1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758
|
/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScriptController.h"
#include "BindingState.h"
#include "ContentSecurityPolicy.h"
#include "DOMWindow.h"
#include "Document.h"
#include "Event.h"
#include "EventListener.h"
#include "EventNames.h"
#include "Frame.h"
#include "FrameLoaderClient.h"
#include "HistogramSupport.h"
#include "InspectorInstrumentation.h"
#include "NPObjectWrapper.h"
#include "NPV8Object.h"
#include "Node.h"
#include "NotImplemented.h"
#include "PluginViewBase.h"
#include "ScriptCallStack.h"
#include "ScriptCallStackFactory.h"
#include "ScriptRunner.h"
#include "ScriptSourceCode.h"
#include "ScriptableDocumentParser.h"
#include "SecurityOrigin.h"
#include "Settings.h"
#include "UserGestureIndicator.h"
#include "V8Binding.h"
#include "V8DOMWindow.h"
#include "V8Event.h"
#include "V8GCController.h"
#include "V8HiddenPropertyName.h"
#include "V8HTMLEmbedElement.h"
#include "V8NPObject.h"
#include "V8RecursionScope.h"
#include "Widget.h"
#include "npruntime_impl.h"
#include "npruntime_priv.h"
#include <wtf/CurrentTime.h>
#include <wtf/StdLibExtras.h>
#include <wtf/StringExtras.h>
#include <wtf/text/CString.h>
#include <wtf/text/StringBuilder.h>
#if PLATFORM(CHROMIUM)
#include "TraceEvent.h"
#endif
namespace WebCore {
void ScriptController::initializeThreading()
{
static bool initializedThreading = false;
if (!initializedThreading) {
WTF::initializeThreading();
WTF::initializeMainThread();
initializedThreading = true;
}
}
void ScriptController::setFlags(const char* string, int length)
{
v8::V8::SetFlagsFromString(string, length);
}
bool ScriptController::canAccessFromCurrentOrigin(Frame *frame)
{
return !v8::Context::InContext() || BindingSecurity::shouldAllowAccessToFrame(BindingState::instance(), frame);
}
ScriptController::ScriptController(Frame* frame)
: m_frame(frame)
, m_sourceURL(0)
, m_windowShell(V8DOMWindowShell::create(frame, mainThreadNormalWorld()))
, m_paused(false)
#if ENABLE(NETSCAPE_PLUGIN_API)
, m_wrappedWindowScriptNPObject(0)
#endif
{
}
ScriptController::~ScriptController()
{
clearForClose(true);
}
void ScriptController::clearScriptObjects()
{
PluginObjectMap::iterator it = m_pluginObjects.begin();
for (; it != m_pluginObjects.end(); ++it) {
_NPN_UnregisterObject(it->value);
_NPN_ReleaseObject(it->value);
}
m_pluginObjects.clear();
#if ENABLE(NETSCAPE_PLUGIN_API)
if (m_wrappedWindowScriptNPObject) {
NPObjectWrapper* windowScriptObjectWrapper = NPObjectWrapper::getWrapper(m_wrappedWindowScriptNPObject);
ASSERT(windowScriptObjectWrapper);
NPObject* windowScriptNPObject = NPObjectWrapper::getUnderlyingNPObject(m_wrappedWindowScriptNPObject);
ASSERT(windowScriptNPObject);
// Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
// script object properly.
// This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
_NPN_DeallocateObject(windowScriptNPObject);
// Clear out the wrapped window script object pointer held by the wrapper.
