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/*
* Copyright (C) 2007, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc. All rights reserved.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGRenderSupport.h"
#include "FrameView.h"
#include "ImageBuffer.h"
#include "NodeRenderStyle.h"
#include "RenderLayer.h"
#include "RenderSVGPath.h"
#include "RenderSVGResource.h"
#include "RenderSVGResourceClipper.h"
#include "RenderSVGResourceFilter.h"
#include "RenderSVGResourceMarker.h"
#include "RenderSVGResourceMasker.h"
#include "RenderSVGRoot.h"
#include "SVGResources.h"
#include "SVGStyledElement.h"
#include "TransformState.h"
#include <wtf/UnusedParam.h>
namespace WebCore {
IntRect SVGRenderSupport::clippedOverflowRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer)
{
// Return early for any cases where we don't actually paint
if (object->style()->visibility() != VISIBLE && !object->enclosingLayer()->hasVisibleContent())
return IntRect();
// Pass our local paint rect to computeRectForRepaint() which will
// map to parent coords and recurse up the parent chain.
IntRect repaintRect = enclosingIntRect(object->repaintRectInLocalCoordinates());
object->computeRectForRepaint(repaintContainer, repaintRect);
return repaintRect;
}
void SVGRenderSupport::computeRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
{
const SVGRenderStyle* svgStyle = object->style()->svgStyle();
if (const ShadowData* shadow = svgStyle->shadow())
shadow->adjustRectForShadow(repaintRect);
// Translate to coords in our parent renderer, and then call computeRectForRepaint on our parent
repaintRect = object->localToParentTransform().mapRect(repaintRect);
object->parent()->computeRectForRepaint(repaintContainer, repaintRect, fixed);
}
void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState)
{
ASSERT(!fixed); // We should have no fixed content in the SVG rendering tree.
ASSERT(useTransforms); // Mapping a point through SVG w/o respecting transforms is useless.
transformState.applyTransform(object->localToParentTransform());
object->parent()->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
}
bool SVGRenderSupport::prepareToRenderSVGContent(RenderObject* object, PaintInfo& paintInfo)
{
ASSERT(object);
RenderStyle* style = object->style();
ASSERT(style);
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
// Setup transparency layers before setting up SVG resources!
float opacity = style->opacity();
const ShadowData* shadow = svgStyle->shadow();
if (opacity < 1 || shadow) {
FloatRect repaintRect = object->repaintRectInLocalCoordinates();
if (opacity < 1) {
paintInfo.context->clip(repaintRect);
paintInfo.context->beginTransparencyLayer(opacity);
}
if (shadow) {
paintInfo.context->clip(repaintRect);
paintInfo.context->setShadow(IntSize(shadow->x(), shadow->y()), shadow->blur(), shadow->color(), style->colorSpace());
paintInfo.context->beginTransparencyLayer(1);
}
}
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object);
if (!resources)
return true;
if (RenderSVGResourceMasker* masker = resources->masker()) {
if (!masker->applyResource(object, style, paintInfo.context, ApplyToDefaultMode))
return false;
}
if (RenderSVGResourceClipper* clipper = resources->clipper()) {
if (!clipper->applyResource(object, style, paintInfo.context, ApplyToDefaultMode))
return false;
}
#if ENABLE(FILTERS)
if (RenderSVGResourceFilter* filter = resources->filter()) {
if (!filter->applyResource(object, style, paintInfo.context, ApplyToDefaultMode))
return false;
}
#endif
return true;
}
void SVGRenderSupport::finishRenderSVGContent(RenderObject* object, PaintInfo& paintInfo, GraphicsContext* savedContext)
{
#if !ENABLE(FILTERS)
UNUSED_PARAM(savedContext);
#endif
ASSERT(object);
const RenderStyle* style = object->style();
ASSERT(style);
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
#if ENABLE(FILTERS)
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object);
if (resources) {
if (RenderSVGResourceFilter* filter = resources->filter()) {
filter->postApplyResource(object, paintInfo.context, ApplyToDefaultMode, /* path */0);
paintInfo.context = savedContext;
}
}
#endif
if (style->opacity() < 1)
paintInfo.context->endTransparencyLayer();
if (svgStyle->shadow())
paintInfo.context->endTransparencyLayer();
}
void SVGRenderSupport::computeContainerBoundingBoxes(const RenderObject* container, FloatRect& objectBoundingBox, FloatRect& strokeBoundingBox, FloatRect& repaintBoundingBox)
{
for (RenderObject* current = container->firstChild(); current; current = current->nextSibling()) {
if (current->isSVGHiddenContainer())
continue;
const AffineTransform& transform = current->localToParentTransform();
if (transform.isIdentity()) {
objectBoundingBox.unite(current->objectBoundingBox());
strokeBoundingBox.unite(current->strokeBoundingBox());
repaintBoundingBox.unite(current->repaintRectInLocalCoordinates());
} else {
objectBoundingBox.unite(transform.mapRect(current->objectBoundingBox()));
strokeBoundingBox.unite(transform.mapRect(current->strokeBoundingBox()));
repaintBoundingBox.unite(transform.mapRect(current->repaintRectInLocalCoordinates()));
}
}
}
bool SVGRenderSupport::paintInfoIntersectsRepaintRect(const FloatRect& localRepaintRect, const AffineTransform& localTransform, const PaintInfo& paintInfo)
