)
, m_pos(0)
, m_nextBreakablePosition(-1)
{
}
InlineIterator(RenderObject* root, RenderObject* o, unsigned p)
: m_root(root)
, m_obj(o)
, m_pos(p)
, m_nextBreakablePosition(-1)
{
}
void clear() { moveTo(0, 0); }
void moveToStartOf(RenderObject* object)
{
moveTo(object, 0);
}
void moveTo(RenderObject* object, unsigned offset, int nextBreak = -1)
{
m_obj = object;
m_pos = offset;
m_nextBreakablePosition = nextBreak;
}
RenderObject* root() const { return m_root; }
void fastIncrementInTextNode();
void increment(InlineBidiResolver* = 0);
bool atEnd() const;
inline bool atTextParagraphSeparator()
{
return m_obj && m_obj->preservesNewline() && m_obj->isText() && toRenderText(m_obj)->textLength()
&& !toRenderText(m_obj)->isWordBreak() && toRenderText(m_obj)->characters()[m_pos] == '\n';
}
inline bool atParagraphSeparator()
{
return (m_obj && m_obj->isBR()) || atTextParagraphSeparator();
}
UChar current() const;
UChar previousInSameNode() const;
ALWAYS_INLINE WTF::Unicode::Direction direction() const;
private:
RenderObject* m_root;
// FIXME: These should be private.
public:
RenderObject* m_obj;
unsigned m_pos;
int m_nextBreakablePosition;
};
inline bool operator==(const InlineIterator& it1, const InlineIterator& it2)
{
return it1.m_pos == it2.m_pos && it1.m_obj == it2.m_obj;
}
inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2)
{
return it1.m_pos != it2.m_pos || it1.m_obj != it2.m_obj;
}
static inline WTF::Unicode::Direction embedCharFromDirection(TextDirection dir, EUnicodeBidi unicodeBidi)
{
using namespace WTF::Unicode;
if (unicodeBidi == Embed)
return dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding;
return dir == RTL ? RightToLeftOverride : LeftToRightOverride;
}
static inline void notifyResolverEnteredObject(InlineBidiResolver* resolver, RenderObject* object)
{
if (!resolver || !object || !object->isRenderInline())
return;
RenderStyle* style = object->style();
EUnicodeBidi unicodeBidi = style->unicodeBidi();
if (unicodeBidi == UBNormal)
return;
resolver->embed(embedCharFromDirection(style->direction(), unicodeBidi), FromStyleOrDOM);
}
static inline void notifyResolverWillExitObject(InlineBidiResolver* resolver, RenderObject* object)
{
if (!resolver || !object || !object->isRenderInline())
return;
if (object->style()->unicodeBidi() == UBNormal)
return;
resolver->embed(WTF::Unicode::PopDirectionalFormat, FromStyleOrDOM);
}
static inline bool isIteratorTarget(RenderObject* object)
{
ASSERT(object); // The iterator will of course return 0, but its not an expected argument to this function.
return object->isText() || object->isFloating() || object->isPositioned() || object->isReplaced();
}
// FIXME: This function is misleadingly named. It has little to do with bidi.
// This function will iterate over inlines within a block, optionally notifying
// a bidi resolver as it enters/exits inlines (so it can push/pop embedding levels).
static inline RenderObject* bidiNext(RenderObject* root, RenderObject* current, InlineBidiResolver* resolver = 0, bool skipInlines = true, bool* endOfInlinePtr = 0)
{
RenderObject* next = 0;
// oldEndOfInline denotes if when we last stopped iterating if we were at the end of an inline.
bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false;
bool endOfInline = false;
while (current) {
next = 0;
if (!oldEndOfInline && !isIteratorTarget(current)) {
next = current->firstChild();
notifyResolverEnteredObject(resolver, next);
}
// We hit this when either current has no children, or when current is not a renderer we care about.
if (!next) {
// If it is a renderer we care about, and we're doing our inline-walk, return it.
if (!skipInlines && !oldEndOfInline && current->isRenderInline()) {
next = current;
endOfInline = true;
break;
}
while (current && current != root) {
notifyResolverWillExitObject(resolver, current);
next = current->nextSibling();
if (next) {
notifyResolverEnteredObject(resolver, next);
break;
}
current = current->parent();
if (!skipInlines && current && current != root && current->isRenderInline()) {
next = current;
endOfInline = true;
break;
}
}
}
if (!next)
break;
if (isIteratorTarget(next)
|| ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines.