windowScriptObjectWrapper->clear();
_NPN_ReleaseObject(m_wrappedWindowScriptNPObject);
m_wrappedWindowScriptNPObject = 0;
}
#endif
}
void ScriptController::clearForOutOfMemory()
{
clearForClose(true);
}
void ScriptController::clearForClose(bool destroyGlobal)
{
m_windowShell->clearForClose(destroyGlobal);
for (IsolatedWorldMap::iterator iter = m_isolatedWorlds.begin(); iter != m_isolatedWorlds.end(); ++iter)
iter->value->clearForClose(destroyGlobal);
V8GCController::hintForCollectGarbage();
}
void ScriptController::clearForClose()
{
double start = currentTime();
clearForClose(false);
HistogramSupport::histogramCustomCounts("WebCore.ScriptController.clearForClose", (currentTime() - start) * 1000, 0, 10000, 50);
}
void ScriptController::updateSecurityOrigin()
{
m_windowShell->updateSecurityOrigin();
}
void ScriptController::updatePlatformScriptObjects()
{
notImplemented();
}
bool ScriptController::processingUserGesture()
{
return UserGestureIndicator::processingUserGesture();
}
v8::Local<v8::Value> ScriptController::callFunction(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[])
{
// Keep Frame (and therefore ScriptController) alive.
RefPtr<Frame> protect(m_frame);
return ScriptController::callFunctionWithInstrumentation(m_frame ? m_frame->document() : 0, function, receiver, argc, args);
}
static inline void resourceInfo(const v8::Handle<v8::Function> function, String& resourceName, int& lineNumber)
{
v8::ScriptOrigin origin = function->GetScriptOrigin();
if (origin.ResourceName().IsEmpty()) {
resourceName = "undefined";
lineNumber = 1;
} else {
resourceName = toWebCoreString(origin.ResourceName());
lineNumber = function->GetScriptLineNumber() + 1;
}
}
static inline String resourceString(const v8::Handle<v8::Function> function)
{
String resourceName;
int lineNumber;
resourceInfo(function, resourceName, lineNumber);
StringBuilder builder;
builder.append(resourceName);
builder.append(':');
builder.appendNumber(lineNumber);
return builder.toString();
}
v8::Local<v8::Value> ScriptController::callFunctionWithInstrumentation(ScriptExecutionContext* context, v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[])
{
V8GCController::checkMemoryUsage();
if (V8RecursionScope::recursionLevel() >= kMaxRecursionDepth)
return handleMaxRecursionDepthExceeded();
InspectorInstrumentationCookie cookie;
if (InspectorInstrumentation::timelineAgentEnabled(context)) {
String resourceName;
int lineNumber;
resourceInfo(function, resourceName, lineNumber);
cookie = InspectorInstrumentation::willCallFunction(context, resourceName, lineNumber);
}
v8::Local<v8::Value> result;
{
TRACE_EVENT1("v8", "v8.callFunction", "callsite", resourceString(function).utf8());
V8RecursionScope recursionScope(context);
result = function->Call(receiver, argc, args);
}
InspectorInstrumentation::didCallFunction(cookie);
crashIfV8IsDead();
return result;
}
ScriptValue ScriptController::callFunctionEvenIfScriptDisabled(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> argv[])
{
// FIXME: This should probably perform the same isPaused check that happens in ScriptController::executeScript.
return ScriptValue(callFunction(function, receiver, argc, argv));
}
v8::Local<v8::Value> ScriptController::compileAndRunScript(const ScriptSourceCode& source)
{
ASSERT(v8::Context::InContext());
V8GCController::checkMemoryUsage();
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willEvaluateScript(m_frame, source.url().isNull() ? String() : source.url().string(), source.startLine());
v8::Local<v8::Value> result;
{
// Isolate exceptions that occur when compiling and executing
// the code. These exceptions should not interfere with
// javascript code we might evaluate from C++ when returning
// from here.
v8::TryCatch tryCatch;
tryCatch.SetVerbose(true);
// Compile the script.
v8::Local<v8::String> code = v8ExternalString(source.source());
#if PLATFORM(CHROMIUM)
TRACE_EVENT_BEGIN0("v8", "v8.compile");
#endif
OwnPtr<v8::ScriptData> scriptData = ScriptSourceCode::precompileScript(code, source.cachedScript());
// NOTE: For compatibility with WebCore, ScriptSourceCode's line starts at
// 1, whereas v8 starts at 0.
v8::Handle<v8::Script> script = ScriptSourceCode::compileScript(code, source.url(), source.startPosition(), scriptData.get());
#if PLATFORM(CHROMIUM)
TRACE_EVENT_END0("v8", "v8.compile");
TRACE_EVENT0("v8", "v8.run");
#endif
// Keep Frame (and therefore ScriptController) alive.