{
if (localTransform.isIdentity())
return localRepaintRect.intersects(paintInfo.rect);
return localTransform.mapRect(localRepaintRect).intersects(paintInfo.rect);
}
const RenderSVGRoot* SVGRenderSupport::findTreeRootObject(const RenderObject* start)
{
while (start && !start->isSVGRoot())
start = start->parent();
ASSERT(start);
ASSERT(start->isSVGRoot());
return toRenderSVGRoot(start);
}
static inline void invalidateResourcesOfChildren(RenderObject* start)
{
ASSERT(!start->needsLayout());
if (SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(start))
resources->removeClientFromCache(start, false);
for (RenderObject* child = start->firstChild(); child; child = child->nextSibling())
invalidateResourcesOfChildren(child);
}
void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout)
{
bool layoutSizeChanged = findTreeRootObject(start)->isLayoutSizeChanged();
HashSet<RenderObject*> notlayoutedObjects;
for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) {
bool needsLayout = selfNeedsLayout;
if (layoutSizeChanged) {
// When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths
if (SVGElement* element = child->node()->isSVGElement() ? static_cast<SVGElement*>(child->node()) : 0) {
if (element->isStyled() && static_cast<SVGStyledElement*>(element)->hasRelativeLengths()) {
// When the layout size changed and when using relative values tell the RenderSVGPath to update its Path object
if (child->isSVGPath())
toRenderSVGPath(child)->setNeedsPathUpdate();
needsLayout = true;
}
}
}
if (needsLayout) {
child->setNeedsLayout(true, false);
child->layout();
} else {
if (child->needsLayout())
child->layout();
else if (layoutSizeChanged)
notlayoutedObjects.add(child);
}
ASSERT(!child->needsLayout());
}
if (!layoutSizeChanged) {
ASSERT(notlayoutedObjects.isEmpty());
return;
}
// If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path.
HashSet<RenderObject*>::iterator end = notlayoutedObjects.end();
for (HashSet<RenderObject*>::iterator it = notlayoutedObjects.begin(); it != end; ++it)
invalidateResourcesOfChildren(*it);
}
bool SVGRenderSupport::isOverflowHidden(const RenderObject* object)
{
// SVG doesn't support independent x/y overflow
ASSERT(object->style()->overflowX() == object->style()->overflowY());
// OSCROLL is never set for SVG - see CSSStyleSelector::adjustRenderStyle
ASSERT(object->style()->overflowX() != OSCROLL);
// RenderSVGRoot should never query for overflow state - it should always clip itself to the initial viewport size.
ASSERT(!object->isRoot());
return object->style()->overflowX() == OHIDDEN;
}
void SVGRenderSupport::intersectRepaintRectWithResources(const RenderObject* object, FloatRect& repaintRect)
{
ASSERT(object);
RenderStyle* style = object->style();
ASSERT(style);
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
RenderObject* renderer = const_cast<RenderObject*>(object);
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(renderer);
if (!resources) {
if (const ShadowData* shadow = svgStyle->shadow())
shadow->adjustRectForShadow(repaintRect);
return;
}
#if ENABLE(FILTERS)
if (RenderSVGResourceFilter* filter = resources->filter())
repaintRect = filter->resourceBoundingBox(renderer);
#endif
if (RenderSVGResourceClipper* clipper = resources->clipper())
repaintRect.intersect(clipper->resourceBoundingBox(renderer));
if (RenderSVGResourceMasker* masker = resources->masker())
repaintRect.intersect(masker->resourceBoundingBox(renderer));
if (const ShadowData* shadow = svgStyle->shadow())
shadow->adjustRectForShadow(repaintRect);
}
bool SVGRenderSupport::pointInClippingArea(RenderObject* object, const FloatPoint& point)
{
ASSERT(object);
// We just take clippers into account to determine if a point is on the node. The Specification may
// change later and we also need to check maskers.
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object);
if (!resources)
return true;
if (RenderSVGResourceClipper* clipper = resources->clipper())
return clipper->hitTestClipContent(object->objectBoundingBox(), point);
return true;
}
void SVGRenderSupport::applyStrokeStyleToContext(GraphicsContext* context, const RenderStyle* style, const RenderObject* object)
{
ASSERT(context);
ASSERT(style);
ASSERT(object);
ASSERT(object->node());
ASSERT(object->node()->isSVGElement());
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
SVGElement* lengthContext = static_cast<SVGElement*>(object->node());
context->setStrokeThickness(svgStyle->strokeWidth().value(lengthContext));
context->setLineCap(svgStyle->capStyle());
context->setLineJoin(svgStyle->joinStyle());
if (svgStyle->joinStyle() == MiterJoin)
context->setMiterLimit(svgStyle->strokeMiterLimit());
const Vector<SVGLength>& dashes = svgStyle->strokeDashArray();
if (dashes.isEmpty())
context->setStrokeStyle(SolidStroke);
else {
DashArray dashArray;
const Vector<SVGLength>::const_iterator end = dashes.end();
for (Vector<SVGLength>::const_iterator it = dashes.begin(); it != end; ++it)
dashArray.append((*it).value(lengthContext));
context->setLineDash(dashArray, svgStyle->strokeDashOffset().value(lengthContext));
}
}
}
#endif
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