1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849
|
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderBlock_h
#define RenderBlock_h
#include "GapRects.h"
#include "RenderBox.h"
#include "RenderLineBoxList.h"
#include "RootInlineBox.h"
#include <wtf/OwnPtr.h>
#include <wtf/ListHashSet.h>
namespace WebCore {
class BidiContext;
class ColumnInfo;
class InlineIterator;
class LayoutStateMaintainer;
class LazyLineBreakIterator;
class LineWidth;
class RenderInline;
class RenderText;
struct BidiRun;
struct PaintInfo;
class LineInfo;
class RenderRubyRun;
template <class Iterator, class Run> class BidiResolver;
template <class Run> class BidiRunList;
template <class Iterator> struct MidpointState;
typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver;
typedef MidpointState<InlineIterator> LineMidpointState;
enum CaretType { CursorCaret, DragCaret };
class RenderBlock : public RenderBox {
public:
RenderBlock(Node*);
virtual ~RenderBlock();
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual void destroy();
bool beingDestroyed() const { return m_beingDestroyed; }
// These two functions are overridden for inline-block.
virtual int lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
void deleteLineBoxTree();
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual void removeChild(RenderObject*);
virtual void layoutBlock(bool relayoutChildren, int pageLogicalHeight = 0);
void insertPositionedObject(RenderBox*);
void removePositionedObject(RenderBox*);
void removePositionedObjects(RenderBlock*);
typedef ListHashSet<RenderBox*, 4> PositionedObjectsListHashSet;
PositionedObjectsListHashSet* positionedObjects() const { return m_positionedObjects.get(); }
void addPercentHeightDescendant(RenderBox*);
static void removePercentHeightDescendant(RenderBox*);
HashSet<RenderBox*>* percentHeightDescendants() const;
RootInlineBox* createAndAppendRootInlineBox();
bool generatesLineBoxesForInlineChild(RenderObject*);
void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true);
void markSiblingsWithFloatsForLayout();
void markPositionedObjectsForLayout();
virtual void markForPaginationRelayoutIfNeeded();
bool containsFloats() { return m_floatingObjects && !m_floatingObjects->set().isEmpty(); }
bool containsFloat(RenderBox*);
int availableLogicalWidthForLine(int position, bool firstLine) const;
int logicalRightOffsetForLine(int position, bool firstLine) const { return logicalRightOffsetForLine(position, logicalRightOffsetForContent(), firstLine); }
int logicalLeftOffsetForLine(int position, bool firstLine) const { return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(), firstLine); }
int startOffsetForLine(int position, bool firstLine) const { return style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(position, firstLine) : logicalRightOffsetForLine(position, firstLine); }
virtual VisiblePosition positionForPoint(const IntPoint&);
// Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
virtual int availableLogicalWidth() const;
IntPoint flipForWritingModeIncludingColumns(const IntPoint&) const;
void flipForWritingModeIncludingColumns(IntRect&) const;
RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); }
RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); }
bool containsNonZeroBidiLevel() const;
GapRects selectionGapRectsForRepaint(RenderBoxModelObject* repaintContainer);
IntRect logicalLeftSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
RenderObject* selObj, int logicalLeft, int logicalTop, int logicalHeight, const PaintInfo*);
IntRect logicalRightSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
RenderObject* selObj, int logicalRight, int logicalTop, int logicalHeight, const PaintInfo*);
void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap);
IntRect logicalRectToPhysicalRect(const IntPoint& physicalPosition, const IntRect& logicalRect);
// Helper methods for computing line counts and heights for line counts.
RootInlineBox* lineAtIndex(int);
int lineCount();
int heightForLineCount(int);
void clearTruncation();
void adjustRectForColumns(IntRect&) const;
virtual void adjustForColumns(IntSize&, const IntPoint&) const;
void addContinuationWithOutline(RenderInline*);
bool paintsContinuationOutline(RenderInline*);
virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); }
bool isAnonymousBlockContinuation() const { return continuation() && isAnonymousBlock(); }
RenderInline* inlineElementContinuation() const;
RenderBlock* blockElementContinuation() const;
using RenderBoxModelObject::continuation;
using RenderBoxModelObject::setContinuation;
// This function is a convenience helper for creating an anonymous block that inherits its
// style from this RenderBlock.