RefPtr<Frame> protect(m_frame);
result = ScriptRunner::runCompiledScript(script, m_frame->document());
ASSERT(!tryCatch.HasCaught() || result.IsEmpty());
}
InspectorInstrumentation::didEvaluateScript(cookie);
return result;
}
ScriptValue ScriptController::evaluate(const ScriptSourceCode& sourceCode)
{
String sourceURL = sourceCode.url();
const String* savedSourceURL = m_sourceURL;
m_sourceURL = &sourceURL;
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(m_frame);
if (v8Context.IsEmpty())
return ScriptValue();
v8::Context::Scope scope(v8Context);
RefPtr<Frame> protect(m_frame);
v8::Local<v8::Value> object = compileAndRunScript(sourceCode);
m_sourceURL = savedSourceURL;
if (object.IsEmpty())
return ScriptValue();
return ScriptValue(object);
}
bool ScriptController::initializeMainWorld()
{
if (m_windowShell->isContextInitialized())
return false;
return windowShell(mainThreadNormalWorld())->isContextInitialized();
}
// FIXME: Remove this function. There is currently an issue with the inspector related to the call to dispatchDidClearWindowObjectInWorld in ScriptController::windowShell.
static DOMWrapperWorld* existingWindowShellWorkaroundWorld()
{
DEFINE_STATIC_LOCAL(RefPtr<DOMWrapperWorld>, world, (DOMWrapperWorld::createUninitializedWorld()));
return world.get();
}
V8DOMWindowShell* ScriptController::existingWindowShell(DOMWrapperWorld* world)
{
ASSERT(world);
if (world->isMainWorld())
return m_windowShell->isContextInitialized() ? m_windowShell.get() : 0;
// FIXME: Remove this block. See comment with existingWindowShellWorkaroundWorld().
if (world->worldId() == DOMWrapperWorld::uninitializedWorldId) {
ASSERT(world == existingWindowShellWorkaroundWorld());
return m_windowShell.get();
}
IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(world->worldId());
if (iter == m_isolatedWorlds.end())
return 0;
return iter->value->isContextInitialized() ? iter->value.get() : 0;
}
V8DOMWindowShell* ScriptController::windowShell(DOMWrapperWorld* world)
{
ASSERT(world);
V8DOMWindowShell* shell = 0;
if (world->isMainWorld())
shell = m_windowShell.get();
else {
IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(world->worldId());
if (iter != m_isolatedWorlds.end())
shell = iter->value.get();
else {
OwnPtr<V8DOMWindowShell> isolatedWorldShell = V8DOMWindowShell::create(m_frame, world);
shell = isolatedWorldShell.get();
m_isolatedWorlds.set(world->worldId(), isolatedWorldShell.release());
}
}
if (!shell->isContextInitialized() && shell->initializeIfNeeded()) {
if (world->isMainWorld()) {
// FIXME: Remove this if clause. See comment with existingWindowShellWorkaroundWorld().
m_frame->loader()->dispatchDidClearWindowObjectInWorld(existingWindowShellWorkaroundWorld());
} else
m_frame->loader()->dispatchDidClearWindowObjectInWorld(world);
}
return shell;
}
void ScriptController::evaluateInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup, Vector<ScriptValue>* results)
{
// Except in the test runner, worldID should be non 0 as it conflicts with the mainWorldId.
