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/*
* Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8DOMWindowShell.h"
#include "ContentSecurityPolicy.h"
#include "DateExtension.h"
#include "DocumentLoader.h"
#include "Frame.h"
#include "FrameLoaderClient.h"
#include "InspectorInstrumentation.h"
#include "Page.h"
#include "RuntimeEnabledFeatures.h"
#include "ScriptController.h"
#include "SecurityOrigin.h"
#include "V8Binding.h"
#include "V8DOMWindow.h"
#include "V8Document.h"
#include "V8GCForContextDispose.h"
#include "V8HTMLDocument.h"
#include "V8HiddenPropertyName.h"
#include "V8Initializer.h"
#include "V8ObjectConstructor.h"
#include "V8PerContextData.h"
#include <algorithm>
#include <utility>
#include <v8-debug.h>
#include <v8.h>
#include <wtf/Assertions.h>
#include <wtf/OwnArrayPtr.h>
#include <wtf/StringExtras.h>
#include <wtf/text/CString.h>
#if ENABLE(JAVASCRIPT_I18N_API)
#include <v8-i18n/include/extension.h>
#endif
namespace WebCore {
static void checkDocumentWrapper(v8::Handle<v8::Object> wrapper, Document* document)
{
ASSERT(V8Document::toNative(wrapper) == document);
ASSERT(!document->isHTMLDocument() || (V8Document::toNative(v8::Handle<v8::Object>::Cast(wrapper->GetPrototype())) == document));
}
static void setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext, int debugId)
{
char buffer[32];
if (debugId == -1)
snprintf(buffer, sizeof(buffer), "injected");
else
snprintf(buffer, sizeof(buffer), "injected,%d", debugId);
targetContext->SetEmbedderData(0, v8::String::New(buffer));
}
PassOwnPtr<V8DOMWindowShell> V8DOMWindowShell::create(Frame* frame, PassRefPtr<DOMWrapperWorld> world)
{
return adoptPtr(new V8DOMWindowShell(frame, world));
}
V8DOMWindowShell::V8DOMWindowShell(Frame* frame, PassRefPtr<DOMWrapperWorld> world)
: m_frame(frame)
, m_world(world)
{
}
void V8DOMWindowShell::destroyIsolatedShell()
{
ASSERT(m_world->isIsolatedWorld());
if (m_context.isEmpty())
return;
v8::HandleScope handleScope;
m_world->makeContextWeak(m_context.get());
disposeContext();
m_global.clear();
}
void V8DOMWindowShell::disposeContext()
{
m_perContextData.clear();
if (m_context.isEmpty())
return;
m_frame->loader()->client()->willReleaseScriptContext(m_context.get(), m_world->worldId());
m_context.clear();
// It's likely that disposing the context has created a lot of
// garbage. Notify V8 about this so it'll have a chance of cleaning
// it up when idle.
bool isMainFrame = m_frame->page() && (m_frame->page()->mainFrame() == m_frame);
V8GCForContextDispose::instance().notifyContextDisposed(isMainFrame);
}
void V8DOMWindowShell::clearForClose(bool destroyGlobal)
{
if (destroyGlobal)
m_global.clear();
if (m_context.isEmpty())
return;
v8::HandleScope handleScope;
m_document.clear();
disposeContext();
}
void V8DOMWindowShell::clearForNavigation()
{
if (m_context.isEmpty())
return;
v8::HandleScope handleScope;
m_document.clear();
// FIXME: Should we create a new Local handle here?
v8::Context::Scope contextScope(m_context.get());
// Clear the document wrapper cache before turning on access checks on
// the old DOMWindow wrapper. This way, access to the document wrapper
// will be protected by the security checks on the DOMWindow wrapper.
clearDocumentProperty();
v8::Handle<v8::Object> windowWrapper = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), m_global.get());
ASSERT(!windowWrapper.IsEmpty());
windowWrapper->TurnOnAccessCheck();
m_context->DetachGlobal();
disposeContext();
}
// Create a new environment and setup the global object.
