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/*
* Copyright (C) 2009, 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WORKERS)
#include "WorkerScriptController.h"
#include "DOMTimer.h"
#include "ScriptCallStack.h"
#include "ScriptRunner.h"
#include "ScriptSourceCode.h"
#include "ScriptValue.h"
#include "V8DedicatedWorkerContext.h"
#include "V8Initializer.h"
#include "V8SharedWorkerContext.h"
#include "V8WorkerContext.h"
#include "WorkerContext.h"
#include "WorkerObjectProxy.h"
#include "WorkerThread.h"
#include <v8.h>
#if PLATFORM(CHROMIUM)
#include <public/Platform.h>
#include <public/WebWorkerRunLoop.h>
#endif
namespace WebCore {
WorkerScriptController::WorkerScriptController(WorkerContext* workerContext)
: m_workerContext(workerContext)
, m_isolate(v8::Isolate::New())
, m_executionForbidden(false)
, m_executionScheduledToTerminate(false)
{
V8PerIsolateData* data = V8PerIsolateData::create(m_isolate);
m_isolate->Enter();
m_domDataStore = adoptPtr(new DOMDataStore(DOMDataStore::Worker));
data->setDOMDataStore(m_domDataStore.get());
V8Initializer::initializeWorker();
}
WorkerScriptController::~WorkerScriptController()
{
m_domDataStore.clear();
#if PLATFORM(CHROMIUM)
// The corresponding call to didStartWorkerRunLoop is in
// WorkerThread::workerThread().
// See http://webkit.org/b/83104#c14 for why this is here.
WebKit::Platform::current()->didStopWorkerRunLoop(WebKit::WebWorkerRunLoop(&m_workerContext->thread()->runLoop()));
#endif
disposeContext();
V8PerIsolateData::dispose(m_isolate);
m_isolate->Exit();
m_isolate->Dispose();
}
void WorkerScriptController::disposeContext()
{
m_perContextData.clear();
m_context.clear();
}
bool WorkerScriptController::initializeContextIfNeeded()
{
if (!m_context.isEmpty())
return true;
v8::Persistent<v8::ObjectTemplate> globalTemplate;
m_context.adopt(v8::Context::New(0, globalTemplate));
if (m_context.isEmpty())
return false;
// Starting from now, use local context only.
v8::Local<v8::Context> context = v8::Local<v8::Context>::New(m_context.get());
v8::Context::Scope scope(context);
m_perContextData = V8PerContextData::create(m_context.get());
if (!m_perContextData->init()) {
disposeContext();
return false;
}
// Set DebugId for the new context.
context->SetEmbedderData(0, v8::String::New("worker"));
// Create a new JS object and use it as the prototype for the shadow global object.
WrapperTypeInfo* contextType = &V8DedicatedWorkerContext::info;
#if ENABLE(SHARED_WORKERS)
if (!m_workerContext->isDedicatedWorkerContext())
contextType = &V8SharedWorkerContext::info;
#endif
v8::Handle<v8::Function> workerContextConstructor = m_perContextData->constructorForType(contextType);
v8::Local<v8::Object> jsWorkerContext = V8ObjectConstructor::newInstance(workerContextConstructor);
if (jsWorkerContext.IsEmpty()) {
disposeContext();
return false;
}
V8DOMWrapper::createDOMWrapper(PassRefPtr<WorkerContext>(m_workerContext), contextType, jsWorkerContext);
// Insert the object instance as the prototype of the shadow object.
v8::Handle<v8::Object> globalObject = v8::Handle<v8::Object>::Cast(m_context->Global()->GetPrototype());
globalObject->SetPrototype(jsWorkerContext);
return true;
}
ScriptValue WorkerScriptController::evaluate(const String& script, const String& fileName, const TextPosition& scriptStartPosition, WorkerContextExecutionState* state)
{
V8GCController::checkMemoryUsage();
v8::HandleScope handleScope;
if (!initializeContextIfNeeded())
return ScriptValue();
if (!m_disableEvalPending.isEmpty()) {
m_context->AllowCodeGenerationFromStrings(false);
m_context->SetErrorMessageForCodeGenerationFromStrings(v8String(m_disableEvalPending));
m_disableEvalPending = String();
}
v8::Context::Scope scope(m_context.get());
v8::TryCatch block;
v8::Local<v8::String> scriptString = v8ExternalString(script);
v8::Handle<v8::Script> compiledScript = ScriptSourceCode::compileScript(scriptString, fileName, scriptStartPosition);
v8::Local<v8::Value> result = ScriptRunner::runCompiledScript(compiledScript, m_workerContext);
if (!block.CanContinue()) {
m_workerContext->script()->forbidExecution();
return ScriptValue();
}
if (block.HasCaught()) {
v8::Local<v8::Message> message = block.Message();
state->hadException = true;
state->errorMessage = toWebCoreString(message->Get());
state->lineNumber = message->GetLineNumber();
state->sourceURL = toWebCoreString(message->GetScriptResourceName());
if (m_workerContext->sanitizeScriptError(state->errorMessage, state->lineNumber, state->sourceURL))
state->exception = throwError(v8GeneralError, state->errorMessage.utf8().data());
else
state->exception = ScriptValue(block.Exception());
block.Reset();
} else
state->hadException = false;
if (result.IsEmpty() || result->IsUndefined())
return ScriptValue();
return ScriptValue(result);
}
void WorkerScriptController::evaluate(const ScriptSourceCode& sourceCode, ScriptValue* exception)
{
if (isExecutionForbidden())
return;
WorkerContextExecutionState state;
evaluate(sourceCode.source(), sourceCode.url().string(), sourceCode.startPosition(), &state);
if (state.hadException) {
if (exception)
*exception = state.exception;
else
m_workerContext->reportException(state.errorMessage, state.lineNumber, state.sourceURL, 0);
}
}
void WorkerScriptController::scheduleExecutionTermination()
{
// The mutex provides a memory barrier to ensure that once
// termination is scheduled, isExecutionTerminating will
// accurately reflect that state when called from another thread.
{
MutexLocker locker(m_scheduledTerminationMutex);
m_executionScheduledToTerminate = true;
}
v8::V8::TerminateExecution(m_isolate);
}
bool WorkerScriptController::isExecutionTerminating() const
{
// See comments in scheduleExecutionTermination regarding mutex usage.
MutexLocker locker(m_scheduledTerminationMutex);
return m_executionScheduledToTerminate;
}
void WorkerScriptController::forbidExecution()
{
ASSERT(m_workerContext->isContextThread());
m_executionForbidden = true;
}
bool WorkerScriptController::isExecutionForbidden() const
{
ASSERT(m_workerContext->isContextThread());
return m_executionForbidden;
}
void WorkerScriptController::disableEval(const String& errorMessage)
{
m_disableEvalPending = errorMessage;
}
void WorkerScriptController::setException(const ScriptValue& exception)
{
throwError(*exception.v8Value());
}
WorkerScriptController* WorkerScriptController::controllerForContext()
{
// Happens on frame destruction, check otherwise GetCurrent() will crash.
if (!v8::Context::InContext())
return 0;
v8::Handle<v8::Context> context = v8::Context::GetCurrent();
v8::Handle<v8::Object> global = context->Global();
global = V8DOMWrapper::lookupDOMWrapper(V8WorkerContext::GetTemplate(), global);
// Return 0 if the current executing context is not the worker context.
if (global.IsEmpty())
return 0;
WorkerContext* workerContext = V8WorkerContext::toNative(global);
return workerContext->script();
}
} // namespace WebCore
#endif // ENABLE(WORKERS)
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