// FIXME: Change the test runner to perform this swap and make this an ASSERT.
if (UNLIKELY(!worldID))
worldID = DOMWrapperWorld::uninitializedWorldId;
v8::HandleScope handleScope;
v8::Local<v8::Array> v8Results;
{
v8::HandleScope evaluateHandleScope;
RefPtr<DOMWrapperWorld> world = DOMWrapperWorld::ensureIsolatedWorld(worldID, extensionGroup);
V8DOMWindowShell* isolatedWorldShell = windowShell(world.get());
if (!isolatedWorldShell->isContextInitialized())
return;
v8::Local<v8::Context> context = v8::Local<v8::Context>::New(isolatedWorldShell->context());
v8::Context::Scope contextScope(context);
v8::Local<v8::Array> resultArray = v8::Array::New(sources.size());
for (size_t i = 0; i < sources.size(); ++i) {
v8::Local<v8::Value> evaluationResult = compileAndRunScript(sources[i]);
if (evaluationResult.IsEmpty())
evaluationResult = v8::Local<v8::Value>::New(v8::Undefined());
resultArray->Set(i, evaluationResult);
}
// Mark temporary shell for weak destruction.
if (worldID == DOMWrapperWorld::uninitializedWorldId) {
isolatedWorldShell->destroyIsolatedShell();
m_isolatedWorlds.remove(world->worldId());
}
v8Results = evaluateHandleScope.Close(resultArray);
}
if (results && !v8Results.IsEmpty()) {
for (size_t i = 0; i < v8Results->Length(); ++i)
results->append(ScriptValue(v8Results->Get(i)));
}
}
bool ScriptController::shouldBypassMainWorldContentSecurityPolicy()
{
if (DOMWrapperWorld* world = worldForEnteredContextIfIsolated())
return world->isolatedWorldHasContentSecurityPolicy();
return false;
}
TextPosition ScriptController::eventHandlerPosition() const
{
ScriptableDocumentParser* parser = m_frame->document()->scriptableDocumentParser();
if (parser)
return parser->textPosition();
return TextPosition::minimumPosition();
}
void ScriptController::finishedWithEvent(Event* event)
{
}
static inline v8::Local<v8::Context> contextForWorld(ScriptController* scriptController, DOMWrapperWorld* world)
{
return v8::Local<v8::Context>::New(scriptController->windowShell(world)->context());
}
v8::Local<v8::Context> ScriptController::currentWorldContext()
{
if (!v8::Context::InContext())
return contextForWorld(this, mainThreadNormalWorld());
v8::Handle<v8::Context> context = v8::Context::GetEntered();
DOMWrapperWorld* isolatedWorld = DOMWrapperWorld::isolated(context);
if (!isolatedWorld)
return contextForWorld(this, mainThreadNormalWorld());
Frame* frame = toFrameIfNotDetached(context);
if (!m_frame)
return v8::Local<v8::Context>();
if (m_frame == frame)
return v8::Local<v8::Context>::New(context);
// FIXME: Need to handle weak isolated worlds correctly.
if (isolatedWorld->createdFromUnitializedWorld())
return v8::Local<v8::Context>();
return contextForWorld(this, isolatedWorld);
}
v8::Local<v8::Context> ScriptController::mainWorldContext()
{
return contextForWorld(this, mainThreadNormalWorld());
}
v8::Local<v8::Context> ScriptController::mainWorldContext(Frame* frame)
{
if (!frame)
return v8::Local<v8::Context>();
return contextForWorld(frame->script(), mainThreadNormalWorld());
}
// Create a V8 object with an interceptor of NPObjectPropertyGetter.
void ScriptController::bindToWindowObject(Frame* frame, const String& key, NPObject* object)
{
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(frame);
if (v8Context.IsEmpty())
return;
v8::Context::Scope scope(v8Context);
v8::Handle<v8::Object> value = createV8ObjectForNPObject(object, 0);
// Attach to the global object.
v8::Handle<v8::Object> global = v8Context->Global();
global->Set(v8String(key), value);
}
bool ScriptController::haveInterpreter() const
{
return m_windowShell->isContextInitialized();
}
void ScriptController::enableEval()
{
if (!m_windowShell->isContextInitialized())
return;
v8::HandleScope handleScope;
m_windowShell->context()->AllowCodeGenerationFromStrings(true);
}
void ScriptController::disableEval(const String& errorMessage)
{
if (!m_windowShell->isContextInitialized())
return;
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = m_windowShell->context();
v8Context->AllowCodeGenerationFromStrings(false);
v8Context->SetErrorMessageForCodeGenerationFromStrings(v8String(errorMessage));
}
PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget)
{
ASSERT(widget);
if (!widget->isPluginViewBase())
return 0;
NPObject* npObject = static_cast<PluginViewBase*>(widget)->scriptableObject();
if (!npObject)
return 0;
// Frame Memory Management for NPObjects
// -------------------------------------
// NPObjects are treated differently than other objects wrapped by JS.