RenderBlock* createAnonymousBlock(bool isFlexibleBox = false) const;
RenderBlock* createAnonymousColumnsBlock() const;
RenderBlock* createAnonymousColumnSpanBlock() const;
RenderBlock* createAnonymousBlockWithSameTypeAs(RenderBlock* otherAnonymousBlock) const;
static void appendRunsForObject(BidiRunList<BidiRun>&, int start, int end, RenderObject*, InlineBidiResolver&);
ColumnInfo* columnInfo() const;
int columnGap() const;
// These two functions take the ColumnInfo* to avoid repeated lookups of the info in the global HashMap.
unsigned columnCount(ColumnInfo*) const;
IntRect columnRectAt(ColumnInfo*, unsigned) const;
int paginationStrut() const { return m_rareData ? m_rareData->m_paginationStrut : 0; }
void setPaginationStrut(int);
// The page logical offset is the object's offset from the top of the page in the page progression
// direction (so an x-offset in vertical text and a y-offset for horizontal text).
int pageLogicalOffset() const { return m_rareData ? m_rareData->m_pageLogicalOffset : 0; }
void setPageLogicalOffset(int);
// Accessors for logical width/height and margins in the containing block's block-flow direction.
enum ApplyLayoutDeltaMode { ApplyLayoutDelta, DoNotApplyLayoutDelta };
int logicalWidthForChild(RenderBox* child) { return isHorizontalWritingMode() ? child->width() : child->height(); }
int logicalHeightForChild(RenderBox* child) { return isHorizontalWritingMode() ? child->height() : child->width(); }
int logicalTopForChild(RenderBox* child) { return isHorizontalWritingMode() ? child->y() : child->x(); }
void setLogicalLeftForChild(RenderBox* child, int logicalLeft, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta);
void setLogicalTopForChild(RenderBox* child, int logicalTop, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta);
int marginBeforeForChild(RenderBoxModelObject* child) const;
int marginAfterForChild(RenderBoxModelObject* child) const;
int marginStartForChild(RenderBoxModelObject* child) const;
int marginEndForChild(RenderBoxModelObject* child) const;
void setMarginStartForChild(RenderBox* child, int);
void setMarginEndForChild(RenderBox* child, int);
void setMarginBeforeForChild(RenderBox* child, int);
void setMarginAfterForChild(RenderBox* child, int);
int collapsedMarginBeforeForChild(RenderBox* child) const;
int collapsedMarginAfterForChild(RenderBox* child) const;
virtual void updateFirstLetter();
class MarginValues {
public:
MarginValues(int beforePos, int beforeNeg, int afterPos, int afterNeg)
: m_positiveMarginBefore(beforePos)
, m_negativeMarginBefore(beforeNeg)
, m_positiveMarginAfter(afterPos)
, m_negativeMarginAfter(afterNeg)
{ }
int positiveMarginBefore() const { return m_positiveMarginBefore; }
int negativeMarginBefore() const { return m_negativeMarginBefore; }
int positiveMarginAfter() const { return m_positiveMarginAfter; }
int negativeMarginAfter() const { return m_negativeMarginAfter; }
void setPositiveMarginBefore(int pos) { m_positiveMarginBefore = pos; }
void setNegativeMarginBefore(int neg) { m_negativeMarginBefore = neg; }
void setPositiveMarginAfter(int pos) { m_positiveMarginAfter = pos; }
void setNegativeMarginAfter(int neg) { m_negativeMarginAfter = neg; }
private:
int m_positiveMarginBefore;
int m_negativeMarginBefore;
int m_positiveMarginAfter;
int m_negativeMarginAfter;
};
MarginValues marginValuesForChild(RenderBox* child);
virtual void scrollbarsChanged(bool /*horizontalScrollbarChanged*/, bool /*verticalScrollbarChanged*/) { };
int logicalRightOffsetForContent() const { return isHorizontalWritingMode() ? borderLeft() + paddingLeft() + availableLogicalWidth() : borderTop() + paddingTop() + availableLogicalWidth(); }
int logicalLeftOffsetForContent() const { return isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); }
#ifndef NDEBUG
void showLineTreeAndMark(const InlineBox* = 0, const char* = 0, const InlineBox* = 0, const char* = 0, const RenderObject* = 0) const;
#endif
protected:
// These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode.