//
// The global object corresponds to a DOMWindow instance. However, to
// allow properties of the JS DOMWindow instance to be shadowed, we
// use a shadow object as the global object and use the JS DOMWindow
// instance as the prototype for that shadow object. The JS DOMWindow
// instance is undetectable from JavaScript code because the __proto__
// accessors skip that object.
//
// The shadow object and the DOMWindow instance are seen as one object
// from JavaScript. The JavaScript object that corresponds to a
// DOMWindow instance is the shadow object. When mapping a DOMWindow
// instance to a V8 object, we return the shadow object.
//
// To implement split-window, see
// 1) https://bugs.webkit.org/show_bug.cgi?id=17249
// 2) https://wiki.mozilla.org/Gecko:SplitWindow
// 3) https://bugzilla.mozilla.org/show_bug.cgi?id=296639
// we need to split the shadow object further into two objects:
// an outer window and an inner window. The inner window is the hidden
// prototype of the outer window. The inner window is the default
// global object of the context. A variable declared in the global
// scope is a property of the inner window.
//
// The outer window sticks to a Frame, it is exposed to JavaScript
// via window.window, window.self, window.parent, etc. The outer window
// has a security token which is the domain. The outer window cannot
// have its own properties. window.foo = 'x' is delegated to the
// inner window.
//
// When a frame navigates to a new page, the inner window is cut off
// the outer window, and the outer window identify is preserved for
// the frame. However, a new inner window is created for the new page.
// If there are JS code holds a closure to the old inner window,
// it won't be able to reach the outer window via its global object.
bool V8DOMWindowShell::initializeIfNeeded()
{
if (!m_context.isEmpty())
return true;
v8::HandleScope handleScope;
V8Initializer::initializeMainThreadIfNeeded();
createContext();
if (m_context.isEmpty())
return false;
bool isMainWorld = m_world->isMainWorld();
v8::Local<v8::Context> context = v8::Local<v8::Context>::New(m_context.get());
v8::Context::Scope contextScope(context);
m_world->setIsolatedWorldField(m_context.get());
if (m_global.isEmpty()) {
m_global.set(context->Global());
if (m_global.isEmpty()) {
disposeContext();
return false;
}
}
if (!isMainWorld) {
V8DOMWindowShell* mainWindow = m_frame->script()->existingWindowShell(mainThreadNormalWorld());
if (mainWindow && !mainWindow->context().IsEmpty())
setInjectedScriptContextDebugId(m_context.get(), m_frame->script()->contextDebugId(mainWindow->context()));
}
m_perContextData = V8PerContextData::create(m_context.get());
if (!m_perContextData->init()) {
disposeContext();
return false;
}
if (!installDOMWindow()) {
disposeContext();
return false;
}
if (isMainWorld) {
updateDocument();
setSecurityToken();
if (m_frame->document()) {
ContentSecurityPolicy* csp = m_frame->document()->contentSecurityPolicy();
context->AllowCodeGenerationFromStrings(csp->allowEval(0, ContentSecurityPolicy::SuppressReport));
context->SetErrorMessageForCodeGenerationFromStrings(v8String(csp->evalDisabledErrorMessage()));
}
} else {
// Using the default security token means that the canAccess is always
// called, which is slow.
// FIXME: Use tokens where possible. This will mean keeping track of all
// created contexts so that they can all be updated when the
// document domain
// changes.
m_context->UseDefaultSecurityToken();
SecurityOrigin* origin = m_world->isolatedWorldSecurityOrigin();
if (origin && InspectorInstrumentation::hasFrontends()) {
ScriptState* scriptState = ScriptState::forContext(v8::Local<v8::Context>::New(m_context.get()));
InspectorInstrumentation::didCreateIsolatedContext(m_frame, scriptState, origin);
}
}
m_frame->loader()->client()->didCreateScriptContext(m_context.get(), m_world->extensionGroup(), m_world->worldId());
return true;
}
void V8DOMWindowShell::createContext()
{
// The activeDocumentLoader pointer could be 0 during frame shutdown.