// NPObjects can be created either by the browser (e.g. the main
// window object) or by the plugin (the main plugin object
// for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame
// is especially careful to ensure NPObjects terminate at frame teardown because
// if a plugin leaks a reference, it could leak its objects (or the browser's objects).
//
// The Frame maintains a list of plugin objects (m_pluginObjects)
// which it can use to quickly find the wrapped embed object.
//
// Inside the NPRuntime, we've added a few methods for registering
// wrapped NPObjects. The purpose of the registration is because
// javascript garbage collection is non-deterministic, yet we need to
// be able to tear down the plugin objects immediately. When an object
// is registered, javascript can use it. When the object is destroyed,
// or when the object's "owning" object is destroyed, the object will
// be un-registered, and the javascript engine must not use it.
//
// Inside the javascript engine, the engine can keep a reference to the
// NPObject as part of its wrapper. However, before accessing the object
// it must consult the _NPN_Registry.
v8::Local<v8::Object> wrapper = createV8ObjectForNPObject(npObject, 0);
// Track the plugin object. We've been given a reference to the object.
m_pluginObjects.set(widget, npObject);
return V8ScriptInstance::create(wrapper);
}
void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle)
{
PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle);
if (it == m_pluginObjects.end())
return;
_NPN_UnregisterObject(it->value);
_NPN_ReleaseObject(it->value);
m_pluginObjects.remove(it);
}
void ScriptController::evaluateInWorld(const ScriptSourceCode& source,
DOMWrapperWorld* world)
{
if (world == mainThreadNormalWorld()) {
evaluate(source);
return;
}
Vector<ScriptSourceCode> sources;
sources.append(source);
evaluateInIsolatedWorld(world->worldId(), sources, world->extensionGroup(), 0);
}
V8Extensions& ScriptController::registeredExtensions()
{
DEFINE_STATIC_LOCAL(V8Extensions, extensions, ());
return extensions;
}
void ScriptController::registerExtensionIfNeeded(v8::Extension* extension)
{
const V8Extensions& extensions = registeredExtensions();
for (size_t i = 0; i < extensions.size(); ++i) {
if (extensions[i] == extension)
return;
}
v8::RegisterExtension(extension);
registeredExtensions().append(extension);
}
static NPObject* createNoScriptObject()
{
notImplemented();
return 0;
}
static NPObject* createScriptObject(Frame* frame)
{
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(frame);
if (v8Context.IsEmpty())
return createNoScriptObject();
v8::Context::Scope scope(v8Context);
DOMWindow* window = frame->document()->domWindow();
v8::Handle<v8::Value> global = toV8(window);
ASSERT(global->IsObject());
return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(global), window);
}
NPObject* ScriptController::windowScriptNPObject()
{
if (m_wrappedWindowScriptNPObject)
return m_wrappedWindowScriptNPObject;
NPObject* windowScriptNPObject = 0;
if (canExecuteScripts(NotAboutToExecuteScript)) {
// JavaScript is enabled, so there is a JavaScript window object.
// Return an NPObject bound to the window object.
windowScriptNPObject = createScriptObject(m_frame);
_NPN_RegisterObject(windowScriptNPObject, 0);
} else {
// JavaScript is not enabled, so we cannot bind the NPObject to the
// JavaScript window object. Instead, we create an NPObject of a
// different class, one which is not bound to a JavaScript object.
windowScriptNPObject = createNoScriptObject();
}
m_wrappedWindowScriptNPObject = NPObjectWrapper::create(windowScriptNPObject);
return m_wrappedWindowScriptNPObject;
}
NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin)
{
// Can't create NPObjects when JavaScript is disabled.