&& next->isRenderInline()))
break;
current = next;
}
if (endOfInlinePtr)
*endOfInlinePtr = endOfInline;
return next;
}
static inline RenderObject* bidiFirstSkippingInlines(RenderObject* root, InlineBidiResolver* resolver)
{
ASSERT(resolver);
RenderObject* o = root->firstChild();
if (!o)
return 0;
if (o->isRenderInline()) {
notifyResolverEnteredObject(resolver, o);
if (o->firstChild())
o = bidiNext(root, o, resolver, true);
else {
// Never skip empty inlines.
if (resolver)
resolver->commitExplicitEmbedding();
return o;
}
}
// FIXME: Unify this with the bidiNext call above.
if (o && !isIteratorTarget(o))
o = bidiNext(root, o, resolver, true);
resolver->commitExplicitEmbedding();
return o;
}
// FIXME: This method needs to be renamed when bidiNext finds a good name.
static inline RenderObject* bidiFirstNotSkippingInlines(RenderObject* root)
{
RenderObject* o = root->firstChild();
// If either there are no children to walk, or the first one is correct
// then just return it.
if (!o || o->isRenderInline() || isIteratorTarget(o))
return o;
return bidiNext(root, o, 0, false);
}
inline void InlineIterator::fastIncrementInTextNode()
{
ASSERT(m_obj);
ASSERT(m_obj->isText());
ASSERT(m_pos <= toRenderText(m_obj)->textLength());
m_pos++;
}
inline void InlineIterator::increment(InlineBidiResolver* resolver)
{
if (!m_obj)
return;
if (m_obj->isText()) {
fastIncrementInTextNode();
if (m_pos < toRenderText(m_obj)->textLength())
return;
}
// bidiNext can return 0, so use moveTo instead of moveToStartOf
moveTo(bidiNext(m_root, m_obj, resolver), 0);
}
inline bool InlineIterator::atEnd() const
{
return !m_obj;
}
inline UChar InlineIterator::current() const
{
if (!m_obj || !m_obj->isText())
return 0;
RenderText* text = toRenderText(m_obj);
if (m_pos >= text->textLength())
return 0;
return text->characters()[m_pos];
}
inline UChar InlineIterator::previousInSameNode() const
{
if (!m_obj || !m_obj->isText() || !m_pos)
return 0;
RenderText* text = toRenderText(m_obj);
return text->characters()[m_pos - 1];
}
ALWAYS_INLINE WTF::Unicode::Direction InlineIterator::direction() const
{
if (UChar c = current())
return WTF::Unicode::direction(c);
if (m_obj && m_obj->isListMarker())
return m_obj->style()->isLeftToRightDirection() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft;
return WTF::Unicode::OtherNeutral;
}
template<>
inline void InlineBidiResolver::increment()
{
m_current.increment(this);
}
template <>
inline void InlineBidiResolver::appendRun()
{
if (!m_emptyRun && !m_eor.atEnd()) {
int start = m_sor.m_pos;
RenderObject* obj = m_sor.m_obj;
while (obj && obj != m_eor.m_obj && obj != endOfLine.m_obj) {
RenderBlock::appendRunsForObject(m_runs, start, obj->length(), obj, *this);
start = 0;
obj = bidiNext(m_sor.root(), obj);
}
if (obj) {
unsigned pos = obj == m_eor.m_obj ? m_eor.m_pos : UINT_MAX;
if (obj == endOfLine.m_obj && endOfLine.m_pos <= pos) {
m_reachedEndOfLine = true;
pos = endOfLine.m_pos;
}
// It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be
int end = obj->length() ? pos + 1 : 0;
RenderBlock::appendRunsForObject(m_runs, start, end, obj, *this);
}
m_eor.increment();
m_sor = m_eor;
}
m_direction = WTF::Unicode::OtherNeutral;
m_status.eor = WTF::Unicode::OtherNeutral;
}
}
#endif // InlineIterator_h
|