// FIXME: Can we remove this check?
if (!m_frame->loader()->activeDocumentLoader())
return;
// Create a new environment using an empty template for the shadow
// object. Reuse the global object if one has been created earlier.
v8::Persistent<v8::ObjectTemplate> globalTemplate = V8DOMWindow::GetShadowObjectTemplate();
if (globalTemplate.IsEmpty())
return;
// Used to avoid sleep calls in unload handlers.
ScriptController::registerExtensionIfNeeded(DateExtension::get());
#if ENABLE(JAVASCRIPT_I18N_API)
// Enables experimental i18n API in V8.
if (RuntimeEnabledFeatures::javaScriptI18NAPIEnabled())
ScriptController::registerExtensionIfNeeded(v8_i18n::Extension::get());
#endif
// Dynamically tell v8 about our extensions now.
const V8Extensions& extensions = ScriptController::registeredExtensions();
OwnArrayPtr<const char*> extensionNames = adoptArrayPtr(new const char*[extensions.size()]);
int index = 0;
int extensionGroup = m_world->extensionGroup();
int worldId = m_world->worldId();
for (size_t i = 0; i < extensions.size(); ++i) {
// Ensure our date extension is always allowed.
if (extensions[i] != DateExtension::get()
&& !m_frame->loader()->client()->allowScriptExtension(extensions[i]->name(), extensionGroup, worldId))
continue;
extensionNames[index++] = extensions[i]->name();
}
v8::ExtensionConfiguration extensionConfiguration(index, extensionNames.get());
m_context.adopt(v8::Context::New(&extensionConfiguration, globalTemplate, m_global.get()));
}
bool V8DOMWindowShell::installDOMWindow()
{
DOMWindow* window = m_frame->document()->domWindow();
v8::Local<v8::Object> windowWrapper = V8ObjectConstructor::newInstance(V8PerContextData::from(m_context.get())->constructorForType(&V8DOMWindow::info));
if (windowWrapper.IsEmpty())
return false;
V8DOMWindow::installPerContextProperties(windowWrapper, window);
V8DOMWrapper::setDOMWrapper(v8::Handle<v8::Object>::Cast(windowWrapper->GetPrototype()), &V8DOMWindow::info, window);
// Install the windowWrapper as the prototype of the innerGlobalObject.
// The full structure of the global object is as follows:
//
// outerGlobalObject (Empty object, remains after navigation)
// -- has prototype --> innerGlobalObject (Holds global variables, changes during navigation)
// -- has prototype --> DOMWindow instance
// -- has prototype --> Window.prototype
// -- has prototype --> Object.prototype
//
// Note: Much of this prototype structure is hidden from web content. The
// outer, inner, and DOMWindow instance all appear to be the same
// JavaScript object.
//
v8::Handle<v8::Object> innerGlobalObject = toInnerGlobalObject(m_context.get());
V8DOMWrapper::setDOMWrapper(innerGlobalObject, &V8DOMWindow::info, window);
innerGlobalObject->SetPrototype(windowWrapper);
V8DOMWrapper::createDOMWrapper(PassRefPtr<DOMWindow>(window), &V8DOMWindow::info, windowWrapper);
return true;
}
void V8DOMWindowShell::updateDocumentWrapper(v8::Handle<v8::Object> wrapper)
{
ASSERT(m_world->isMainWorld());
m_document.set(wrapper);
}
void V8DOMWindowShell::updateDocumentProperty()
{
if (!m_world->isMainWorld())
return;
v8::HandleScope handleScope;
// FIXME: Should we use a new Local handle here?
v8::Context::Scope contextScope(m_context.get());
v8::Handle<v8::Value> documentWrapper = toV8(m_frame->document());
ASSERT(documentWrapper == m_document.get() || m_document.isEmpty());
if (m_document.isEmpty())
updateDocumentWrapper(v8::Handle<v8::Object>::Cast(documentWrapper));
checkDocumentWrapper(m_document.get(), m_frame->document());
// If instantiation of the document wrapper fails, clear the cache
// and let the DOMWindow accessor handle access to the document.