// Since they are typically called only to move objects around within anonymous blocks (which only have layers in
// the case of column spans), the default for fullRemoveInsert is false rather than true.
void moveChildTo(RenderBlock* to, RenderObject* child, bool fullRemoveInsert = false)
{
return moveChildTo(to, child, 0, fullRemoveInsert);
}
void moveChildTo(RenderBlock* to, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false);
void moveAllChildrenTo(RenderBlock* to, bool fullRemoveInsert = false)
{
return moveAllChildrenTo(to, 0, fullRemoveInsert);
}
void moveAllChildrenTo(RenderBlock* to, RenderObject* beforeChild, bool fullRemoveInsert = false)
{
return moveChildrenTo(to, firstChild(), 0, beforeChild, fullRemoveInsert);
}
// Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the endChild to denote
// that all the kids from |startChild| onwards should be added.
void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, bool fullRemoveInsert = false)
{
return moveChildrenTo(to, startChild, endChild, 0, fullRemoveInsert);
}
void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false);
int maxPositiveMarginBefore() const { return m_rareData ? m_rareData->m_margins.positiveMarginBefore() : RenderBlockRareData::positiveMarginBeforeDefault(this); }
int maxNegativeMarginBefore() const { return m_rareData ? m_rareData->m_margins.negativeMarginBefore() : RenderBlockRareData::negativeMarginBeforeDefault(this); }
int maxPositiveMarginAfter() const { return m_rareData ? m_rareData->m_margins.positiveMarginAfter() : RenderBlockRareData::positiveMarginAfterDefault(this); }
int maxNegativeMarginAfter() const { return m_rareData ? m_rareData->m_margins.negativeMarginAfter() : RenderBlockRareData::negativeMarginAfterDefault(this); }
void setMaxMarginBeforeValues(int pos, int neg);
void setMaxMarginAfterValues(int pos, int neg);
void initMaxMarginValues()
{
if (m_rareData) {
m_rareData->m_margins = MarginValues(RenderBlockRareData::positiveMarginBeforeDefault(this) , RenderBlockRareData::negativeMarginBeforeDefault(this),
RenderBlockRareData::positiveMarginAfterDefault(this), RenderBlockRareData::negativeMarginAfterDefault(this));
m_rareData->m_paginationStrut = 0;
}
}
virtual void layout();
void layoutPositionedObjects(bool relayoutChildren);
virtual void paint(PaintInfo&, int tx, int ty);
virtual void paintObject(PaintInfo&, int tx, int ty);
int logicalRightOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const;
int logicalLeftOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const;
virtual ETextAlign textAlignmentForLine(bool endsWithSoftBreak) const;
virtual void adjustInlineDirectionLineBounds(int /* expansionOpportunityCount */, float& /* logicalLeft */, float& /* logicalWidth */) const { }
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual void computePreferredLogicalWidths();
virtual int firstLineBoxBaseline() const;
virtual int lastLineBoxBaseline() const;
virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
// Delay update scrollbar until finishDelayRepaint() will be
// called. This function is used when a flexbox is laying out its
// descendant. If multiple calls are made to startDelayRepaint(),
// finishDelayRepaint() will do nothing until finishDelayRepaint()
// is called the same number of times.
static void startDelayUpdateScrollInfo();
static void finishDelayUpdateScrollInfo();
virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
virtual bool hasLineIfEmpty() const;
bool simplifiedLayout();
void simplifiedNormalFlowLayout();
void computeOverflow(int oldClientAfterEdge, bool recomputeFloats = false);
virtual void addOverflowFromChildren();
void addOverflowFromFloats();
void addOverflowFromPositionedObjects();
void addOverflowFromBlockChildren();
void addOverflowFromInlineChildren();
virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
#if ENABLE(SVG)
// Only used by RenderSVGText, which explicitely overrides RenderBlock::layoutBlock(), do NOT use for anything else.
