1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358
|
/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGRoot.h"
#include "GraphicsContext.h"
#include "HitTestResult.h"
#include "RenderSVGContainer.h"
#include "RenderSVGResource.h"
#include "RenderView.h"
#include "SVGLength.h"
#include "SVGRenderSupport.h"
#include "SVGResources.h"
#include "SVGSVGElement.h"
#include "SVGStyledElement.h"
#include "TransformState.h"
#if ENABLE(FILTERS)
#include "RenderSVGResourceFilter.h"
#endif
using namespace std;
namespace WebCore {
RenderSVGRoot::RenderSVGRoot(SVGStyledElement* node)
: RenderBox(node)
, m_isLayoutSizeChanged(false)
, m_needsBoundariesOrTransformUpdate(true)
{
setReplaced(true);
}
RenderSVGRoot::~RenderSVGRoot()
{
}
void RenderSVGRoot::computePreferredLogicalWidths()
{
ASSERT(preferredLogicalWidthsDirty());
int borderAndPadding = borderAndPaddingWidth();
int width = computeReplacedLogicalWidth(false) + borderAndPadding;
if (style()->maxWidth().isFixed() && style()->maxWidth().value() != undefinedLength)
width = min(width, style()->maxWidth().value() + (style()->boxSizing() == CONTENT_BOX ? borderAndPadding : 0));
if (style()->width().isPercent() || (style()->width().isAuto() && style()->height().isPercent())) {
m_minPreferredLogicalWidth = 0;
m_maxPreferredLogicalWidth = width;
} else
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = width;
setPreferredLogicalWidthsDirty(false);
}
int RenderSVGRoot::computeReplacedLogicalWidth(bool includeMaxWidth) const
{
int replacedWidth = RenderBox::computeReplacedLogicalWidth(includeMaxWidth);
if (!style()->logicalWidth().isPercent())
return replacedWidth;
// FIXME: Investigate in size rounding issues
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
return static_cast<int>(roundf(replacedWidth * svg->currentScale()));
}
int RenderSVGRoot::computeReplacedLogicalHeight() const
{
int replacedHeight = RenderBox::computeReplacedLogicalHeight();
if (!style()->logicalHeight().isPercent())
return replacedHeight;
// FIXME: Investigate in size rounding issues
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
return static_cast<int>(roundf(replacedHeight * svg->currentScale()));
}
void RenderSVGRoot::layout()
{
ASSERT(needsLayout());
// Arbitrary affine transforms are incompatible with LayoutState.
view()->disableLayoutState();
bool needsLayout = selfNeedsLayout();
LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout);
IntSize oldSize(width(), height());
computeLogicalWidth();
computeLogicalHeight();
calcViewport();
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
m_isLayoutSizeChanged = svg->hasRelativeLengths() && oldSize != size();
SVGRenderSupport::layoutChildren(this, needsLayout);
m_isLayoutSizeChanged = false;
// At this point LayoutRepainter already grabbed the old bounds,
// recalculate them now so repaintAfterLayout() uses the new bounds.
if (m_needsBoundariesOrTransformUpdate) {
updateCachedBoundaries();
m_needsBoundariesOrTransformUpdate = false;
}
repainter.repaintAfterLayout();
view()->enableLayoutState();
setNeedsLayout(false);
}
bool RenderSVGRoot::selfWillPaint()
{
#if ENABLE(FILTERS)
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
return resources && resources->filter();
#else
return false;
#endif
}
void RenderSVGRoot::paint(PaintInfo& paintInfo, int parentX, int parentY)
{
if (paintInfo.context->paintingDisabled())
return;
bool isVisible = style()->visibility() == VISIBLE;
IntPoint parentOriginInContainer(parentX, parentY);
IntPoint borderBoxOriginInContainer = parentOriginInContainer + parentOriginToBorderBox();
if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseChildBlockBackground) && isVisible)
paintBoxDecorations(paintInfo, borderBoxOriginInContainer.x(), borderBoxOriginInContainer.y());
if (paintInfo.phase == PaintPhaseBlockBackground)
return;
// An empty viewport disables rendering. FIXME: Should we still render filters?
if (m_viewportSize.isEmpty())
return;
// Don't paint if we don't have kids, except if we have filters we should paint those.
if (!firstChild() && !selfWillPaint())
return;
// Make a copy of the PaintInfo because applyTransform will modify the damage rect.
PaintInfo childPaintInfo(paintInfo);
childPaintInfo.context->save();
// Apply initial viewport clip - not affected by overflow handling
childPaintInfo.context->clip(overflowClipRect(borderBoxOriginInContainer.x(), borderBoxOriginInContainer.y()));
// Convert from container offsets (html renderers) to a relative transform (svg renderers).
