1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193
|
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AccessibilityARIAGrid.h"
#include "AXObjectCache.h"
#include "AccessibilityTableCell.h"
#include "AccessibilityTableColumn.h"
#include "AccessibilityTableHeaderContainer.h"
#include "AccessibilityTableRow.h"
#include "RenderObject.h"
using namespace std;
namespace WebCore {
AccessibilityARIAGrid::AccessibilityARIAGrid(RenderObject* renderer)
: AccessibilityTable(renderer)
{
}
AccessibilityARIAGrid::~AccessibilityARIAGrid()
{
}
void AccessibilityARIAGrid::init()
{
AccessibilityTable::init();
#if ACCESSIBILITY_TABLES
m_isAccessibilityTable = true;
#else
m_isAccessibilityTable = false;
#endif
}
PassRefPtr<AccessibilityARIAGrid> AccessibilityARIAGrid::create(RenderObject* renderer)
{
AccessibilityARIAGrid* obj = new AccessibilityARIAGrid(renderer);
obj->init();
return adoptRef(obj);
}
bool AccessibilityARIAGrid::addTableCellChild(AccessibilityObject* child, HashSet<AccessibilityObject*>& appendedRows, unsigned& columnCount)
{
if (!child || !child->isTableRow() || child->ariaRoleAttribute() != RowRole)
return false;
AccessibilityTableRow* row = static_cast<AccessibilityTableRow*>(child);
if (appendedRows.contains(row))
return false;
// store the maximum number of columns
unsigned rowCellCount = row->children().size();
if (rowCellCount > columnCount)
columnCount = rowCellCount;
row->setRowIndex((int)m_rows.size());
m_rows.append(row);
// Try adding the row if it's not ignoring accessibility,
// otherwise add its children (the cells) as the grid's children.
if (!row->accessibilityIsIgnored())
m_children.append(row);
else
m_children.append(row->children());
appendedRows.add(row);
return true;
}
void AccessibilityARIAGrid::addChildren()
{
ASSERT(!m_haveChildren);
if (!isAccessibilityTable()) {
AccessibilityRenderObject::addChildren();
return;
}
m_haveChildren = true;
if (!m_renderer)
return;
AXObjectCache* axCache = m_renderer->document()->axObjectCache();
// add only rows that are labeled as aria rows
HashSet<AccessibilityObject*> appendedRows;
unsigned columnCount = 0;
for (RefPtr<AccessibilityObject> child = firstChild(); child; child = child->nextSibling()) {
if (!addTableCellChild(child.get(), appendedRows, columnCount)) {
// in case the render tree doesn't match the expected ARIA hierarchy, look at the children
if (!child->hasChildren())
child->addChildren();
// The children of this non-row will contain all non-ignored elements (recursing to find them).
// This allows the table to dive arbitrarily deep to find the rows.
AccessibilityChildrenVector children = child->children();
size_t length = children.size();
for (size_t i = 0; i < length; ++i)
addTableCellChild(children[i].get(), appendedRows, columnCount);
}
}
// make the columns based on the number of columns in the first body
for (unsigned i = 0; i < columnCount; ++i) {
AccessibilityTableColumn* column = static_cast<AccessibilityTableColumn*>(axCache->getOrCreate(ColumnRole));
column->setColumnIndex((int)i);
column->setParent(this);
m_columns.append(column);
if (!column->accessibilityIsIgnored())
m_children.append(column);
}
AccessibilityObject* headerContainerObject = headerContainer();
if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
m_children.append(headerContainerObject);
}
AccessibilityTableCell* AccessibilityARIAGrid::cellForColumnAndRow(unsigned column, unsigned row)
{
if (!m_renderer)
return 0;
updateChildrenIfNecessary();
if (column >= columnCount() || row >= rowCount())
return 0;
int intRow = (int)row;
int intColumn = (int)column;
pair<int, int> columnRange;
pair<int, int> rowRange;
// Iterate backwards through the rows in case the desired cell has a rowspan and exists
// in a previous row.
for (; intRow >= 0; --intRow) {
AccessibilityObject* tableRow = m_rows[intRow].get();
if (!tableRow)
continue;
AccessibilityChildrenVector children = tableRow->children();
unsigned childrenLength = children.size();
// Since some cells may have colspans, we have to check the actual range of each
// cell to determine which is the right one.
for (unsigned k = 0; k < childrenLength; ++k) {
AccessibilityObject* child = children[k].get();
if (!child->isTableCell())
continue;
AccessibilityTableCell* tableCellChild = static_cast<AccessibilityTableCell*>(child);
tableCellChild->columnIndexRange(columnRange);
tableCellChild->rowIndexRange(rowRange);
if ((intColumn >= columnRange.first && intColumn < (columnRange.first + columnRange.second))
&& (intRow >= rowRange.first && intRow < (rowRange.first + rowRange.second)))
return tableCellChild;
}
}
return 0;
}
} // namespace WebCore
|