void forceLayoutInlineChildren()
{
int repaintLogicalTop = 0;
int repaintLogicalBottom = 0;
layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom);
}
#endif
private:
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
virtual const char* renderName() const;
virtual bool isRenderBlock() const { return true; }
virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); }
virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }
void makeChildrenNonInline(RenderObject* insertionPoint = 0);
virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild);
void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild);
void addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild);
virtual void addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual bool isSelfCollapsingBlock() const;
virtual int collapsedMarginBefore() const { return maxPositiveMarginBefore() - maxNegativeMarginBefore(); }
virtual int collapsedMarginAfter() const { return maxPositiveMarginAfter() - maxNegativeMarginAfter(); }
virtual void repaintOverhangingFloats(bool paintAllDescendants);
void layoutBlockChildren(bool relayoutChildren, int& maxFloatLogicalBottom);
void layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom);
BidiRun* handleTrailingSpaces(BidiRunList<BidiRun>&, BidiContext*);
virtual void borderFitAdjust(int& x, int& w) const; // Shrink the box in which the border paints if border-fit is set.
virtual void updateBeforeAfterContent(PseudoId);
virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG and Ruby.
// Called to lay out the legend for a fieldset or the ruby text of a ruby run.
virtual RenderObject* layoutSpecialExcludedChild(bool /*relayoutChildren*/) { return 0; }
struct FloatWithRect {
FloatWithRect(RenderBox* f)
: object(f)
, rect(IntRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginLeft() + f->marginRight(), f->height() + f->marginTop() + f->marginBottom()))
, everHadLayout(f->m_everHadLayout)
{
}
RenderBox* object;
IntRect rect;
bool everHadLayout;
};
struct FloatingObject {
WTF_MAKE_NONCOPYABLE(FloatingObject); WTF_MAKE_FAST_ALLOCATED;
public:
// Note that Type uses bits so you can use FloatBoth as a mask to query for both left and right.
enum Type { FloatLeft = 1, FloatRight = 2, FloatBoth = 3 };
FloatingObject(Type type)
: m_renderer(0)
, m_originatingLine(0)
, m_paginationStrut(0)
, m_type(type)
, m_shouldPaint(true)
, m_isDescendant(false)
, m_isPlaced(false)
{
}
FloatingObject(Type type, const IntRect& frameRect)
: m_renderer(0)
, m_originatingLine(0)
, m_frameRect(frameRect)
, m_paginationStrut(0)
, m_type(type)
, m_shouldPaint(true)
, m_isDescendant(false)
, m_isPlaced(true)
{
}
Type type() const { return static_cast<Type>(m_type); }
RenderBox* renderer() const { return m_renderer; }
bool isPlaced() const { return m_isPlaced; }
void setIsPlaced(bool placed = true) { m_isPlaced = placed; }
int x() const { ASSERT(isPlaced()); return m_frameRect.x(); }
int maxX() const { ASSERT(isPlaced()); return m_frameRect.maxX(); }
int y() const { ASSERT(isPlaced()); return m_frameRect.y(); }
int maxY() const { ASSERT(isPlaced()); return m_frameRect.maxY(); }
int width() const { return m_frameRect.width(); }
int height() const { return m_frameRect.height(); }
void setX(int x) { m_frameRect.setX(x); }
void setY(int y) { m_frameRect.setY(y); }
void setWidth(int width) { m_frameRect.setWidth(width); }
void setHeight(int height) { m_frameRect.setHeight(height); }
const IntRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; }
void setFrameRect(const IntRect& frameRect) { m_frameRect = frameRect; }
RenderBox* m_renderer;
RootInlineBox* m_originatingLine;
IntRect m_frameRect;
int m_paginationStrut;
unsigned m_type : 2; // Type (left or right aligned)
bool m_shouldPaint : 1;
bool m_isDescendant : 1;
bool m_isPlaced : 1;
};