// Transform from our paint container's coordinate system to our local coords.
childPaintInfo.applyTransform(localToRepaintContainerTransform(parentOriginInContainer));
bool continueRendering = true;
if (childPaintInfo.phase == PaintPhaseForeground)
continueRendering = SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo);
if (continueRendering)
RenderBox::paint(childPaintInfo, 0, 0);
if (childPaintInfo.phase == PaintPhaseForeground)
SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, paintInfo.context);
childPaintInfo.context->restore();
if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && isVisible)
paintOutline(paintInfo.context, borderBoxOriginInContainer.x(), borderBoxOriginInContainer.y(), width(), height());
}
void RenderSVGRoot::destroy()
{
SVGResourcesCache::clientDestroyed(this);
RenderBox::destroy();
}
void RenderSVGRoot::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
{
if (diff == StyleDifferenceLayout)
setNeedsBoundariesUpdate();
RenderBox::styleWillChange(diff, newStyle);
}
void RenderSVGRoot::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBox::styleDidChange(diff, oldStyle);
SVGResourcesCache::clientStyleChanged(this, diff, style());
}
void RenderSVGRoot::updateFromElement()
{
RenderBox::updateFromElement();
SVGResourcesCache::clientUpdatedFromElement(this, style());
}
void RenderSVGRoot::calcViewport()
{
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
if (!svg->hasSetContainerSize()) {
// In the normal case of <svg> being stand-alone or in a CSSBoxModel object we use
// RenderBox::width()/height() (which pulls data from RenderStyle)
m_viewportSize = FloatSize(width(), height());
return;
}
// In the SVGImage case grab the SVGLength values off of SVGSVGElement and use
// the special relativeWidthValue accessors which respect the specified containerSize
// FIXME: Check how SVGImage + zooming is supposed to be handled?
SVGLength width = svg->width();
SVGLength height = svg->height();
m_viewportSize = FloatSize(width.unitType() == LengthTypePercentage ? svg->relativeWidthValue() : width.value(svg),
height.unitType() == LengthTypePercentage ? svg->relativeHeightValue() : height.value(svg));
}
// RenderBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin. This method gives us exactly that.
AffineTransform RenderSVGRoot::localToBorderBoxTransform() const
{
IntSize borderAndPadding = borderOriginToContentBox();
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
float scale = svg->currentScale();
FloatPoint translate = svg->currentTranslate();
AffineTransform ctm(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y());
return ctm * svg->viewBoxToViewTransform(width() / scale, height() / scale);
}
IntSize RenderSVGRoot::parentOriginToBorderBox() const
{
return IntSize(x(), y());
}
IntSize RenderSVGRoot::borderOriginToContentBox() const
{
return IntSize(borderLeft() + paddingLeft(), borderTop() + paddingTop());
}
AffineTransform RenderSVGRoot::localToRepaintContainerTransform(const IntPoint& parentOriginInContainer) const
{
return AffineTransform::translation(parentOriginInContainer.x(), parentOriginInContainer.y()) * localToParentTransform();
}
const AffineTransform& RenderSVGRoot::localToParentTransform() const
{
IntSize parentToBorderBoxOffset = parentOriginToBorderBox();
m_localToParentTransform = AffineTransform::translation(parentToBorderBoxOffset.width(), parentToBorderBoxOffset.height()) * localToBorderBoxTransform();
return m_localToParentTransform;
}
IntRect RenderSVGRoot::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
{
return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer);
}
void RenderSVGRoot::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
{
// Apply our local transforms (except for x/y translation), then our shadow,
// and then call RenderBox's method to handle all the normal CSS Box model bits
repaintRect = localToBorderBoxTransform().mapRect(repaintRect);
// Apply initial viewport clip - not affected by overflow settings
repaintRect.intersect(enclosingIntRect(FloatRect(FloatPoint(), m_viewportSize)));
const SVGRenderStyle* svgStyle = style()->svgStyle();
if (const ShadowData* shadow = svgStyle->shadow())
shadow->adjustRectForShadow(repaintRect);
RenderBox::computeRectForRepaint(repaintContainer, repaintRect, fixed);
}
void RenderSVGRoot::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const
{
ASSERT(!fixed); // We should have no fixed content in the SVG rendering tree.
ASSERT(useTransforms); // mapping a point through SVG w/o respecting trasnforms is useless.
// Transform to our border box and let RenderBox transform the rest of the way.
transformState.applyTransform(localToBorderBoxTransform());
RenderBox::mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
}
void RenderSVGRoot::updateCachedBoundaries()
{
m_objectBoundingBox = FloatRect();
m_strokeBoundingBox = FloatRect();
m_repaintBoundingBox = FloatRect();
SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_strokeBoundingBox, m_repaintBoundingBox);
SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
m_repaintBoundingBox.inflate(borderAndPaddingWidth());
}
bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction)
{
IntPoint pointInContainer(x, y);
IntSize containerToParentOffset(tx, ty);
IntPoint pointInParent = pointInContainer - containerToParentOffset;
IntPoint pointInBorderBox = pointInParent - parentOriginToBorderBox();
// Note: For now, we're ignoring hits to border and padding for <svg>
IntPoint pointInContentBox = pointInBorderBox - borderOriginToContentBox();
if (!contentBoxRect().contains(pointInContentBox))
return false;
IntPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
// FIXME: CSS/HTML assumes the local point is relative to the border box, right?
updateHitTestResult(result, pointInBorderBox);
// FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet.
result.addNodeToRectBasedTestResult(child->node(), x, y);
return true;
}
}
// If we didn't early exit above, we've just hit the container <svg> element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit.
if (hitTestAction == HitTestBlockBackground && style()->pointerEvents() != PE_NONE) {
// Only return true here, if the last hit testing phase 'BlockBackground' is executed. If we'd return true in the 'Foreground' phase,
// hit testing would stop immediately. For SVG only trees this doesn't matter. Though when we have a <foreignObject> subtree we need
// to be able to detect hits on the background of a <div> element. If we'd return true here in the 'Foreground' phase, we are not able
// to detect these hits anymore.
updateHitTestResult(result, roundedIntPoint(localPoint));
return true;
}
return false;
}
}
#endif // ENABLE(SVG)
|