if (!canExecuteScripts(NotAboutToExecuteScript))
return createNoScriptObject();
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(m_frame);
if (v8Context.IsEmpty())
return createNoScriptObject();
v8::Context::Scope scope(v8Context);
DOMWindow* window = m_frame->document()->domWindow();
v8::Handle<v8::Value> v8plugin = toV8(static_cast<HTMLEmbedElement*>(plugin));
if (!v8plugin->IsObject())
return createNoScriptObject();
return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(v8plugin), window);
}
void ScriptController::clearWindowShell(DOMWindow*, bool)
{
double start = currentTime();
// V8 binding expects ScriptController::clearWindowShell only be called
// when a frame is loading a new page. This creates a new context for the new page.
m_windowShell->clearForNavigation();
for (IsolatedWorldMap::iterator iter = m_isolatedWorlds.begin(); iter != m_isolatedWorlds.end(); ++iter)
iter->value->clearForNavigation();
V8GCController::hintForCollectGarbage();
HistogramSupport::histogramCustomCounts("WebCore.ScriptController.clearWindowShell", (currentTime() - start) * 1000, 0, 10000, 50);
}
#if ENABLE(INSPECTOR)
void ScriptController::setCaptureCallStackForUncaughtExceptions(bool value)
{
v8::V8::SetCaptureStackTraceForUncaughtExceptions(value, ScriptCallStack::maxCallStackSizeToCapture, stackTraceOptions);
}
void ScriptController::collectIsolatedContexts(Vector<std::pair<ScriptState*, SecurityOrigin*> >& result)
{
v8::HandleScope handleScope;
for (IsolatedWorldMap::iterator it = m_isolatedWorlds.begin(); it != m_isolatedWorlds.end(); ++it) {
V8DOMWindowShell* isolatedWorldShell = it->value.get();
SecurityOrigin* origin = isolatedWorldShell->world()->isolatedWorldSecurityOrigin();
if (!origin)
continue;
v8::Handle<v8::Context> v8Context = isolatedWorldShell->context();
if (v8Context.IsEmpty())
continue;
ScriptState* scriptState = ScriptState::forContext(v8::Local<v8::Context>::New(v8Context));
result.append(std::pair<ScriptState*, SecurityOrigin*>(scriptState, origin));
}
}
#endif
bool ScriptController::setContextDebugId(int debugId)
{
ASSERT(debugId > 0);
if (!m_windowShell->isContextInitialized())
return false;
v8::HandleScope scope;
v8::Handle<v8::Context> context = m_windowShell->context();
if (!context->GetEmbedderData(0)->IsUndefined())
return false;
v8::Context::Scope contextScope(context);
char buffer[32];
snprintf(buffer, sizeof(buffer), "page,%d", debugId);
buffer[31] = 0;
context->SetEmbedderData(0, v8::String::New(buffer));
return true;
}
int ScriptController::contextDebugId(v8::Handle<v8::Context> context)
{
v8::HandleScope scope;
if (!context->GetEmbedderData(0)->IsString())
return -1;
v8::String::AsciiValue ascii(context->GetEmbedderData(0));
char* comma = strnstr(*ascii, ",", ascii.length());
if (!comma)
return -1;
return atoi(comma + 1);
}
void ScriptController::attachDebugger(void*)
{
notImplemented();
}
void ScriptController::updateDocument()
{
// For an uninitialized main window shell, do not incur the cost of context initialization during FrameLoader::init().
if ((!m_windowShell->isContextInitialized() || !m_windowShell->isGlobalInitialized()) && m_frame->loader()->stateMachine()->creatingInitialEmptyDocument())
return;
if (!initializeMainWorld())
windowShell(mainThreadNormalWorld())->updateDocument();
}
void ScriptController::namedItemAdded(HTMLDocument* doc, const AtomicString& name)
{
windowShell(mainThreadNormalWorld())->namedItemAdded(doc, name);
}
void ScriptController::namedItemRemoved(HTMLDocument* doc, const AtomicString& name)
{
windowShell(mainThreadNormalWorld())->namedItemRemoved(doc, name);
}
} // namespace WebCore
|