IntPoint flipFloatForWritingMode(const FloatingObject*, const IntPoint&) const;
int logicalTopForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->y() : child->x(); }
int logicalBottomForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->maxY() : child->maxX(); }
int logicalLeftForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->x() : child->y(); }
int logicalRightForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->maxX() : child->maxY(); }
int logicalWidthForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->width() : child->height(); }
void setLogicalTopForFloat(FloatingObject* child, int logicalTop)
{
if (isHorizontalWritingMode())
child->setY(logicalTop);
else
child->setX(logicalTop);
}
void setLogicalLeftForFloat(FloatingObject* child, int logicalLeft)
{
if (isHorizontalWritingMode())
child->setX(logicalLeft);
else
child->setY(logicalLeft);
}
void setLogicalHeightForFloat(FloatingObject* child, int logicalHeight)
{
if (isHorizontalWritingMode())
child->setHeight(logicalHeight);
else
child->setWidth(logicalHeight);
}
void setLogicalWidthForFloat(FloatingObject* child, int logicalWidth)
{
if (isHorizontalWritingMode())
child->setWidth(logicalWidth);
else
child->setHeight(logicalWidth);
}
int xPositionForFloatIncludingMargin(const FloatingObject* child) const
{
if (isHorizontalWritingMode())
return child->x() + child->renderer()->marginLeft();
else
return child->x() + marginBeforeForChild(child->renderer());
}
int yPositionForFloatIncludingMargin(const FloatingObject* child) const
{
if (isHorizontalWritingMode())
return child->y() + marginBeforeForChild(child->renderer());
else
return child->y() + child->renderer()->marginTop();
}
// The following functions' implementations are in RenderBlockLineLayout.cpp.
typedef std::pair<RenderText*, LazyLineBreakIterator> LineBreakIteratorInfo;
class LineBreaker {
public:
LineBreaker(RenderBlock* block)
: m_block(block)
{
reset();
}
InlineIterator nextLineBreak(InlineBidiResolver&, LineInfo&, LineBreakIteratorInfo&, FloatingObject* lastFloatFromPreviousLine);
bool lineWasHyphenated() { return m_hyphenated; }
const Vector<RenderBox*>& positionedObjects() { return m_positionedObjects; }
EClear clear() { return m_clear; }
private:
void reset();
void skipTrailingWhitespace(InlineIterator&, const LineInfo&);
void skipLeadingWhitespace(InlineBidiResolver&, const LineInfo&, FloatingObject* lastFloatFromPreviousLine, LineWidth&);
RenderBlock* m_block;
bool m_hyphenated;
EClear m_clear;
Vector<RenderBox*> m_positionedObjects;
};
void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat);
RootInlineBox* determineStartPosition(LineInfo&, bool& fullLayout, InlineBidiResolver&, Vector<FloatWithRect>& floats, unsigned& numCleanFloats,
bool& useRepaintBounds, int& repaintTop, int& repaintBottom);
RootInlineBox* determineEndPosition(RootInlineBox* startBox, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart,
BidiStatus& cleanLineBidiStatus, int& yPos);
bool matchedEndLine(const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus,
RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop);
RootInlineBox* constructLine(BidiRunList<BidiRun>&, const LineInfo&);
InlineFlowBox* createLineBoxes(RenderObject*, const LineInfo&, InlineBox* childBox);
void setMarginsForRubyRun(BidiRun*, RenderRubyRun*, RenderObject*, const LineInfo&);
void computeInlineDirectionPositionsForLine(RootInlineBox*, const LineInfo&, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
void deleteEllipsisLineBoxes();
void checkLinesForTextOverflow();
// Positions new floats and also adjust all floats encountered on the line if any of them
// have to move to the next page/column.
bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth&);
void appendFloatingObjectToLastLine(FloatingObject*);
// End of functions defined in RenderBlockLineLayout.cpp.