if (documentWrapper.IsEmpty()) {
clearDocumentProperty();
return;
}
ASSERT(documentWrapper->IsObject());
m_context->Global()->ForceSet(v8::String::New("document"), documentWrapper, static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete));
// We also stash a reference to the document on the inner global object so that
// DOMWindow objects we obtain from JavaScript references are guaranteed to have
// live Document objects.
toInnerGlobalObject(m_context.get())->SetHiddenValue(V8HiddenPropertyName::document(), documentWrapper);
}
void V8DOMWindowShell::clearDocumentProperty()
{
ASSERT(!m_context.isEmpty());
if (!m_world->isMainWorld())
return;
m_context->Global()->ForceDelete(v8::String::New("document"));
}
void V8DOMWindowShell::setSecurityToken()
{
ASSERT(m_world->isMainWorld());
Document* document = m_frame->document();
// Ask the document's SecurityOrigin to generate a security token.
// If two tokens are equal, then the SecurityOrigins canAccess each other.
// If two tokens are not equal, then we have to call canAccess.
// Note: we can't use the HTTPOrigin if it was set from the DOM.
SecurityOrigin* origin = document->securityOrigin();
String token;
if (!origin->domainWasSetInDOM())
token = document->securityOrigin()->toString();
// An empty or "null" token means we always have to call
// canAccess. The toString method on securityOrigins returns the
// string "null" for empty security origins and for security
// origins that should only allow access to themselves. In this
// case, we use the global object as the security token to avoid
// calling canAccess when a script accesses its own objects.
if (token.isEmpty() || token == "null") {
m_context->UseDefaultSecurityToken();
return;
}
CString utf8Token = token.utf8();
// NOTE: V8 does identity comparison in fast path, must use a symbol
// as the security token.
m_context->SetSecurityToken(v8::String::NewSymbol(utf8Token.data(), utf8Token.length()));
}
void V8DOMWindowShell::updateDocument()
{
ASSERT(m_world->isMainWorld());
if (m_global.isEmpty())
return;
if (m_context.isEmpty())
return;
updateDocumentProperty();
updateSecurityOrigin();
}
static v8::Handle<v8::Value> getter(v8::Local<v8::String> property, const v8::AccessorInfo& info)
{
// FIXME: Consider passing AtomicStringImpl directly.
AtomicString name = toWebCoreAtomicString(property);
HTMLDocument* htmlDocument = V8HTMLDocument::toNative(info.Holder());
ASSERT(htmlDocument);
v8::Handle<v8::Value> result = V8HTMLDocument::getNamedProperty(htmlDocument, name, info.Holder(), info.GetIsolate());
if (!result.IsEmpty())
return result;
v8::Handle<v8::Value> prototype = info.Holder()->GetPrototype();
if (prototype->IsObject())
return prototype.As<v8::Object>()->Get(property);
return v8::Undefined();
}
void V8DOMWindowShell::namedItemAdded(HTMLDocument* document, const AtomicString& name)
{
ASSERT(m_world->isMainWorld());
if (m_context.isEmpty())
return;
v8::HandleScope handleScope;
v8::Context::Scope contextScope(m_context.get());
ASSERT(!m_document.isEmpty());
checkDocumentWrapper(m_document.get(), document);
m_document->SetAccessor(v8String(name), getter);
}
void V8DOMWindowShell::namedItemRemoved(HTMLDocument* document, const AtomicString& name)
{
ASSERT(m_world->isMainWorld());
if (m_context.isEmpty())
return;
if (document->hasNamedItem(name.impl()) || document->hasExtraNamedItem(name.impl()))
return;
v8::HandleScope handleScope;
v8::Context::Scope contextScope(m_context.get());
ASSERT(!m_document.isEmpty());
checkDocumentWrapper(m_document.get(), document);
m_document->Delete(v8String(name));
}
void V8DOMWindowShell::updateSecurityOrigin()
{
ASSERT(m_world->isMainWorld());
if (m_context.isEmpty())
return;
v8::HandleScope handleScope;
setSecurityToken();
}
} // WebCore
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