void paintFloats(PaintInfo&, int tx, int ty, bool preservePhase = false);
void paintContents(PaintInfo&, int tx, int ty);
void paintColumnContents(PaintInfo&, int tx, int ty, bool paintFloats = false);
void paintColumnRules(PaintInfo&, int tx, int ty);
void paintChildren(PaintInfo&, int tx, int ty);
void paintEllipsisBoxes(PaintInfo&, int tx, int ty);
void paintSelection(PaintInfo&, int tx, int ty);
void paintCaret(PaintInfo&, int tx, int ty, CaretType);
FloatingObject* insertFloatingObject(RenderBox*);
void removeFloatingObject(RenderBox*);
void removeFloatingObjectsBelow(FloatingObject*, int logicalOffset);
// Called from lineWidth, to position the floats added in the last line.
// Returns true if and only if it has positioned any floats.
bool positionNewFloats();
void clearFloats();
int getClearDelta(RenderBox* child, int yPos);
virtual bool avoidsFloats() const;
bool hasOverhangingFloats() { return parent() && !hasColumns() && containsFloats() && lowestFloatLogicalBottom() > logicalHeight(); }
bool hasOverhangingFloat(RenderBox*);
void addIntrudingFloats(RenderBlock* prev, int xoffset, int yoffset);
int addOverhangingFloats(RenderBlock* child, int xoffset, int yoffset, bool makeChildPaintOtherFloats);
int lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatBoth) const;
int nextFloatLogicalBottomBelow(int) const;
virtual bool hitTestColumns(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
bool hitTestFloats(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty);
virtual bool isPointInOverflowControl(HitTestResult&, int x, int y, int tx, int ty);
void computeInlinePreferredLogicalWidths();
void computeBlockPreferredLogicalWidths();
// Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
// children.
virtual RenderBlock* firstLineBlock() const;
virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
virtual RenderStyle* outlineStyleForRepaint() const;
virtual RenderObject* hoverAncestor() const;
virtual void updateDragState(bool dragOn);
virtual void childBecameNonInline(RenderObject* child);
virtual IntRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/)
{
return selectionGapRectsForRepaint(repaintContainer);
}
virtual bool shouldPaintSelectionGaps() const;
bool isSelectionRoot() const;
GapRects selectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo* = 0);
GapRects inlineSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*);
GapRects blockSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*);
IntRect blockSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
int lastLogicalTop, int lastLogicalLeft, int lastLogicalRight, int logicalBottom, const PaintInfo*);
int logicalLeftSelectionOffset(RenderBlock* rootBlock, int position);
int logicalRightSelectionOffset(RenderBlock* rootBlock, int position);
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
int desiredColumnWidth() const;
unsigned desiredColumnCount() const;
void setDesiredColumnCountAndWidth(int count, int width);
void paintContinuationOutlines(PaintInfo&, int tx, int ty);
virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
void adjustPointToColumnContents(IntPoint&) const;
void adjustForBorderFit(int x, int& left, int& right) const; // Helper function for borderFitAdjust
void markLinesDirtyInBlockRange(int logicalTop, int logicalBottom, RootInlineBox* highest = 0);
void newLine(EClear);
Position positionForBox(InlineBox*, bool start = true) const;
VisiblePosition positionForPointWithInlineChildren(const IntPoint&);
// Adjust tx and ty from painting offsets to the local coords of this renderer
void offsetForContents(int& tx, int& ty) const;
void calcColumnWidth();
bool layoutColumns(bool hasSpecifiedPageLogicalHeight, int pageLogicalHeight, LayoutStateMaintainer&);
void makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild);
bool expandsToEncloseOverhangingFloats() const;
void updateScrollInfoAfterLayout();
RenderObject* splitAnonymousBlocksAroundChild(RenderObject* beforeChild);
void splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
RenderObject* beforeChild, RenderBoxModelObject* oldCont);
void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
RenderObject* newChild, RenderBoxModelObject* oldCont);
RenderBlock* clone() const;
RenderBlock* continuationBefore(RenderObject* beforeChild);
RenderBlock* containingColumnsBlock(bool allowAnonymousColumnBlock = true);
RenderBlock* columnsBlockForSpanningElement(RenderObject* newChild);
class MarginInfo {
// Collapsing flags for whether we can collapse our margins with our children's margins.
bool m_canCollapseWithChildren : 1;
bool m_canCollapseMarginBeforeWithChildren : 1;
bool m_canCollapseMarginAfterWithChildren : 1;
// Whether or not we are a quirky container, i.e., do we collapse away top and bottom
// margins in our container. Table cells and the body are the common examples. We
// also have a custom style property for Safari RSS to deal with TypePad blog articles.
bool m_quirkContainer : 1;
// This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
// They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
// always be collapsing with one another. This variable can remain set to true through multiple iterations
// as long as we keep encountering self-collapsing blocks.
bool m_atBeforeSideOfBlock : 1;
// This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
bool m_atAfterSideOfBlock : 1;
// These variables are used to detect quirky margins that we need to collapse away (in table cells
// and in the body element).
bool m_marginBeforeQuirk : 1;
bool m_marginAfterQuirk : 1;
bool m_determinedMarginBeforeQuirk : 1;
// These flags track the previous maximal positive and negative margins.
int m_positiveMargin;
int m_negativeMargin;
public:
MarginInfo(RenderBlock* b, int beforeBorderPadding, int afterBorderPadding);
void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
void clearMargin() { m_positiveMargin = m_negativeMargin = 0; }
void setMarginBeforeQuirk(bool b) { m_marginBeforeQuirk = b; }
void setMarginAfterQuirk(bool b) { m_marginAfterQuirk = b; }
void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
void setPositiveMargin(int p) { m_positiveMargin = p; }
void setNegativeMargin(int n) { m_negativeMargin = n; }
void setPositiveMarginIfLarger(int p) { if (p > m_positiveMargin) m_positiveMargin = p; }
void setNegativeMarginIfLarger(int n) { if (n > m_negativeMargin) m_negativeMargin = n; }
void setMargin(int p, int n) { m_positiveMargin = p; m_negativeMargin = n; }
bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
bool quirkContainer() const { return m_quirkContainer; }
bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
bool marginBeforeQuirk() const { return m_marginBeforeQuirk; }
bool marginAfterQuirk() const { return m_marginAfterQuirk; }
int positiveMargin() const { return m_positiveMargin; }
int negativeMargin() const { return m_negativeMargin; }
int margin() const { return m_positiveMargin - m_negativeMargin; }
};
void layoutBlockChild(RenderBox* child, MarginInfo&, int& previousFloatLogicalBottom, int& maxFloatLogicalBottom);
void adjustPositionedBlock(RenderBox* child, const MarginInfo&);
void adjustFloatingBlock(const MarginInfo&);
bool handleSpecialChild(RenderBox* child, const MarginInfo&);
bool handleFloatingChild(RenderBox* child, const MarginInfo&);
bool handlePositionedChild(RenderBox* child, const MarginInfo&);
bool handleRunInChild(RenderBox* child);
int collapseMargins(RenderBox* child, MarginInfo&);
int clearFloatsIfNeeded(RenderBox* child, MarginInfo&, int oldTopPosMargin, int oldTopNegMargin, int yPos);
int estimateLogicalTopPosition(RenderBox* child, const MarginInfo&);
void determineLogicalLeftPositionForChild(RenderBox* child);
void handleAfterSideOfBlock(int top, int bottom, MarginInfo&);
void setCollapsedBottomMargin(const MarginInfo&);
// End helper functions and structs used by layoutBlockChildren.
// Helper function for layoutInlineChildren()
RootInlineBox* createLineBoxesFromBidiRuns(BidiRunList<BidiRun>&, const InlineIterator& end, LineInfo&, VerticalPositionCache&, BidiRun* trailingSpaceRun);
void layoutRunsAndFloats(bool fullLayout, bool hasInlineChild, Vector<FloatWithRect>&, int& repaintLogicalTop, int& repaintLogicalBottom);
// Pagination routines.
int nextPageLogicalTop(int logicalOffset) const; // Returns the top of the next page following logicalOffset.
int applyBeforeBreak(RenderBox* child, int logicalOffset); // If the child has a before break, then return a new yPos that shifts to the top of the next page/column.
int applyAfterBreak(RenderBox* child, int logicalOffset, MarginInfo& marginInfo); // If the child has an after break, then return a new offset that shifts to the top of the next page/column.
int adjustForUnsplittableChild(RenderBox* child, int logicalOffset, bool includeMargins = false); // If the child is unsplittable and can't fit on the current page, return the top of the next page/column.
void adjustLinePositionForPagination(RootInlineBox*, int& deltaOffset); // Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page.
struct FloatingObjectHashFunctions {
static unsigned hash(FloatingObject* key) { return DefaultHash<RenderBox*>::Hash::hash(key->m_renderer); }
static bool equal(FloatingObject* a, FloatingObject* b) { return a->m_renderer == b->m_renderer; }
static const bool safeToCompareToEmptyOrDeleted = true;
};
struct FloatingObjectHashTranslator {
static unsigned hash(RenderBox* key) { return DefaultHash<RenderBox*>::Hash::hash(key); }
static bool equal(FloatingObject* a, RenderBox* b) { return a->m_renderer == b; }
};
typedef ListHashSet<FloatingObject*, 4, FloatingObjectHashFunctions> FloatingObjectSet;
typedef FloatingObjectSet::const_iterator FloatingObjectSetIterator;
class FloatingObjects {
public:
FloatingObjects()
: m_leftObjectsCount(0)
, m_rightObjectsCount(0)
{
}
void clear();
void increaseObjectsCount(FloatingObject::Type);
void decreaseObjectsCount(FloatingObject::Type);
bool hasLeftObjects() const { return m_leftObjectsCount > 0; }
bool hasRightObjects() const { return m_rightObjectsCount > 0; }
FloatingObjectSet& set() { return m_set; }
private:
FloatingObjectSet m_set;
unsigned m_leftObjectsCount;
unsigned m_rightObjectsCount;
};
OwnPtr<FloatingObjects> m_floatingObjects;
typedef PositionedObjectsListHashSet::const_iterator Iterator;
OwnPtr<PositionedObjectsListHashSet> m_positionedObjects;
// Allocated only when some of these fields have non-default values
struct RenderBlockRareData {
WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED;
public:
RenderBlockRareData(const RenderBlock* block)
: m_margins(positiveMarginBeforeDefault(block), negativeMarginBeforeDefault(block), positiveMarginAfterDefault(block), negativeMarginAfterDefault(block))
, m_paginationStrut(0)
, m_pageLogicalOffset(0)
{
}
static int positiveMarginBeforeDefault(const RenderBlock* block)
{
return std::max(block->marginBefore(), 0);
}
static int negativeMarginBeforeDefault(const RenderBlock* block)
{
return std::max(-block->marginBefore(), 0);
}
static int positiveMarginAfterDefault(const RenderBlock* block)
{
return std::max(block->marginAfter(), 0);
}
static int negativeMarginAfterDefault(const RenderBlock* block)
{
return std::max(-block->marginAfter(), 0);
}
MarginValues m_margins;
int m_paginationStrut;
int m_pageLogicalOffset;
};
OwnPtr<RenderBlockRareData> m_rareData;
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>.
mutable int m_lineHeight : 31;
bool m_beingDestroyed : 1;
// RenderRubyBase objects need to be able to split and merge, moving their children around
// (calling moveChildTo, moveAllChildrenTo, and makeChildrenNonInline).
friend class RenderRubyBase;
friend class LineWidth; // Needs to know FloatingObject
private:
// Used to store state between styleWillChange and styleDidChange
static bool s_canPropagateFloatIntoSibling;
};
inline RenderBlock* toRenderBlock(RenderObject* object)
{
ASSERT(!object || object->isRenderBlock());
return static_cast<RenderBlock*>(object);
}
inline const RenderBlock* toRenderBlock(const RenderObject* object)
{
ASSERT(!object || object->isRenderBlock());
return static_cast<const RenderBlock*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBlock(const RenderBlock*);
} // namespace WebCore
#endif // RenderBlock_h
|